The Ultimate Skill-based Superhero
In a 250 point game, i did well with this type of charcter...
he did have access to heroic gadgets, but nothing too bad (used a staf with a bilt in taser effect.. etc.) which i paid points for.
would say tho that without martial arts, wouldent have worked.
[edit.. more info]
I did specialise in infiltration skills, for getting iinto bases etc
Judicious (sp?) use of MA levels to do extra damage is very useful, as are stealthy surprise attacks.. (may not get 2x stun but while the brick is swinging and missing at the supervillan, a surprise attack at half or 0 dcv with all levels on damage can ruin a DMs day very fast )
Remember to use the push rules as well, my kindly GM allowed its use on Str for attacks ( but as a house rule a max of once per session)