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L. Marcus

HERO Member
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Everything posted by L. Marcus

  1. Oo oo! Forgot! Add a Concentrate disad or a Incantation/Gestures combo, depending on schooling . . .
  2. Nice suggestion, but this would violate the flavour I had in mind. It works like this: Mage meditates/conducts ritual to attract the attention of the wanted spirit, who according to a PsychLim Code has to answer. They would parley, and if they agree the spirit will cast the desired spell for the magi. The power would look something like this: Call Spirit: Summon 200-point Spirit (40 Active Points); Extra time (20 minutes; -2 1/2), Requires Call Spirit Roll (-1/2); 10 Real Points. The actual meeting with the spirit would be roleplayed. As I said, it´s a flava thang . . .
  3. I´m at long last trying to write up a magic system for my very own fantasy campaign, and I´ve hit a little snagette. Being aware of my status as a total n00b at Hero, I turn to you, the-finest-minds-of-Herodom and sundry. The basis of working magic in my little world is through summoning and negotiating with spirits of various kinds, ranging from the guardian of a candlelight to the very foundation of the world, Gnome himself. These spirits live in another world, and magi and spirits meet in the Between, overlaying and just a shadow away from either world. The spirits travel between their world and the Between rather easily (and on to the mundane world with a bit more effort), but all magi except the most powerful has to "stay put", as it were. Now, the tricky part is: How do they communicate from the mundane world to the Between? The advantage Transdimensional (+1/2) fits the bill, but how to use it? Should I give the mages Transdimensional Sight and Hearing? What would that cost? Or should I build a new sense with Detect the Between? How exactly would that work? I´d be happy for any insights and all input will be considered. I think.
  4. So, are we looking at something like GURPS Lite here, at thirty-two pages, or will there be a bit more beef?
  5. Well, that would seem to be true... I just hope that the other guys will appreciate this titanic effort on my part! Many thanks!
  6. ...Any good Old West resources out there on the Web at all...? Got a request from my gaming group to put together a cowboy campaign after we all saw Clint Eastwood's Unforgiven the other day...
  7. Considering how deadly combat is in the LW&C universe, I think all optional damage effect rules should be used. Well, maybe not knockback...
  8. O o o! Ultimate Martial Artist! Almost forgot about it! For shame!
  9. Thanks, Markdoc, that seems to be what I need...! Though I'm thinking of picking up Sengoku, but before or after Fantasy and Star Hero...? Hmmm, conundrum...
  10. I've been thinking about it, and all I've come up with is Environmental Movement: Standing in Water, worth 3 points... Oh, and WF: Thrown Sword, but I don't think that would be part of Suio Ryu... How would you do the barehanded-sword-capturing, throwing-it-back-at-the-fella-you-took-it-from technique?
  11. A Hero version of Itto would be nice... Byt, hey, any Hero treatment on medieval Japan would be welcome. Has there ever been an official book on the subject? Are there any good websites? I'm a complete newbie at the Hero system, I got FREd just a few weeks ago, but I really like what I've seen so far, and I really, really like LW&C...
  12. Has anyone done or seen an adaptation of Ogami Itto of Lone Wolf and Cub?
  13. No past blast... Scarily enough, the V series seems to be immortal... Over here in Sweden, it was first aired in the mid-80's, and it's still going strong... Every summer, it seems a new TV company's acquired the rights to it, and the whole mess starts again. I'm considering emigration.
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