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pruttm

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  1. Re: CROSS: Secret Agents of the Vatican Source Book

     

    Garycon Events

     

    Join me on March 14th-17th at Garycon in Lake Geneva, Wisconsin for two sessions of CROSS. Here is the ad copy for the event:

     

    Why has a small time art dealer garnered the attention of several terrorist groups? Chatter indicates he has something code named The King's Trump on the auction block. Your mission is to discover what the item is and prevent it from falling into enemy hands.

     

    Join in and play test a new HERO System setting where you play secret agents of the Vatican. Fueled with faith and high-tech weaponry you will defend all God-fearing Christians from the likes of terrorists, demons and things that go bump in the night.

  2. I thought it was time to start a thread about my CROSS: Secret Agents of the Vatican project. I have been working on building this Organization and setting for several years and it is finally taking shape. Here is a summary of what the source book will include:

     

     

     

    “Without politics, without compromise, and without fear, CROSS will stand and protect all God-fearing people from evil.”

     

    Anton Marolf, CROSS Archdeacon of Strategic Operations

     

     

    This book is your guide to understanding the clandestine spy agency known as the Catholic Response Organization to Strategize and Strike or CROSS. Read the details of an organization that secretly fights evil for the good of Christianity using cutting-edge technology coupled with saintly magic honed over two-thousand years of history.

     

    For gamemasters, this book provides a complete setting to guide players into the world of religious espionage. The book is also intended to allow CROSS to be added to your existing campaigns whether they be urban fantasy, superhero or sci-fi. In addition, this book will detail numerous NPCs, plot seeds, artifacts and villains to add to just about any campaign setting.

     

    For players, it will provide you with character ideas and templates you could use in building a CROSS agent for your campaign. Consider having the power of an organization with two-thousand year old roots whispering help over your communication link.

     

    I have also included the current outline. I know some of this won't make sense based on just a line in the outline, but it should give you some idea as to the contents of the book.

     

    [TABLE=width: 459]

    [TR]

    [TD]<1> INTRODUCTION[/TD]

    [/TR]

    [TR]

    [TD]<4> SUMMARY OF THIS BOOK[/TD]

    [/TR]

    [TR]

    [TD]<4> REAL LIFE VS. THIS BOOK[/TD]

    [/TR]

    [TR]

    [TD] CHAPTER ONE: THE NEED FOR CROSS[/TD]

    [/TR]

    [TR]

    [TD]<1> HISTORY OF CROSS[/TD]

    [/TR]

    [TR]

    [TD]<2> WITH BUT A KISS[/TD]

    [/TR]

    [TR]

    [TD]<2> CRUCIFIXION[/TD]

    [/TR]

    [TR]

    [TD]<2> RESURRECTION[/TD]

    [/TR]

    [TR]

    [TD]<2> THE EARLY CHURCH[/TD]

    [/TR]

    [TR]

    [TD]<2> EMPEROR NERO[/TD]

    [/TR]

    [TR]

    [TD]<2> THE BISHOPS OF ROME[/TD]

    [/TR]

    [TR]

    [TD]<2> THE GREAT PERSECUTION[/TD]

    [/TR]

    [TR]

    [TD]<2> EMPEROR CONSTANTINE I[/TD]

    [/TR]

    [TR]

    [TD]<2> STANDARDIZATION BRINGS DISSATISFACTION[/TD]

    [/TR]

    [TR]

    [TD]<2> AFTER THE FALL[/TD]

    [/TR]

    [TR]

    [TD]<2> EAST VERSUS WEST AND CHARLEMANGE[/TD]

    [/TR]

    [TR]

    [TD]<2> THE CRUSADES[/TD]

    [/TR]

    [TR]

    [TD]<4> THE FIRST CRUSADE[/TD]

    [/TR]

    [TR]

    [TD]<4> THE SECOND CRUSADE[/TD]

    [/TR]

    [TR]

    [TD]<4> THE THIRD CRUSADE[/TD]

    [/TR]

    [TR]

    [TD]<4> THE FOURTH CRUSADE[/TD]

    [/TR]

    [TR]

    [TD]<4> ALBIGENSIAN CRUSADE[/TD]

    [/TR]

    [TR]

    [TD]<4> THE CHILDREN'S CRUSADE[/TD]

    [/TR]

    [TR]

    [TD]<4> THE FfIFTH CRUSADE[/TD]

    [/TR]

    [TR]

    [TD]<4> THE SIXTH CRUSADE[/TD]

    [/TR]

    [TR]

    [TD]<4> THE REMAINING CRUSADES[/TD]

    [/TR]

    [TR]

    [TD]<2> THE FALL OF KNIGHTS TEMPLAR[/TD]

    [/TR]

    [TR]

    [TD]<2> THE SPANISH INQUISITION[/TD]

    [/TR]

    [TR]

    [TD]<2> MAGIC AND THE VATICAN[/TD]

    [/TR]

    [TR]

    [TD]<2> FRENCH REVOLUTION[/TD]

    [/TR]

    [TR]

    [TD]<2> WORLD WAR I[/TD]

    [/TR]

    [TR]

    [TD]<2> WORLD WAR II[/TD]

    [/TR]

    [TR]

    [TD]<2> THE COLD WAR[/TD]

    [/TR]

    [TR]

    [TD]<2> THE GREY WOLVES[/TD]

    [/TR]

    [TR]

    [TD]<2> BISHOP MCDONNELL BEGINS HIS CRUSADE[/TD]

    [/TR]

    [TR]

    [TD]<2> THE VATICAN UNDER SEIGE[/TD]

    [/TR]

    [TR]

    [TD]<2> THE BIRTH OF CROSS[/TD]

    [/TR]

    [TR]

    [TD]<2>MCDONNELL AND THE JESUITS UNITE[/TD]

    [/TR]

    [TR]

    [TD]<2> THE MISSIONS ROLL ON[/TD]

    [/TR]

    [TR]

    [TD]<2> JESUIT TEAM UP ON THE ROCKS[/TD]

    [/TR]

    [TR]

    [TD]<2> AROUND THE WORLD IN EIGHTY DAYS[/TD]

    [/TR]

    [TR]

    [TD]<3> MONEY[/TD]

    [/TR]

    [TR]

    [TD]<3> TECHNOLOGY[/TD]

    [/TR]

    [TR]

    [TD]<3> MEDICAL[/TD]

    [/TR]

    [TR]

    [TD]<3> SPIRIT[/TD]

    [/TR]

    [TR]

    [TD]<3> MILITARY[/TD]

    [/TR]

    [TR]

    [TD]<2> HOME SWEET HOME[/TD]

    [/TR]

    [TR]

    [TD]<2> THE EARLY YEARS[/TD]

    [/TR]

    [TR]

    [TD]<2> ENTER THE IRON SHROUD CORPS[/TD]

    [/TR]

    [TR]

    [TD]<2> GENERAL HOSPITAL[/TD]

    [/TR]

    [TR]

    [TD]<2> SCIFOLOGY 101[/TD]

    [/TR]

    [TR]

    [TD]<2> STARLIN, ANDE STARLIN[/TD]

    [/TR]

    [TR]

    [TD]<3> THE CLOCKWORK KNIGHTS[/TD]

    [/TR]

    [TR]

    [TD]<3> FUELING THE WAR MACHINE[/TD]

    [/TR]

    [TR]

    [TD]<2> SUNDAY, CYBORG SUNDAY[/TD]

    [/TR]

    [TR]

    [TD]<2> KILLING THE ROOT OF EVIL[/TD]

    [/TR]

    [TR]

    [TD]<3> HELLHUNTERS[/TD]

    [/TR]

    [TR]

    [TD]<3> SPIES & DOUBLE-AGENTS[/TD]

    [/TR]

    [TR]

    [TD]<3> SILENT KNIGHTS[/TD]

    [/TR]

    [TR]

    [TD]<3> AERIAL RECONNAISSANCE[/TD]

    [/TR]

    [TR]

    [TD]<2> GONE! GONE! THE DAYS OF HAPPINESS! RISE THE DEMON DOOMICUS![/TD]

    [/TR]

    [TR]

    [TD]<2> CROSS INTO THE FUTURE[/TD]

    [/TR]

    [TR]

    [TD]<2> CROSS IN PRESENT DAY[/TD]

    [/TR]

    [TR]

    [TD]CHAPTER2: CROSS COMMAND STRUCTURE[/TD]

    [/TR]

    [TR]

    [TD]<2> VATICAN INFLUENCE FUNNELED THROUGH MCDONNELL[/TD]

    [/TR]

    [TR]

    [TD]<2> HOLY GENERAL[/TD]

    [/TR]

    [TR]

    [TD]<2> ASSISTANT HOLY GENERAL[/TD]

    [/TR]

    [TR]

    [TD]<2> SYNOD OF ARCHDEACONS[/TD]

    [/TR]

    [TR]

    [TD]<3> ARCHDEACON OF STRATEGIC OPERATIONS[/TD]

    [/TR]

    [TR]

    [TD]<3> ARCHDEACON OF TECHNOLOGY[/TD]

    [/TR]

    [TR]

    [TD]<3> ARCHDEACON OF THAUMATURGY[/TD]

    [/TR]

    [TR]

    [TD]<3> ARCHDEACON OF EXORCISM[/TD]

    [/TR]

    [TR]

    [TD]<3> ARCHDEACON OF TRANSPORTATION[/TD]

    [/TR]

    [TR]

    [TD]<3> ARCHDEACON OF INTELLIGENCE[/TD]

    [/TR]

    [TR]

    [TD]<3> ARCHDEACON OF MEDICINE[/TD]

    [/TR]

    [TR]

    [TD]CHAPTER 3: SKILL TEMPLATES[/TD]

    [/TR]

    [TR]

    [TD]<1> SKILLS FOR CROSS AGENTS[/TD]

    [/TR]

    [TR]

    [TD]<2> BASIC TRAINING TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> ACTOR TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> ARCHAEOLOGIST TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> COMBAT PARAMEDIC TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> COMPUTER SECURITY TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> COMBAT PILOT TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> DETECTIVE TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> DISGUISE ARTIST TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> FIELD RETRIEVAL SPECIALIST TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> GYMNAST TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> HOSTAGE NEGOTIATOR TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> INFILTRATOR TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> INSTRUCTOR TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> SAILOR TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> LINGUIST TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> MANHUNTER TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> PILOT TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> SURVIVALIST TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> TRANSPORTER TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> HELL HUNTER TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> WITCH HUNTERS TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> MONSTER HUNTER TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> TECHNOLOGY OPERATIONS TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2> ADDITIONAL SKILLS[/TD]

    [/TR]

    [TR]

    [TD]<2> ADDITIONAL MARTIAL ARTS[/TD]

    [/TR]

    [TR]

    [TD] CHAPTER 4: PATRON SAINT[/TD]

    [/TR]

    [TR]

    [TD] CHAPTER 5: MIRACLEWORKING[/TD]

    [/TR]

    [TR]

    [TD]<2>THAUMATURGE ABILITIES[/TD]

    [/TR]

    [TR]

    [TD]<2> EXORCIST ABILITIES[/TD]

    [/TR]

    [TR]

    [TD]CHAPTER 6: CYBERNETICS[/TD]

    [/TR]

    [TR]

    [TD] CHAPTER 7: HACKING[/TD]

    [/TR]

    [TR]

    [TD]CHAPTER 8: EQUIPMENT[/TD]

    [/TR]

    [TR]

    [TD]<2>IRON SHROUD CROPS ARMOR[/TD]

    [/TR]

    [TR]

    [TD]<4> IRON SHROUD CORPS WEAPONS[/TD]

    [/TR]

    [TR]

    [TD]<4> CRUSADER KNIGHT ARMOR AND CLOTHING[/TD]

    [/TR]

    [TR]

    [TD]<4> CRUSADER KNIGHTS EXPERIMENTAL WEAPONS[/TD]

    [/TR]

    [TR]

    [TD]<4> CRUSADER KNIGHTS HANDHELD WEAPONS[/TD]

    [/TR]

    [TR]

    [TD]<4> CRUSADER KNIGHTS MISCELLANEOUS WEAPONS[/TD]

    [/TR]

    [TR]

    [TD]<4> CRUSADER KNIGHTS PISTOLS[/TD]

    [/TR]

    [TR]

    [TD]<4> CRUSADER KNIGHTS RIFLES[/TD]

    [/TR]

    [TR]

    [TD]<4> ESPIONAGE EQUIPMENT[/TD]

    [/TR]

    [TR]

    [TD] CHAPTER 9: THE VATICAN'S SECRET FILES[/TD]

    [/TR]

    [TR]

    [TD]<1> PLOT SEED FOR PREVIOUS CHAPTERS[/TD]

    [/TR]

    [TR]

    [TD] CHAPTER 10: CAMPAIGN USE OF CROSS[/TD]

    [/TR]

    [TR]

    [TD]<3> FANTASY[/TD]

    [/TR]

    [TR]

    [TD]<3> HORROR[/TD]

    [/TR]

    [TR]

    [TD]<3> POST-APOCALYPSE[/TD]

    [/TR]

    [TR]

    [TD]<3> PULP[/TD]

    [/TR]

    [TR]

    [TD]<3> SPACE[/TD]

    [/TR]

    [TR]

    [TD] CHAPTER 11: ARTIFACTS[/TD]

    [/TR]

    [TR]

    [TD]<4> THE BLOOD QURAN[/TD]

    [/TR]

    [TR]

    [TD]<4> BUDDHIST IRON MAN[/TD]

    [/TR]

    [TR]

    [TD]<4> JUDAS COINS[/TD]

    [/TR]

    [TR]

    [TD]<4> SWORD OF PETER/SWORD OF ST. GEORGE[/TD]

    [/TR]

    [TR]

    [TD]<4> THE EAR OF MALCHUS[/TD]

    [/TR]

    [TR]

    [TD]<4> THE DOOMSDAY CHAIR[/TD]

    [/TR]

    [TR]

    [TD]<4>ST. KEVIN'S STUMP[/TD]

    [/TR]

    [TR]

    [TD] CHAPTER 12: ANGELS & DEMONS[/TD]

    [/TR]

    [TR]

    [TD] CHAPTER 13: ADVERSARIES OF CROSS[/TD]

    [/TR]

    [TR]

    [TD]<1> THE BAPHOMET AND THE FOUR HORSEMEN[/TD]

    [/TR]

    [TR]

    [TD]<2>THE ANTI-POPE[/TD]

    [/TR]

    [TR]

    [TD]<2>THE TEMPLAR[/TD]

    [/TR]

    [TR]

    [TD]<3>THE VANTH[/TD]

    [/TR]

    [TR]

    [TD]<2> THE SPIRIT OF JEANNE D' ARC[/TD]

    [/TR]

    [TR]

    [TD]<2>THE SAMURAI[/TD]

    [/TR]

    [TR]

    [TD]<3>SENTAI CENTURION PINK[/TD]

    [/TR]

    [TR]

    [TD]<4>POISON DART FROG MOTORCYCLE[/TD]

    [/TR]

    [TR]

    [TD]<3>SENTAI CENTURION GREEN[/TD]

    [/TR]

    [TR]

    [TD]<4>VTOL DRAGON TRANSPORT[/TD]

    [/TR]

    [TR]

    [TD]<3>SENTAI CENTURION RED[/TD]

    [/TR]

    [TR]

    [TD]<4>CORAL SNAKE SERPENTINE TANK[/TD]

    [/TR]

    [TR]

    [TD]<3>SENTAI CENTURION YELLOW[/TD]

    [/TR]

    [TR]

    [TD]<4>WASP COMBAT HELICOPTER[/TD]

    [/TR]

    [TR]

    [TD]<3>SENTAI CENTURION BLUE[/TD]

    [/TR]

    [TR]

    [TD]<4>TIGER SPORTCAR[/TD]

    [/TR]

    [TR]

    [TD]<3>SENTAI CENTURIAN MEGAMECH[/TD]

    [/TR]

    [TR]

    [TD]<3>KIYOYAMA TAKESHI: THE NUCLEAR SUMO[/TD]

    [/TR]

    [TR]

    [TD]<1> NEW RUSSIAN EMPIRE[/TD]

    [/TR]

    [TR]

    [TD]<2> YURI MARCHENKO[/TD]

    [/TR]

    [TR]

    [TD]<2>ASENA[/TD]

    [/TR]

    [TR]

    [TD]<2> ASENA'S LYCANTHROPY TEMPLATE[/TD]

    [/TR]

    [TR]

    [TD]<2>ASENA FOLLOWER[/TD]

    [/TR]

    [TR]

    [TD]<2> THE PRI-MEN[/TD]

    [/TR]

    [TR]

    [TD]<2> HUMANZEES[/TD]

    [/TR]

    [TR]

    [TD]<2> MUROMETS[/TD]

    [/TR]

    [TR]

    [TD]<2> DOMOVOI[/TD]

    [/TR]

    [TR]

    [TD]<2>UPYR[/TD]

    [/TR]

    [TR]

    [TD]<2> A.T.O.M. (ANOTHER TRY ORIGINATING MAN)[/TD]

    [/TR]

    [TR]

    [TD]<2> ZENITH GUARD[/TD]

    [/TR]

    [TR]

    [TD]<1>DELILAH'S FINISHING ACADEMY[/TD]

    [/TR]

    [TR]

    [TD]<2> DELILAH[/TD]

    [/TR]

    [TR]

    [TD]<2>SCORCHER[/TD]

    [/TR]

    [TR]

    [TD]<2>LUNATEKA[/TD]

    [/TR]

    [TR]

    [TD]<1> THE PARTY OF GREEN[/TD]

    [/TR]

    [TR]

    [TD]<2>JACK IN THE GREEN[/TD]

    [/TR]

    [TR]

    [TD]<2>PYRE DANCER[/TD]

    [/TR]

    [TR]

    [TD]<2>SCHEREWODE[/TD]

    [/TR]

    [TR]

    [TD]<2>BRITANNIUS[/TD]

    [/TR]

    [TR]

    [TD]<2>BOGIE[/TD]

    [/TR]

    [TR]

    [TD] CHAPTER 14: ALLIES OF CROSS[/TD]

    [/TR]

    [TR]

    [TD]<2> ORGANIZATIONS[/TD]

    [/TR]

    [TR]

    [TD]<2> INDIVIDUALS[/TD]

    [/TR]

    [TR]

    [TD]<2>THE BLACK LEGEND[/TD]

    [/TR]

    [TR]

    [TD]<2>CRESCENDO[/TD]

    [/TR]

    [TR]

    [TD]APPENDIX[/TD]

    [/TR]

    [TR]

    [TD]<2> CATHOLIC JARGON[/TD]

    [/TR]

    [TR]

    [TD]<2> SPY JARGON[/TD]

    [/TR]

    [/TABLE]

  3. Re: Organization for use in both Very Powerful Heroic and Standard Superheroic gaming

     

    For the Heroic option:

    Very Power Heroic

    275 Pts

     

    For the Superhero option:

     

    Standard Superheroic

    400 Pts

     

    That said many of the NPCs are coming in at 360ish points because they have a lot of skills and Knowledge Skills, in particular. These are high ranking members of the organization though and PCs wouldn't be at this point yet, so I am thinking 275 makes sense for a beginning agent.

     

    Pete

  4. So I have been working on building a high-tech spy organization that I have used successfully with PCs being members of the organization and it seems to work best as gritty and deadly with characters designed around 275 points. However, I have also successfully used the same organization in Champions Universe games with superheroic level villains opposing organization members along with Superheroic PC supers. Most of the villains I have created seem to be more geared for the Superheroic games, but some could be used in a Very Power Heroic game too.

     

    I guess what I am trying to figure out how to organize this stuff into a document for use with both power levels. Here are some options I have considered:

     

     

    1) Write it Heroic with notes to make it Superheroic.

    2) Write it Superheroic with notes to make it Heroic.

    3) Just decide already. Make it one or the other.

    4) Make separate files for each.

    5) Make it all the same power level (Superheroic), but turn on things like hit locations and bleeding to keep the grit.

    6) The answer I can't obviously figure out.

     

    Help?

     

    Pete Ruttman

  5. Re: Inspiration from Renaissance Florence

     

    The idea of gods working mainly through their servants can allow faith to stay very real in the world, while still allowing for powerful magic to flow from the fingertips of these servants.

     

    It also works to allow godly magic to operate more invisibly through disasters instead of energy blasts. Not knowing for sure whether an event was god-driven helped to fan the fires of paranoia and faith. It also allowed people to seize power. In the end, it might not matter if magic is real or not in the world, just that the general populous thinks that it is.

     

    The way I think I would play it, is that magic is real, but hard to generate and somewhat rare. That should allow both options above to work and still keep history relatively intact.

     

    Pete

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