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pruttm

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Posts posted by pruttm

  1. Re: Historical Late Medieval Period RPG

     

    What do you mean by late Medieval? I'm guessing post Crusades (I'd call that era "High Medieval" myself), and pre Tudor (which I'd put as about the start of the Renn period).

     

     

    For this thread I am looking for things that would be distinct to a fairly historical Medieval setting. Anything that details Italy during this period would be a bonus.

  2. Re: Champions, IDEA for new source book/adventure book

     

    I just started playing CO and it did get me thinking about how these mini-missions could work in a tabletop version. I certainly wouldn't like to try it. This would be a nice fan-created project. What we really need are good maps that could be printed for use in a f2f game or used in something like maptool. I don't know if anyone has ever mad decent maps of Millennium City at street level.

  3. I am looking for a published RPG setting that covers the Late Medieval Period from a more historical point of view vs. the fantastic point of view. I want to use this as the foundation of a Hero campaign world that I then add my view of the fantastic.

     

    Any suggestions for a good read? Any system, as its just for inspiration.

     

    Thanks,

     

    Pete

  4. Re: I am Spartacus

     

    The only question left remaining' date=' then, is what the [i']HAIL[/i] is John Hannah doing wasting his time in this drivel?

     

    Because it must have been incredible fun for him? He looked like he was having a total blast doing it.

     

    Pete

  5. Re: 'Hero System' online

     

    Trevor Walker and I have spent nearly ten years building a GM tool to help run your combats and test your characters in combat. Until you actually try to write the code, you can't really see the type of complex modules and constructions you have to create to deal with all the features and options built in the Hero System through version 5E.

     

    It would be cool if we would finish it before a new version of Hero came out. :(

     

    Pete

  6. Re: Young Players Campaign Characters

     

    Also just me' date=' but I would consider dropping the skill levels and putting the points into base OCV/DCV...[/quote']

     

    I'm still getting used to the fact you can buy OCV/DCV. I am trying to weight the cost of static OCV and DCV versus flexible OCV/DCV or an extra DC. I'll put some more thought into it.

     

    Thanks!

  7. I am running a campaign with mostly young players (not necessarily all young characters, though). My youngest daughter (age 7) is joining on Saturday. She came up with a martial artist that throws trick gumballs while wearing a fuzzy bunny suit. She continued to rattle off a large list of trick gumball powers and then explained how she wanted to "Kick Butt" with her martial arts.

     

    Here is what we came up with:

     

    Gumbunny

    Val Char Cost Roll Notes

    10 STR 0 11- Lift 100.0kg; 2d6

    23 DEX 26 14-

    15 CON 5 12-

    18 INT 8 13- PER Roll 13-/18-

    10 EGO 0 11-

    10 PRE 0 11- PRE Attack: 2d6

     

    8 OCV 25

    10 DCV 35

    3 OMCV 0

    3 DMCV 0

    5 SPD 30 Phases: 3, 5, 8, 10, 12

     

    2/22 PD 0 Total: 2/22 PD (0/20 rPD)

    2/22 ED 0 Total: 2/22 ED (0/20 rED)

    8 REC 4

    40 END 4

    8 BODY -2

    35 STUN 8 Total Characteristic Cost: 143

     

    Movement: Running: 12m/24m

    Leaping: 4m/8m

    Swimming: 4m/8m

     

    Cost Powers END

    40 Bag Of Gum Balls: Multipower, 60-point reserve, (60 Active Points); all slots OIF (Bag O' Gumballs; -1/2)

    1f 1) Fist Load Ball: Hand-To-Hand Attack +2d6 (10 Active Points); OIF (Bag O' Gumballs; -1/2), Hand-To-Hand Attack (-1/4) 1

    2f 2) Power Balls: Blast 12d6 (60 Active Points); 12 Charges (-2), OIF (Bag O' Gumballs; -1/2), Range Based On Strength (-1/4) [12]

    2f 3) Throwing Balls: Blast 8d6, Autofire (5 shots; +1/2) (60 Active Points); 12 Charges (-2), OIF (Bag O' Gumballs; -1/2), Range Based On Strength (-1/4) [12]

    2f 4) Bubblegum Explosion Gum Bombs: Blast 9d6, Area Of Effect (4m Radius Explosion; +1/4) (56 Active Points); 6 Charges (-3/4), OIF (Bag O' Gumballs; -1/2) [6]

    2f 5) Zebra Stripe Mind Control Gumballs: Mind Control 12d6 (Animal class of minds), Alternate Combat Value (uses OCV against DCV; +0) (60 Active Points); Limited Power Power loses about half of its effectiveness (Must Be Ingested; -1), 6 Charges (-3/4), No Range (-1/2), OIF (Bag O' Gumballs; -1/2) [6]

    2f 6) Energizer Gumballs: Aid END 5d6 (standard effect: 15 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (60 Active Points); 4 Charges (-1), Limited Power Power loses about half of its effectiveness (Must Be Ingested; -1), OIF (Bag O' Gumballs; -1/2) [4]

    2f 7) Quick As A Bunny Gumballs: Aid Running 5d6 (standard effect: 15 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (60 Active Points); 4 Charges (-1), Limited Power Power loses about half of its effectiveness (Must Be Ingested; -1), OIF (Bag O' Gumballs; -1/2) [4]

    1f 8) Chameleon Floor Balls (Single Target): Change Environment (-3 to DEX Roll), Invisible Power Effects (Inobvious to Normal Sight; +1/4) (11 Active Points); 6 Charges (-3/4), OIF (Bag O' Gumballs; -1/2) [6]

    1f 9) Chameleon Floor Balls (Many Targets): Change Environment (-3 to DEX Roll), Invisible Power Effects (Inobvious to Normal Sight; +1/4), Area Of Effect (6m Cone; +1/4) (13 Active Points); 2 Charges (-1 1/2), OIF (Bag O' Gumballs; -1/2) [2]

    2f 10) Flavor Burst Flash Balls: Sight Group Flash 12d6 (60 Active Points); 4 Charges (-1), OIF (Bag O' Gumballs; -1/2), Range Based On Strength (-1/4) [4]

    2f 11) Bubble Ball Cage: Entangle 6d6, 6 PD/6 ED (60 Active Points); 4 Charges (-1), OIF (Bag O' Gumballs; -1/2), Range Based On Strength (-1/4) [4]

    2f 12) Gum In Your Hair & Everywhere Ball: Entangle 6d6, 6 PD/6 ED (60 Active Points); 6 Charges (-3/4), OIF (Bag O' Gumballs; -1/2), Range Based On Strength (-1/4) [6]

    1f 13) Poison Pain Gumball: Killing Attack - Hand-To-Hand 1d6, Damage Over Time (3 damage increments, damage occurs every 5 Minutes, can be negated by Antedote; +1/2), Attack Versus Alternate Defense (Life Suppprt: Poison; All Or Nothing; +1), Does BODY (+1) (52 Active Points); 4 Charges (-1), Limited Power Power loses about half of its effectiveness (Must Be Ingested; -1), No STR Bonus (-1/2), OIF (Bag O' Gumballs; -1/2) [4]

    4 Bubble Goggles: Hearing Group Flash Defense (4 points)

    40 Bubblegum Body Suit: Resistant Protection (20 PD/20 ED) (60 Active Points); OIF (-1/2)

    10 Lucky Rabbit's Feet: Luck 2d6

    5 I Eat A Lot Of Carrots: +5 PER with Normal Sight

    24 +6 HTH Damage Class(es)

    5 Block +1 +3 Block, Abort

    4 Disarm -1 +1 Disarm; 50 STR to Disarm

    4 Escape +0 +0 55 STR vs. Grabs

    4 Joint Lock/Throw +1 +0 Grab One Limb; 4d6 NND ; Target Falls

    3 Joint Lock +0 -1 Grab One Limb; +10 STR For Holding On

    3 Legsweep +2 -1 9d6 Strike, Target Falls

    5 Sacrifice Strike +1 -2 12d6 Strike

    3 Sacrifice Throw +2 +1 8d6 Strike; You Fall, Target Falls

    4 Shime -2 +0 5d6 NND, Grab One Limb

    4 Martial Strike +0 +2 10d6 Strike

    3 Takedown +1 +1 8d6 Strike; Target Falls

     

    Perks

    3 Uncle's Chemistry Lab: Access

     

    Talents

    12 Combat Luck (6 PD/6 ED)

     

    Skills

    3 Acrobatics 14-

    3 Bunnies: Animal Handler 11-

    3 Breakfall 14-

    3 Awww, I'm Ever So Cute: Charm 11-

    1 Demolitions 8-

    15 Martial Arts: +3 with a large group of attacks

    15 Gumballs: +3 with a large group of attacks

    3 Fast Draw: Gumballs 14-

    1 Chemistry: Science Skill 8-

    2 Gumball Weapons: Weaponsmith (Other) 13-

     

    Total Powers & Skill Cost: 256

    Total Cost: 398

     

    325+ Disadvantages

    5 Distinctive Features: Cute Pink Bunny Suit (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

    5 Psychological Complication: Convinced She is Hunted by The Tortoise (Uncommon; Moderate)

    10 Psychological Complication: Immature (Common; Moderate)

    15 Psychological Complication: Stubborn (Common; Strong)

    15 Psychological Complication: Thrill Seeker (Common; Strong)

    10 Social Complication: Minor Frequently, Minor

    5 Dependent NPC: Infrequently (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)

    15 Social Complication: Secret Identity: Monica Embry Frequently, Major

     

    Total Disadvantage Points: 398

     

     

    Background/History: Monica was ten years old when, on a family vacation, was in a plane crash. The small prop plan was piloted by her father. He died along with her mother. The other survivor was Monica's uncle Jack Embry. The pair were rescued, but Jack was paralyzed from the waist down. However, he insisted he could still care for Monica and after much red tape was awarded custody. Jack worked in his Chemistry lab at home and continued his work. Due to his long hours, he gladly paid for classes in Martial Arts. He was happy to see she might be able to protect her when he no longer could. Monica became very close to 'Unca Jack' and she became to show interest in his work. Without his consent, she began to take his work and fashion it into weaponry and together with her amazing Martial Arts prowess, she created the adventuring persona of Gumbunny.

     

    Personality/Motivation: Monica is a stubborn thirteen year-old teenager that things she always knows best. She loves her Uncle, but believes she is ready for the adventures of life. Her survival at the plane crash is just one example of her incredible luck. No matter how dire the situation becomes, she seems to come out unscathed.

     

    Quote: "Gee, ain't I a stinker?"

     

    Powers/Tactics: While Gumbunny's gum balls are extremely versatile and powerful, she loves to mix it up in hand-to-hand combat. She feels she can do no wrong, so an take a solid hit to wake her up and use more conservative tactics.

     

    Campaign Use: Gumbunny is a funloving and thrill seeking character. She shouldn't drag down a campaign. She should propel it forward with abandon.

     

    Appearance: Gumbunny wears a fuzzy pink bunny suit with a cross-body shoulder bag. One ear droops and she is generally blowing a large pink bubble.

  8. Re: New Package Deal(s)

     

    aren't they called humans?

     

    seriously, the differences between humans and the other apes is about zero.

     

    I don't know about you, but I think I'd take my chances with an unarmed adult male long before I got in the cage with an 400lb adult gorilla.

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