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Posts posted by pruttm
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Re: The voice of HAL from 2001?
Here is a computer voice you can type your text into and have it read it back to you.
http://wareseeker.com/download/ultra-hal-text-to-speech-reader-1.0.rar/231948
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Re: I need a simple Bank map
I bought this one for $2.50
http://rpg.drivethrustuff.com/product_info.php?products_id=25700&it=1&filters=0_2210_0
It has lots of version of the map that you can pick from for your game system and depending on if you want labels or hexes or whatever. I also used the option to have it print large and I taped together a big map we could use cardboard cut outs on.
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Re: Traveller HERO: end is approaching
They are still listed at amazon:
http://www.amazon.com/s/ref=nb_ss_gw?url=search-alias%3Daps&field-keywords=traveller+hero&x=15&y=23
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Re: Traveller HERO: end is approaching
Okay, I bought the two print books and the robots supplement. I hope I use them some day.
Thanks for mentioning the license termination on the board. I would have missed this otherwise.
Pete
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Re: Traveller HERO: end is approaching
chirp chirp chirp
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Re: Traveller HERO: end is approaching
Any chance for a good all-in-one bundle price?
Pete
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Re: Dealing with large-scale fights.
I used Hero Combat Simulator. I made sure that each player gave me all the specific information for each action in a very concise format for each of the people he controlled. There were about 50 soldiers in the combat along with walls and seige weapons.
Generally, you can assume each soldier stood for more than 1 depending on the size of the battle you were simulating. I also removed soldiers that fell from the castle or were injuried heavily instead of having them stick around slowing down combat.
Pete
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Re: Where can I find mermaid information?
Here's a mermaid based on the Peter Pan Story.
Mermaid-Aquata
Player:
Val Char Cost
10 STR 0
15 DEX 15
13 CON 6
10 BODY 0
10 INT 0
13 EGO 6
13 PRE 3
18 COM 4
5 PD 3
3 ED 0
3 SPD 5
5 REC 0
26 END 0
22 STUN 0
6" RUN 0
22" SWIM 0
2" LEAP 0
Characteristics Cost: 42
Cost Power
90 Alluring Deminor: Mind Control 12d6, Telepathic (+1/4), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (12" Radius; +1) (180 Active Points); Only Versus Men (-1)
5 Swim Fin: Extra Limb (1)
8 Razor Claws: HKA 1/2d6 (1d6+1 w/STR) (10 Active Points); Reduced Penetration (-1/4)
35 Swimming: Swimming +20" (22" total) (x16 Noncombat)
Powers Cost: 138
Cost Skill
2 AK: Home Territory 11-
3 Persuasion 12-
3 Seduction 12-
3 Stealth 12-
Skills Cost: 11
Total Character Cost: 191
Pts. Disadvantage
20 Psychological Limitation: Wanton And Cruel; View Humans as toys Very Common, Strong
15 Dependence: Water Takes 3d6 Damage (Very Common, 1 Hour)
5 Physical Limitation: Legs on Land/Swim Fin in Water Only: (Infrequently, Slightly Impairing)
Disadvantage Points: 40
Base Points: 75
Experience Required: 76
Total Experience Available: 21
Experience Unspent: 0
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Re: Krim?
A three Millennium tour.
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Re: Krim?
I decided to make Krim a major demon in my game. He was one of the original angels thrown from Heaven. In all the fuss, he managed to avoid falling into the pit and ended up on Earth on a small island. There he created a race of winged people to help in his quest for domination and power for the next several thousand years. Then Lucifer began his domination of Earth and was caught and bound in chains. These devine servants also captured Krim and finally sent him to Hell. He is currently serving a one thousand year sentence watching over Lucifer's imprisoned body.
One of my PCs is part of the winged race and so is distantly related to Krim. They met him two games ago and the PC discovered much of this to her astonishment.
Here's the picture I use:
http://www.asterick.com/realschluss/misc-pics/aylwin13-collection/Fantasy/Male/Dark-Eagle.html
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Anyone attempt to run an adventure in Heaven? Any good links or rpg books that may help me provide details to the players?
I think the Fantastic Four went to Heaven so I am going to look up those issues and see what they all ran into.
Church of Jesus Christ of Latter-day Saints have a number of Kingdoms of Heaven. I may try to build something around that.
Mainly they are there to talk to someone that is in Heaven but I'd like to make the journey as interesting as possbile.
Pete
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Current rules state that Normal and Resistant Damage Reduction work against AVLD attacks. Damage Reduction has a defense component of PD, ED or MD.
If the AVLD now uses a different defense like Flash Defense how do you determine which configurations of Damage Reduction work against the AVLD Attack?
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Re: Master List of Limitations, HD Prefabs
That would suck... I'll have to put them in myself then. It looks weird to me with them not being there...I would be nice to have a version that followed the writer's guidelines.
Pete
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Re: Master List of Limitations, HD Prefabs
I found that 7-Zip worked for me when Winzip failed.That worked for me as well. Thanks.
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Re: Master List of Limitations, HD Prefabs
Winzip 9.0 can't open it for me.
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Re: Web page update and new miniature pictures
I guess I'd prefer the lump download instead of clicking on each character to get the file anyway. My HCS combat assistant program can read HD files directly so you can see the value of character packs for me.
Pete
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Re: Web page update and new miniature pictures
Any possibility of putting Hero Designer files on the website for download as well as the sheets?
Pete
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Re: DEMON Adventures
I hadn't reread those questions!
"No, please believe me! Its just for my role-playing game. I am not a terrorist!"
More to come on DEMON as I get the time.
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Re: DEMON Adventures
Looks like he has to go to the bathroom!!!!!!!!!!!!!!!Ha ha...now that's a good one. Nice job.
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Demon Agent Picture
This picture is pretty ancient. This was before the days of photoshop for me. I think its done with colored markers.
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Re: DEMON Adventures
Here are some notes I wrote up on Ross Mason that expands his section in the doc that started this thread. It details his life and has some diary entries from his time at Sable Island.
Sorry about the format. I don't know why it was saved this way:
Ross Mason is one of those
intense, involved people you
meet perhaps once in a
lifetime. Adventurer, explorer,
outdoorsman, prospector,
conservationist and by his own
account, a gentleman -- Ross
Mason is all of these things
and more.
In his youth, he was stationed for three years in Germany with
the Canadian Army where he learned to speak and write fluent
German. When he returned, he spent nine years with the Halifax
Police Department.
Ross Mason is a also a treasure hunter. He was involved with
commercial diving for many years, exploring more than 50
shipwrecks off the coast of Nova Scotia, finding artifacts such as
coins and bits of relics, but no great wealth. At least not yet.
For 17 years, he was also an active prospector, travelling at
times with a mule and saddlebags. Mason still has several claims
staked in the province. He is reluctant to let them expire, as
though he clings to the memory of the long years of work and
effort he put into 'fiinding the motherlode'.
It never happened. Today, Mason lives modestly on the Eastern
Shore. His experience enables him to teach prospecting and
conduct field trips for groups of hopeful treasure hunters. In the
winter, he does research and plans the opening of his gold
museum and in summer, he works as a park supervisor with the
province.
In a land where the woods and the sea served up a meagre wage
for men on the shore and adventure was all in a day's work,
Mason is still an enigma and still thirsts for adventure, if not
riches.
Sable Island, a windswept
snake of sand off the coast, is
famous throughout history for
its shipwrecks, and now for its
vast reserves of offshore oil. It
is one of the few places in
Canada that is restricted to
visitors.
Ross Mason has been there - been there, and spent a lifetime in
a few short years, working as a handyman, a jack of all trades.
He ran the diesel generating plant, the water treatment plant and
the sewage treatment plant. He did the carpentry work, the
plumbing, painting, welding, cutting, burning and sandblasting. He
did the mechanical work on all the vehicles and was in charge of
fueling the island.
In spite of his busy schedule which he shared with two other
men, Mason's restlessness and quest for knowledge took him to
the isolated parts of Sable -- to study, to observe and to record
what he learned. Today, Ross Mason has some of the most
hauntingly beautiful photographs of mysterious Sable Island ever
taken, which he guards closely. He'll do a book someday, he
says.
But for now, he's happy to reflect on his days on Sable Island,
that mysterious drift of sand that has so imprinted itself on
history. Sable is only a bit more enigmatic than Ross Mason
himself.
Following is Ross Mason's account of life on Sable
Island.
Part 2 - Ross Mason on Sable Island
More on Sable Island from About
Ross Mason's Sable Island - part 2
" The wind is continuously blowing....
There are millions of different-sized perfect circles in the sand from the wind
whirling each blade of grass around,
cutting the same circle."
"The first day I arrived on Sable, my emotions were a mixture of excitement, amazement and curiosity.
I first sighted the horses from the air as we approached the island. The horses have lived there several hundred years
completely self maintained and not bothered by humans. They are called ponies although they aren't really -- they are small,
densely haired horses that evolved over decades of adaptation to the harsh climate of Sable. They survive on beach grass and
the several species of wild grains that grow on the island.
The horses have the run of the island and it is the humans that are kept in a pasture
behind fences. The free lifestyle of these wild animals is not allowed to be tampered with by
people. Humans are forbidden by law to molest them in any way or feed them.. A change in
their diet could have disastrous results. For example, eating a hard cored apple could kill
one of these animals. However, the horses are hardy in other ways and can withstand ten
times the infestation of digestive tract worms that a mainland domesticated farm animal
can.
The horses on the island total around 400 head, which is all the island's food supply will
support. I believe that nature maintains a balance in natural population. They run in herds of three to nine members, usually one
stallion and his mares of choice. The older stallions are often challenged by younger more spirited ones in their attempt to take
over. Usually, it is the older stallion that settles the argument with a few kicks to the butt of the younger horse and some loud
noises that send the youngster on his way, in search of less seasoned males. Like most of their domestic cousins, the foals
are born in spring.
It is usually windy and cool. It never goes below minus 10, so it stays very spring like all
winter. I arise at 5:45 or 6:00 each day, very often to a beautiful sunrise which happens very
quickly due to the fact that there is no obstruction on the horizon. Sable Island has no
trees or rocks only towering sand dunes. It is sparsely vegetated with a variety of plants and
flowers in summer. Some dunes rise to an altitude of 85 feet. On the island there is also a
creation called the Bold Dune. It is a huge rounded mountain of sand continuously moving
its massive granular form to the eastward. It may eventually disappear off the tip of the
island. One has to see it to appreciate its uniqueness.
The
wind is continuously blowing. There is very seldom a calm day. Storms can pick up quickly and gain intensity very rapidly, but
since Sable Island is a weather station , we are always aware of their coming. We have storm control . We check all the
windows and batten down the hatches. In one storm , the roof was completely blown off one of the garages. The sand blows
wildly and would blind someone without protection. During a bad storm at sea, the sea is so fierce that you can feel the whole
island shaking. This again make me think about my theory that the fragile island must be resting on a tipped plate of earth's
crust on the edge of the continental shelf.
There are millions of different-sized perfect circles in the sand from the wind whirling each blade of grass around cutting the
same circle. In approximately the centre of the south side of the island, lies a brackish inland lake called Wallace Lake. This
lake floods and recedes continuously from the sea breaking over the beach head and pressuring the lake to burst a river
through the sand draining the water back to the ocean. Oftentimes, this action will leave a perfect runway for a fixed wing
aircraft to transport service freight and personnel to the island.
The Labrador current flows into the Atlantic Ocean and meets the Gulf Stream flowing from the Southeast. This forms what is
believed to be an oceanic whirlpool. This whirlpool has lifted sand which sat on the edge of a tipped plate of the earth's crust.
The evidence of this is very deep water on the one side. Further evidence of the whirlpool activity is the amount of debris
continuously brought ashore on all sides. There is also the historic fact of the shipwrecks, ships were sucked in with no means
of fighting the current while under sail.
Whales today pay the same price. They are beached on the sand and remain there forever. It is not uncommon to see several
of them stranded on the beach. If beasts from the ocean in their element can be fooled by the current surrounding Sable
Island, it is indication that there is a strong current that disrupts their sonar and natural ocean knowledge.
Lloyds of London records tell us of over 500 shipwrecks of ocean vessels that have tried to
navigate the treacherous ocean currents around Sable Island. Many more wrecks are
unrecorded. Remains from ships of all sizes and from all countries rest in the sand, blown
at by the wind until they are sandblasted into eternity. It is not uncommon to find steel
sailing ship masts forty to fifty feet long or the odd cannon and the wheel it traveled on.
Timbers, all hand hewn are still there with oak planking attached. It is common to find tools,
coins and bottles. The bottles have been so sandblasted that they have a ghostly frosted
appearance.
Due to technology the human population is smaller than in years past. I have been told by my predecessors about the hard
times, the good times, the loneliness and the compassion expressed for one other by fellow residents. At one time whole
families- wives and children and dogs lived on the island. I have seen the remains of old barns where farms flourished. The
house would be maintained by the woman who would cook while the men would work at the life saving stations and be busy
maintaining the equipment pertaining to lifesaving and light housekeeping.
One of the early superintendents, who was not a preacher would hold a church service every Sunday morning at his residence.
He had an old ship's bell that he would ring and he insisted that everyone on the island attend. After a while, people stopped
coming to church and he got very angry and smashed the bell with a hammer.
Now, only three men and one woman live on the island, and have for twenty-five years. They are biologists who have been
studying the horses, the seals and the conservation of the island with complete dedication. The woman's name is Zoe Lucas
and she is also a famous author and photographer of horses. The three men are the officers in charge of the rotating
weathermen and rotating handyman."
Back to Intro
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Thebaud
When I decided to use the offshore natural gas platform, Thebaud. I emailed them some questions. Some of the answers help to define the location better:
I am currently working on an article about Thebaud. I would greatly
appreciate
it if you can answer the following questions:
1) Can you see Sable Island from Thebaud? How far is Thebaud from
Sable Island?
The Thebaud central processing platform is located 10 km west of Sable
Island.
Yes, you can see the Island from the platform.
2) Does the Weather Station on Sable Island monitor the ocean at all or
just the
skies? That's a good question and one you might want to ask of the
Sable Island
Trust Preservation (they have a website) or Environment Canada.
3) Do you know where I could get some photographs of the layout of
Thebaud from
above or some type of diagram of the layout? Some type of blueprint or
floor
plan would be great too. Attached, please find a few aerial shots of
the
Thebaud Central Processing Platform. I don't have blueprints or floor
plans on
hand to give out.
4) How deep is the water below Thebaud? Thebaud stands in water just
over 27
metres deep.
5) Would a medium intensity earthquake destroy Thebaud? The Thebaud
platform
and our two other satellite platforms (North Triumph and Venture) and
constructed to withstand harsh North Atlantic conditions including huge
wave
swells, harsh winds, harsh temperatures.
6) How safe is Thebaud from a natural gas explosion? We have many,
many safety
systems in place to prevent such an event from happening.
7) Could you think of anything that could cause a natural gas
explosion on
Thebaud? I would recommend you speak an oil and gas industry education
association to get a better sense of how such an incident could occur,
not just
at Thebaud, but at any natural gas facility.
8) How is fire safety handled on Thebaud? We have extensive emergency
shut
down systems onboard the Thebaud and an extensive firewater system
throughout
the facility. We also have highly trained personnel offshore who are
equipped
to handle such a situation.
9) How often do boats come and go from Thebaud? We have supply vessels
supporting Thebaud on a continuous basis.
10)Are the staff left for days at a time or do shifts come and go
throughout the
day? The staff working offshore work two week on, two week off shifts.
They
stay overnight in the accommodation unit found on the platform.
11) What's the average temperature during the cold season at Thebaud?
I
couldn't begin to speculate. I recommend you ask that question of the
Sable
Island Trust Preservation or Environment Canada.
12) How much distance is there from the water to the platforms on
Thebaud?
13) What and how high is the tallest point on Thebaud? It's tallest
point is
70.7 metres.
14) What kind of sea life do you see from Thebaud? That's another
question for
the Sable Island Trust Preservation.
15) How often is Thebaud shrouded in fog? Another question for the
SITP or a
weather service such as Environment Canada.
16) Can one see all of the other gas field platforms from Thebaud on a
clear
day? Yes.
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The Orb Document
The ancient god that created and split the orb created a metallic plate that described how to reassemble the orb. The orb was split into 5 segments one for each human sense. Lost writing is inscribed on the plate. He hid the plate just in case he regretted his decision to leave his omniscience behind. The Egyptians managed to locate the plate and copy it on papyrus before it was lost again. They attempted to translate the document into hieroglyphics. Much later this copy was discovered in an Egyptian tomb and the archeologist Normal Ryder attempted to make sense of it. The orb document doesn't explain that one piece (the piece in the upper left) will become the vessel of the orb. The other four pieces will go into the circling holes in the orb. Then, in the center hole, goes the soul of the person that wants the omniscience. How one would remove his soul and get it into the vessel is up to them it seems. The pieces of the orb were as follows:
The Silver arm of Nuada (touch)
The Eye of Odin (sight)
The Nose of Xochiquetzal (smell)
The Ear of Pyaray (hearing)
The Mouth of Dionysus (taste)
All this can be seen in the Egyptian Orb map as it exists today. The metal one have not been found in modern times.
Pointless Hero
in HERO System Discussion
Posted
Re: Pointless Hero
I let story drive the powers for the PCs in the game over the last five years. Looking at the totals of the characters they are between 500 and 700 point characters. Story after story introduced new aspects of their characters and often new powers. We are going to finish this multi-year over arcing story this summer. What I can say is that this free form method has brought these characters to a great point where their characters are really woven into the campaign mind, body and soul. The ending should be fantastic.
On the negative side, because I have let them grow fast in character and powers they may be unsuitable for future play. That could be okay since some have been around for nearly 10 years. This campaign is the biggest thing I have ever done and the epic natural of permeates the sessions. After the arc ends, can I bring it all back into check so I don't have to run another epic or cosmic adventure? Maybe. Perhaps, though it is time for retirement.