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Muldegian

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About Muldegian

  • Birthday 07/11/1968

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  1. Here ya go Storn. There was a similar thread in the ENworld art section not too long ago [about e-tiles] http://www.skeletonkeygames.com/downloads.html: Skeleton Key Ed http://enworld.cyberstreet.com/hosted/csp/page8.html Crooked Staff http://www.0onegames.com/pages/brands/mac/mac07.html 0one Games http://dungeoneering.ionichost.com/adventures.html http://www.sjgames.com/heroes/ There is also the SJGames Cardboard offering: Don't forget the free Maps on the wizards site - a few of them are tile scale: http://www.wizards.com/default.asp?x=dnd/mwa/archive2003
  2. Thanks for sharing Mike. These are good stuff. I will see if I can't put a few things together for the thread but I am just now building the world.
  3. To echo some good thoughts: Maps...well done maps, a "cohesive style" to the art to give the world a feel, and relevant art to the section you are reading. A trend in most RPG stuff has been to focus on "crunch" and away from "fluff" - but settings are fluff with some crunch and a second helping of fluff thrown in. Make it a good read. Nothing is worse than a boring read when looking over a brand new world, most of my RPG reading has been boring of late; not badly done, just boring. Like others said....HOOKs, CROOKs, and COMPETETION!!! [ADDED] Oh yeah! I want to read about your world but I don't really want to play in it, I just want to borrow from it. Make everything as "liftable" as possible.
  4. I did some of the early playtesting with the RPGA and 3.0 when they were setting things up. The one Triad member from OK quit because of some personality difficulties and some travel difficulties. There are few areas (Like California) that can offer such a daunting ride for a game. I think one game was in Austin which is 8-10 hours one way. The big deal from the Okie perspective would be that 98% of the interactives occur in Texas and many of them in South Texas (If I understand correctly). That kinda leaves the OK players playing second fiddle in the region. One of the Circle of 8 was from OK and he was quite a cool fella. I would have been mighty enthusiastic about the RPGA and CONs if he had been represenetive rather than an oddity. The final boner for OK was that the RPGA group here in OK is or was pathetic. In my infrequent contact with them they seem more like a home game with a title than a gaming club. I sat around 3 or 4 events and could never get to play....way to recruit. Overall it would probably be worth it to someone who attended frequent CONs. I still think "Living X" could be a real riot but it takes some motivation and effort and nothing has inspired me to expend that effort. [We now return you to your regularly scheduled thread] Did I mention the EYE OF ARGON?
  5. Hey now....No need to be rude. Us OKies ain't anybodies little brother. I like Budda Cuthbert....has a nice ring to it. How about Dali Cuthbert? KS ....long time Greytalker here also...Though not in the last 3 or four years.
  6. Thanks KS, I think I just found out how to do my own system while allowing players some design freedom.
  7. I have a buch of d20 stuff for the WoT on my website...Call of the Horn. There are some adventures and other stuff even if it is only the ideas and reseach that turns out to be useful. Randy ~Eosin the Red ~Muldegian\ PS - I broke my template when I chaged hosts a few days ago so the navigation may be bad in spots. Sorry.
  8. Thanks...I has been awhile since I looked at Harn. I forget just how good it is after awhile.
  9. See, I told you someone would post a link to the WORST FANTASY EVER!! I am now having fits of post traumatic stress disorder, thank you very much!!!!
  10. I am sure someone here has the link to THE WORST FANTASY EVER!! It is a net posted story....If you can get past a paragraph or two then you have really accomplished something and given yourself a few Psych Lims to boot. Add another to the Shannara List. The movies except Conan all stink. I am kiinda partial to the Conan one though. He-Man needs to be mentioned. Robin Hobbs assassian books really bite IMO but I will likely be alone in that view. A=hhhh, so much garbage.
  11. Ok, I guess I will try to make this a little more clear. I am using the Magic stuff from the Grimeore. Spells are purchased individually with a divisor on real costs of 3 (just like the book). Spells are purchased singularly and power frameworks may not be used except for individual spells. Mages have a -1 to the roll for each 10 AP.s All arcane magic stems from a single source, therefore only a single Magic Skill (Power) roll is needed. To clarify, instead of buying a separate Skill Roll for each of the schools of magic, players only have a single Magic Skill but buying up the roll will vary in cost based on how broad the character wants his magic to be. A standard skill receives a +1 to the roll for 2 cp/xp A small group of related skills (3) receives a +1 to the roll for 3 cp/xp A general category receives a +1 to the roll for 5 xp/cp All combat (in this case All magic) receives a +1 to the roll for 8 cp/xp. As a house rule, the bonus to a characters magic roll must always start with a single Element (+2 cp for +1 to roll), then Elements (+3 cp for +1 to the roll), then finally a named school (+5 cp for +1 to roll). Some games I have played in have required that you buy skill levels up gradually, that is the GM does not let you buy an Overall level just cause you have 10 cp handy. First, you buy a level with your sword – then bump it up to all of your weapons. Later you are allowed to buy the level up to all HTH combat and finally you get the level up to an All Combat before the level becomes an Overall level. This is sorta the same thing only with magic combat. This has an in game effect of channeling the Majority of mages into one school of Elementalism. Some will go beyond that and master 3 of the elements but those will be rare men and women of extreme dedication. To go any further in magic requires that one be born with a talent for mastering magic (5 points to access a single school and 15 points to access all of them). Only a rare few have the talent to become True Mages and Master All of the schools of magic. The second in game effect is that elemental magic will always be easier to cast and more reliable – even for a powerful mage. Spells will be powered by an END Battery that has a REC time dependant on your location. If the mage is in a high magic area the END Battery could recover every turn but in the lowest areas it will not recover at all and the mage would be forced to use personal END at x2 cost. In most areas END will recover on an hourly or 5 hour rate. I hope that makes more sense. It is an easy concept to explain but not so easy to write.
  12. A true mage might have something like this on his character sheet: Cost ....Schools.............Bonus to Roll 3....Magic Skill................ -14 4....Fire Magic..................+2 9....Fire, Earth, Air............+3 15...Elements + Sorcery.....+3 16...All Magic ..................+2 ....................................Skill Roll Fire Magic Total Roll.........-24 Fire, Air, Earth Roll...........-22 Sorcery Roll....................-19 All other Schools.............-16
  13. I was thinking about Magic systems and sorta unifying them for my home game and came up with the following. It basically uses the concept of Combat Skill Levels on magic. Magic: Players are required to purchase a Power Roll in order to use magic. All forms of magic will use a variation of this roll. The majority of magic users are elementilists who have access to a single school of Elemental Magic, however some more gifted magic users have access to all of the elemental schools. All magic is based from the elements but few are able to progress beyond the foundation of magic. These powerful commanders of magic are called Summoners, Necromancers, Sorcerers, and Wizards, progressing into this level of magic requires an inborn trait. Finally, there are the low-mage types; these are men and women who master witchcraft, divination, or alchemy. They do not have access to the higher schools. RULES: The Power Skill will be used for magic but will have differing costs dependant on how many different schools the wizard chooses to study. It is not permissible to skip any steps in the point chart. Power Skill Cost 3 points = Ego/5 + 9 Magic Skill Levels Single Element = +2 for a +1 to the Roll Three Elements = +3 for a +1 to the Roll Elements plus a Named School = +5 for a +1 to the Roll True Mage (All Schools) = +8 for a +1 to the Roll These levels may stack in reverse (just like combat) - that is your Bonus Skill Levels in True Mage can apply to a Elemental Skill Check but your bonus to elemental rolls does not apply to a spell from a named school. Talent Elemental Magic – Free to anyone Talent Single Named School – 5 Points Talent All Named Schools – 15 Points Ideas? suggestions? Comments? This is just the Arcane magic....I have some other ideas for divine magic though it is much less common in my world than standard D&D. I have some other cancepts on how the Endurance Battery will work in conjunction to these rules.
  14. Sorry, I will make my EGO roll from here on out. I failed badly in the thread of all threads a year or so ago and never want to relive that...
  15. How come I knew I would be told to take a few more classes. Assertive is not condescending. Classes and appeal to credentials (unearned) is not a proof. I am assertive everyday in my profession (But then I am not a youngin and can understand the difference), ohhhhpppsss. You would not know anything about a profession. I forgot you still go to school and practice at being an adult and a professional. BTW - I can be reimbursed for my views on psychology. Keep at your schooling. It will make a man of you, someday. I am a Nazi......Why I never.
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