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Turin

HERO Member
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About Turin

  • Birthday 03/18/1974

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    Computer Guy

Turin's Achievements

  1. Re: Bringing up Everyman Skills We allow this in both of our FH campaigns. We treat the everyman as familiar, just like the PS that they get can be improved. This is more from a campaign logic stand point then a game balance one.
  2. Re: Favorite Abuses WINNER!!!!!!
  3. Re: Why I love HERO I love Hero because after I started playing Hero I had a full head of hair. Oh and the versitility thing too.
  4. Re: p.s.l. for hit location I agree with Talon, most players will respect that approach.
  5. Re: The Valdorian Age I must say that I am very excited about this book now. I was planning on buying it before, but now I am looking forward to it. I really want to see more on the magic system since it seems a great fit for a campaign that I have wanted to run for some time now. Thanks for the info.
  6. Re: Eliminating Killing Attacks Well you could always use the hit location table with out allowing called shots. It would still be a lottery, but with more lottery like chances. I really only play FH but we haven't had a problem with people twisting the hit location rules. I personally really like hit locations and it adds a bit to our FH campaign with out being over the top.
  7. Re: Package Disads House Rules? In my campaign I have the disadvantages from racial package deals not count towards the total and it seems ok. For the "normal" humans I gave them most of the skill enhancers and disadvantage based off their starting country. We have a wide mix races in my campaign and overall they seem well balanced.
  8. Re: Hitting Versus Damage In my campaign I increase the damage dealt by 1DC for every 3 points that a attack hits by. So if you need an 11 to hit and roll a 5 that would increase the damage of the attack by 2DCs. It seems to work fine. In my friends campaign he has you increase the DC by 1 for rolling half of what you needed to hit and by 1 more DC for every point under half rolled. So in the above example with a roll of 5 against a target of 11 you would increase the damage dealt by 2DCs. If the character rolled a 4 it would be increased to 3DCs and 4DCs for a roll of 3. This also works well so far in his campaign.
  9. Re: hero vs rolemaster
  10. Re: hero vs rolemaster IMO Twilight:2000 has very un-realistic damage, we always increased damage delt by weapons and decreased the amount it took to get to critical wounds. Then again the combat always seemed to go real fast for us. T2K has always been one of my favorites but getting others interested has always been hard, I own all the T2K books except for the Black Madona.
  11. Re: hero vs rolemaster Well maybe Tablemaster, but since it usually involves a lot less rolling then other RPGs rollmaster would be ironic I guess.
  12. Re: Using d20 instead of 3d6 (DON'T KILL ME!) Hey I prefer a flat tax and the bell curve! Those aren't mutually exclusive.
  13. Re: Using d20 instead of 3d6 (DON'T KILL ME!) Well how likely was it that swords would become dancing swords of Paladin slaying? We had a fairly detailed chart for AD&D but most of the results were dropping weapons or loosing your attacks for the round. One friend was know as Traven the sabre thrower for his luck at tossing his weapon in combat. We also used the fumble chart in Rolemaster Arms law for a while. In one round of fighting both the PC and the drow both almost stepped on an invisible imaginary turtle and lost their actions. The turtle had somehow followed us into the underdark since it had been spotted before. I like critical failures that just randomly happen, but I think that the method that Tesuji mentioned from SG1 works well as the GM or players commit to the "critical" nature of it. I would like to see something like action dice with in hero for other aspects also.
  14. Re: Using d20 instead of 3d6 (DON'T KILL ME!) Or that they are not talking about a rule set and are talking about using a 20 sided die that is used instead of three six sided dice for use in Hero System. As for d20 system, since it is licensed those who obey the System Guide are d20 products. So the only real "base" is the character creation and application of experience towards advancement, which is only obtained through WotC books. Everything that is in the SRD is for reference and can be changed and still have the official d20 logo. I am only putting this in since you talked about "actually learn and speak correctly about a rule set" which in its very nature is undefined with the exceptions about creation and experience. I personally don't have a problem with d20 system but since the only standard rule set within it deals with character creation and experience it is difficult to "speak correctly" about other rules that are officially licensed as not being apart of the d20 rule set. So the rule set for d20 is, by its nature, for the most part undefined. I am not suggesting that we "undefine the term d20" I am suggesting that since it is already mostly undefined that we should define what aspect we are talking about for greater communication. So if someone says that d20 System has automatic failure for skill check on a natural roll of one they are correct. Just like someone is correct when they say that d20 System doesn't make a roll of one an automatic failure for skill checks. So lets all please try and learn to talk correctly about d20 System and its rule set.
  15. Re: Using d20 instead of 3d6 (DON'T KILL ME!) OK how is this then, don't assume that they are talking about the SRD if they don't say they are. D20 is more then just the SRD, perhaps they were relating the auto failure to D20 SG1 which is D20 and you had mentioned earlier. Or since they listed the autofailure as apart of d20 not D20 then maybe they are attributing it to using a d20 in Hero which has the highest value that can normally be rolled 18 as an auto failure. So if you switch from 3d6 to d20 you would have a 5% failure rate. Especially since that is the subject of this thread. Either way "they" wouldn't be the only ones wrong and spoke with out checking the facts! For rolls of 18 in Hero I make the player roll again and based on his success or failure of the second roll I determin if it is a "Critical" failure or not. Most of the time the character just looses what ever time it took to attempt the skill. I still haven't had anyone roll two 18s in a row, but we have only been playing for a few months now.
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