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travellerne

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Posts posted by travellerne

  1. Re: Answers & Questions

     

    A. Of course you can have a threesome with my wife ! Right after I introduce you to my friends Smith and Wesson and their version of a six pack...

     

    Q? Uh, can I have a threesome with your wife?

    (That one kind of wrote itself.)

     

    A. 121 Hermione Bi-lobated Shapes revealed with the Keck AO system.

  2. Re: Twisted magic items

     

    The Deck of Many Wings

    This item initially appears to be an ordinary deck of playing cards. When any card is drawn it reveals a picture of a flying creature and the name of the creature. This grants the bearer of this item KS: Flying Creatures.

     

    (ala the WW2 Aircraft Spotter playing cards ;) )

     

    TNE

  3. Re: Clarke's Third Law as basis for fantasy campaign

     

    Anachronisms!

     

    The players encounter a squad of routing kobolds (some of the genetically modified refugee servants) armed with submachineguns and fleeing from their balrog captain. They are routing from a World War II Sherman tank (not all the reenactors have to be Renaissance :snicker: ) and the captain is using his flaming whip to rally them.

     

    There could be Giants ala Brian Aldiss' Starship that secretly move around and repair pieces of the technology that their masters want to keep running. They could do things like secretly replace valves in the kidney shaped, tile lined "oceans" (that have diving boards).

     

    Ooh, I bet there's still some android servants with independent power supplies that weren't turned off, and they're still roaming around. Yul Brynner might even be hunting the PC's down. I'd hope to meet Anne Randall AKA Daphne, Servant Girl. (Rep to the first one who can name what I'm talking about and what Anne was doing in May 1967.)

     

    There could be a saucer shaped dungeon that crashed into White Plume Mountain for the players to explore.

     

    Or the players could be robbed by someone wielding a wand of laser beams that is actually made by Maglite. (D'oh, I bet they'd feel foolish if they figured out what the robber was brandishing.)

     

    TNE

  4. Campaign Brainstorming: Name of the Holy Planet?

     

    HI All,

     

    I'm looking for some ideas for names for the planet (ringworld actually) that is the Church headquarters. I'm not happy with:

    New Mecca - it's been done a lot already

    Holy Planet - variant of Holy See but not very imaginative

     

    What could be exotic, somewhat grand, sound ecclesiastical and yet sound original?

     

    Thanks,

    TNE

  5. Re: Monk's Garb?

     

    More to the point' date=' the Amish decide what role new tech will play in their lives. They use cell phones at work to do business, but they have no place in the home. Rather than being "anti-technology", perhaps they have elaborate rules for how tech may be used. For example, only high priests may send and recieve interstellar communications, and followers may only travel between stars in groups of 12 or more...[/quote']

     

    Hi dbsousa,

     

    I think that's a really cool idea. Do you want to give them a name? Maybe write up and post a character package here. If not, I'm sure I eventually will but it's neat to get input from others.

     

    TNE

  6. TNA: Artifact

     

    HI All,

     

    For your review, here is the initial design of a minor artifact that will be in the first story of "The New Abbey." Comments and feedback are encouraged.

     

    TNE

    Disk Gun
    
    A rare artifact from a lost, possibly alien, civilization, the Disk Gun fires 
    saucer shaped grenades that target a visible target directly or can fly 
    around obstacles to home in on the most powerful source of radio energy 
    within range (i.e. radio transmitters, radars, cell phones, etc.). The Anti 
    Radiation Missile feature of the Disk Gun tells the user when there is a 
    radio target in range; the user just pulls the trigger and the disk projectile 
    seeks the target and attacks immediately. The user should insure that the 
    nearest radio source is not friendly. If the disk misses it still explodes in or 
    near the target hex.
    
    14  Explosive Disk: RKA 1 1/2d6, Area of Effect (One Hex; +1/2), 
        Indirect (+3/4); OAF Difficult (-1 1/2), Real Weapon (-1/4), 
        6 Charges (-3/4) 14
    13  Anti Radiation Missile: High Range Radio Perception (Radio Group),
        Increased Arc of Perception [360 Degrees], Targeting, 
        Telescopic (+8 versus Range); Passive, OAF Difficult (-1 1/2)
    5   Homing Sensors: +6 OCV with Explosive Disk; OAF Difficult (-1 1/2)
    
    32  Total Cost
    

  7. Re: What's *your* superpower?

     

    I'm also pretty sure I have Life Support: Longevity (Immortal)' date=' but you'll have to check back with me in a hundred years or so to make certain. ;)[/quote']

     

    That'd be great. I'll see you at Nuke-Con 2104 then!

     

    My superpower?

     

    20/15 Eyesight, Enhanced Senses, Enhanced Perception (+1 to PER Roll, Sight), Telescopic (+2 to PER Rolls, only to offset the Range Modifier) (4 Character Points)

     

    TNE

  8. Re: What now?

     

    I'm looking for something that's definately home brew. One of my players is an author looking to turn the adventures of the game into a series of short stories meant to publication. Granted, she's likely to make some extreme edits on the actions and speach of some characters, given out group is prone to out of game but in character comments and vice versa.

     

    You've got a source right there: she's a writer, get her help!

     

    TNE

  9. Re: My Player Betrayed Humanity. Now What?

     

    ...my players were fighting Empress Vhan' date=' of a Billion Dimensions...grants them 30 hours...to accept a bloodless transfer of power[/quote']

     

    Okay, so she successfully rules a billion dimensions and offers a bloodless succession of power.

     

    Where do I sign up and what's in it for me? :eg:

     

    Now' date=' it has been well-and-truly nailed into the heads of everyone in the group that giving the Empress a foothold in our dimension would lead to the conquering of Earth and the Solar System. [/quote']

     

    First, there is one thing you should never do: put something in your campaign that will change it in ways you can't live with. It sounds like this player wanted to take the campagin in ways you weren't ready for--I've seen campaigns destroyed by a single player this way (and the player wasn't even trying to be pernicious).

     

    Second, I'd ask the player if he's enjoying the campaign and express that you sensed maybe he isn't.

     

    Third, this actually sounds like an excellent chance for some good roleplaying if all your players can live with it.

     

    TNE

  10. Re: Growing love for Star Hero and Sci-Fi games.

     

    I feel like I'm fighting an uphill battle. I so want to run sci-fi games ... but it's like everyone has D&D on the brain.

     

    Any suggestions on how to grow the love for this genre?

     

    I can really relate. I always preferred

    Traveller over D&D and still prefer science fiction over fantasy and other genres.

     

    A number of gamers have told me that there are two things going against sci-fi (and I tend to agree with them). First, sci-fi isnot as familiar a setting. Most people can imagine a sword, a horse, have seen pictures of medieval armor and know how big England is. But most people haven't experienced real spaceships worthy of a sci-fi story, used solar power, fixed an electronic circuit or have a concept of a light-minute (let alone a light-year). Second, is that, yes, D&D and D20 are a very common and popular system.

     

    What can you do? Start a game and run it regardless of how many show up. There are still enough sci-fi gamers out there to suppport Star Hero games. You might want to:

    -have it at a regular time and place

    -advertise it

    -run the game even when a some people can't make it (but let people know how you handle the missing character)

    -make the plot interesting, exciting and accessible (that is comprehenable) to the average player

     

    Eventually you'll get a core of loyal sci-fi players and the game will grow.

     

    TNE

  11. Re: Usning nanotech in a campaign

     

    what are some of the more effective ways to use nanotechnology in a science-fiction campaign? ... but are there more beneficient uses for the technology?

     

    Sure. Medicine is the best one. As a more powerful use of medical nanotechnology, read Ben Bova's Moonrise and Moonwar.

     

    TNE

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