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travellerne

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Posts posted by travellerne

  1. Re: TSR Alternity

     

    What was so magical about this game? Do I need to go get a copy?

     

    It was a pretty rich game/game setting. I thought the dice mechanics were interesting and fun but kind of clunky.

     

    I doubt you need a copy (but what in our hobby do we really need?). Hardly anyone plays it anymore but it has some interesting ideas.

     

    TNE

  2. Re: The cranky thread

     

    I did wonder if it could be related to Alergies. I have been fighting them constantly.

     

    ...Molds for certain.

     

    Bingo!

     

    Weather change is preceded by change in barometric pressure; signals the mold spores to break open and get ready to grow in wet environement; you breathe mold spores; sinuses inflame and immune system kicks in; immune system overcompensates and attacks joints as well. All during a change in the weather.

     

    And I believe it's a suitable topic for a cranky thread.

    TNE

  3. Re: The cranky thread

     

    I'm afraid I may have arthritis in both of my shoulders. A couple times recently' date=' apparently during weather shifts, though Not certain about all of them, I have found both shoulder joints ACHING.[/quote']

     

    Arthritis that gets bad right before a storm may be caused by an allergy. See a doctor and have him check for allergenic rhinitis as well.

     

    TNE

  4. Re: Brainstorming: Shofar

     

    Hi All,

     

    I've designed a basic shofar that only effects a single user. Aid PRE was a good idea for implementing the increased ability of the user to influence people. I didn't want to pass the increased PRE on to others but I will probably use a chain reaction of "leadership" with an Area of Effect in the bigger version of the shofar. I limited the use to only "authorized" people with an RSR which means a defrocked priest could still use it. I think the more powerful will have a holy "boobytrap." A generic limitation means that it will probably only be used to increase friendly morale (unless someone wanted to rout his own people).

     

    Thanks for all the ideas. Now to work on a holy boobytrap.

     

    Here's the stats:

     

    Ramshofar (Religious horn used to rally the Believers)
    
    Cost    Power
    7       Aid PRE: +3d6 (30 points);
                   OAF (-1), Gestures (two hands, -1/2),
                   Incantations (blow horn, -1/2),
                   RSR (PS: Sankta Pruva, -1/2),
                   Limitation: Only Works On Friendly
                   Believers (-1)
    
           Use of Aid made in conjunction with a PRE
           attack (blowing horn). The PS: Sankta Pruva
           limits the use of the Ram Shofar to a user
           trained in the professional aspects of the
           Church(i.e. a Priest).
    
    There is a larger version of the Ramshofar called
    the Ibexshofar that has more power but is an OAF Bulky.

  5. Brainstorming: Shofar

     

    Hi All,

     

    I actually have my Hero book at work tonight (found it amongst all the packed boxes) and work is slow. (Actually a key piece of equipment has died first thing, instead of waiting until 2:00 AM.) So while a tech cusses at it, I have some time to catch up on Hero.

     

    I'm going to try and create a holy item based on the Jewish shofar (a horn used to rally the faithful and blown to signify certain holy days). It was also used in battle in ancient times. How would you model a horn that boosts the morale of the Believers who hear it? I'm looking into boosting the PRE of the user or an inherent PRE "attack."

     

    Thanks,

    TNE

  6. Re: Campaign Brainstorming: "The New Abbey"

     

    Thanks Major Tom and Frenchman,

     

    Yes, right now I'm focusing on defining the church and how the characters relate to it in this setting. So early on gettting names to make the players feel like they are in an ecclesiastically dominated culture is important.

     

    Ireally appreciate the input from MT and everyone else.

     

    I have been slow on development lately as I've been moving from my city house to a smaller house on the mountain. More progress should be showing up shortly.

     

    TNE

  7. Re: Actung! Panzer!

     

    HI All,

     

    Susano's work here got me excited enough to go out and buy The Ultimate Vehicle as I wanted to do some more WWII designs. Real life has gotten in the way a lot but here is my first attempt at a Hero vehicle.

     

    M8 Greyhound
    
    Val     CHA     Cost    Notes
    4       SIZE    20      2.5" x 1.25"; -4" KB; -2 DCV; Mass 1.6 ton (base)
    30      STR     13      Lift 4,800 kg; 7 1/2d6 HTH Damage
    10      DEX      0      OCV: 3/DCV: 3
    14      BODY     2
    10      DEF     19      Limited Coverage (open topped turret; -1/4)
    3       SPD     10      Phases: 4, 8, 12
    Total Characteristics Cost: 64
    
    Movement:       Ground: 13"/52"
                   Swimming: 0"/0"
    
    Cost    Abilities and Equipment
           Propulsion Systems
    14      Motorized Wheeled Military Vehicle: Ground Movement +7" (13" total);
           x4 Noncombat (+5); Only On Appropriate Terrain (-1/4),
           OAF (standard tires; -1 1/2); Limited Manueverability (-1/4);
           1 Continuing Fuel Charge (easily-obtained fuel; 6 hours; -0)
    5      Reinforced Tires: (5 DEF, 5 BODY)
    2      6 Wheels: +2 wheels (total of 6)
    4      Heavy: Knockback Resistance -2" (-6" total)
    -2      Ground Vehicle: Swimming -2"
    
           Tactical Systems
    53      37 mm M6 Gun: RKA 4d6, +1 Increased STUN Multiplier (+1/4), 80 Charges
           (+3/4); OIF Bulky (-1), Real Weapon (-1/4)
    51      .30 cal Coaxial Machine Gun: RKA 2d6+1, Autfire (10 shots, +1),
           +1 Increased STUN Multiplier (+1/4), 1500 Charges (+1); OIF Bulky (-1),
           Real Weapon (-1/4)
    65      .50 cal AA Machine Gun: RKA 3d6, Autofire (10 shots, +1),
           +1 Increased STUN Multiplier (+1/4), 400 Charges (+1); OIF Bulky (-1),
           Real Weapon (-1/4)
    
           Operation Systems
    4       Radio: Radio Perception/Transmission (Radio Group); OIF Bulky (-1),
           Affected As Hearing Group As Well As Radio Group (-1/4)
    
    196     Total Abilities and Equipment Cost
    260     Total Vehicle Cost
    
    Value   Disadvantages
    25      Distinctive Features: US Army Armored Car (NC, Extreme)
    5      Physical Limitation: all weapons except for antiaircraft machine gun
           must point in same direction (Infrequently, Slight)
    30      Total Disadvantage Points
    
    46      Total Cost (230/5)

     

    Comments and feedback welcome. Enjoy!

    TNE

  8. Re: Die, Customers, Die!

     

    Then we had a better idea. Our characters were all quite well off financially. One player asked the GM, "So this mall has been abandoned for years, right? Can we pay the back taxes on it and take ownership?"

     

    We could. We did. Then we sent the COPS in to clear out the squatters. Why risk our own lily-white asses if we didn't have to?

     

    Brilliant! That's true cyberpunk thinking at it's best. :thumbup::hail:

  9. Re: Games gone awry

     

    "Ah, but I checked the _Book of Vile Darkness_. See these rules for 'aspected' areas?"

    ...

    "Several hundred is a manageable number, if we fight like evil backstabbing bastards and not like paladins."

    ...

    "Was that a rhetorical question? We're Chaotic Evil, and right now they just became worth more to us dead than they ever were while alive."

    ...

    "A permanent, undispellable planar gate to Ahriman's realm, directly underneath the capital city of the world's largest empire. Ladies and gentlemen, civilization as you know it has ended."

     

    Man, I wish I had some players that diabolically clever! Really.

    TNE

    PS: Actually I've had a few but that was for a Star Trek game. :eg:

  10. Re: Campaign Brainstorming: "The New Abbey"

     

    Does the concept of Common Law marriage exist in your campaign universe,

    or is that what the Muta'a is supposed to be?

     

    Hi Major Tom,

     

    It's great to hear from you again.

     

    Common law marriage does exist on some planets. The Church would encourage the Muta'a for common law marriages--as a source of income and to bless the common law marriage.

     

    The Muta'a is something I came across in "The Economist" magazine. (For what could be a boring subject, they sure cover some cool stuff.)

     

    It's based on a Muslim tradition for short term marriages (I shortened the name). They can be as short as a few hours so that you can get the services of a "professional" without committing adultery. Or they can be longer to cover other relationships. I thought it could make an interesting plot device and a source of a DNPC.

     

    Well, back to work... the stars are calling.

    TNE

  11. TNA: Marriage In The Far, Far Future

     

    Hi All,

     

    I'm back after some time off to move and secure a better position at work. I wanted to post some rough notes for marriage in "The New Abbey" campaign world. Comments and feedback are welcome.

     

    Thanks,

    TNE

    ------------------

    Marriage

    The Church sanctions three kinds of marriage.

     

    1) Muta'a: The Muta’a is a temporary marriage can be made for any length of time. It is used for couples that want to have sex or live together without committing adultery. The Church charges a “reasonable†fee for this marriage.

     

    With this kind of marriage, the character should take a Dependent NPC of up to 15 Character Points Disadvantage. This DNPC Disadvantage can be easily bought off with Character Points.

     

    2) Handfast: This marriage is most like the modern day concept of a marriage “until death do us part.â€

     

    With this kind of marriage, the character should take a Dependent NPC of up to 20 Character Points Disadvantage. This DNPC Disadvantage can be bought off with points and a ceremony at a Church Court that will cost a reasonable amount of money. The more points the DNPC Disadvantage was worth, the more money the Church Court will access. The divorce will also give the character a minor Social Limitation—the magnitude of which is determined by the amount of fees paid to the Church for the divorce. This Social Limitation can be bought off with Character Points.

     

    3) Eternal: This marriage lasts beyond death, into reincarnations and beyond. The Eternally Married must/will seek each other out in their next corporeal or spiritual life.

     

    With this kind of marriage, the character should take a Dependent NPC of up to 25 Character Points Disadvantage. This DNPC Disadvantage cannot be bought off.

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