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animemun001

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Everything posted by animemun001

  1. Re: Sex and the Single Superhuman Zargoth: After being dimensionally misplaced and using his super powers to destroy strange armies of 'magic' with a few other dimensionally misplace individuals, he settled down with a pleasant farm girl and has two children. Eric Drake: So far he has one person that chases him and he flee's, and on top of that he has two romantic interests..unfortunitly there both on the side of the heroes and thats just not going to bold well for his future I imagine. Argus: Ex-God that had his memories and big powers stripped from him. Currently dating a Private Investigator/Martial Artist type why he tries to piece together how his powers really work
  2. Re: H-League Almost forgot all about the 'older' woman that teachs the teens that don't have the body of Adults.
  3. Re: H-League Lush Player: Val Char Cost 10 STR 0 10 DEX 0 10 CON 0 9 BODY -2 8 INT -2 8 EGO -4 15 PRE 5 20 COM 5 2 PD 0 2 ED 0 2 SPD 0 4 REC 0 16 END -2 19 STUN 0 6" RUN 0 2" SWIM 0 2" LEAP 0 Characteristics Cost: 0 Cost Power END 15 Drunken Aura: Change Environment 32" radius, -5 to Sight Group PER Rolls (42 Active Points); No Range (-1/2), Concentration (0 DCV; -1/2), Activation Roll 14- (-1/2), Extra Time (Full Phase, Only to Activate, -1/4) 4 14 Drunken Beam: Drain INT 1d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (25 Active Points); Activation Roll 14- (-1/2), Beam (-1/4) 2 2 Damage Resistance (2 PD/2 ED) Powers Cost: 31 Cost Martial Arts Maneuver Drunken Kung-Fu 4 1) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 20 STR to Disarm 4 2) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 25 STR vs. Grabs 4 3) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 5 4) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 2d6 Strike 3 5) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 3d6 Strike, Target Falls Martial Arts Cost: 20 Cost Skill 3 Acrobatics 11- 3 Breakfall 11- 18 +6 with Drunken Kung-Fu 7 Seduction 14- 9 Lockpicking 14- 5 AK: Local bars & Pubs 14- 4 Language: Japanese (completely fluent; literate) Skills Cost: 49 Total Character Cost: 100 Val Disadvantages 5 Unluck: 1d6 20 Psychological Limitation: Alcoholic (Common, Total) 20 Normal Characteristic Maxima 5 Age: 40+ Disadvantage Points: 50 Base Points: 50 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  4. Re: H-League Kogals are Japanese school girls that generally sell themselves so they can be fashionable.
  5. Re: H-League hmm I thought I spelled it right... course my japanese spelling is pretty lousy or are you asking what a Kogal is?
  6. Re: H-League and there ends the five founding members of H-League. The Perverted heroes who no one likes ^^
  7. Re: H-League lilica Player: Val Char Cost 10/20 STR 0 10 DEX 0 12 CON 4 10 BODY 0 25 INT 15 20 EGO 20 30 PRE 20 20 COM 5 2/4 PD 0 2 ED 0 6 SPD 40 4/6 REC 0 24 END 0 21/26 STUN 0 6" RUN 0 2" SWIM 0 2"/4" LEAP 0 Characteristics Cost: 104 Cost Power END 8 Kid Body: Shrinking (1 m tall, 12.5 kg mass, -2 PER Rolls to perceive character, +2 DCV, takes +3" KB), Costs END Only To Activate (+1/4) (12 Active Points); Activation Roll 14- (-1/2) 1 5 Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2), Linked (Kid Body; -1/2) 1 8 Greater Strength: +10 STR, Reduced Endurance (1/2 END; +1/4) (12 Active Points); Linked (Kid Body; -1/2) 1 60 Kogal Talk ATTACK!: Ego Attack 6d6 ( Human class of minds) 6 Powers Cost: 81 Cost Skill 3 Tactics 14- 3 Security Systems 14- 3 Mechanics 14- 3 Electronics 14- 3 Persuasion 15- Skills Cost: 15 Total Character Cost: 200 Val Disadvantages 10 Unluck: 2d6 5 Social Limitation: Teenager (Frequently, Minor, Not Limiting In Some Cultures) 15 Psychological Limitation: Kogal Mentality (Common, Strong) 10 Psychological Limitation: Exabitionist (Common, Moderate) 15 Psychological Limitation: Boy Crazy (Common, Strong) 10 Money: Destitute 20 Hunted: Law Enforcement Agencies 11- (Mo Pow, NCI, Mildly Punish) 15 Accidental Change into kid Form: Scared or Surprised 11- (Common) Disadvantage Points: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  8. Re: H-League Dare Girl Player: Val Char Cost 10 STR 0 12 DEX 6 10 CON 0 10 BODY 0 12 INT 2 10 EGO 0 10 PRE 0 22 COM 6 2/5 PD 0 2 ED 0 2 SPD 0 4 REC 0 20 END 0 20 STUN 0 6" RUN 0 2" SWIM 0 2" LEAP 0 Characteristics Cost: 14 Cost Power END 21 Fast Recovery: Healing 4 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (80 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2) 12 Dare-Whip: Hand-To-Hand Attack +6d6 (30 Active Points); OAF Durable Expendable (Easy to obtain new Focus; -1), Hand-To-Hand Attack (-1/2) 3 15 Tigh-High jet-Boots: Flight 10", Position Shift, x4 Noncombat (30 Active Points); OIF Durable Expendable (Very Difficult to obtain new Focus; -1) 3 2 Dare-Suit: Armor (3 PD/0 ED) (5 Active Points); OIF Expendable (Difficult to obtain new Focus; Costume; -3/4), Ablative BODY Only (-1/2) Powers Cost: 50 Cost Skill 3 Acrobatics 11- 3 Acting 11- 3 Breakfall 11- 3 Combat Driving 11- 3 Combat Piloting 11- 24 +3 with All Combat 3 Concealment 11- 3 Contortionist 11- 3 Deduction 11- 3 High Society 11- 3 Persuasion 11- 3 Seduction 11- 3 Stealth 11- 3 Streetwise 11- 3 Tactics 11- 5 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Whips Skills Cost: 71 Cost Perk 15 Money: Filthy Rich 10 Follower 20 Vehicles 20 Bases Perks Cost: 65 Total Character Cost: 200 Val Disadvantages 15 Unluck: 3d6 20 Reputation: Sexy Vigiliante, 14- (Extreme) 20 Psychological Limitation: Nymphomaniac (Common, Total) 15 Psychological Limitation: Fear Of Being Alone (Common, Strong) 15 Hunted: Law Enforcement 8- (As Pow, NCI, Harshly Punish) 15 Distinctive Features: Bimbo Vigilante Appearance (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) Disadvantage Points: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  9. Re: H-League me too ^^;;
  10. Re: H-League The Flasher Player: Val Char Cost 12 STR 2 12 DEX 6 12 CON 4 12 BODY 4 12 INT 2 12 EGO 4 12 PRE 2 12 COM 1 5 PD 3 7 ED 5 6 SPD 38 4 REC 0 40 END 8 40 STUN 16 6" RUN 0 2" SWIM 0 2" LEAP 0 Characteristics Cost: 95 Cost Power END 27 Port: Teleportation 6", No Relative Velocity, Position Shift, MegaScale (1" = 1 km; +1/4), Can Be Scaled Down: 1" = 1km (+1/4) (40 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Leaves Clothes behind; -1/2) 4 25 Port: Locations: Teleportation: Floating Fixed Location (5 Locations) 17 Port Flash: Sight Group Flash 5d6 (25 Active Points); Linked (Port; -1/2) 2 20 Can Only Teleport Myself: Dispel Teleportations Effects 6d6, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Always On (-1/2), No Range (-1/2) Powers Cost: 89 Cost Skill 3 Acrobatics 11- 3 Acting 11- 3 Breakfall 11- 3 Conversation 11- 3 Persuasion 11- 1 Language: japanese (basic conversation) Skills Cost: 16 Total Character Cost: 200 Val Disadvantages 10 Vulnerability: 2 x Effect Mind Control (Uncommon) 15 Unluck: 3d6 5 Social Limitation: Teenager (Frequently, Minor, Not Limiting In Some Cultures) 20 Reputation: Peeping Tom, 14- (Extreme) 15 Psychological Limitation: Peeping Tom (Common, Strong) 15 Psychological Limitation: fear of responsibility (Common, Strong) 20 Hunted: law Enforcement 14- (As Pow, NCI, Mildly Punish) Disadvantage Points: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  11. Re: H-League Yup. Similar Idea only I combined Wonder woman and Mighty Endowed for Ideas. greater Strength for support ^_~
  12. Re: H-League so far I'm picturing these 'heroes' being called villians because of their psychological problems and powers.
  13. Re: H-League Yup. Bored at work so out pops deranged Characters that are just hilarious to me.
  14. Re: H-League WonderBra Girl Player: Val Char Cost 20/30 STR 10 15 DEX 15 30 CON 40 20 BODY 20 10 INT 0 10 EGO 0 10 PRE 0 24 COM 7 4/16 PD 0 6/8 ED 0 6 SPD 35 10/12 REC 0 60 END 0 45/50 STUN 0 12" RUN 0 2" SWIM 0 4"/6" LEAP 0 Characteristics Cost: 127 Cost Power END 8 Cushy Boobs: Armor (10 PD/2 ED) (18 Active Points); Limited Coverage [61-180] Degrees (Only on the same horizontal Level; Frontal Assaults Only; -3/4), Ablative BODY Only (-1/2) 13 Cushy Boobs: Physical Damage Reduction, Resistant, 50% (30 Active Points); Limited Coverage [61-180] Degrees (Only on the same horizontal Level; Frontal Assaults only; -3/4), Ablative BODY Only (-1/2) 10 Cushy Boobs: Knockback Resistance -11" (22 Active Points); Limited Coverage [61-180] Degrees (Only on the same horizontal Level; Frontal Assaults Only; -3/4), Ablative BODY Only (They Bruise; -1/2) 12 Greater Than Average Strength: +10 STR, Reduced Endurance (1/2 END; +1/4) (12 Active Points) 1 6 Running +6" (12" total) (12 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (6D6 Stun Damage; -1) 1 1 Pervert Resistance!: Mental Defense (6 points total) (4 Active Points); Limited Power Only against Mind Control (-2) 2 Mental Awareness (5 Active Points); Limited Power Only to sense Mind Control attempts Against her (-2) Powers Cost: 52 Cost Skill 15 +3 with HTH Combat 3 Contortionist 12- 3 Seduction 11- Skills Cost: 21 Total Character Cost: 200 Val Disadvantages 20 Rivalry: Professional and Romantic (Attractive Super-Heroes; Rival is More Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry) 20 Reputation: Vain Big breasted Super-Villianess , 14- (Extreme) 20 Psychological Limitation: Exibitionist (Common, Total) 20 Enraged: By Mind controllers (Uncommon), go 14-, recover 11- 20 Distinctive Features: Huge Breasted Super-Villianess (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) Disadvantage Points: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  15. Re: H-League Captain Hentai Player: Val Char Cost 18 STR 8 18 DEX 24 18 CON 16 18 BODY 16 16 INT 6 15 EGO 10 20 PRE 10 20 COM 5 6 PD 2 5 ED 1 3 SPD 2 8 REC 0 36 END 0 36 STUN 0 6" RUN 0 2" SWIM 0 3 1/2" LEAP 0 Characteristics Cost: 100 Cost Power END 37 Transformation Powers: Multipower, 75-point reserve, (75 Active Points); all slots Gestures (Requires both hands; -1/2), Restrainable (-1/2) 4u 1) Change Peoples Bodies: Major Transform 2d6-1 (Enlarge/Shrink Body Parts, Recovery), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Continuous (+1) (75 Active Points); Gestures (Requires both hands; -1/2), Restrainable (-1/2) 4u 2) X-Change Power Beam: Major Transform 1d6 (Males Into Females, Recovery), Personal Immunity (+1/4), Reduced Endurance (1/2 END; +1/4), Uncontrolled (+1/2), Area Of Effect Nonselective (12" Radius; +1), Continuous (+1), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down: 1" = 1km (+1/4) (75 Active Points); Gestures (Requires both hands; -1/2), Restrainable (-1/2) 3 3u 3) Bimbo Beam: Drain INT 3d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (75 Active Points); Gestures (Requires both hands; -1/2), Restrainable (-1/2), Beam (-1/4) 7 3u 4) Submissive Beam: Drain EGO 3d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (75 Active Points); Gestures (Requires both hands; -1/2), Restrainable (-1/2), Beam (-1/4) 7 5 Transformation Invulnerability: Power Defense (15 points) (15 Active Points); Limited Power Only against Transformations (-2) 15 Power Defense (15 points) Powers Cost: 71 Cost Skill 3 Acrobatics 13- 3 Breakfall 13- 15 +3 with HTH Combat 4 Language: Japanese (completely fluent; literate) 4 Language: Chinese (completely fluent; literate) Skills Cost: 29 Total Character Cost: 200 Val Disadvantages 10 Enraged: When He's 'blessings' are rejected (Common), go 8-, recover 14- 30 Hunted: All Law Enforcement Agencies 14- (Mo Pow, NCI, Harshly Punish) 20 Hunted: People That he had Changed 14- (Less Pow, NCI, Harshly Punish) 20 Psychological Limitation: Lecherous (Common, Total) 15 Reputation: Perverted Master Of Transformations, 11- (Extreme) 5 Social Limitation: Teenager (Frequently, Minor, Not Limiting In Some Cultures) Disadvantage Points: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  16. animemun001

    H-League

    Heroes and saviors of all things strange and odd. I'm writing up some odd characters mostly for laughs. If you want to add to H-League please just place character onto the thread.
  17. Re: Jane's Superhumans Religion VS Military for Supers. Defiantly a problem as most religions would be causing social problems for any metahuman that has any ability that is deemed 'evil' like fire,darkness,shapeshifters,Telepaths. These would likely even have their families turn against them out of a feeling of guilt or betrayel by their child/spouse. While Healers,Precognition, and light Manipulators (etc) would instantly become the most beloved (especially if the adopt a name of a saint/or religious figure). Military forces of course would accept the 'evil' ones making a 'super-resource' for the government. These resources would be used to further the agenda of the government they have. rewards would indeed be much like the army today only better as it was said before. Think of a leveled mixture of Aberrant and Marvel universes Genosha
  18. animemun001

    Party!

    Re: Party!Reality Check: traveling to Anime conventions anywhere in the world, Using his powers to play pranks on the girls of the super teen team and just generally being a teenager. E'maris: Trying to figure out earths culture and enjoying the attention of men..which was illegal on her world before she arrived on earth. Eric Drake: Tinkering, Taking long walks, and just enjoying alone time when he can. But he can party with some of the group at least...at least those that can't hold thier beer. Favorite music with be the classics..and secretly country
  19. Re: A very Scary Teen Villian Chuck Brandon Player: Val Char Cost 40 STR 0 10 DEX 0 10 CON 0 10 BODY 0 10 INT 0 10 EGO 0 10 PRE 0 10/20 COM 0 2/22 PD 0 2/22 ED 0 2 SPD 0 4 REC 0 20 END 0 20 STUN 0 6" RUN 0 2" SWIM 0 8" LEAP 0 Characteristics Cost: 0 Cost Power END 18 Aura Shift: Force Field (20 PD/20 ED), 3 Continuing Charges lasting 20 Minutes each (+0) (40 Active Points); Activation Roll 14- (-1/2), Ablative BODY Only (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) 4 17 Alter The Appearance : Shape Shift (Sight Group, Any Humanoid), Costs END Only To Change Shape (+1/4) (25 Active Points); Linked (Aura Shift; -1/2) 2 26 Super-Strength: +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); No Figured Characteristics (-1/2), Linked (Aura Shift; -1/4) 16 Force Punch: Hand-To-Hand Attack +4d6, Armor Piercing (+1/2), Penetrating (+1/2) (40 Active Points); 4 Charges (-1), Hand-To-Hand Attack (-1/2) 16 Flight 9", Reduced Endurance (0 END; +1/2), MegaScale (1" = 1 km; +1/4), Can Be Scaled Down: 1" = 1km (+1/4) (36 Active Points); Activation Roll 13- (-3/4), Linked (Aura Shift; -1/2) 12 Force Blasts: Energy Blast 5d6 (25 Active Points); 8 Charges (-1/2), Beam (-1/4), Reduced By Range (-1/4) 13 Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); Linked (Aura Shift; -1/2) 10 Inertial Dampen Aura: Knockback Resistance -6", Hardened (+1/4) (15 Active Points); Linked (Aura Shift; -1/2) 10 Lack Of Weakness (-15) for Resistant Defenses (15 Active Points); Linked (Aura Shift; -1/2) 9 Power Defense (14 points) (14 Active Points); Linked (Aura Shift; -1/2) 3 Aura Shift: +10 COM (5 Active Points); Linked (Aura Shift; -1/2) Powers Cost: 150 Cost Skill 15 +3 with HTH Combat 5 Combat Piloting 12- 3 Language: Chinese (fluent conversation; literate) 3 Language: Korean (fluent conversation; literate) 3 Language: Japanese (fluent conversation; literate) 3 Gambling (Poker) 12- 5 AK: History 13- 1 SS: Chemistry 8- 5 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Whips 7 Persuasion 13- Skills Cost: 50 Total Character Cost: 200 Val Disadvantages 10 Unluck: 2d6 10 Distinctive Features: Mutant Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 5 Social Limitation: teenager (Occasionally, Minor) 20 Hunted: Mutant Hunting Groups 11- (Mo Pow, Harshly Punish) 5 Money: Poor 20 Psychological Limitation: Code Against Killing (Common, Total) 15 Psychological Limitation: Protective Of Innocents (Common, Strong) 10 Vulnerability: 2 x Effect Telepathy (Uncommon) 5 Susceptibility: Telepathy, 1d6 damage Instant (Uncommon) Disadvantage Points: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  20. Re: A very Scary Teen Villian Here comes a scary hero Teen
  21. Re: A very Scary Teen Villian Thats generally where I was going with scotts powers when I started designing him. I'm a big fan of the novel.
  22. Re: A very Scary Teen Villian Princess Allura Player: Val Char Cost 15 STR 5 18 DEX 24 15 CON 10 10 BODY 0 10 INT 0 10 EGO 0 10 PRE 0 20 COM 5 8/18 PD 5 8 ED 5 6 SPD 32 6 REC 0 30 END 0 30 STUN 4 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 90 Cost Power END 25 Mind Link , Scott Darkmoon, Any distance, No LOS Needed, Psychic Bond 20 Flight 5", Position Shift, x4 Noncombat 2 17 Hyper-Kinetic Strike: Hand-To-Hand Attack +3d6, Double Knockback (+3/4) (26 Active Points); Hand-To-Hand Attack (-1/2) 3 17 Kinetic Dampening Aura: Force Field (10 PD) (Protect Carried Items), Hardened (+1/4), Reduced Endurance (0 END; +1/2) (35 Active Points); Activation Roll 14- (-1/2), Ablative BODY Only (-1/2) 3 Kinetic Dampening Aura: Knockback Resistance -2" (4 Active Points); Linked (Kinetic Dampening Aura; -1/2) 15 +6 with HTH Combat (30 Active Points); Limited Power Only When Enraged (-1) Powers Cost: 97 Cost Skill 3 Combat Flying 13- 3 Breakfall 13- 3 Acrobatics 13- 1 Disguise 8- Skills Cost: 10 Cost Talent 3 Bump Of Direction Talents Cost: 3 Total Character Cost: 200 Val Disadvantages 15 Distinctive Features: Hot Babe (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 25 Enraged: When Scott is Hurt (Common), go 11-, recover 8- 10 Money: Destitute 20 Physical Limitation: Cultural Alien (living Drawing) (All the Time, Greatly Impairing) 20 Psychological Limitation: Loyalty To Scott Darkmoon (Common, Total) 10 Rivalry: Romantic (Attractive Girls; Rival is a very Large Group; Seek to Outdo; Rival Unaware of Rivalry) Disadvantage Points: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  23. Re: A very Scary Teen Villian Ok because I liked the princess allura of planet Oni qoute so much I had a bit of fun creating another side kick type.
  24. Re: A very Scary Teen Villian Almost the same expect now in his present form I'd say his experience with the demon was certainly less than harmful and when it arrived at his home it was disappointed that he didn't stay to watch. His control is more of a force of self. More powerful than mind control because his creations know deep down he made them. >.> kinda scary ain't it? he can draw anything, and yet he's a wus against anyone else. (especially attractive girls)
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