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animemun001

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Everything posted by animemun001

  1. Re: Need Help with a character for Raptors The multipower is the best way to go just liek moor said. But because some of the poisons require blood/blood contact (10pt)Multipower 40pt [13 or less activation to change -1/2, Extra Time: 5 Minute - 2 , Side Effect(sick): 3d6 Stun Damage -1/2] (3m): Snake Venom: 1d6 Con Drain [Physical Defense applies -1, Damage Shield +1/2, Reduced Endurance cost +1/2, Recovery time +2] (3m): Neutral Toxin: 1d6 Int Drain [Physical Defense applies -1,Damage Shield +1/2, Reduced Endurance cost +1/2, Recovery time +2] (2m): Hallucinagenics: 4d6 Mental Illusion [based on Con -1,Damage Shield +1/2, reduced Endurance cost +1/2] (2m) King Cobra Venom: 1pip killing attack [Damage Shield +1/2, Continous +1,uncontrolled+1/2,NND: immunity to snake venom +1] (2m) Intoxication: 1d6 Dex Drain [PD applies -1,Damage Shield +1/2, Reduced Endurance +1/2, Recovery Time +1] (1m) Strength Hormones: +10 Strength [half Endurance cost +1/4] (1m) Strength Hormones: +10 Physical Defense (1m) Strength Hormones: +1 Speed Total Cost: 25 points add in life Support: All Poisons and Diseases as the bodies subconsious effort to remove dangerous problems for 20 points 5pt Power Defense
  2. Re: another super-teen campaign w/ a shot of whiskey wow...151 viewers. didn't think I'd get so many
  3. Re: Alternate Redwoods raptors character when I originally dreamed up Eric I was reading an old new mutants comic where the kids went up against mandrake. It kinda got me thinking of the mixture a mutant who's powers where like Mandrake and magik. course to really be good I'd have to make a mutlipower or element control with the teleportation and summoning working off the same pool.
  4. my first idea for Eric Drake was an interesting character to me anyway. decided to post so that everyone in the game could see and comment on it. Eric Drake Player: Val Char Cost 10 STR 0 18 DEX 24 10 CON 0 10 BODY 0 18 INT 8 15 EGO 10 40 PRE 10 30 COM 2 2/10 PD 0 2/10 ED 0 2 SPD 0 4 REC 0 20 END 0 20 STUN 0 6" RUN 0 2" SWIM 0 2" LEAP 0 Characteristics Cost: 54 Cost Power END 13 Summon 100-point Lesser Demons, Any Lesser Demon Very Limited Group (+1/4), Devoted (+3/4) (40 Active Points); Extra Time (Full Phase, Character May Take No Other Actions, -3/4), Activation Roll 13- (-3/4), Gestures (-1/4), Incantations (-1/4) 4 5 Charismatic Aura: +20 PRE (20 Active Points); Limited Power Power loses almost all of its effectiveness (when not in person; -2), Limited Power Power Only Works On Women (-1) 2 Charismatic Aura: +16 COM (8 Active Points); Limited Power Power loses almost all of its effectiveness (when not in person; -2), Limited Power Power Only Works On Women (-1) 12 Bliss Touch: : Major Transform 1d6 (Psychological Limitation: In love with Eric Drake), Reduced Endurance (0 END; +1/2), Damage Shield (+1/2), Persistent (+1/2) (37 Active Points); No Conscious Control (-2) 8 After Glow: Drain EGO 1d6, Reduced Endurance (0 END; +1/2), Delayed Return Rate (points return at the rate of 5 per 6 Hours; +1 1/4) (27 Active Points); No Conscious Control (-2), Linked (Bliss Touch: ; -1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4), Greater Power is Constant or in use most or all of the time (+1/4) 16 Shape Shift (Sight , Hearing , Touch and Smell/Taste Groups, Any Humanoid Shape), Costs END Only To Change Shape (+1/4) (36 Active Points); Activation Roll 12- (-3/4), Extra Time (Full Phase, -1/2) 3 10 Desires Sight: Telepathy 8d6 ( Human class of minds) (40 Active Points); Empathy Single Emotion (Love; -1), Limited Power Power Only Works On Women (-1), Receive Only (-1/2), Concentration (0 DCV; -1/2) 4 4 Power Defense (9 points) (9 Active Points); Activation Roll 12- (-3/4), OIF: costume (-1/2) 10 Armor (8 PD/8 ED) (24 Active Points); OIF: costume (-1/2), Ablative BODY Only (-1/2), Real Armor (-1/4), Activation Roll 15- (-1/4) 6 Hand-To-Hand Attack +3d6 (15 Active Points); OAF: Battle Baton (-1), Hand-To-Hand Attack (-1/2) 1 10 Teleportation 10" (20 Active Points); Activation Roll 14- (-1/2), Gestures (-1/4), Visible: Brimstone smoke (-1/4) 2 Powers Cost: 96 Cost Skill 3 Seduction 17- 3 Mechanics 13- 3 Electronics 13- 3 Inventor 13- 3 Security Systems 13- 3 High Society 17- 3 Acrobatics 13- 3 Acting 17- 3 Contortionist 13- 3 Breakfall 13- 5 Criminology 14- 5 Deduction 14- Skills Cost: 40 Cost Perk 10 Follower (50pt eachs) Perks Cost: 10 Total Character Cost: 200 Val Disadvantages 5 Social Limitation: Teenager (Occasionally, Minor) 10 Susceptibility: Telepathy: , 1d6 damage per Turn (Uncommon) 5 Money: Poor 10 Hunted: Alcoholic Father 8- (Less Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 15 Hunted: The Police 11- (Less Pow, NCI, Harshly Punish) 15 Hunted: Private School For Evil Mutants 14- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 10 Distinctive Features: Mutant Aura (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 15 Social Limitation: Secret Identity (Occasionally, Severe) 10 Reputation: Smart Nerd that steals your girl!, 14- (Known Only To A Small Group) 5 Hunted: The Jocks of the school 11- (Less Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Mildly Punish) Disadvantage Points: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  5. Re: another super-teen campaign w/ a shot of whiskey Doctor Tempus Val Char Cost Roll Notes 12 STR 2 11- Lift 132.0kg; 2d6 HTH damage [1] 15 DEX 15 12- OCV: 5/DCV: 5 15 CON 10 12- 15 BODY 10 12- 20 INT 10 13- PER Roll 13- 20 EGO 20 13- ECV: 7 20 PRE 10 13- PRE Attack: 4d6 20 COM 5 13- 5 PD 3 Total: 5 PD (5 rPD) 5 ED 2 Total: 5 ED (5 rED) 3 SPD 5 Phases: 4, 8, 12 5 REC 0 30 END 0 29 STUN 0 Total Characteristics Cost: 100 Movement: Running: 8"/[Noncombat]" Leaping: 4"/[Noncombat]" Swimming: 4"/[Noncombat]" Cost Powers END 10 Temporal Pocket Dimension: Extra-Dimensional Movement (Single Dimension) (20 Active Points); Activation Roll 14- (-1/2), Gestures (-1/4), Visible: Flash Of Energy (-1/4) 2 12 See The Earth Realm: Clairsentience (Sight And Hearing Groups), Single Dimension (40 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Extra Time (Full Phase, Character May Take No Other Actions, -3/4), Activation Roll 14- (-1/2) 4 10 Teleportation 10" (20 Active Points); Activation Roll 14- (-1/2), Gestures (-1/4), Visible: Energy Flux (-1/4) 2 20 Temporal Energy Reserve: Endurance Reserve (100 END, 10 REC) (20 Active Points) 5 Divine Defense: Damage Resistance (5 PD/5 ED) 112 Temporal Magic: Variable Power Pool (Magic Pool), 90 base + 22 control cost, (135 Active Points); Costs Endurance (-1/2), Gestures (-1/4), Incantations (-1/4) Martial Arts: [Martial Art Name] Maneuver OCV DCV Notes 4 Nerve Strike -1 +1 2d6 NND 5 Offensive Strike -2 +1 6d6 Strike 5 Defensive Strike +1 +3 2d6 Strike 3 Legsweep +2 -1 3d6 Strike, Target Falls 4 Martial Escape +0 +0 27 STR vs. Grabs 3 Martial Grab -1 -1 Grab Two Limbs, 22 STR for holding on Skills 9 Acting 16- 9 Interrogation 16- 9 Power 16- 2 SS: Temporal Physics 11- 2 SS: Biology 11- 1 Seduction 8- 1 Persuasion 8- 20 +4 with Ranged Combat 4 Language: French (completely fluent; literate) 0 Language: Ancient Greek (completely fluent; literate) (4 Active Points) 10 +2 with a group of similar Skills 6 +2 Martial arts 4 Language: Russian (completely fluent; literate) 4 Language: Italian (completely fluent; literate) 4 Language: German (completely fluent; literate) 4 Language: English (completely fluent; literate) 9 Criminology 16- 9 High Society 16- Total Powers & Skills Cost: 300 Total Cost: 400 300+ Disadvantages 20 Normal Characteristic Maxima 15 Psychological Limitation: Hatred Of High Technology (Very Common, Moderate) 15 Reputation: Dangerous Mutant, 11- (Extreme) 20 Hunted: U.S. Government 11- (As Pow, NCI, Harshly Punish) 15 Susceptibility: Teleportation by others: , 3d6 damage Instant (Uncommon) 10 Distinctive Features: Mutant Aura (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 5 Unluck: 1d6 Total Disadvantage Points: 400
  6. Re: another super-teen campaign w/ a shot of whiskey thats sounds pretty interesting.
  7. Re: another super-teen campaign w/ a shot of whiskey If you would like to join. Yahoo groups teenguardians
  8. Re: another super-teen campaign w/ a shot of whiskey 100 Character Points 100 Disadvantage points 50pt Maxium on Active Powers 14 or less maxium on skills Normal character Maxium disadvantage is in effect (except in the use of powers that enhance them) Social Limitation: Teenager +5 no followers/bases/vehicles Welath perk must be bought with activation rolls(allowance perk) Powers should have activation rolls or in some ways be hard to control.
  9. -Gasp- Doctor Tempus has changed our local hero band into Teenagers with her dark arcane powers. Not only does it mean their powers are weaker and harder to use because of all the hormones kicking in again but the rest of the world thinks these heroes are and have always been Teenagers, EVEN THEIR PARENTS! what will our heroes do now? They have to attend school while looking for clues on how to change back. They have to make sure that their fiancees/husbands/wives don't date someone else just because they don't remember them. Worst of all, They might have to repeat their whole lives all over again with their parents and with the threat of the 'good' doctor hanging over their heads 'Sometimes second changes are worse than womans scorn' , But on a positive note the good doctor had to change the heroes arch-villians into Teenagers as well to balance her dark spell. Welcome to Teen Guardians
  10. Re: Redwood Academy:The Raptors! not a problem. e-mailed you the idea behind the powers
  11. Re: Uncle Sam Immortality with ressurection with the limit that he will die except by the presidents hands. after that superbrick type powers damage resistance armor super strength flight/speed Evil Detection with targeting Mind link: current president with life bond(takes body and stun)any distance susceptibility 3d6 per phase not on US soil
  12. Re: Name for a water guy... seems the name aqua dude has two votes *l*
  13. Re: Name for a water guy... Maybe an elemental control over water with the summon ability built in for water elementals no to mention flight (only along watery surface with OAF: surf board) Indirect hydroblasts in both lethal and non-lethal forms the lethal having the added feature NND: life support water breathing/forcefield and last telekinesis over water. Also add in minor powers like water breathing swimming +12" watery movement, mind link with anyone mind any distance but limited to aquatic creatures. would build water elementals to be strong but subservant to the elementalist otherwise they might turn against him...at least thats my idea of the powers your talking about so, like aqua dude?
  14. Re: Redwood Academy:The Raptors! I think you might be right, his two powers are as follows. If Nexus doesn't like me posting them I will erase them. 1)Bliss Power Ego Drain 1d6 0 end +1/2, constant +1, Damage Shield +1/2, Recovery +1 Ego roll to turn off -1/2, costs 4 x endurance when off -1 1/2 Only affects Women -1 Mind Control 2d6 0 end +1/2, Persistant +1/2, Cumlative +2 Only to inflict the emotion of love -1,single command: love me -1/2 Based On Con -1,Link: Ego Drain -1/2 2) Charismatic Aura +20 Presence +16 Comliness (only affects women -1)
  15. Re: Redwood Academy:The Raptors! A short history of Eric Drake. Life is Hard. A lesson everyone hears when there a teenager often however these lessons are not usually found striking a child because someones wife left them due to a drinking problem. Those with power are in control. Another lesson learned when everyone you turn to ends up taking your fathers side of the story when you come to school beaten black and blue. friendship is sweet. A lesson Enjoyed learning when your girlfriend takes a shows up and beats the living holy hell out of your father and hospitalizing him for your coming to school with a bruise around the eye. With great power comes great responsibility. The final lesson, to place yourself among your peers and break the bones and wills of those whom have caused you the most grief. This is Erics mentality to a Tee. A very friendly teenager to your face and now a backstabber if you should cause him any problems. His father still is not sure what happened to him and his drinking problems have increased causing him for the most part even after his release from the hospital to be very confusing and disorienting. Power/tactics: Erics power is the bliss touch and addictive power that he can't turn off without causing extreme fatigue within seconds to himself. his only real usable power is his keen mind which he uses to create small but dangerous items of high technology with his limited funds. his favorite tactic is to use his home made explosives or even a his home made stun rod. Qoute:"They call me dreamboat my dear lady, but I'm quite lethal anyway" Personality: While and friendly face is something that everyone likes Eric uses it as a weapon getting close to an enemy and then turning there secrets against them. If he dislikes them. He only really trusts women and only because of his bliss touch. He does feel the weight of family obligation but only because he is 16 does he feel any need to have his father around, after all without him he'd have to move in with his grandparents and that would take him away from his addicted to bliss girlfriend and thats the last thing he needs is to have attention drawn to him. Eric for the post part doesn't see himself as bad or evil, merely a good kid getting what he believes he lost, his self respect. However those that have been on the recieving end of his revenge compare him to the devil himself. appearance: Brown hair blue/green eyes with creme colored skin, wears black rather often because it seems to keep the annoying popular kids away from him.
  16. Re: What superhero character concepts are you tired of seeing?
  17. Re: What Would Your Character Do? #63 Or at least gets sent to juvie he's teen with a bit of a chip on his shoulder due to alcoholic father's abuse see's his power as a way of might makes right. But He could with the right mentor become a hero. But yes right now he's going down the twisted path.
  18. Re: What Would Your Character Do? #63 Eric Drake would likely convince the child turned adult to join his group learn the ropes being a teen and earn a little money for his parents on the side to make up for losing their baby in the first place. If child is female turned adult eric would still try to persuade them to join with him but would be using his bliss touch to help 'motivate' the child into helping joining his friends the raptors
  19. Re: What superhero character concepts are you tired of seeing?
  20. Re: Redwood Academy:The Raptors! well e-mailed character stats to you for Eric Drake. A teenager that was hit many times by his father after long drinking spells that has just come into his power over others. More or less he's currently following the 'might makes right' idea, It's the only thing he's really learned from his father over the years and with no mother (not sure if I should of had her die in his past or just left him to the cruel clutches of his father) could also use a few psychological limitation ideas, but then I'd need something more to spend them on
  21. Re: Redwood Academy:The Raptors! now this is interesting and alot more fun when i think about it.
  22. Re: Join Team Freedom! I see well then I'll have to do a bit of character enhancement. I have one that might work but I would need to spend the additional 150points to get him up to specks. But I think I will drop his VPP anyway
  23. Re: Join Team Freedom! I take it that german experiments in mutation should have the distinctive features disadvantage. Are you allowing Variable Power Pools?
  24. Re: fun with heroes or villians, a comedy interesting character
  25. Re: fun with heroes or villians, a comedy not one of mine, but it was done by a friend in a not so super game, and I just thought it was so funny 3 years ago that it deserved to be first on any character i write on this board. Wonderbra Woman Str: 30 [20pt] Dex: 18 [24pt] Con: 30 [40pt] Body: 15 [10pt] Int: 10 Ego: 12 [4pt] Pre: 30 [20pt] Com: 30 [10pt] PD: 6 ED: 6 REC: 12 SPD: 3 [rounded up] END: 60 Stun: 45 Skills Combat Levels: +6 Hand to Hand [30pt] Seduction 16- [5pt] conversation 16- [5pt] oratory 16-[5pt] Streetwise 16-[5pt] Powers Near-Invulnerability(Damage Resistance 6rPD) [2pt] [only against frontal attacks -1/4] Charming Presence( +20 presence) (2END)[10pt] [only works against men -1/2, costs endurance -1/2] SuperRunning: +12" running(total: 18"), 2END 5"[10pt] [side effect: 12d6 stun damage -1, 2x endurance cost -1/2] Disadvantages Hunted: ex-Boyfriends 8- [+5] DF: Sexy Woman [+5] 5d6 unluck [+25] Public Identity [+10] reputation(ex-stripper) 8- [+5] Character Points: 150 Disadvantages: 50
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