Jump to content

animemun001

HERO Member
  • Posts

    227
  • Joined

  • Last visited

Everything posted by animemun001

  1. Re: New powers help Pockets Full Of Weapons: VPP 30pt's (total Cost: 43pt's) [half phase +1/2,Power check +0,Only technological effects-1/4,Change only at base -1/2] (11)EC- Size Manipulation Powers (40pt powers) [Concentration 1/2DCV -1/4,Power check -1/2] (34)Size Alteration: 3d6 major Tranformation(4 End) (Only Enlarge Or shrink Parts of Targets) [Partial Transformation +1/2,Half Endurance +1/4] (34)Giant Size:Growth 9Levels (4 End) [usable Against Others+1/2,Half Endurance +1/4] (39)Small as a bug:Shrink 5Levels (5 End) [usable against others +1/2,Half Endurance +1/4] (if I did shrink right, Total cost: 118) Together Total Cost: 161
  2. Re: New powers help of course depending on the age of the group and amount of humor you want in the campaign she could so enlarge or shrink body parts and not just for knocking out. "My goodness ms. Victory looks like you just can't get through that doorway forward or sideways. I'd love to stick around but I really must spend my money. Tootles"
  3. Re: Villianous Code Name for a Emotion Manipulater yeah I'm kinda partial to Crush, simple, Unassumming by hero standards. Think when he grows into adulthood he'll become incubus tho...X-x I watch to much Teen Titans
  4. Re: Villianous Code Name for a Emotion Manipulater So far he's been too embarressed by his power to tell anyone what it really is except that he's highly intelligent for a teenager. The school for evil teenage mutants is a high level psi so she'd know he's psionic in nature. But back to the question so far one of the female characters is calling him adonis. Although I am leaning towards the code name 'crush'
  5. Re: Villianous Code Name for a Emotion Manipulater these seem to be pretty interesting code names. ^^
  6. Re: Villianous Code Name for a Emotion Manipulater ah thats right my mistake
  7. Re: Villianous Code Name for a Emotion Manipulater Isn't that the same name as the TG villian in 4th ed champions
  8. Re: Villianous Code Name for a Emotion Manipulater I hadn't considered "Crush" simple and effective just like the name Robin....hmmm
  9. Re: Villianous Code Name for a Emotion Manipulater Now now now, lets be fair. Typical woman was a character I believe used by another comic >.> <.< yeah...
  10. ok I'm back again with something different. Thanks to the GM's suggestions Eric Drake Teenage villian in training is a unique blend of Robin from Teen Titans and the marvel villian Empath. At the moment I'm thinking his code name should be Dream Boat (corny but effective) Another character in the game plans on calling him adonis. My question is which name sounds better to you or if your in a creative mood what code name would you give him? Eric Drake Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 HTH damage 12 DEX 6 11- OCV: 4/DCV: 4 12 CON 4 11- 10 BODY 0 11- 18 INT 8 13- PER Roll 13- 18 EGO 16 13- ECV: 6 20 PRE 10 13- PRE Attack: 4d6 20 COM 5 13- 5 PD 3 Total: 5 PD (0 rPD) 3 ED 1 Total: 3 ED (0 rED) 3 SPD 8 Phases: 4, 8, 12 5 REC 2 24 END 0 21 STUN 0 Total Characteristics Cost: 63 Movement: Run: 6"/NC" Swim: 2"/NC" -------------------------------------------------------------------------------- Cost Powers END 4 Seductive Aura: Seduction (13 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Costs Endurance Only Costs END to Activate (-1/4), Concentration 1/2 DCV (-1/4), Visible:To mental Senses (-1/4), Limited Power:Every point of Mental Defense is +1 to resist Power loses about a fourth of its effectiveness (-1/4) 18- 1END 12 Bliss Touch: Mind Control 8d6, Telepathic (+1/4) (50 Active Points); Skin Contact Required (-1), Activation Roll 11- (-1), Set Effect:Fall in love with me (-1/2), Does Not Provide Mental Awareness (-1/4), Concentration 1/2 DCV (-1/4) 5END 7 Deep Seated Fixation: Transform 1d6: Target into Target with Psych lim:In love, fixated on Eric (Major), Partial Transform (+1/2), Based On EGO Combat Value (Mental Defense; +1) (37 Active Points); Extra Time 5 Minutes (-2), Activation Roll 11- (-1), Limited Power:Requires sexual contact Power loses about half of its effectiveness (-1), No Range (-1/2) 4END 7 Pleasurable Touch: Ego Attack 2d6 (20 Active Points); Skin Contact Required (-1), Activation Roll 12- (-3/4), Extra Time Delayed Phase (-1/4) 2END 11 Shapeshift (Sight Group; Additional Sense Group: Hearing Group, Additional Sense Group: Smell/Taste Group, Additional Sense Group: Touch Group, Instant Change, Variety of Shapes:The target's ideal Lover: Limited Group of Shapes) (34 Active Points); Limited Power:One target at a time Power loses about half of its effectiveness (-1), Activation Roll 12- (-3/4), Limited Power:Change is completely illusionary Power loses about a fourth of its effectiveness (-1/4) 3END 4 Love sense: Detect:Targets Special Lover A Single Thing 13-, Discriminatory, Sense Affected As Another Sense (+0) (8 Active Points); Extra Time Extra Phase (-3/4) -------------------------------------------------------------------------------- Martial Arts: Akido Maneuver OCV DCV Notes 5 1) Grappling Block +1 +1 Grab One Limb, Block 4 2) Joint Lock/Throw +1 +0 Grab One Limb; 1d6 NND; Target Falls 3 3) Basic Strike +1 +0 STR +2d6 Strike 3 4) Legsweep +2 -1 STR +1d6 Strike, Target Falls 4 5) Martial Disarm -1 +1 Disarm; +10 STR to Disarm roll -------------------------------------------------------------------------------- Perks 5 Money: Well Off 8 Contact (Contact has: useful Skills or resources, Contact is slavishly loyal to character) 13- 6 Contact (Contact has: useful Skills or resources, Very Good relationship with Contact) 12- -------------------------------------------------------------------------------- Skills 5 Acrobatics 12- 3 Acting 13- 3 Criminology 13- 3 Deduction 13- 3 Persuasion 13- 3 Tactics 13- 3 Inventor 13- 3 Electronics 13- 3 Mechanics 13- 1 SS: Chemistry 8- 1 SS: Genetics 8- 1 SS: Biology 8- 1 SS: Geology 8- 1 SS: Botany 8- 2 WeaponSmithing(Explosives & Staves) 2 Weapon Focus(grenades and staves) 2 Disguise 11 or less 1 KS: History 8 or less 1 KS: Geography 8 or less 6 +3 with Staves 3 +3 Resistance against Seduction -------------------------------------------------------------------------------- 100+ Disadvantages 10 Distinctive Features: Extremely Handsome (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 5 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) 5 Distinctive Features: Constant Mental Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) 15 Susceptibility: Telepathy 1d6 damage, per Phase (Uncommon) 5 Hunted: Alchoholic Father 8- (Less Pow; Harshly Punish) 5 Hunted: Random Stalkers 11- (Less Pow; Mildly Punish) 10 Vulnerability: 2 x Effect Telepathy (Uncommon) 5 Unluck: 1d6 10 Social Limitation: Minor (Frequently; Minor) 15 Psychological Limitation: Code of Honor (Common; Strong) 10 Psychological Limitation: Embarrassed and secretive about powers (Uncommon; Strong) 5 Physical Limitation: Mind Scan gains +4 to hit (Infrequently; Slightly Impairing)
  11. http://www.gatewayoracle.us/ There is a freeform rpg thats hosted by my friend and she asked me to send out a few links. the Private Room for the rpg is Shibuya Nights It is a modern day anime rpg any system can be used for a skeleton character including 5th ed
  12. Re: would like some help with empathic power ideas
  13. Re: would like some help with empathic power ideas thats not a bad idea blue. Thanks i rather like that confliction emotions effect idea.
  14. Re: Interesting team idea well the power scale would be interesting for a multi genre world like that team. But it is do able. I've done it. With the way where explaining it here. to keep it all on the same power level Batman with all his gadgets and gear early season of smallville for superman the young spider-man from ultimate marvel and for the iron age, an angellic half-breed human with no memories just a desire to 'destroy demons' believe it or not this was a DC universe game I played in.
  15. Re: would like some help with empathic power ideas guess this must be a hard power effect
  16. Re: Generic Power Nullifiers psionic Nullier prison requirement Mental Defense 30pt's Two-way Defense -1/2,OIF:collar -1/2,must have psionic powers -0 Mental Resistance 75% two-way Defense -1/2,OIF:collar -1/2,wearer must have psionic powers -0 Grand Total: 450,000$ for a prison set of 100. These handy dandy Anti-Psi collars are great against inmates of high psionic nature. Currently these powerful collars are available only to use against those with psionic powers as it is their powers that feed the battery system. OOC: basically these collars are designed so that smart villians can escape by getting help from there fellow inmates by rewiring and removal. Also you could design the prison rooms with 15d6 dispel against any one special effect power. the villian/hero/person could see there powers being cancelled out by the room and would have to think.
  17. Re: would like some help with empathic power ideas http://www.angelfire.com/mi/zargoth/EricDrake.html is his current stats and full Background. I was thinking of dropping the Bliss touch during his power spurt to show he had gained more control or maybe even bringing the NCC for -2 to -1 so that if he's surprised by a hth attack the damage shield would still kick in. One of my ideas was a multipower like this but it might be too deadly (the horny death thing was something I came up with while depressed..I think it shows) {40pt} Dark Emotion Powers(40pt Multipower) {1m} Control Desires: 8d6 Mind Control only to inflict/alter the emotions of Lust,Greed and Hatred -3/4,Concentration 0DCV -1/2 {1m} Know There Desires: 8d6 Telepathy Only to read -1/2,Only to sense the emotions of Lust,Greed and Hatred -3/4 Concentration 0DCV -1/2 {2m} Whip Of Lust: 2d6 Ego Attack Does Body+1,Concentration 0DCV -1/2,14 or less activation -1/2 {2m} Horny Death I: 1d6 Ego Attack Continous+1,Uncontrollable+1/2, Does Body+1,Difficult to Dispel+1/4,Half Endurance Cost +1/4 Concentration 0DCV -1/2,13 or less activation -3/4 {2m} Horny Death II: 1d6 Ego Attack Continous+1,Uncontrollable+1/2, Does Body+1,AutoFire(5) +1/2 Concentration 0DCV-1/2,12 or less activation -3/4 {1m} Cold Shower Effect: 10d6 Dispel vs any one emotion effect +1/4 Concentration 0Dcv-1/2, 2 x Endurance cost -1/2
  18. Ok my characters name is Eric Drake. he is an emotion manipulator. right now his power is pretty weak. a aura of seductive charm and his touch sculpts a targets emotions toward loving him. He has 49 points, he has 26 currently being used for his powers. Once he earns 25 Exp he can go through in my opinion of power growth spurt. Now also you need to know Eric isn't a super hero, he's best described as the villian you hate to love. ((EI/ honorable to a Tee))I plan also to devote every other point to gaining skills so it'll take awhile for him to really gain 100points worth of powers. What kind of powers empathic powers would you give someone who skill wise is a villianious version of Robin from the Teen Titans?
  19. Re: Freaky-powerful and complex! that was just a lil to wrong by my standards...it was a sane attack power
  20. Re: what character concepts -HAVE- Gm's allowed that you thought they wouldn't? Seems like your gamemaster was due for a few surprises. Hope they took the twins attack on the uber-monster well.
  21. thats right I want to know what character concepts did you as a player give to a gamemaster and think it's not going to accepted only to find out it was. You can also tell us WHY you thought the character wouldn't be accepted as well. I've always been half joking when it comes character designs and I've surprised myself quite a number of times with actually playing half the things I created out of a laugh only to be taken seriousily. Well this thread is to share your character ideas that you thought wouldn't of been accepted on the first try but enjoyed playing. Where all ...eyes I guess.
  22. Re: GMs, which character concepts did not make the cut in your game? any PLAYER that can't answer the easy three questions. 1)- why did he/she become a hero? 2)- what is his/her negative points? 3)- what does the character hate about themselves? EI/ i try (boy do I try) to get players to think about there concepts. So far only one of my players hasn't caught on, last submitted a Temporal Manipulator for a golden age champanions game but created a character with the personality of a bowl of fruit(left very likely in the sun to long) and about as motivated as the same bowl of fruit to do anything heroic.
  23. Re: Freaky-powerful and complex! mass contagion 1d6 RKA, 8" radius, 3 endurance continous+1,Difficult to dispel+1/4, half endurance +1/4, personal immunity +1/2, Area Effect: Radius +1,Uncontrolled +1/2, Sticky +1/2, No range -1/2,Concentration 0DCV-1/2,14 or less activation -1/2 active cost: 75 ,real cost: 30. Each person that touched one of the contaminated would also gain the problem with whatever amount of endurance reserve was put into it when they had contact
  24. Re: Alternate Redwoods raptors character just a plain straight out mutant no fancy gadgets yet in his life version. Val Char Cost 12 STR 2 18 DEX 24 12 CON 4 10 BODY 0 18 INT 8 18 EGO 16 40 PRE 10 30 COM 2 3 PD 1 3 ED 1 3 SPD 2 4 REC 0 24 END 0 22 STUN 0 6" RUN 0 2" SWIM 0 2" LEAP 0 Characteristics Cost: 70 Cost Power END 9 Charm Aura: +20 PRE (20 Active Points); Limited Power Power Only Works On Women (-1), Only In person (-1/4) 3 Charm Aura: +16 COM (8 Active Points); Limited Power Power Only Works On Women (-1), Only In person (-1/4) 7 Bliss Touch: Major Transform 1d6-1 (Psychological limitation: In Love with Eric Drake, Ego Healing), Partial Transform (slow love; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2) (30 Active Points); No Conscious Control (-2), Limited Power Power Only Works On Women (-1) 12 After Glow: Drain EGO 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2), Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2) (40 Active Points); No Conscious Control (-2), Linked (Bliss Touch; -1/4), Lesser Power can only be used when character uses greater Power at full value (-1/4), Greater Power is Constant or in use most or all of the time (+1/4) 20 ESP powers: Multipower, 20-point reserve 1u 1) Clairsentience (Sight Group) (20 Active Points); Concentration (0 DCV; -1/2) 2 1u 2) Mental Awareness, +5 to PER Roll, Discriminatory, Analyze (15 Active Points); Concentration (0 DCV; -1/2) 1u 3) Empathy: Detect emotions 13- (Mental Group), Discriminatory, Analyze, Sense, Telescopic (+5 versus Range Modifier) (20 Active Points); Concentration (0 DCV; -1/2) 1u 4) Mind Scan 4d6 ( Human class of minds) (20 Active Points); Concentration (0 DCV; -1/2) 2 Powers Cost: 55 Cost Skill 3 Acting 17- 3 Seduction 17- 3 Persuasion 17- 3 High Society 17- 3 Conversation 17- 3 Inventor 13- 3 Deduction 13- 3 Mechanics 13- 3 Electronics 13- 3 SS: Chemistry 13- 20 +4 with pre-skill group Skills Cost: 50 Cost Perk 25 Followers (50 points, x8 group) Perks Cost: 25 Total Character Cost: 200 Val Disadvantages 5 Social Limitation: teenager: (Occasionally, Minor) 10 Hunted: alcoholic Father: 8- (Less Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 25 Hunted: Private school for mutants: 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 5 Money: Poor 15 secret Identity: (Occasionally, Severe) 5 Reputation: Nerd that steals our girls!: , 11- (Known Only To A Small Group) 10 Distinctive Features: Mutant Aura (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 25 Distinctive Features: Charismatic Aura (Not Concealable; Extreme Reaction (complete Lust); Detectable By Commonly-Used Senses) Disadvantage Points: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  25. Re: Silliest Disadvantage Ever Silliest eh? How about 'fear of cookies'
×
×
  • Create New...