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Hyper-Man

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Posts posted by Hyper-Man

  1. Re: Longest Running Thread EVER

     

    Where's this from?

     

    fubar fubar fubar

    my favorite acronym along those lines is a fictional one from Larry Niven's Known Space stories: tanj, there ain't no justice!

     

    "Mom, do we have any more Tang?"

    "No honey, I got you some fresh orange juice instead."

    "Tanj!"

    :cry:

  2. Re: Looking for NEW words of transformation: (SHAZAM, Thunder! Thunder!...)

     

    Well' date=' I [i']was [/i] going to try...oh, nevermind.

     

    Why don't you do like Gizmo-Duck and choose a random word out of the dictionary?

     

    Blabbering blatherskite!

    Gizmo-Duck? Is he from Duck Tales?

     

    btw the prize is optional.. only about 2 people have actually admitted to voting for Mightybec but he has 12 votes.... :snicker:

  3. Re: Looking for NEW words of transformation: (SHAZAM, Thunder! Thunder!...)

     

    Mmm maybe something like this...

    "Mike Maxwell fade away,

    the time has come to save the day!

    Hyper Power's what we need

    Hyper Power to do the deed

    A Hyper Hero to defend the land!

    Helloooo there, people, it's HYPER MAN!"

     

    *Add SFX to flavor* :)

    roflmao!!

     

    Somehow I think that will take more than a phase to say though... :snicker:

  4. Hi guys,

     

    I am looking for NEW words of transformation for characters with powers that only work in heroic id.

     

    Examples:

    • SHAZAM!
    • By the Power of Greyskull!...
    • Thunder! Thunder! ThunderCats Ho!
    • Freakout!
    • Thing Ring do your Thing!
    • Flame On!
    • any sailor senshi/scout (as much as it pains me to admit..)
    • Wonder Twins Powers Activate!
    • Enuch Chuck!
    • You wouldn't like me when I'm Angry...
    • Change, change, the form of man! Free the prince forever damned!
      Release the might from fleshy mire! Boil the blood in heart of fire!
      Gone, gone, the form of man! Arise the Demon --- Etrigan!
    • In brightest day, in blackest night,
      no evil shall escape my sight,
      let those who worship evil's might,
      beware my power,
      Green Lantern's light! (I know, this isn't exactly a transformation but it's still cool!)
    • Abrakadabra, Hocus-Pocus, Open-Sesami
    • Abraka-Sesami, Hocus-kadabra

    BTW this is actually for a speedster/brick named Hyper-Man that I am still working on. And yes, he is a lot like Freakazoid meets Dragon Ball Z.

     

     

    Everyone who can name all the referrences will qualify for a drawing to win a 'Vote Mightybec 04" campaign thread mention! ;)

  5. Re: Stargate weapons

     

    You went from a 6 DC version of the staff weapon to an 18 DC version? That's not what I'd call "tinkering". That's giving it the exact same damage as a 57mm recoilless rifle (FREd' date=' pg. 332), a full blown antitank weapon. Is there any evidence on SG:SG-1 the staff weapons can take out armored vehicles? (Considering the trauma plate on the SGC body armor can prevent a staff weapon from killing the wearer of the armor, I'd say the answer is a resounding [i']No![/i])
    BTW guys' date=' I have lots of experience in Heroic level games. Just about as much as in Champions. Looking at the D20 Version I now agree about having it being 3d6 RKA as it does 33% more damage than a .50 cal sniper rifle.[/quote']

    I am assuming that Tasha was basing the above statement on the incorrect .50 cal damage in FRED. According to http://www.herogames.com/SupportFAQs/errataHero5.htm

    Page 332 — the damage for the .50 caliber machine gun should be 3d6. This gives it an Active Point cost of 157, and a Real Point cost of 63.

     

     

    Based on this I think that either 4d6 RKA/12d6 EB or 2.5d6 RKA AP/8d6 EB AP would be about right.

  6. Re: Power Trick For Heat Vision

     

    I am going to ask what is so wrong with simply using the Heat Vision to *attack* the sheets of metal? Being able to weld them back together is part of the SFX of Heat based powers as opposed to Vibration attacks.

     

    All the "Buy everything" craze shortchanges the game, and enforces too many limits on the creativity of players. At the worst allow Power skill to make the stunt work.

     

    Hawksmoor

    I have to agree with Hawksmoor on this one. :cool:

     

    For a Supers/Champions game special effects like this are the one thing that should come closest to being 'free' the way that normal items/weapons are in an heroic level game. Going down the road of forcing players to define everything a character can possibly do encourages a wargame mentality in some.

     

    Others did bring up valid points in that if the player plans on taking advantage of said ability on a regular basis he should pay for it. I would try and avoid that type of confrontation with the player by just building the power for him by use of GM perogative to assign a portion of experience to players over a series of games. That way the player doesn't have to build it and you as the GM don't have to approve what the player builds. You already did it! :coach:

  7. Re: I've Gone Totaly Mental!

     

    Just dont give ego bonus for breakout roll, roll is simply 11< -1 per 5pts of effect. i guarantee this will make a difference. After all why should high ego characters get a better chance of breaking out, its double dipping because the mentalist had to match and exceed there Ego in the first place.

     

    Example str 10 grabs another str10 guy, make breakout roll at 11< seam fair?

     

    now Str 100 grabs str 100, breakout roll is on 29< , hmm problem methinks.

     

    Contests of mental str should be the same, or give a -bonus to the breakout roll based of the Attackers ego.

     

    Ego 10 heroes should be a rarity after all ego 10 people dont fight meglomaniacs every week for years, they run away and get councelling.

    good point on 'double dipping'. :hex:

  8. Re: The cranky thread

     

    I wish it were either of the two. It's not really memory loss, more like apathy. If this was a recent development, I could go with the memory, but it's a type of conversation I've gone through many times.

    So far, all my friends who've met her (and especially the ones that also got the pleasure of meeting my grandmother) have wondered how I turned out as normal as I did.

    well you know the saying "That which does not kill me or drive me insane will put a Doctor's kid(s) through college!" :D
  9. Re: The cranky thread

     

    Interesting conversation with my mom:

    Me: "I'm going in for SInus surgery Tuesday"

    Mom: "What for?"

    Me: "Screwed up sinuses,

    "

    Mom: "This will probably help your snoring"

    Me: "Actually, that got taken care of when they fixed my sleep apnea"

    Mom: "You had sleep apnea?"

    Me: "Um, yeah. They took out my tonsils, uvela, and shaved my pallette in '96"

     

    It's amazing to me, how many conversations like this I've had with her in the past forty years.

    Well, It could be memory loss but it could also be her just having fun with you to get a reaction. Parents have a sense of humor too you know, otherwise we wouldn't be here! :eek:

     

  10. Re: Longest Running Thread EVER

     

    Mmmm' date=' carrot cake with cream cheese frosting (that's why the carrot part is tolerable) with Mountain Dew, that's a breakfast fit for a king! :king: (Or a breakfast fit for Hyper-Man anyway!) :thumbup:[/quote']

    Hey! get out of my fridge!! I was saving that for the election party!! :tonguewav:weep::snicker:

  11. Re: Super Speed Accelration

     

    Cool, thanks for posting the chart! :bounce::bounce::bounce:

    A ~10 speed with no garantee that you get any particular phase unless you delayed I guess does have its downside.

     

    Nope; 14- is over 90% chance of success:

     

     

     

    • Chart showing percentage probabilities of rolling a given number or less on 3d6
       
       
       
      Roll/Success %
       
      3- 0.5 %
       
      4- 1.9
       
      5- 4.6
       
      6- 9.3
       
      7- 16.2
       
      8- 25.9
       
      9- 37.5
       
      10- 50.0
       
      11- 62.5
       
      12- 74.1
       
      13- 83.8
       
      14- 90.7
       
      15- 95.4
       
      16- 98.1
       
      17- 99.5
       
      18- 100.0

  12. Re: Super Speed Accelration

     

    Actually' date=' if you're allowed to roll the activation every phase, you'll get about 11 actions on average in a 12 segment turn.[/quote']

    Really?

    I thought 14- worked out to about 75% which then intuitively works out to 8 or 9 successes out of 12. I guess It HAS been too long since I took statistics! :winkgrin:

  13. Re: Super Speed Accelration

     

    I just don't see being able to have extra SPD whenever I want at a negligible END cost as any different as just having that much SPD all the time.

    Now if you want a 'real' limitation to put on speed try activate on 14- on speed 12. The Character will probably get about 8 phases but he won't know exactly when.

     

    Of course the activation roll every phase would get tedious VERY quickly. :ugly:

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