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Claire Redfield

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Posts posted by Claire Redfield

  1. Re: Quickly figuring out movement rates

     

    I'm still trying to figure out why you need MPH, or why anyone would use the old Imperial system if they didn't have to.

     

    It's easier for me to have a sense of how fast something is going if I can think of it in terms of real world speed measurements, rather than something like "1000 meters per turn". Just helpful for me, is all. :)

  2. Re: [New Product] Champions Complete

     

    That's too bad, I like the cosmic stuff best.

     

    Okay, so for a new player, what would be the best starting setup for gaming in the Champions universe? I'm assuming Champions Complete, of course, and Champions Universe and whatever else? What do you recommend?

  3. Re: Tolkien Elves in Hero

     

    Eh' date=' to go and say they are demigods is kind of a stretch. The Valar are gods (really angels/children of Illuvatar) who chose to go to earth. The Maia /Istari / Wizards /Sauron are demigods more so than elves. The elves were just the first born, they can die almost as easily in combat as men although your reference does say they can take a bit more punishment , in theory it seems that way, but in most of the books elves usually die in wars as easily as man... They indeed can not die of sickness or old age... but that's just about it. Also they can use a bit of magic but nothing as powerful as the Istari. The one thing that gives men the edge over elves are their adaptability and the fact that men can die and make their own fate while the elves can not. Also elves can die from grief, so that might be something to look at as well.[/quote']

     

    Some of the Elves did things like take on multiple Balrogs in combat, including the lord of Balrogs, as Ecthelion did, or, in Fingolfin's epic case, Morgoth himself. Elves were definitely demigods: they were physically more powerful than humans, had greater senses, powerful yet subtle magic, and the greatest of them were at least as powerful as the Maia, and possibly more so. They did impossible feats of crafting, of physical prowess and magical prowess (putting the mightiest of the Valar, lessened though he was, to sleep with a song) and more. They were as demigodlike as any Greek heroes, really.

  4. Re: [New Product] Champions Complete

     

    Well, this product looks like it will be pretty perfect for me. I am new to HERO and it can be a big task getting into it. I love all the descriptions and detail in the rules, and I do understand that HERO is largely front-loaded, and that it's not some super-complex beast in play. But there's a lot to learn, those rulebooks are dense. I also am getting into Champions Online and the Champions setting does interest me, so this hits some key areas for me: it's got the full HERO rules and the Champions setting, but trimmed down, which will make it easier to digest.

     

    I have 6E1, but was never able to acquire a copy of 6E2. Since from what I understand, CC will have the full HERO 6E rules but minus a lot of the detailed examples and such, I can always reference 6E1 if I have a question on a power that I can't figure out on my own. Otherwise, I can have all the rules in the one book along with a good superhero setting.

     

    My darling Rachel, who wants to play certain types of games, is a bit intimidated by HERO, as well, since I am looking at using that for the games she wants. This will be much easier for her, too.

  5. Re: Quickly figuring out movement rates

     

    Are you aiming for MPH or KPH?

     

    MPH!

     

    "On the fly," MPH or KPH matters much less than things like meters per Phase, so I'm not that clear on why it's important to figure out quickly on the fly instead of just noting your max speed on your character sheet. :)

     

    But for a quick estimate you can often do in your head, MPH is roughly (Meters Per Turn/5).

     

    Well, in the types of games I play, speed is likely to fluctuate based on power boosts and such, but you're right. I suppose it's less important to have it on the fly and more just being able to easily figure it out.

     

    Well' date=' 6th edition measures movement rates in Meters per phase, so it's pretty straight forward. With older versions of Hero you just have to remember to [i']double[/i] the inches of movement to get meters of movement.

     

    Take a characters meters of movement, multiply it by their non-combat factor (x2, x4, x8 whatever) then multiply that by their Speed score and that will give you the number of meters they can move per Turn (every 12 seconds)

     

    Multiply Meters per Turn by 5 and this gives Meters per Minute.

     

    Multiply Meters per Minute by 60 and this gives Meters per hour.

     

    Divide Meters per hour by 1000 and this gives Kilometers per hour.

     

    Multiply Meters per hour by .621 and this gives Miles per hour.

     

    The formula can look like this: [(M*X)Y]5*60 then divide the entire thing by 1000. However if you just take Turns per minute (5) times Minutes per hour (60) 300 divided by meters per kilometer (1000) you get 0.3. You can take the [(M*X)Y] and multiply it by 0.3 and get the same result. Note that "M" is the characters Meters of movement (just convert Inches to Meters by multiplying their "inches" of movement by 2). "X" is the characters Non-combat multiplyer and "Y" is the characters Speed score.

     

    For example, we have a character with 10 meters (5") of movement with a standard x2 non-combat multiplier. This gives him 20 meters per phase. Multiply by the characters Speed (4) gives us 80 meters per Turn. Multiply this by 5 Turns per minute, this gives us 400 meters per minute. Multiplied by 60 minutes in an hour, this gives us 24,000 meters per hour, which is of course, 24 Kilometers per hour.

     

    Now take 80 meters per turn (10m times 2, times 4) and multiply it by 0.3 and this also gives us 24, which is how many KPH the character can run. Multiplied by .621 gives us 14.9 (essentially 15) miles per hour.

     

    So to summerize, Meters times non-combat multiplier, times Speed times 0.3 gives us KPH.

     

    Simple enough?

     

    Simple enough? No, but I am terrible at math. However, I can do this stuff. Thank you guys!

     

    I'm really looking forward to Champions Complete. I haven't been able to get 6E2, but I have 6E1, so since it seems CC will contain the complete rules, I can use that and the setting and reference examples in 6E1 when I need to! It's a win-win.

  6. Okay, so, in HERO, this is the one thing that has stymied me the most: quickly figuring out movement rates. I am aware that the system looks more intimidating to newbies because of of its highly detailed nature, and that most of this is front-loaded, and in play it's not all that complicated.

     

    However, one thing that has always tripped me up is figuring out movement rates in real-world terms, on the fly. I want to easily know how fast my character can move, but between combat speed and noncom speed being measured in inches, then meters, with Speed factoring in, etc., I just wonder if any of you vets have any tricks for quickly figuring out someone's speed.

  7. Re: The Good and Bad about Marvel and DC

     

    I don't mind the Captain Marvel costume for her, except for the short hair. The way they have her hair, I don't care for it. I liked her old look, because it's elegant and sexy, and I love the red sash, but I am not against the new one. I think they should just give her pants on her old costume if they want to de-sexualize it (though it's really not at all bad compared with most of them), but hey, whatever. But keep the long, blonde tresses, please.

     

    Now, that's just the costume. The treatment of Carol is the more pressing concern. I'd really like to see her become a big name like Marvel wants her to be, I'd like to see the end of "de-powering" storylines altogether, and like I do in the Marvel game I'm playing in on RPOL, I'd like to see Jessie Drew and Carol together. :P

  8. Re: Kara Loft: Lost In The Sands Of Egypt

     

    If you liked the other current-generation games, you'd probably like Underworld. It concludes the storylines that run through Anniversary and Legend and does so in a mythic and cool way. Great game.

     

    *goes back to playing Anniversary on the Tomb Raider Trilogy for PS3*

  9. Here is the Alien Drone from the Aliens series, most heavily inspired by its AVP2 incarnation, as I loved that game. I will add the fluff part of the background and whatnot tomorrow. I just figured I'd leave the mechanics here in the meantime. Let me know if you see anything broken, or have any questions or anything. I'm happy to answer them. I'm still very much learning HERO, but building simple characters is fairly easy. That's why I keep going for these more challenging ones.

     

    The Multipower is the one thing I'm not sure about. Somehow, I imagine I am not using those very effectively.

     

    Note: I looked at Michael Surbrook's Xenomorph for major inspiration on how to do things. I changed a few things, and did a lot of this myself (and it ended up in the same place the traits on his did) before looking at Surbrook's, but I want to call that out. I definitely looked there for inspiration.

     

     

     

    Alien Drone - Xenomorph

    [TABLE]

    [TR]

    [TD=align: center]VAL[/TD]

    [TD=align: center]CHA[/TD]

    [TD=align: center]Cost[/TD]

    [TD=align: center]Total[/TD]

    [TD=align: center]Roll[/TD]

    [TD=align: left]Notes[/TD]

    [/TR]

    [TR]

    [TD=align: center]25[/TD]

    [TD=align: center]STR[/TD]

    [TD=align: center]15[/TD]

    [TD=align: center]25[/TD]

    [TD=align: center]14-[/TD]

    [TD=align: left]HTH Damage 5d6 END [5][/TD]

    [/TR]

    [TR]

    [TD=align: center]14[/TD]

    [TD=align: center]DEX[/TD]

    [TD=align: center]8[/TD]

    [TD=align: center]14[/TD]

    [TD=align: center]12-[/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]12[/TD]

    [TD=align: center]CON[/TD]

    [TD=align: center]2[/TD]

    [TD=align: center]12[/TD]

    [TD=align: center]11-[/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]4[/TD]

    [TD=align: center]INT[/TD]

    [TD=align: center]-6[/TD]

    [TD=align: center]4[/TD]

    [TD=align: center]10-[/TD]

    [TD=align: left]PER Roll 13-[/TD]

    [/TR]

    [TR]

    [TD=align: center]10[/TD]

    [TD=align: center]EGO[/TD]

    [TD=align: center]0[/TD]

    [TD=align: center]10[/TD]

    [TD=align: center]11-[/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]8[/TD]

    [TD=align: center]PRE[/TD]

    [TD=align: center]-2[/TD]

    [TD=align: center]8[/TD]

    [TD=align: center]11-[/TD]

    [TD=align: left]PRE Attack: 1 1/2d6[/TD]

    [/TR]

    [TR]

    [TD=align: center]7[/TD]

    [TD=align: center]OCV[/TD]

    [TD=align: center]20[/TD]

    [TD=align: center]7[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]5[/TD]

    [TD=align: center]DCV[/TD]

    [TD=align: center]10[/TD]

    [TD=align: center]5[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]3[/TD]

    [TD=align: center]OMCV[/TD]

    [TD=align: center]0[/TD]

    [TD=align: center]3[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]3[/TD]

    [TD=align: center]DMCV[/TD]

    [TD=align: center]0[/TD]

    [TD=align: center]3[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]8[/TD]

    [TD=align: center]PD[/TD]

    [TD=align: center]6[/TD]

    [TD=align: center]8/14[/TD]

    [TD=align: center][/TD]

    [TD=align: left]8/14 PD (0/6 rPD)[/TD]

    [/TR]

    [TR]

    [TD=align: center]5[/TD]

    [TD=align: center]ED[/TD]

    [TD=align: center]3[/TD]

    [TD=align: center]5/9[/TD]

    [TD=align: center][/TD]

    [TD=align: left]5/9 ED (0/4 rED)[/TD]

    [/TR]

    [TR]

    [TD=align: center]3[/TD]

    [TD=align: center]SPD[/TD]

    [TD=align: center]10[/TD]

    [TD=align: center]3[/TD]

    [TD=align: center][/TD]

    [TD=align: left]Phases: 4, 8, 12[/TD]

    [/TR]

    [TR]

    [TD=align: center]4[/TD]

    [TD=align: center]REC[/TD]

    [TD=align: center]0[/TD]

    [TD=align: center]4[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]20[/TD]

    [TD=align: center]END[/TD]

    [TD=align: center]0[/TD]

    [TD=align: center]20[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]10[/TD]

    [TD=align: center]BODY[/TD]

    [TD=align: center]0[/TD]

    [TD=align: center]10[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]25[/TD]

    [TD=align: center]STUN[/TD]

    [TD=align: center]3[/TD]

    [TD=align: center]25[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [/TABLE]

    [TABLE]

    [TR]

    [TD]Movement[/TD]

    [TD]Combat[/TD]

    [TD]NCmbat[/TD]

    [TD]Notes[/TD]

    [/TR]

    [TR]

    [TD]Running[/TD]

    [TD=align: center]22m[/TD]

    [TD=align: center]44m[/TD]

    [TD=align: left]END [2][/TD]

    [/TR]

    [TR]

    [TD]Swimming[/TD]

    [TD=align: center]8m[/TD]

    [TD=align: center]16m[/TD]

    [TD=align: left]END [1][/TD]

    [/TR]

    [TR]

    [TD]Leaping[/TD]

    [TD=align: center]34m[/TD]

    [TD=align: center]68m[/TD]

    [TD=align: left]34m forward, 17m upward[/TD]

    [/TR]

    [/TABLE]

    [TABLE=width: 1024]

    [TR]

    [TD]Cost[/TD]

    [TD]POWERS[/TD]

    [TD]END[/TD]

    [/TR]

    [TR]

    [TD=align: right]15[/TD]

    [TD]Pounce: Leaping +30m (34m forward, 17m upward)[/TD]

    [TD=align: right]1[/TD]

    [/TR]

    [TR]

    [TD=align: right]10[/TD]

    [TD]Wall-Walk: Clinging (normal STR)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]32[/TD]

    [TD]Spatial Awareness (Unusual Group)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]9[/TD]

    [TD]Heightened Senses: +3 PER with all Sense Groups[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]25[/TD]

    [TD]Sense Pheromones: Detect A Class Of Things 13-/10- (Unusual Group), Increased Arc Of Perception (360 Degrees), Targeting, Tracking[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]5[/TD]

    [TD]Long Tail: Extra Limb (1), Inherent (+1/4) (6 Active Points); Limited Manipulation (-1/4)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]30[/TD]

    [TD]Doesn't Show Up On Infrared: Invisibility to Sight Group , No Fringe, Persistent (+1/4), Reduced Endurance (0 END; +1/2) (52 Active Points); Always On (-1/2), Limited Effect: Infrared only (-1/4)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]27[/TD]

    [TD]Alien Physiology: Life Support (Eating: Character does not eat; Expanded Breathing; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]90[/TD]

    [TD]Natural Weaponry: Multipower, 90-point reserve[/TD]

    [TD=align: right][/TD]

    [/TR]

    [TR]

    [TD=align: right]4[/TD]

    [TD]1) Claws: Killing Attack - Hand-To-Hand 2d6 (3 1/2d6 w/STR) (standard effect: 11 BODY, 22 STUN), Reduced Endurance (0 END; +1/2) (45 Active Points)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]9[/TD]

    [TD]2) Double-Jaws: Killing Attack - Hand-To-Hand 4d6 (5d6+1 w/STR) (standard effect: 16 BODY, 32 STUN), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/4) (90 Active Points)[/TD]

    [TD=align: right]3[/TD]

    [/TR]

    [TR]

    [TD=align: right]5[/TD]

    [TD]3) Barbed Tail:

          - Stinger: Killing Attack - Hand-To-Hand 1d6 (2d6+1 w/STR), Armor Piercing (+1/4) (19 Active Points)

          - Paralytic Poison: Drain DEX 3d6 (standard effect: 9 points), Attack Versus Alternate Defense (Life Support (Immunity to poisons); All Or Nothing; +1) (60 Active Points); 4 Charges (-1), Linked (Stinger; -1/4)[/TD]

    [TD=align: right]2[/TD]

    [/TR]

    [TR]

    [TD=align: right]22[/TD]

    [TD]Hive Mind: Mind Link , Specific Group of Minds, Number of Minds (x1,024), Psychic Bond (65 Active Points); Only With Others Who Have Mind Link (-1), Limited Class Of Minds: Xenomorphs From the Same Hive [single species/type of mind] (-1)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]3[/TD]

    [TD]Cocoon: Change Environment (-3 to Normal Sight PER Rolls, -3 to Infrared Perception PER Rolls, +1 Temperature Level Adjustment) (15 Active Points); Extra Time (6 Hours, -3 1/2), No Range (-1/2)[/TD]

    [TD=align: right]1[/TD]

    [/TR]

    [TR]

    [TD=align: right]9[/TD]

    [TD]Cocoon: Entangle 4d6, 3 PD/3 ED (standard effect: 4 BODY, 3 PD/3 ED) (35 Active Points); Extra Time (20 Minutes, -2 1/2), No Range (-1/2)[/TD]

    [TD=align: right]3[/TD]

    [/TR]

    [TR]

    [TD=align: right]7[/TD]

    [TD]Camouflage: Concealment 16- (15 Active Points); Self Only (-1/2), Only in hive-like environments (-1/2)[/TD]

    [TD=align: right][/TD]

    [/TR]

    [TR]

    [TD=align: right]15[/TD]

    [TD]Exoskeleton: Resistant Protection (6 PD/4 ED)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]22[/TD]

    [TD]Acid Blood: Killing Attack - Ranged 2d6, Area Of Effect (1m Surface; +1/4), Persistent (+1/4), Reduced Endurance (0 END; +1/2), Constant (+1/2), Penetrating (+1/2) (90 Active Points); 4 Charges (Recovers Under Limited Circumstances; Recoverable by healing BODY damage; -1), Must take BODY damage (-1), No Range (-1/2), Always On (-1/2)[/TD]

    [TD=align: right][4][/TD]

    [/TR]

    [TR]

    [TD=align: right]26[/TD]

    [TD]Create Egg: Severe Transform 3d6, Constant (+1/2), Partial Transform (+1/2) (90 Active Points); Extra Time (1 Day, -4), No Range (-1/2), Only with no Queen present (-1/2), Concentration (0 DCV; -1/2), Animals Only (-1/4)Severe Mental Transform 3d6, Attack Versus Alternate Defense (Mental Defense; +0), Constant (+1/2), Partial Transform (+1/2) (90 Active Points); Extra Time (1 Day, -4), No Range (-1/2), Concentration (0 DCV; -1/2), Only with no Queen present (-1/2), Animals Only (-1/4)[/TD]

    [TD=align: right]18[/TD]

    [/TR]

    [/TABLE]

    [TABLE]

    [TR]

    [TD]Cost[/TD]

    [TD]SKILLS[/TD]

    [/TR]

    [TR]

    [TD=align: right]8[/TD]

    [TD]+1 with HTH Combat[/TD]

    [/TR]

    [TR]

    [TD=align: right]9[/TD]

    [TD]Shadowing 13-[/TD]

    [/TR]

    [TR]

    [TD=align: right]7[/TD]

    [TD]Stealth 14-[/TD]

    [/TR]

    [/TABLE]

    [TABLE=width: 1024]

    [TR]

    [TD]COMPLICATIONS[/TD]

    [TD=align: right]Value[/TD]

    [/TR]

    [TR]

    [TD]Psychological Complication: Protect the Queen and Her Eggs (Common; Total)[/TD]

    [TD=align: right]20[/TD]

    [/TR]

    [TR]

    [TD]Psychological Complication: Kill or capture local hosts (Uncommon; Strong)[/TD]

    [TD=align: right]10[/TD]

    [/TR]

    [TR]

    [TD]Vulnerability: 1 1/2 x Effect Fire (Uncommon)[/TD]

    [TD=align: right]5[/TD]

    [/TR]

    [/TABLE]

    Base Pts: 450

    Exp Required: 0

    Total Exp Available: 0

    Exp Unspent: 0

    Total Character Cost: 470

  10. Re: There shall soar... the surfer girl!

     

    I like it. Though if she's going to be a Naomi Radd instead of Norrin, she needs to lose the unitard!

     

    But actually, I have an idea for a Silver Surfer girl picture, I just can't draw it myself. The idea was an actual surfer girl. Norrin for whatever reason gives up his powers for a while, and gives them to her. She looks like Samus Aran (without the armor, obviously) in space sarong, swimsuit and athletic crop top, surfing through space! :P

  11. Re: Mega Man

     

    Mega Man can swim. He doesn't in the older games (and neither does X, my favorite), but in Mega Man 8 he does—not sure about 7, since I haven't played it yet. I'm working my way through the Anniversary Collection. If he can, though, I guarantee X can. Reploids are really awesome, and especially without their armor on are much like natural-born creatures. Rock actually swims pretty fast, too, fast enough that he might even qualify for increased Swimming!

     

    I've played Mega Man games since I was just a little girl. Flash Man was the first Robot Master I ever beat! :)

     

    My problem is that there aren't real great benchmarks for this sort of stuff in the core books. I'm mostly looking at vehicles and stuff, and the armor section. I figure that super robot Mega Man is more durable than modern body armor by far. Outside of certain gameplay conceits, like just touching an enemy causing damage, he withstands barrages of punishment from advanced robotic weaponry. X even more so. He's got to be pretty tough, I think.

     

    I think Doctor Light's equipment has a teleporter with greater range, but I'm pretty sure that Rock himself still has at least a short-range teleport. There are a few times where he's acted to teleport on his own. It works like that in the X series, anyway: X and Zero can definitely teleport on their own (still only for transportation, not quick, short-range combat 'ports), but Maverick Hunter HQ has a longer-range teleport system plus access to scans and destination data and so on, so I figured it was like that here.

     

    I'll add some Martial Maneuvers. I'm sure Rock would qualify for another. Some of this stuff is very expensive! I originally figured he would be more like a powerful standard superhero in terms of points, but his versatility and the Weapon Copy make him very expensive and powerful.

  12. So I am statting up that icon of video game history: Mega Man. He costs a ton so far. That's to be expected. As a robot, he has a lot of 0 END powers, and his most famous powers, the Mega Buster and the copy system, don't come cheap. I get the feeling I'm messing up on more than a few things, though. I really wish there was a good system of benchmarks for PD/ED, because I'm not sure what to puthis levels at, forst example.

     

    Here is an overview of his powers, for those who don't know, to give a bit of context to the stats below: Mega Man is a powerful super robot. He can run fast, jump high and has superhuman strength. As a robot, he doesn't get tired, doesn't need food or water and can generally survive in all but the most hostile of environments. Mega Man's body is armored and so he can take quite a beating, too, and he's tough to keep down. He has a teleportation system that allows him to teleport to programmed coordinates—he doesn't teleport around the battlefield. It's pretty much long-distance transportation only. He has an array of robotic senses.

     

    For weaponry, he has the Mega Buster, an arm cannon of great power, capable of firing smaller rapid-fire shots and a charged buster shot which is very powerful. He also has the legendary Copy System, which lets him take weapon powers from defeated enemies. This costs weapon energy, however, which I tried to represent with the Endurance Reserve. Note that I haven't boosted his BODY, either, which should go up as well.

     

    Anyway, so I'm just kinda meandering around the sheet and trying to figure things out. I get the feeling I'm screwing up in some key areas. What do you think so far?

     

     

     

     

    Mega Man - Rockman

    [TABLE]

    [TR]

    [TD=align: center]VAL[/TD]

    [TD=align: center]CHA[/TD]

    [TD=align: center]Cost[/TD]

    [TD=align: center]Total[/TD]

    [TD=align: center]Roll[/TD]

    [TD=align: left]Notes[/TD]

    [/TR]

    [TR]

    [TD=align: center]45[/TD]

    [TD=align: center]STR[/TD]

    [TD=align: center]35[/TD]

    [TD=align: center]45[/TD]

    [TD=align: center]18-[/TD]

    [TD=align: left]HTH Damage 9d6 END [4][/TD]

    [/TR]

    [TR]

    [TD=align: center]14[/TD]

    [TD=align: center]DEX[/TD]

    [TD=align: center]8[/TD]

    [TD=align: center]14[/TD]

    [TD=align: center]12-[/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]10[/TD]

    [TD=align: center]CON[/TD]

    [TD=align: center]0[/TD]

    [TD=align: center]10[/TD]

    [TD=align: center]11-[/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]10[/TD]

    [TD=align: center]INT[/TD]

    [TD=align: center]0[/TD]

    [TD=align: center]10[/TD]

    [TD=align: center]11-[/TD]

    [TD=align: left]PER Roll 11-/14-[/TD]

    [/TR]

    [TR]

    [TD=align: center]0[/TD]

    [TD=align: center]EGO[/TD]

    [TD=align: center]0[/TD]

    [TD=align: center]0[/TD]

    [TD=align: center]9-[/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]10[/TD]

    [TD=align: center]PRE[/TD]

    [TD=align: center]0[/TD]

    [TD=align: center]10[/TD]

    [TD=align: center]11-[/TD]

    [TD=align: left]PRE Attack: 2d6[/TD]

    [/TR]

    [TR]

    [TD=align: center]7[/TD]

    [TD=align: center]OCV[/TD]

    [TD=align: center]20[/TD]

    [TD=align: center]7[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]6[/TD]

    [TD=align: center]DCV[/TD]

    [TD=align: center]15[/TD]

    [TD=align: center]6[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]3[/TD]

    [TD=align: center]OMCV[/TD]

    [TD=align: center]0[/TD]

    [TD=align: center]3[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]3[/TD]

    [TD=align: center]DMCV[/TD]

    [TD=align: center]0[/TD]

    [TD=align: center]3[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]20[/TD]

    [TD=align: center]PD[/TD]

    [TD=align: center]54[/TD]

    [TD=align: center]20[/TD]

    [TD=align: center][/TD]

    [TD=align: left]20 PD (0 rPD)[/TD]

    [/TR]

    [TR]

    [TD=align: center]20[/TD]

    [TD=align: center]ED[/TD]

    [TD=align: center]54[/TD]

    [TD=align: center]20[/TD]

    [TD=align: center][/TD]

    [TD=align: left]20 ED (0 rED)[/TD]

    [/TR]

    [TR]

    [TD=align: center]3[/TD]

    [TD=align: center]SPD[/TD]

    [TD=align: center]10[/TD]

    [TD=align: center]3[/TD]

    [TD=align: center][/TD]

    [TD=align: left]Phases: 4, 8, 12[/TD]

    [/TR]

    [TR]

    [TD=align: center]4[/TD]

    [TD=align: center]REC[/TD]

    [TD=align: center]0[/TD]

    [TD=align: center]4[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]20[/TD]

    [TD=align: center]END[/TD]

    [TD=align: center]0[/TD]

    [TD=align: center]20[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]10[/TD]

    [TD=align: center]BODY[/TD]

    [TD=align: center]0[/TD]

    [TD=align: center]10[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [/TABLE]

    [TABLE]

    [TR]

    [TD]Movement[/TD]

    [TD]Combat[/TD]

    [TD]NCmbat[/TD]

    [TD]Notes[/TD]

    [/TR]

    [TR]

    [TD]Running[/TD]

    [TD=align: center]20m[/TD]

    [TD=align: center]40m[/TD]

    [TD=align: left]END [2][/TD]

    [/TR]

    [TR]

    [TD]Swimming[/TD]

    [TD=align: center]4m[/TD]

    [TD=align: center]8m[/TD]

    [TD=align: left]END [1][/TD]

    [/TR]

    [TR]

    [TD]Leaping[/TD]

    [TD=align: center]12m[/TD]

    [TD=align: center]24m[/TD]

    [TD=align: left]12m forward, 6m upward[/TD]

    [/TR]

    [TR]

    [TD]Teleportation[/TD]

    [TD=align: center]10m[/TD]

    [TD=align: center]20m[/TD]

    [TD][/TD]

    [/TR]

    [/TABLE]

    [TABLE=width: 1024]

    [TR]

    [TD]Cost[/TD]

    [TD]POWERS[/TD]

    [TD]END[/TD]

    [/TR]

    [TR]

    [TD=align: right]15[/TD]

    [TD]Robot Master: Does Not Bleed[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]60[/TD]

    [TD]Robot Master: Takes No STUN[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]22[/TD]

    [TD]Tireless: Reduced Endurance (0 END; +1/2) for up to 45 Active Points of 45 Strength (22 Active Points)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]10[/TD]

    [TD]Tireless: Reduced Endurance (0 END; +1/2) for up to 20 Active Points of Running (10 Active Points)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]2[/TD]

    [TD]Tireless: Reduced Endurance (0 END; +1/2) for up to 4 Active Points of Swimming (2 Active Points)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]6[/TD]

    [TD]Tireless: Reduced Endurance (0 END; +1/2) for up to 12 Active Points of Leaping (6 Active Points)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]40[/TD]

    [TD]Robot Master: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]90[/TD]

    [TD]Robot Body: Resistant Protection (10 PD/10 ED)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]12[/TD]

    [TD]Robot Senses: +3 PER with Sight Group and Hearing Group[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]12[/TD]

    [TD]High Range Radio Perception (Radio Group)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]5[/TD]

    [TD]Infrared Perception (Sight Group)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]3[/TD]

    [TD]Robot Senses: Ultrasonic Perception (Hearing Group)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]27[/TD]

    [TD]Teleportation Systems: Teleportation 10m, No Relative Velocity, Safe Blind Teleport (+1/4), Reduced Endurance (0 END; +1/2), MegaScale (1m = 1 km; +1) (55 Active Points); Extra Time (Full Phase, -1/2), Can Only Teleport To Floating Fixed Locations (-1/2)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]240[/TD]

    [TD]Mega Buster: Multipower, 160-point reserve, Reduced Endurance (0 END; +1/2) (240 Active Points)[/TD]

    [TD=align: right][/TD]

    [/TR]

    [TR]

    [TD=align: right]6[/TD]

    [TD]1) Rapid Shot: Killing Attack - Ranged 3d6 (standard effect: 9 BODY, 18 STUN), Autofire (3 shots; +1/4) (56 Active Points)[/TD]

    [TD=align: right]6[/TD]

    [/TR]

    [TR]

    [TD=align: right]10[/TD]

    [TD]2) Charge Shot: Killing Attack - Ranged 7d6 (standard effect: 21 BODY, 42 STUN), Reduced Endurance (0 END; +1/2) (157 Active Points); Extra Time (Full Phase, -1/2)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [TR]

    [TD=align: right]131[/TD]

    [TD]Weapon Copy Systems: Variable Power Pool (Mimicry Pool), 100 base + 100 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (200 Active Points); May only copy powers from defeated robots (-1), Only 1 copied power at a time (-1), Only 8 Slots for Stored Powers (-1/4)[/TD]

    [TD=align: right][/TD]

    [/TR]

    [TR]

    [TD=align: right]55[/TD]

    [TD]Weapon Energy: Endurance Reserve (200 END, 20 REC) Reserve: (64 Active Points); REC: (14 Active Points); Limited Recovery (Must collect energy; -2)[/TD]

    [TD=align: right]0[/TD]

    [/TR]

    [/TABLE]

    [TABLE]

    [TR]

    [TD]Cost[/TD]

    [TD]MARTIAL ARTS[/TD]

    [/TR]

    [TR]

    [TD=align: right]4[/TD]

    [TD]Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort[/TD]

    [/TR]

    [TR]

    [TD=align: right]4[/TD]

    [TD]Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC[/TD]

    [/TR]

    [/TABLE]

    [TABLE]

    [TR]

    [TD]Cost[/TD]

    [TD]SKILLS[/TD]

    [/TR]

    [TR]

    [TD=align: right]3[/TD]

    [TD]Systems Operation 11-[/TD]

    [/TR]

    [/TABLE]

    [TABLE=width: 1024]

    [TR]

    [TD]COMPLICATIONS[/TD]

    [TD=align: right]Value[/TD]

    [/TR]

    [TR]

    [TD]Enemy: Professional (Dr. Wily and his Robot Masters; Rival is More Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)[/TD]

    [TD=align: right]15[/TD]

    [/TR]

    [TR]

    [TD]Dependent NPC: Dr. Light Frequently (Normal; Useful Noncombat Position or Skills)[/TD]

    [TD=align: right]10[/TD]

    [/TR]

    [TR]

    [TD]Rivalry: Professional (Bass; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)[/TD]

    [TD=align: right]10[/TD]

    [/TR]

    [TR]

    [TD]Social Complication: Robot, incapable of making own decisions, not considered a person Very Frequently, Major[/TD]

    [TD=align: right]20[/TD]

    [/TR]

    [TR]

    [TD]Vulnerability: 1 1/2 x BODY Electrical (Uncommon)[/TD]

    [TD=align: right]5[/TD]

    [/TR]

    [TR]

    [TD]Distinctive Features: Robot Master (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)[/TD]

    [TD=align: right]10[/TD]

    [/TR]

    [/TABLE]

    Base Pts: 900

    Exp Required: 0

    Total Exp Available: 0

    Exp Unspent: 0

    Total Character Cost: 965

  13. Re: Kara Loft: Lost In The Sands Of Egypt

     

    Well, I couldn't figure out how to get the uzis the same price as the ones in the book, and I'm very unfamiliar with things, but here is my character. I don't even know if I got the formatting correct.

     

    Ms. Loft would be just getting out of the sarcophagus when the heroes arrive, figure they are tied to the villains who did this and a Misunderstanding would ensue! Then a team-up adventure!

     

     

    3.jpg

    Kara Loft -

    [TABLE]

    [TR]

    [TD=align: center]VAL[/TD]

    [TD=align: center]CHA[/TD]

    [TD=align: center]Cost[/TD]

    [TD=align: center]Total[/TD]

    [TD=align: center]Roll[/TD]

    [TD=align: left]Notes[/TD]

    [/TR]

    [TR]

    [TD=align: center]13[/TD]

    [TD=align: center]STR[/TD]

    [TD=align: center]3[/TD]

    [TD=align: center]13[/TD]

    [TD=align: center]12-[/TD]

    [TD=align: left]HTH Damage 2 1/2d6 END [3][/TD]

    [/TR]

    [TR]

    [TD=align: center]20[/TD]

    [TD=align: center]DEX[/TD]

    [TD=align: center]20[/TD]

    [TD=align: center]20[/TD]

    [TD=align: center]13-[/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]20[/TD]

    [TD=align: center]CON[/TD]

    [TD=align: center]10[/TD]

    [TD=align: center]20[/TD]

    [TD=align: center]13-[/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]14[/TD]

    [TD=align: center]INT[/TD]

    [TD=align: center]4[/TD]

    [TD=align: center]14[/TD]

    [TD=align: center]12-[/TD]

    [TD=align: left]PER Roll 12-[/TD]

    [/TR]

    [TR]

    [TD=align: center]15[/TD]

    [TD=align: center]EGO[/TD]

    [TD=align: center]5[/TD]

    [TD=align: center]15[/TD]

    [TD=align: center]12-[/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]12[/TD]

    [TD=align: center]PRE[/TD]

    [TD=align: center]2[/TD]

    [TD=align: center]12[/TD]

    [TD=align: center]11-[/TD]

    [TD=align: left]PRE Attack: 2d6[/TD]

    [/TR]

    [TR]

    [TD=align: center]4[/TD]

    [TD=align: center]OCV[/TD]

    [TD=align: center]5[/TD]

    [TD=align: center]4[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]5[/TD]

    [TD=align: center]DCV[/TD]

    [TD=align: center]10[/TD]

    [TD=align: center]5[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]4[/TD]

    [TD=align: center]OMCV[/TD]

    [TD=align: center]3[/TD]

    [TD=align: center]4[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]4[/TD]

    [TD=align: center]DMCV[/TD]

    [TD=align: center]3[/TD]

    [TD=align: center]4[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]7[/TD]

    [TD=align: center]PD[/TD]

    [TD=align: center]5[/TD]

    [TD=align: center]7[/TD]

    [TD=align: center][/TD]

    [TD=align: left]7 PD (0 rPD)[/TD]

    [/TR]

    [TR]

    [TD=align: center]7[/TD]

    [TD=align: center]ED[/TD]

    [TD=align: center]5[/TD]

    [TD=align: center]7[/TD]

    [TD=align: center][/TD]

    [TD=align: left]7 ED (0 rED)[/TD]

    [/TR]

    [TR]

    [TD=align: center]4[/TD]

    [TD=align: center]SPD[/TD]

    [TD=align: center]20[/TD]

    [TD=align: center]4[/TD]

    [TD=align: center][/TD]

    [TD=align: left]Phases: 3, 6, 9, 12[/TD]

    [/TR]

    [TR]

    [TD=align: center]8[/TD]

    [TD=align: center]REC[/TD]

    [TD=align: center]4[/TD]

    [TD=align: center]8[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]45[/TD]

    [TD=align: center]END[/TD]

    [TD=align: center]5[/TD]

    [TD=align: center]45[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]12[/TD]

    [TD=align: center]BODY[/TD]

    [TD=align: center]2[/TD]

    [TD=align: center]12[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [TR]

    [TD=align: center]34[/TD]

    [TD=align: center]STUN[/TD]

    [TD=align: center]7[/TD]

    [TD=align: center]34[/TD]

    [TD=align: center][/TD]

    [TD=align: left][/TD]

    [/TR]

    [/TABLE]

    [TABLE]

    [TR]

    [TD]Movement[/TD]

    [TD]Combat[/TD]

    [TD]NCmbat[/TD]

    [TD]Notes[/TD]

    [/TR]

    [TR]

    [TD]Running[/TD]

    [TD=align: center]18m[/TD]

    [TD=align: center]36m[/TD]

    [TD=align: left]END [2][/TD]

    [/TR]

    [TR]

    [TD]Swimming[/TD]

    [TD=align: center]7m[/TD]

    [TD=align: center]14m[/TD]

    [TD=align: left]END [1][/TD]

    [/TR]

    [TR]

    [TD]Leaping[/TD]

    [TD=align: center]8m[/TD]

    [TD=align: center]16m[/TD]

    [TD=align: left]8m forward, 4m upward[/TD]

    [/TR]

    [/TABLE]

    [TABLE]

    [TR]

    [TD]Cost[/TD]

    [TD]MARTIAL ARTS[/TD]

    [/TR]

    [TR]

    [TD=align: right]4[/TD]

    [TD]Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort[/TD]

    [/TR]

    [TR]

    [TD=align: right]4[/TD]

    [TD]Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike[/TD]

    [/TR]

    [TR]

    [TD=align: right]4[/TD]

    [TD]Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC[/TD]

    [/TR]

    [/TABLE]

    [TABLE]

    [TR]

    [TD]Cost[/TD]

    [TD]SKILLS[/TD]

    [/TR]

    [TR]

    [TD=align: right]9[/TD]

    [TD]Acrobatics 16-[/TD]

    [/TR]

    [TR]

    [TD=align: right]5[/TD]

    [TD]Accurate Sprayfire[/TD]

    [/TR]

    [TR]

    [TD=align: right]9[/TD]

    [TD]Breakfall 16-[/TD]

    [/TR]

    [TR]

    [TD=align: right]9[/TD]

    [TD]Climbing 16-[/TD]

    [/TR]

    [TR]

    [TD=align: right]8[/TD]

    [TD]+1 with Ranged Combat[/TD]

    [/TR]

    [TR]

    [TD=align: right]7[/TD]

    [TD]Concealment 14-[/TD]

    [/TR]

    [TR]

    [TD=align: right]5[/TD]

    [TD]Contortionist 14-[/TD]

    [/TR]

    [TR]

    [TD=align: right]5[/TD]

    [TD]Cryptography 13-[/TD]

    [/TR]

    [TR]

    [TD=align: right]5[/TD]

    [TD]Deduction 13-[/TD]

    [/TR]

    [TR]

    [TD=align: right]3[/TD]

    [TD]Defense Maneuver I[/TD]

    [/TR]

    [TR]

    [TD=align: right]3[/TD]

    [TD]Fast Draw: Small Arms 13-[/TD]

    [/TR]

    [TR]

    [TD=align: right]6[/TD]

    [TD]CuK: Ancient Cultures 15-[/TD]

    [/TR]

    [TR]

    [TD=align: right]5[/TD]

    [TD]Lockpicking 14-[/TD]

    [/TR]

    [TR]

    [TD=align: right]2[/TD]

    [TD]Penalty Skill Levels: +1 vs. Range penalties with to offset a specific negative OCV modifier with any three maneuvers or tight group[/TD]

    [/TR]

    [TR]

    [TD=align: right]7[/TD]

    [TD]Science Skill: Archaeology 16-[/TD]

    [/TR]

    [TR]

    [TD=align: right]5[/TD]

    [TD]Science Skill: Geology 14-[/TD]

    [/TR]

    [TR]

    [TD=align: right]5[/TD]

    [TD]Stealth 14-[/TD]

    [/TR]

    [TR]

    [TD=align: right]10[/TD]

    [TD]Survival (Temperate/Subtropical, Tropical, Desert, Mountain, Underground) 12-[/TD]

    [/TR]

    [TR]

    [TD=align: right]5[/TD]

    [TD]Tracking 13-[/TD]

    [/TR]

    [TR]

    [TD=align: right]2[/TD]

    [TD]WF: Assault Rifles/LMGs, Handguns, Rifles, Shotguns, Submachine Guns, Thrown Grenades, Tranquilizer Dart Guns, Unarmed Combat[/TD]

    [/TR]

    [/TABLE]

    [TABLE]

    [TR]

    [TD]Cost[/TD]

    [TD]PERKS[/TD]

    [/TR]

    [TR]

    [TD=align: right]3[/TD]

    [TD]Access[/TD]

    [/TR]

    [TR]

    [TD=align: right]11[/TD]

    [TD]Money: Filthy Rich[/TD]

    [/TR]

    [/TABLE]

    [TABLE]

    [TR]

    [TD]Cost[/TD]

    [TD]TALENTS[/TD]

    [/TR]

    [TR]

    [TD=align: right]3[/TD]

    [TD]Ambidexterity (no Off Hand penalty)[/TD]

    [/TR]

    [TR]

    [TD=align: right]8[/TD]

    [TD]Attractive: +4/+4d6 Striking Appearance (vs. [a specific group of characters])[/TD]

    [/TR]

    [/TABLE]

    [TABLE]

    [TR]

    [TD]Cost[/TD]

    [TD]EQUIPMENT[/TD]

    [/TR]

    [TR]

    [TD][/TD]

    [TD]Twin Uzis: Killing Attack - Ranged 1d6+1 (standard effect: 4 BODY, 8 STUN), 40 Charges (-0), Autofire (5 shots; +1/2), Reduced Endurance (0 END; +1) (50 Active Points); OAF Fragile (-1 1/4), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4) [Notes: (x2 number of items)][/TD]

    [/TR]

    [/TABLE]

    [TABLE=width: 1024]

    [TR]

    [TD]COMPLICATIONS[/TD]

    [TD=align: right]Value[/TD]

    [/TR]

    [TR]

    [TD]Hunted: S.C.A.R.A.B. Infrequently (As Pow; NCI; Harshly Punish)[/TD]

    [TD=align: right]15[/TD]

    [/TR]

    [TR]

    [TD]Rivalry: Professional and Romantic (Evelyn Altan), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry[/TD]

    [TD=align: right]10[/TD]

    [/TR]

    [TR]

    [TD]Dependent NPC: Chipp Alistair Frequently (Normal; Useful Noncombat Position or Skills)[/TD]

    [TD=align: right]10[/TD]

    [/TR]

    [TR]

    [TD]Social Complication: Heiress to wealthy family in good standing Infrequently, Minor[/TD]

    [TD=align: right]5[/TD]

    [/TR]

    [TR]

    [TD]Psychological Complication: Driven to reclaim artifacts, no matter the cost (Common; Moderate)[/TD]

    [TD=align: right]10[/TD]

    [/TR]

    [/TABLE]

    Base Pts: 225

    Exp Required: 0

    Total Exp Available: 0

    Exp Unspent: 0

    Total Character Cost: 275

     

  14. Re: There shall soar... the surfer girl!

     

    Cool! Well, I know the basics of HERO—for the most part. Just very little practical experience. So where would we start in making a character? I want to make a powerful character, even for a galactic hero. Though Spider-Woman is far and away my favorite Marvel heroine, my favorite Marvel hero is and always will be the Silver Surfer. So... let's get a little wild? :)

  15. :P I want to create a cosmic heroine, but have little experience with HERO and can't afford HERO Designer currently. Anyone want to help me? Also, it seems like there isn't a Galactic Champions book for 6E? I looked into Champions Beyond, but that doesn't appear to cover what Galactic did.
  16. Re: Help a heroine hoard some example builds?

     

    I've got a build for a Guyver 4 that some of my players did a few years back. I'll have to see if I can find it.

     

    I'd certainly like to see it.

     

    For comparative purposes, if someone wants to do it, I'd also like to see someone like Sheva Alomar from Resident Evil 5. Basically, she's an experienced soldier in the Bio-terrorism Security Assessment Alliance, the worldwide organization that fights people like the now-defunct Umbrella Corporation. She's skilled with a variety of weapons and has a very highly conditioned body: in addition to being strong (not overly muscular, but in terrific shape), she's very highly athletic and acrobatic, easily the equal of an Olympic gymnast, I think.

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