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Claire Redfield

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Posts posted by Claire Redfield

  1. In the 5E Star HERO book (one of my favoritest books, I wish I hadn't sold it, lo those many years ago), it listed the attack needed to destroy a planet as something like RKA 51D6, if I remember correctly. In 6E Star HERO, it goes with a 10D6 RKA, using Megascale Area to apply that evenly across the whole planet.

     

    Why the change? I rather liked the bigger number, as it meant a planet-busting attack wrecked everything in its path, Death Star- or Dragon Ball-style. Believe it or not, I actually like a fair bit of Dragon Ball, and Hero seems to me like it'll be the only system, except maybe BESM 3rd, that will actually run the setting. So I was curious, and thought I would ask you HERO gurus. :)

  2. Re: Gaming in the Magic: The Gathering setting

     

    Well, yeah, they're definitely powerful — at the highest levels, you are summoning huge elemental forces and godlike beings to do battle for you. But lots of creatures in the various worlds of Magic have innate magical power, and I'm sure Planeswalkers are no different. Maybe a starting Planeswalker can still call forth energy from the various planes and elemental forces, but not that much energy. So no summoning huge dragons and angels and stuff to fight for you at "level 1", basically.

     

    Remember the Hero mantra: Reason from Effect.

     

    What is the effect of "Land?"

     

    They're called "land cards" but that's irrelevant. Specifically they're called forests, swamps, mountains, etc, and that's all irrelevant. The cards have pretty pictures of those named terrains, and that's still irrelevant. What matters, is, what they DO. That's the effect you reason from.

     

    Sure! And this is flavor, mostly, the land stuff. The elemental energies embodied in swamps reek with rot and death, while those of forest are verdant, full of life and growth.

     

    And in this case' date=' the effect is basically that of an END Reserve. And yes, there would be up to five seperate Reserves for the five colors of mana. Spells would be powers defined as drawing from one color or another. "Land" is just a meaningless name; it does not have to be, nor generally speaking can it be, defended, or invaded, or occupied, nor does it effect movement, or visibility, nor does it have any other connection to the actual concept of "land" other than having a picture on the card.[/quote']

     

    I like the idea quite a bit. END Reserves of five different colors; if your character can tap into multiple sources of mana, well, that's going to eat up more points, so you won't be as powerful as a more specialized mage. Works for me!

     

    If you want to simulate the struggle to "get the lands out" early in the battle so you can have mana for your spells (though I don't know why one would want to simulate that) I suggest pricing out a minimal END Reserve plus RECovery on a low Activation Roll' date=' but the roll only need be made once; and requiring an action to activate. It cannot be bought bigger, but can be bought multiple times, but each instance must be activated as a seperate action.[/quote']

     

    Cool way to model that, although I wouldn't personally want to simulate the mechanics of the card game exactly like that. More what they represent, what the fluff describes.

     

    I think we're off to a great start, here! Even if I'd probably rather play an angel than a Planeswalker, but I'm sure there are a lot of similarities. ^_~

  3. Re: Gaming in the Magic: The Gathering setting

     

    I like that idea, and it's something along the lines of what I was thinking, as well. Many creatures, or perhaps all of them, are formed of the elemental mana energies that compose the world. Magical beings, and especially something like Planeswalkers, draw upon the mana in various forms, and for various things. Perhaps along with END Reserves, there are things like VPPs or Multipowers (or just normal powers all with the same elemental theme) for each particular mana type?

     

    I mean that each type of mana is biased toward specific types of effects. You don't drain life with Blue/Water mana, for example, and Black/Swamp mana heals through draining and necromantic effects. Each type has something at which it excels, and if the others can do it, it tends to be at much greater cost and/or lesser effect. You won't find White/Plains mana powering many necromantic effects, for example, and no one plays mind games better than Blue (hehe, especially with the deck I have).

     

    Some Planeswalkers might be able to control different types of mana, but the price is either in power (splitting points between the different mana pools) or time, since it would take more time to power up a strong spell that draws equally on Swamp and Forest mana.

     

    Does that make sense?

  4. Re: Gaming in the Magic: The Gathering setting

     

    I've thought about it, and it's fun to try to figure it out. I think an Endurance Reserve is the way to go, but I do like the idea of "environmental" Endurance, too. How would one go about doing that?

     

    I'd figure that a lot of creatures, Planeswalkers included, have their own reserves of magic, but are skilled at channeling the powers of the various elements of the world in their environment. I'm not sure... I mean, Jace doesn't seem like he'd ever really use, say, the power of Swamps, but I wouldn't think he'd be powerless in a non-Island environment. Perhaps they carry that mana with them, or can call it from other realms?

  5. Magic has quite a few awesome worlds in which to play, as well as a huge variety of possible characters. Including Planeswalkers, who would be really fun characters to play, I think. Plus, I love me some Magic angels.

     

    Have any of you ever used HERO to game in the MTG setting? If so, what kinds of templates and things did you use? What kinds of character options?

  6. Re: Make Your Own Motivational Poster

     

    I always loved the bit where King Caesar (who was pretty awesome) was using Godzilla as a mobile shield as he walked through the absolutely ridiculous amount of beam-and-missile spam Mechagodzilla was throwing at them.

     

    Even so, GvMG II has the "Godzilla as Nature's message" stuff I loved about the Heisei stuff, Rodan as a phoenix, and a couple of the coolest kaiju fights ever, particularly that second battle with Mechagodzilla. And the stuff that happens at the end, with Rodan, I love that bit so much that an homage to it is going into the novel that I consider my single greatest expression. :)

     

    There were many contenders, though. My favorite, for various reasons that I'll have to explain sometime, might be Godzilla vs. Biollante, but the rest of Heisei (Destroyer, anyone?) was great, too.

  7. Re: Make Your Own Motivational Poster

     

    Made me snort with laughter' date=' anyway. :D[/quote']

     

    Yay, the Force was with me!

     

    You'll fit in around here just fine.

     

    Yay, I'm one of you!

     

    I liked that last one. :D

     

    The King of the Monsters. Accept no substitute!

     

    You both have good taste. ;)

     

    Thank you. And to prove it, here are a couple of really, really great tunes:

     

    Godzilla's Theme

     

    , from the incomparable Godzilla vs. MechaGodzilla II, perhaps the best Heisei Godzilla movie ever made, or perhaps the best of any of the eras.
  8. Re: Can you post character builds on these forums?

     

    There are basically 3 good options for posting characters built using HeroDesigner (which it looks like you already have).

     

    1. Use the default built in PDF export feature and attach to a post.

    2. Use one of the many text exports and copy/paste into a post (some extra formatting is usually necessary).

    3. Use one of the html exports by saving them to herocentral and then copying the link into your forum post (see details on how to do this here).

     

    From a time perspective:

    #1 is the quickest and #3 the slowest.

    #2 is a compromise between both (no adobe required for the viewer but a little more work upfront).

    #3 is the only satisfying way to post different templates (vehicles, bases, etc..).

     

    Those look like they'd be good, and I really wish I did have Hero Designer. I'm dirt poor, though, and don't have even $25 for it, I'm afraid. I had to trade to get HERO. I did this up in an Open Office document and just copied and pasted.

     

    Lets see

    Blip

    Ghost Cat

    Shield Maiden

    Elizabeth Perrot

     

    these are 4 of my characters that I have posted to this forum

    even got rep from a Mod for a build

    I'm going to go out on a limb and say Yes you can

    Just don't post somebody's copyrighted stuff

    Like Wolverine from the Marvel game and the like

     

    That's why I asked initially, 'cause I plan on statting up lots of characters from various video games, mostly, with a few movie and book adaptations here and there.

  9. Re: Can you post character builds on these forums?

     

    Time to do a test and see if the formatting holds. Somehow, I doubt it will, which means I will need to come up with a forum-friendly format scheme. Can anyone help me with that? Or should I just do this stuff as attachments?

     

    Here, as a simple sample character, is Sheva Alomar from Resident Evil 5. I figured that'd be a game run somewhere between Heroic and Superheroic; thus, her equipment and stuff hasn't been chosen yet. I also haven't added in a picture or fluff, this is just to figure out the format.

     

     

    Character Name: Sheva Alomar

     

     

     

    Point Total: 215 (She has about 10 more to choose, or I can remove her 10-point Social Complication, not sure yet)

     

     

     

    Characteristics

    Val Char Cost Points Roll Vital Info

    15 Str 1:+1 5 12- Lift: 200kg HtH: 3d6 End: 1

    24 Dex 2:+1 28 14-

    23 Con 1:+1 13 14-

    13 Int 1:+1 3 12-

    15 Ego 1:+1 5 12-

    12 Pre 1:+1 2 11-

    6 OCV 5:+1 15 Combat Skill Levels:

    7 DCV 5:+1 20

    3 OMCV 3:+1

    4 DMCV 3:+1 3

    3 SPD 10:+1 10 Phases:

    8 PD 1:+1 6

    6 ED 1:+1 4

    9 Rec 1:+1 5

    50 End 1:+5 6

    14 Body 1:+1 4

    40 Stun 1:+2 10

     

     

    Current Status

    End 50/50

    Stun 40/40

    Body 14/14

     

     

    Defenses

    Normal PD 8

    Resistant PD 0

    Normal ED 6

    Resistant ED 0

    Mental Defense

    Flash Defense

    Power Defense

     

     

    Senses

    Perception Roll (9+INT/5): 12-

    Enhanced and Unusual Senses:

     

     

    Movement

    Type Combat Noncombat Cost

    Run (1:+1m): 21m 9

    Swim (1:+2m) : 8m 2

    H. Leap (1:+2m): 8m 2

    V. Leap (1:+2m):

     

     

    Movement SFX:

     

     

    Attacks and Maneuvers

    Maneuver Phase OCV DCV Effects

    Block ½ +0 +0 Block, abort

    Brace 0 +2 ½ +2 OCV vs. R. Mod

    Disarm ½ -2 +0 Disarm, STR vs. STR

    Dodge ½ - +3 Abort, vs. All attacks

    Grab ½ -1 -2 Grab 2 limbs

    Grab By ½+ -3 -4 Move & Grab; +1(v/10) to STR

    Haymaker ½* +0 05 +4 DCs to attack

    Move By ½+ -2 -2 STR/2 + v/10; you take 1/3

    Move Through ½+ -v/10 -3 STR + v/6; you take ½ or full

    Multiple Attack 1 var ½ Attack multiple times

    Set 1 +1 +0 Ranged attacks only

    Shove ½ -1 -1 Push 1m per 5 STR

    Strike ½ +0 +0 STR or weapon

    Throw ½ +0 +0 Throw w/ STR dmg

    Trip ½ -1 -2 Knock target Prone

     

     

    Skills, Perks and Talents

    Cost Roll Name Notes

    7 16- Acrobatics

    5 Accurate Sprayfire

    7 16- Breakfall

    3 14- Climbing

    3 CSL: Rifles +1 OCV

    3 Defense Maneuver I

    5 15- Fast Draw: Common Melee Weapons

    5 15- Fast Draw: Small Arms

    2 11- KS: Umbrella Corporation History

    3 12- KS: Area Knowledge (Africa)

    18 MA: Leg Sweep, Martial Block, Martial Dodge, Martial Strike, Martial Throw

    2 PSL: +1 vs. Range with Rifles/Bows

    3 14- Stealth

    2 12- Survival: Tropical

    2 12- Survival: Deserts

    3 14- Teamwork

    2 WF: Small Arms

     

     

    4 Fringe Benefit: Membership in the BSAA

     

     

    Powers and Equipment

    Cost Name Power/Equipment End

     

     

    Complications

    Cost Complication

    10 Social Complication: Minority (Black Woman; Frequently; Minor)

    20 Social Complication: Subject to Orders (Very Frequently; Major)

  10. Re: Left 4 Dead Hero

     

    Oh, I saw where you put that. Where I would probably shoot for more of an Expert level, which would only a change a few things, I think. Mainly the Special Infected (and maybe the Commons a bit).

     

    I think you did really well on your stuff and I wish to shamelessly steal it for a game sometime. :)

     

    I'll also be working on my own builds as I get the hang of the system. Since I specialize in video game characters, I think I'll start with the First Lady of Gaming: Samus Aran.

  11. Re: Left 4 Dead Hero

     

    Well, it wouldn't have to be an RKA at necessarily the same level, but actually, I would prefer a greater lethality for it. The way I look at it is that Expert is the "canon" difficulty level: you can't take tons of punches from crazy people without being hurt pretty quickly, and something like the Tank, which can punch cars a hundred feet or shatter thick concrete walls and pillars and such, is going to either kill you in one punch or leave you too broken to do anything. The concrete chunks he rips up, at that size and thrown at that velocity, are going to be either lethal or devastating. I could see Survivors, since they're the heroes, being lucky or tough enough to (potentially) survive, but I actually have no problem with the thrown concrete killing average people in one hit. That seems like what probably happened in the setting, actually.

     

    :)

     

    Wow, yikes. The post you quoted has some serious typos. Fixed!

  12. Re: Left 4 Dead Hero

     

    Cool, I'm checking it out, now.

     

    Question about the Tank, or any super-strong characters: do they really have to pay points (in addition to paying for high Strength) in order throw heavy objects? Wouldn't that just be something you can do, if you have the strength?

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