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brionl

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Everything posted by brionl

  1. Re: Thunderbirds are Go! Still not my question. How many inches of what megascale flight to go 12,000 mph?
  2. Re: Thunderbirds are Go! I know what it *is*, I just can't figure out how to translate it into real-worldish terms.
  3. Re: Thunderbirds are Go! OK, this is what I'm looking at for Thunderbird 1: 50 pts Flight 30", x128 Noncombat, Sideways Maneuverability half velocity (+1/4) (112 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Jet Blast; -1/2), Costs Endurance (-1/2), Air Breathing Engine (-1/4) 11 End Thunderbird 2 is only about half as fast, so x64 Noncombat. Air Breathing Engine is so it can't go orbital. Costs Endurance, it runs off a fusion reactor (End Reserve) and uses heated air as the reaction mass. Although doing it that way would like you move sideways (and backwards, do you need a seperate advantage for that?) at non-combat speed as well. OK, 30" * 128 * 2 (meters per "inch") = 7680 meters per phase @ spd 4. Round off to 8 km per phase, That's 8" of flight at Megascale 1"=1km? Is that right? I still don't get this Megascale movement. I haven't really played a game of Hero since 3rd edition.
  4. Re: Thunderbirds are Go!
  5. Re: Thunderbirds are Go! OK, I admit it. I suck at figuring out real world speeds vs flight inches. Has somebody put up a table, or formula somewhere? I was looking at my DVDs of the original serices, and it does have stats for the originals. Thunderbird 1 Ht: 115 ft, Width: 12 ft, Wingspan: 80 ft, Max. Speed: 15,000 mph, Wt: 40 tons. If somebody can give me the secret for converting 15,000 mph to inches of flight, I can figure out the rest for myself. Well, I already did some of it, size 12 gives you a length of 32m, which is close enough. Hmm, looking at the stats for TB2, max speed 5,000 mph. That would take about 2 hrs to get from Fiji to London.
  6. Re: Thunderbirds are Go! Yeah, I was thinking mega-scale too. It was Thunderbird 2 that went from Tracy Island to London in an hour. Thunderbird 1 took a lot less time, say 15-30 minutes. You could probably do it with a sub-orbital hop, but of course the movie showed them going nape-of-earth. You could have a multi-power, Thunderflight: Megascale flight for covering ground, then VTOL mode, since they can demonstrably hover, and move forward/backwards/sideways.
  7. Re: Spongebob Hero !!! I think you should probably use the Toon system for that one, not Hero.
  8. So, having just seen the movie (loved it), anybody done any work on stating out the Thunderbird machines? How many inches of flight do you need to get from the South Pacific to London in an hour?
  9. This isn't for any particular campaign, but since I've had Galactic Champions for a while now, and just got Hero Designer, I thought I'd have a go at a PC for the standard GC campaign. There is no mega-scale flight, or FTL flight because being immortal, it's not usually in a big hurry to get anyplace in particular.Star-A-StarPlayer: Val** Char*** Cost 0** STR -10 31** DEX 63 27** CON 34 28** BODY 36 30** INT 20 24** EGO 28 30** PRE 20 0** COM -5 * 33** PD 18 23** ED 3 6** SPD 19 6** REC 2 60** END 3 49** STUN 7 *0"**RUN-120"**SWIM-20"**LEAP0Characteristics Cost: 224Cost** Power END ** * 60** Gravity Control: Elemental Control, 120-point powers* 51** 1) Flight 20", Position Shift, x4 Noncombat, No Turn Mode (+1/4), Usable Underwater (+1/4), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (137 Active Points); Always On (-1/2)* 65** 2) Telekinesis (60 STR), Fine Manipulation, Reduced Endurance (1/2 END; +1/4) (125 Active Points)* 5 48** 3) Graser Blast: Energy Blast 19d6, Reduced Endurance (1/2 END; +1/4) (119 Active Points); Beam (-1/4)* 4 ** * 37** Solid-State Body: Life Support (Custom Adder; Eating: Character does not eat; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep), Inherent (+1/4) (56 Active Points); Always On (-1/2) [Notes: Immune to all diseases, biotoxins, poisons, and chemical warfare agents.]* 37** Energy Damage Reduction, Resistant, 50%, Inherent (+1/4) (37 Active Points)* 37** Physical Damage Reduction, Resistant, 50%, Inherent (+1/4) (37 Active Points)* 37** Armor (15 PD/15 ED), Inherent (+1/4) (56 Active Points); Always On (-1/2)* 17** Supertough Form: Power Defense (20 points), Inherent (+1/4) (25 Active Points); Always On (-1/2)* ** * 41** Omni-band EM perception: Spatial Awareness (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Telescopic (+5 versus Range Modifier), Transmit, Inherent (+1/4) (61 Active Points); Always On (-1/2)* Powers Cost: 430Cost** Skill 12** +4 with any three maneuvers or a tight group of attacks [Notes: Skill with Gravitic Control EC]* 7** SS: Astrophysics 19-* 10** Navigation (Space) 19-* 3** Language: Federation Common (fluent conversation; literate)* Skills Cost: 32Cost** Talent 3** Absolute Time Sense* 3** Bump Of Direction* 5** Eidetic Memory* 3** Lightning Calculator* Talents Cost: 14Val** Disadvantages 10** Distinctive Features: Featureless Metallic Sphere (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)* 15** Hunted: Galactic Federation Council of Science 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)* 10** Hunted: Overrider 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Mildly Punish)* 10** Money: Destitute* 15** Physical Limitation: Non-biological, Can't be healed (Frequently, Greatly Impairing)* 15** Physical Limitation: Really, Really Heavy: 1,000 kg (Frequently, Greatly Impairing)* 15** Physical Limitation: No Limbs (All the Time, Slightly Impairing)* 15** Physical Limitation: Totally Deaf (All the Time, Slightly Impairing)* 15** Physical Limitation: Mute (Frequently, Greatly Impairing)* 10** Psychological Limitation: Very Curious (Common, Moderate)* 10** Psychological Limitation: Gullible, doesn't know how to lie or detect lies (Common, Moderate)* 20** Psychological Limitation: Inorganic, doesn't understand organic life forms (Very Common, Strong)* 10** Psychological Limitation: Code vs Killing (Common, Moderate)* 10** Reputation: Stranger in a Strange Land, 11-* 10** Social Limitation: Not from around here (Frequently, Minor)* 10** Vulnerability: 2 x Effect Gravitic-based attacks (Uncommon)* Disadvantage Points: 200Base Points: 500Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 700 Height: 0.50 m Hair: N/A Weight: 1000.00 kg Eyes: N/A Appearance: Personality: Practically the ultimate outsider, Star-A-Star is interested in learning about others.Quote:Oooh, do that again.Background: A featureless sphere of sentient collapsed matter, Star-A-Star is not from around here. Inorganic and immortal Star-A-Star's earliest memories involve drifing through the void of intergalactic space observing the stars. Eventually it learned how to control it's movement, and sought out interesting views. Recently (in the last thousand years), it has become interested in solid matter, and even organic life-forms.Powers/Tactics: Campaign Use:
  10. Re: Galactic Champions Speaking of Foxbat 3000, the funniest comic book ever was Ambush Bug vs. The Legion of Substitute Heros. I just about passed out from laughing so hard.
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