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Blau Stern

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Everything posted by Blau Stern

  1. Re: Gods with Off Switches vs. Loaded Guns. DC vs. Marvel in Character Design. Bit of both I imagine.
  2. Re: Why Your Heroes Shouldn't Kill That's because he tried being a legitimate rule rather than only ruling through fear and oppression. More to the point: there was still a rebellion, so what little oppression he did exorcise still got him tossed down a tube.
  3. Re: Gods with Off Switches vs. Loaded Guns. DC vs. Marvel in Character Design. Doesn't change the fact that Superboy is still Kryptonian and can still survive the sun. Firelord obviously has a lower PD then doesn't he?
  4. Re: Why Your Heroes Shouldn't Kill No, I mean it's needed from the point of view of the people, specifically the people doing the actual work. The Emperor can think whatever he wants, the people are the ones holding the opinions that matter. It's the same thing as the power of a GM: who gives the GM that power? The players. If the players decide they've had enough, the GM loses all of his powers.
  5. Re: Calling all lawyers--Supers and unique legal issues
  6. Re: Calling all lawyers--Supers and unique legal issues
  7. Re: Gods with Off Switches vs. Loaded Guns. DC vs. Marvel in Character Design. Cripes that's a lot to respond to. Superman has a reputation, if he doesn't meet that reputation, then no one will respect him, so he either has to be powerful, or he's not Superman. That's like having a guy with energy absorption powers (and only being average intellect) claim he's Batman. He's not worthy of the name. Especially since starting Superman doesn't fit in 250 points very well. Nighthawk is in a lower-powered (generally speaking) universe, so he can be built on less points, but because the universe Superman is from is so much more powerful, he should be built on more points. There is the perception of Superman, what we understand of him, which most of the builds seen here do not actually meet up to. The thing is: unless you intend on rewriting everything, Superman's minimum strength is 75, he's more powerful than a locomotive, which are 75s. Unless you want locomotives to be weaker, at which point you're going to have to make their loads lighter, and now you're basically screwing with everything to make a cheaper Superman work, when you could have just made Superman stronger. You are literally missing the forest for the trees on this one. You might bulk up the heroes from worship, I do not, especially since I don't actually like most superheroes (generally I'm neutral to them, Superman is on this list, despite the fact that I am still vehemently against the versions we've seen in this thread, that doesn't change the fact that I'd still allow several of them), but I'm not going to let anyone else deflate the characters in question either. I'm well aware of that, nor do I expect the WWII version of Superman to be able to fly, shoot heat beams out of his eyes, or do some of his crazier moves that come with super speed, flight, invulnerability, and super strength. There's a problem: you don't need to build everything in 250 points, 350/400 will also work, and for some characters you need the additional points. Take Metro Man from Megamind, there's no way he's fitting in 250 points, except when we see him as a baby. No weaknesses, all the powers of Superman, and almost as powerful as DCU (not DCnU, he's weaker) Superman. That said, the strength 40 guy doesn't feel useless, because he probably has other tricks up his sleeve aside from "I've got a 40 strength" it's why those points things are there. Furthermore: not once has Captain Atom, Hawkman, Superman, or anyone else really thought "Hey I feel useless, because Martian Manhunter has all of my powers and then some." why? Because they aren't useless. Martian Manhunter cannot be everywhere at once, despite his speed and strength, so the other heroes do what they can, and hope it's good enough. Gladiator is Superman, one of Marvel's Supermans anyway. Fire Lord is a Herald of Galactus, I really shouldn't have to say anything further about that. Neither of them are easily brought down by anything or anyone, even cosmic entities like each other. Frankly if I were to run cosmic characters, I'd start off by saying that every die = 5d normally, scaling the universe up, so people don't have to roll so many dice. If the stats on howitzers are inappropriate, then so are the buildings, vehicles, and basically everything around them, leading back to the "suddenly having to readjust the universe to fit your interpretation of one thing". Howitzers shouldn't be able to kill a tough guy anyway, he's probably got luck on his side, and he won't take the full impact, it'll be a dud, or any of a dozen other possibilities, maybe something blocked part of the blast. You think a howitzer could kill John McClain at the start of a movie? I don't.
  8. Re: Calling all lawyers--Supers and unique legal issues
  9. Re: Calling all lawyers--Supers and unique legal issues I don't think Dr. Fear would have a case, it's like a guys suing the state because they keep throwing him in jail for his actions.
  10. Re: Why Your Heroes Shouldn't Kill You aren't even reading what I'm saying. I think we're done here.
  11. Re: Why Your Heroes Shouldn't Kill No, I mean it was morally questionable to anyone who didn't think about it beyond just "oh well, there were construction workers there", that makes it questionable in only the shallowest manner possible, which is basically the same as not being questionable at all, as I stated.
  12. Re: Why Your Heroes Shouldn't Kill You aren't generally at war with the average supervillain and to my knowledge, most supervillains aren't murderous douchebags either. Now guys like Joker and Red Skull you are basically at war with, because they aren't trying to rob a bank or steal precious artifacts from museums, but to spread anarchy and conquer the world respectively.
  13. Re: Why Your Heroes Shouldn't Kill The destruction of the Death Star was morally questionable, but only in the shallowest of manners, in reality it was okay, because the construction companies knew the risks. This leads to an overarching understanding that sometimes killing your opponent, specifically in order to save hundreds/thousands/millions of lives in comparison to the number you are ending, is a tragic but necessary action. Especially considering how black and white the morality of the Star Wars universe is. That said, you should only resort to killing/murder when not doing so is a worse action.
  14. Re: Why Your Heroes Shouldn't Kill That has absolutely nothing to do with the fact that the clones were still treated better than the aliens, or the fact that the Empire used humans to construct the Death Star, or the fact that those construction companies weren't threatened with death to build the Death Star, and therefore it's their own fault that they got killed when the rebels blew the Death Star into a cloud of confetti. Any "inefficiencies" can easily be blamed on the fact that the vessel's super structure wasn't even completed yet, much less the internal workings of such a massive machine.
  15. Re: Why Your Heroes Shouldn't Kill They looked human, close enough.
  16. Re: Why Your Heroes Shouldn't Kill Those groups didn't have space ships that go faster than light and most of their work was of poor quality.
  17. Re: Gods with Off Switches vs. Loaded Guns. DC vs. Marvel in Character Design. Howitzers also vary wildly in size. I was using the stats given for the howitzers of the day, not whatever caliber Viper is using.
  18. Re: Why Your Heroes Shouldn't Kill That still leads to sabotage, not highly efficient and incredibly well-organized construction.
  19. Re: Why Your Heroes Shouldn't Kill Better black balled than dead, it's a big Galaxy, you could work for someone less psychotic.
  20. Re: Why Your Heroes Shouldn't Kill It wasn't a joke, it was a legitimate point. The construction worker said "You know, any contractor willing to work on that Death Star knew the risks. If they were killed, it was their own fault. A roofer listens to this..." That's not very funny and it's not trying to be.
  21. Re: Why Your Heroes Shouldn't Kill Could have sworn that Clerks ended that argument.
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