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Remjin

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Everything posted by Remjin

  1. Re: Cool Guns for your Games So much of that is lost in games, really. People just look at you like... "uh... okay...."
  2. Re: Cool Guns for your Games Ah, that is neat. I was not aware of that. The CZ-97B (their .45 ACP) is larger and not compatible with the rest. However, seems to me its capacity would be greater as well. *shrug* Something for me to perhaps check into at a later date. Still, I can see why the witness might be more appealing from its modular nature. I haven't really examined one before. They're certainly different. Nothing against them, personally, but haven't ever tried one. I'd love to, as their little 9mm pocket pistol seems like a good idea, and some of their longarms that you've shown here were neat. I've had character with giant revolvers (3d6+1 RKA w/ variable advantage for armor piercing, penetrating, etc. requiring a reload) that only held 4 shells. I've had characters use 1911s, thompsons, pythons, anacondas (colts seem popular for revolvers). I had one character use paired 1861(?) Army percussion revolvers, I've had some use par-ordnance style 1911s, that russian machine pistol they used in Faceoff (can never remember the name, but I have it in a book here somewhere), a cut-down uber sniper rifle as a semi-auto assault rifle in an old shadowrun game... well, lots of stuff. =)
  3. Re: Cool Guns for your Games Here's a few....
  4. Re: Cool Guns for your Games Always been a fan of the commander length 1911s, and for all that I appreciate Sig Sauer pistols to some extent, I just don't really get on board with 'em. I'm not a fan of their controls, but the ergonomics seem okay and their reliability and accuracy are well documented. I'll still stick to the commander length, if I ever get a chance to carry... I'd like to try one of those bobtailed pistols one of these days. Never fired a Keltec pistol. I've heard good and bad, but mostly good. Almost any caliber sounds better than a pocket-knife, and some recent tests have shown that some modern ammo in .380 is about as effective as .38 special or standard 9mm.... in any case, the one in hand versus the one at home is likely the best argument there. Neat. Looks very well put together. I believe I've read about USFA before, but I can't really recall where and such. Looks nice. $1500 isn't too bad, assuming quality matches price. Then again, my budget has gotten better over the last few years. Still, definitely a "pride of ownership" piece. The Ruger Blackhawk isn't that much more than the cimarron and USFA ones, are they? I saw one not too long ago and don't remember it being cheap, but certainly not overly expensive by any means. I wish I knew more about .45 Super and .460 rowland. Plans are starting to form in my silly mind on a long-slide stealth-comp'd 1911 in a heavier caliber and I just don't know enough about those two yet. I haven't really looked into it much, honestly, just because the project is yet quite a ways off. I've been considering it for more of a fancy pistol, combining two ideas into one project this way. Not sure how well high polish chrome slides go with comps and the like. Why the Witness over the original CZ design? Lever action rifles just have something, I'm not sure what it is, but they get me excited about them, especially in pistol calibers. Maybe its the cowboy thing. Ooohh... very neat! I like the blued version better. Why the preference for stainless to be blued? Wow, I like that one a lot. Very neat! You really have a thing for Kel-tec, seems like. =) Interesting stuff there, especially the bullpup. Not too fond of how the handguns look, not sure how comfortable they'd be to shoot, but they seem all right. The AR pistol, now, that must be interesting. =)
  5. Re: Cool Guns for your Games Take a look at Ruger's SP101 or their new LCR (I think that's the name). Its rated at .38 Special +P, but its supposed to have a wicked nice trigger and is real lightweight... dunno, looks funny to me, but I've heard nothing but amazing reviews of it. Still, personally, I like the SP101 a lot, and am very curious about the Charter Arms Bulldog, which is a .44 Special snubbie. Haven't handled their revolvers, though, besides inspecting them, but a friend likes them. *Shrug* S&W's J-frames, of course, are always good to consider. I've shot plastic pistols a lot, actually. They work just fine. I just don't like 'em much. When I'm done buying the pistols I WANT, I'll likely purchase a couple of 'em. They just feel weird, and I don't think "pride of ownership" is going to be a factor at all. I do want a Glock 30, though. Felt awful in my hand, but I unloaded one at like 7 yards to see if I could control such a funky little pistol and managed a good 3" group in rapid-fire. Surprised me, honestly. I just put the front dot on the paper and kept pushing the trigger anytime it came near the same place. NO idea if I can hit anything at any sort of distance with it, though. I really really hate their "crunchy" triggers, though, and that "sproing" feel afterwards. Yuck. Likin' those Sigs, eh? =) Guy I work with is like that... he has the 220, 226, 228, and 239... 238? Something like that. He likes 9mm and .40, mostly. Pretty much agreed here. Dunno about accuracy benefits of a 9mm, considering its light weight usually makes it lose velocity pretty quickly, but then its higher velocity probably makes for less drop-off. I've shot a lot at my father-in-law's scrapyard, so I have a lot of opinions based on that... and after I had a bunch of 9mm slugs at my feet after shooting at a brake light, I lost all confidence in the round in general. (they bounced off and back at me). While using my .45 always stayed where I put them. .44 magnum obviously did a bit better than that. =) I think its more about momentum... or that was a really tough brake light. =) Colt is classic, Kimber just doesn't do it for me. I think Kimber is in the same class as springfield with different objectives. Springfields aren't as pretty, typically, but they come with more forged and tool steel parts and less of that MIM crap. Kimbers are prettier and have more custom milling and the like, but I don't like that stuff much anyway. Pretty much a taste thing. I've moved into ordering pistols from semi-custom shops instead of messing with all that junk. Sure, its a few bucks more, but I have a lot more choices and the quality of parts is much higher. Sometimes, its even cheaper, depending on what you want. Regarding the .40 S&W... it is just a 10mm cut down. Its sometimes referred to as the .40 Short and Weak by the 10mm fans. =) Its actually got a very good service record with police, who have taken to the round quite a lot, and it fits in all the same handguns as the 9mm. There's a lot out there about the .40 S&W now. Massad Ayoob writes about it at least once or twice, as do several others. Well, I've never been very stylish... so I guess that's where I sit. Dunno if I'd describe the XD(m) that way, but its definitely different. I guess I'll go back to looking at hi-powers, 1911s, and old blued revolvers some more. =)
  6. Re: Cool Guns for your Games Could be anything. Revolvers are just neat and have history, nostalgia, and good function going for them. I think this is actually very dependent on a lot of factors. There is more to the reliability equation than numbers of parts. I just deleted a big spiel about #'s of parts, but let's just say that a 1911 and a revolver contain about the same # of parts, with the 1911 possibly having fewer, actually. As I'm not actually a gunsmith and too lazy to go look at two exploded views of the two types of actions, I deleted it since I'm not well enough informed to really argue the point. And besides that, there are lots of other semi-autos out there, but I can only speak to a few models that I know about. As for teaching new shooters... I tend to use a .22 of any sort, really, whether revolver or semi. Most people take to the semi a lot easier since the trigger pull is easier, the sights are more easily understood (typical 3-dot or outline plus dot versus blade and square notch and a single action constant pull versus having to thumb a hammer each time). Capacity is just not an issue to me. If you can't hit it, having 15 more tries isn't going to help you that much anyway. Having more shots really just reduces how often you might have to reload, which can be its own boon. I'm a single stack 1911 fan nowadays, so 8+1 rounds versus 6 isn't that great an advantage... though the CZ SP-01 having 19+1 could be, I suppose, though it'd take more rounds to get the job done IMO. Some will refute this, but when it comes to REALLY big cartridges, the revolver is king. Sure, you can get .44 magnum and .50 AE and such in a semi-auto... but that still pales in comparison to even the "lighter" of the big stuff... I wince at the idea of shooting .454 Casull, .475 Linebaugh, .500 S&W Magnum, or even .45-70 Government loads out of a revolver, but some people love it. I'd love to give some of 'em a try, but I just don't see myself ever packing anything bigger than the .44 magnum except in bear country, maybe. I'd love to try a .500 S&W Magnum, but I'd probably like the try the huge ported version first. I'd love to actually own the one with the shorter barrels.. 4" and 3" I think? But I'd likely shoot the .500 specials out of 'em, or get them ported and figure on being blinded if I ever shot them at night. They strike me more as OH @#%# guns for bear and the like than anything I'd seriously use for self-defense situations.
  7. Re: Cool Guns for your Games For the most part, I'm a handgun and shotgun shooter. I like rifles, but there's nowhere to shoot them around here without a lot of hassle. My only real scenario for actual use is home defense, and if heavens open up and drop a single drop of miracle into Illinois, concealed carry. Thus, assaulting things and protracted gun battles are not really a concern of mine. Besides, for me, its really just a hobby that's vaguely job related since I work in security. Because I work in security, I have to at least be competent with a pistol, with a very very few jobs sometimes requiring a shotgun or rifle... though, none that pay worth a crap in recent history, so pistols seem to be it. I like pistols, I think they're really neat, and fully recognize that they are a very limited weapon. Still, the gun you have versus the one at home and all that jazz... having said all that, I'm a little surprised at the love of revolvers here. I've only once had a problem with any sort of reliability with a semi-auto, and it was due to those government mandated crippled mags I had in a high-capacity 1911 (springfield armory wide-body) that was resolved when I went to full capacity magazines with proper magazines springs. Other than that, all of my pistols have always fired no matter how dirty they were or how much I neglected their maintenance. They even fired when crusty chunks of carbon and whatever other build-up was flying out of them, coating my arms in a nice dalmation pattern. Then again, I don't buy cheap guns, and I don't buy over-sensitive range toys... wait, I'm lying, I do have a hammerli trailside that is a bit sensitive on ammo selection and fouling. It'll shoot 100 rounds of anything, but after that, it gets jammed up with the residue from cheap .22 Long Rifle ammo. I have to buy the stuff that actually costs a couple bucks per 50-100 rounds to keep it running beyond that without the occasional failure to extract. I'm not really a one-action sort of guy. I like lots of different things, but I'm not a fan of compromising a system for lighter weight or whatever else. I don't believe that plastic is stronger than metal. I don't believe that putting a couple of metal pieces in makes things just as good. I don't think big chunky grips with lego bricks all over them make for a good grip. I don't think small, lighter, and less recoil is always better. There's a time and place for all of that, but I don't hump gear for miles on end anymore (hiking), and even if I did, I'll hump it if its worth it. I don't like 9mm, but every job requires them or at least accepts them. If I'm gonna carry it, and I have a choice, its 147 grain +P expanding bullets for me. Haven't tried +P+ yet. Heavier if I can get 'em. I bought a CZ SP-01 for this, since its set up for NATO ammo, which is hotter than the more common wuss 9mm loads we use here in the states. If I can, I'll carry my 1911. If I have to shoot more than 24 or 25 rounds, then I'm already screwed. It fits my hands well, I hit what I aim at with it, and its fast to use. It has a great reputation for handgun ammunition. If I can, I'll use 230 grain expanding ammunition here as well. Maybe +P here as well. Thinking about getting one built for .45 Super with a stealth comp on it. Maybe from a 6" slide. I would love to own a high polish blued revolver. That old Colt Royal Blue gives me wood. I know, its weird, probably, but I love it. Funny, I prefer S&W revolvers, though. =) Problem is, I'd feel bad shooting that pistol, so that's for some day if I ever have a lot of disposable income. In the meantime, I've been eyeing some old S&W's like the Models 19 and 29 for classic feel... and I'd love to do up a new N-frame in .44 Magnum with a 5" bull barrel, full underlug, in a nice high polish ion bond finish. Unfluted cylinders, maybe, and a nice lightly checkered smooth shaped cocobolo grips w/ express style sights. I'd also like to get the 627, in .357 Magnum, 8-shot w/ 5" barrel. I wish the barrel wasn't so dang ugly, but I'll deal with it to start and re-barrel it later. Some of those new self defense oriented S&Ws look nice. I don't know much about them, but can't say I know what to really say about the one with the picatinny rail. Just hurts my classic sensibilities, though it makes some sense for a house gun. Not sure why I'm rambling on about this... probably have before, probably will again.
  8. Re: Cool Guns for your Games Yes, the back-straps are interchangeable between 3 different sizes. The trigger is a bit better, capacity has been improved, and the slide profile is much different. In the end, its still just another plastic and stainless striker fired pistol w/ slightly different ergonomics than the others. I'm with Vondy... I'm kind of old school. I like some of the new stuff, but the only ones that excite me much seem to be steel, have some curves, and still use hammers. I love revolvers of many sorts, with .44 and .357 being my favorites. I haven't even fired a revolver using auto cartridges. I'm also a fan of the 1911, browning hi-power, colt python (in beautiful royal blue), and many others. I have a pistol on order similar to this one, and its about as modern as I typically get:
  9. Re: Cool Guns for your Games Very nice adds, guys. Very enjoyable. =)
  10. Re: Cool Guns for your Games I'm thinking that was more an exercise in "how much crap can I attach to this thing...?" than anyone actually using that monstrosity. =) At least, that's my hope. It looks like it'd weigh a ton... and note, at least it isn't cheap crap on there. I saw several pieces of expensive stuff on there, including several Surefire parts and one of those expensive ACOG or whatever style sights on top of the huge scope. =)
  11. Re: Cool Guns for your Games Wow, now that's a sweet app... even if I have no idea of how to make use of it. =)
  12. Re: Monkey Kung-Fu + an actual Monkey. Okay, so Bloodstone remembered that I'd done some of this style way back in the day... now, the most displayed monkey style is usually "Lost Monkey" or some variation thereof, as well as the occasional drunken monkey. I studied wooden monkey and a bit of iron monkey, corresponding to the chinese conception of the elements. Each style is quite a bit different but has a lot in common as well. Without turning to total martial arts geekery, I'll start with agreeing with these two things:
  13. Re: Cool Guns for your Games hehehehehehehehehehehehehehehehehehehehe.....
  14. Re: Cool Guns for your Games Nope, not likely, but there are those that come closer and some that are perfect for some people. I really liked the feel of a sig-sauer 1911, just had a lot of the right things for me. I also enjoy some revolver grips quite a lot. It just all depends. I tend to like curvy but not too angular a set of grips and any kind of trigger s'long as there's just one mode and its consistent. Take-up doesn't bother me, single action or double action separately don't bother me, but I hate pistols that have that double-action to single-action transition trigger. Oh, and trigger crunch... I don't know what the fancy term for it is, but when there seems to be several stages to making the trigger break or its just... well... crunchy. Like a new browning .22 (forgot the name of it... buckmark?), or some of the early beretta NEOs... haven't a clue what's going on with their trigger break, but it drives me nuts. I'll take a semi-smooth revolver long pull over a lot of triggers out there, honestly. The glock trigger kind of blows, though I've gotten past it. I like the XDs trigger better, as well as the grips, especially on the XD(M). Now I'm just rambling... sorry. =) I haven't shot an excessive number of different guns, but I dunno... seems like long guns have the basics down pat while a lot of handguns still have some of the goofiest stuff going on.
  15. Re: Cool Guns for your Games They also likely don't have a lot to do with them anyway, since they're entirely banned there, and since its in fictional works they don't have to worry about the facts of the matter over aesthetics, as Susano stated. =)
  16. Re: Cool Guns for your Games Never did like S&W semi-autos much. I've fired one in .45 ACP, one in 9mm, and they never did impress me. They weren't bad, they just weren't right for me is all. *shrug* Felt a tad awkward, though they shot well enough. I didn't like the controls, either.
  17. Re: Cool Guns for your Games Hehe. From my experience, the Sig 220 feels about the same as the 226. Its a bit narrower in the grip since its a single-stack, but not that much. Obviously, the weight and balance or a bit different, but I didn't think significantly so. Everything else is just the same, scaled to fit. There are a lot of variations of the gun available now as well, including a deal that's cheaper than buying the whole gun by buying it as a .22 LR and .45 ACP at the same time. Ask your sig dealer about it if you get interested.
  18. Re: Cool Guns for your Games Okay, feeling a partial arm dislocation already.... but I'm still curious. =)
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