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Starwolf

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Everything posted by Starwolf

  1. Re: Gemini Ascendant Campaign Ok, I will make all of the characterisitic stat block visible to the GM and Body, Stun, END, SPD, DEX, and Move visible to the players. Will that work?
  2. Re: Gemini Ascendant Campaign Ok on a more serious note. I have the basic 6E maptools campaign file complete. I have megaman updated with the 6E macros. The last thing I need before I create the NPC generic tokens and build the character tokens is to know what characteristics, if any, we would like to display on mouse over. For instance we can can display SPD and DEX, or CV, or everything... I would like input here. Also be aware that I can make them display for everyone, GM only, player only, or any combination of these.
  3. Re: Gemini Ascendant Campaign NOOOO WAIT!!! Shucks...
  4. Re: Gemini Ascendant Campaign You guys are hilarious... Great job on Doc. I am working on the 6E campaign properties tonight I did not realize how heavily the macros created for 5E drew upon the campaign preferences most specifically OCV and DCV based on Dex. Not to worry though I have a handle on it...
  5. Re: Gemini Ascendant Campaign Cool you are da man!!!
  6. Re: Gemini Ascendant Campaign GA can you post or send me the HDC files of the completed conversions. It saves me some time when printing them for reference while I build the token macros.
  7. Re: Gemini Ascendant Campaign I may be out in left field here, but If I am rememebring correctly, when we were looking to create the original Khala Attiag martial art, we based it on a mix of the Kenjustu martial art from UMA, and the Ulronai-Chitheru art from Turakian Age. Having said that, I agree that +2 OCV, +2 DCV, and +2 DCs is a bit much for a single manuever.
  8. Re: Gemini Ascendant Campaign What you mean THEY expect us to be patient, adaptable, and understanding? BUT I WANT IT NOW!!!!! :D
  9. Re: Gemini Ascendant Campaign Ok good points all... What threw me about the Systems Operations was that there were no sub categories listed under adders like there are under Survival for instance. The only thing there was the Custom Adder that you had added. I have used custom adders many time before to adjust a cost for some things to match the book writeups, but I had never seen it actually override the base cost and become the new base cost. I had indeed seen where if you bought enough sub-sub-categories that the selections overrode and you were only charged the sub category cost instead of the cumulative sub-sub cost. But if I should put the custom adder back in thats indeed what I will do, as it actually saves me a point in the long run.
  10. Re: Gemini Ascendant Campaign No problems, the coding is going slow anyway. The extra time will give me time to figure it out and maybe even seek help from the MT forum if needed. Though it it looking more and more like I'll need to scrap Brads macros and campaign preferences completely to make the 6E stuff work. I have figured out If statements and nested code blocks though so now I can make text only appear IF specified parameters are met.
  11. Re: Gemini Ascendant Campaign Heh... I have incorporated Critical Success/Failure checking into the skill macros. If you roll a 3 it tells you it is a critical success, and if you roll an 18 it tells you it is a critical failure. It only checks vs the base roll not any mods, so it as per the 6E rule it is based on the "natural roll". How much you actually succeeded or failed by however does refelct mods.
  12. Re: Gemini Ascendant Campaign Cool, I had best quit with this and finish my tweaking before then see ya this evening.
  13. Re: Gemini Ascendant Campaign You know that would be great if we can do it this evening. And if I launch the server and we both login as GMs, I think you should then be able to save the campaign complete with tokens and macros on your end. Then next week or when we "get er done" you can launch the server on your end and load the campaign locally on your server. That way all you need do is some copying/duplicating to create your NPCs, and add some maps. I need to go out and get some groceries this afternoon we plan on leaving around 1430, and returning around 1700ish MST. After that I will be available.
  14. Re: Gemini Ascendant Campaign Hah cross posting thugs... Ok I will make it System Operations: Sensors. I had already picked up on the species changes so in my coverted HDC all references to Yazarians, were changed to Zharog. I will send the updated HDC to Nol shortly. Now as to Doc, before I send it, I want to do my own conversion and then again compare it to GA's and figure out/resolve any differences, before I send it. I am still on track to send the campaign file and generic NPC tokens with macros this afternoon. I am tweaking a couple of macros that were wonked when I changed the campaign preferences to match 6E. But be aware that while all of my macros work just fine, some of Brads are incomplete or non-functional. Which is OK, thats the whole reason I made my own.
  15. Re: Gemini Ascendant Campaign Ok I found where the point differrences where coming from between your conversion and my entry tahnks to comparing the HDC you posted. One was my error, when keying in the character I missed two weapon fighting skill. I added it to the skills list The other was a wierd math glitch in the new HD, but was affecting the cost in your conversion and the HDC you posted. In the Systems Operation skill you put in a custom adder and changed the text to prompt me to enter the category. Systems Operations is a 3 point skill. Your custom adder was set to 2, which should have made the cost 5 (base 3 plus the custom adder of 2), but instead the adder overrode the skill cost and it was added to the sheet for a total cost of 2. On other skills and items where custom adders are applied they add or subtract from the real cost, they don;t override it. I unchecked the custom adder, and appended my category choice to the System Operations text line, it automatically raised the cost from 2 back to 3. I added in the one level of Striking Appearance to you conversion, and now both HDCs match mathematically. For Instructor and Research, I had come to the same conclusion that you pointed out about them being in TUS, the only difference was in how we added them to the sheet, but they ended up costing the same and being based on the correct Characteristic in both versions. I knew you had the converted HDC, and would be glad to post it, but I wanted to go through this exercise to help me get mo betta familair with both the 6E rules, and HD 6E. Making our conversions match and going through the builds helped. As my pappy used to say "if you want to be a great HD and 6E guru, learn from a great HD and 6E guru"
  16. Re: Gemini Ascendant Campaign K... so I suppose that in the sense/intent I originally bought Systems Operations it would be the Environmental sub-category as I was using it to "scan" for things like planets, energy sources/types, chemicals, elements, and detecting/locking on to other ships/star fighters.
  17. Re: Gemini Ascendant Campaign Ok I punched Wade into HDv3 for 6E and applied the hdr file that GA posted. I came across a couple of issues and I have a question. 1) In the 6E skills list in HD there are no Instructor or Research skills listed so I added them as PS: Instructor and KS: Research, both based on Int. The cost came out the same. 2) Initially when I created Wade his System Ops was in Sensors and Scanners, but then Nol said we were not going to use the sub-categories for System Ops, Navigation, Survival, and I believe Computer Programming. So I changed it to simply read System Operations. How do you want it listed Nol? On the conversion sheet I added the Senors sub-category back until you make a ruling. 3) Now that I have Wade keyed into HD and converted to 6E the points aren't coming out the way GA has them listed. I may just be getting bleary eyed from looking at it, but I have gone line by line as far as I can see everything on the sheet matches what GA posted, both in text and the cost charged to the character, but he has my total spent at 333, and HD is telling me it is 327 (and that's with the one level of striking appearance already added), leaving me with 12 points unspent. Perhaps I can send one of you the hdc file and you can take a look and see what I am missing.
  18. Re: Gemini Ascendant Campaign Ok another couple of maptool notes... Going forward we are working on adding the TSV and Beastiary hit location tables. when you fire an attack macro there will be a target type selection (defaulting to humanoid) where you select the appropriate hit location type... Brad almost has the last of the apply damage macros done so that MT will track damage, END and Recovery... If we want it to. There is nothing complelling a given GM to use the functionality but it will be there none the less. Once Brad has that done he will update the Hero Macro video tutorials to show us how to use them. There is also another project to add a visual movement display to your tokens movement track. What this will do, in theory, is when you move your token the movement trail will light up with a white overlay, up to your half move, then it will turn yellow, up to your full move, and finally it will turn red once you exceeed you full move. I am trying to get 4 levels of color built into the code so that we can cover 1/2, full. and NCM movement. it will also be token definable so that if I can only move 12 meters and your car can move 30 meters, the trail will light up appropriately. Once you complete the move and drop the token, the highlighting disappears. Just a visual indicator so that, especially new, players know how far they can move and still attack, etc.
  19. Re: Gemini Ascendant Campaign Ok token images... Do you guys want to provide them and I can pre-load them into the tokens, or would you prefere for me to load a generic image into the token and you can change it later yourselves. Note that any token images must also be sent to Nol for server hosting or else we will get intermittent "question mark" images when changing the token image. As soon as we make a group decision about this I am ready to update the individual character tokens with the 6E conversion stats as GA posts them. On a related note for Nol, I will have the 6E generic NPC tokens with macros and an updated 6E maptools campaign file posted for you tomorrow afternoon.
  20. Re: Gemini Ascendant Campaign Hah... I don't know why I even bother bringing this stuff up... once again you are correct as usual. I guess I need to go back and re-read the new rules again (maybe even a couple of times) to cement the new stuff in my noggin.
  21. Re: Gemini Ascendant Campaign I'm BAAAAAaaaaaack!!! Ok, I love the conversion, and I agree if Nol allows it I will buy one level of stiking appearance. Other than that I would keep him exactley as converted. He has always been a "survivalist" of sorts, I originannly envisioned him as a cross between Danial Boone, Han Solo, and Maverk from top gun Only one comment on the Hot Shot Pilot write up, shouldn't it be... Hot Shot Pilot: (Total: 28 Active Cost, 12 Real Cost) +2 with Combat Piloting (Real Cost: 4) plus Boost DCV 4d6 (standard effect: 12 points) (24 Active Points); Only for Starship a Character Is Piloting (-2) (Real Cost: 8)
  22. Re: Gemini Ascendant Campaign I was pretty much counting on it being more of a planning session and an exploration of the new house rules. I am in the same boat, kind of chomping aat the bit to get the new rules so I can start my conversions.
  23. Re: Gemini Ascendant Campaign They should be fairly easy to get setup once I have the books in hand. GA is making a purchase on my behalf at Gencon so I should have the PDF CD in hand in a few days. I am also working on a project with Brad and a couple of others to re-organize the code behind the scenes to centralize and simplify common code blocks, which is helping me learn the macro coding secrets. I will have some basic game ready tokens with macros within a day or two of receiving the CD. Luckily I read at around 1200 words per minute which was a real help in college. I asked Brad about 6E conversion and he is intending to stick with 5ER for now, so we (meaning you and I and the rest of our little band of rogues) are on our own as far as converting his code to support 6E. He has offered to help me with advice if needed though. My current portion of the project is to create hit location macros for hit locations other tahn human (beasties and vehicles). Then we will get those macros linked into the apply damage macro
  24. Re: Gemini Ascendant Campaign Only because Sam needs defending
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