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Pendaran

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Everything posted by Pendaran

  1. Re: (best ever)...reasons for becoming a supervillain! To be fair, some of the party went down opposing Endymion and everything he stood for to the very end. It was simply that other members of the party so /totally/ sold them out in a critical moment and in a way that completely chose Endymion, despite Endymion spelling out exactly what would happen. Or, to be more accurate, they had two ways to resolve the big climactic end of campaign crisis. Endymion's way, which he spelled out would work, but also spelled would be atrocious and hand him every advantage he wanted, though it was the sure bet, and the other, riskier way. Some of the party ensured Endymion's way pulled out even as others went with faith and hope. there was some denoument stuff after that, but it was basically acknowledged that Endymion now stood unopposed and so would proceed on to achieve his goals. We didn't actually carry forward to that point, and what would have actually happened would have been... interesting... but that was where things went. So more accurately, the endgame was a great big widescale crisis that for Endymion, was basically both the conclusion of how far he was willing to let his particular worldview be tested, and handed him every advantage he would need to act on it. Or: the way to beat Endymion is to prove him wrong. Villains and the darkly intented, darkly methodological really only prove him right, and with epic willpower twinned with epic intellect, he's going to continue to seek ways to triumph over the obstacles before him, and act on his goals. Proving him wrong robs him of his motivation and drive.
  2. Re: WWYCD: The Destruction Of The Conqueror Y'know, I've always found it interesting that the option being there and potentially easier, you guys have never cared to look into dimensional travel.
  3. Re: Who are the top 5 most powerful characters in your Campaign. As a free behind the curtain peek for you, they're a bit more than a step below him in power, at least as he used to be, since... he is still recovering his strength after that coma. Are you /suuure/ he's still es mas macho? *ominous music* Oh, and you could fit Baal and Finn in the Champion/White Crane/other peer group comfortably. Annd.. do you even know that the Oracle of Time actually exists, or is she really just a manifestation of the subconscious guilt of various time travellers at the basic wrongness of what they do?
  4. Re: WWYCD: Will you forgive me? I think I have to wonder what it says about my campaign when I have to pause and think /which/ villain you mean when you say that..
  5. Re: WWYCD: The True Champion has Arrived! The wiki entry is um.. wildly biased and inaccurate, to be polite. He didn't easily defeat the Thing for one thing, the Thing survived an extended pounding from him and managed to hit him so hard he damaged the dude's ribs. And Champion functionally refused/manipulated his own rules to get out of fighting Thor and the Hulk. The one decently impressive bit he did was sending Thor's hammer away, but he acknowledged it would come back to him. His pet ref then disqualified Thor for using a weapon. Similarly doing so to guys like Wonder Man for tearing up the arena. His entourage dq'd Namor for refusing to train as he had outlined. The one time he beat down a ton of powerful people was when he had finally learned how to draw on the power gem to a certain degree, and even then, it was only when he did the standard "waah, you're not allowed to use any of your powers, wah." Adam Warlock had previously taken him out with a few zaps of the soul gem in like, two panels. Over his various appearances, he's shown himself to be a rather petty and vainglorious individual, and generally speaking, without amps from something like the power gem, isn't in, say, the Silver Surfer's weight class. After killing a world full of people for sport and being amped by an artifact they gave him, he could still only stalemate a Surfer that was said to be holding back not to hurt him too badly. He's about as powerful as a decently angry Hulk, it would seem. So yeah, anyone as powerful as, say, Thor or the Surfer bothering to use their powers should just beat him and his entire entourage up, I don't see him taking well to superhero dogpile as long as the people in it are potent enough and, really.. the guy's just a jerk. Oh, and I tend to think that, say, Namor fresh out of water could have taken him solo after a moderately tough fight.
  6. Re: WWYCD: The True Champion has Arrived! Champion actually has no code against killing, he went on not long after to try and kill the Silver Surfer and got whupped for his troubles. He's also demonstrably killed planets full of people for annoying him in later comics. Generally speaking, he's only done well in fights where he's managed to restrict his opponents from doing anything but, well, boxing and wrestling type stuff, and not using other powers like superspeed, energy blasts, the hammer of Thor, etc. He's been pretty whiny when people try and has them teleported away from the fight and claim they forfeit.
  7. Re: [Online Game]New 'Marvel: Next Generation' game no problems here, though the white queen's daughter is a bit more thematically evocative as far as you know, intended heir to the white queen and all that, evil side personality that dresses like her. Also the whole celibacy thing would have been amusing as far as if Journeyman actually did start hitting on the female cast... It's also a nice somewhat difference from the male female ratio in Avengers, for contrast
  8. Re: [Online Game]New 'Marvel: Next Generation' game The proper way to express such suspense is clearly "Snake?..... Snake? Snaaaaaaake!"
  9. Re: [Online Game]New 'Marvel: Next Generation' game Nifty, no one's made a telepath yet.
  10. Re: [Online Game]New 'Marvel: Next Generation' game might want to hold off on team joining details pending who gets accepted and how they sort out having come together, yeah.
  11. Re: [Online Game]New 'Marvel: Next Generation' game It occurs to me that we don't really have a full on brick with brick tricks and such things build, so I did an alt of Rafe more done with still indepth combat training, and generally salutary skill lists and command talent and etc, but more polished skill at being a brick instead of kung fu having. Way less damage code, but it's boostable with the brick tricks vpp if he makes his roll. Anyway, alt build: RAFAEL NEFARIA Val Char Cost Roll Notes 70 STR 60 23- Lift 409.6tons; 14d6; [3] 30 DEX 60 15- OCV 10 DCV 10 20 CON 20 13- 20 BODY 20 13- 20 INT 10 13- PER Roll 13- 30 EGO 40 15- ECV: 10 30 PRE 20 15- PRE Attack: 6d6 20 COM 5 13- 20/40 PD 6 Total: 20/40 PD (10/30 rPD) 20/40 ED 16 Total: 20/40 ED (10/30 rED) 6 SPD 20 Phases: 2, 4, 6, 8, 10, 12 18 REC 0 40 END 0 65 STUN 0 Total Characteristic Cost: 277 Movement: Running: 6" / 12" Swimming: 2" / 4" Leaping: 14" / 28" Flight: 20" / 80" Cost Powers END 10 Ionic Integrity: Power Defense (10 points) 19 Ionic Physiology: Life Support (Eating: Character only has to eat once per week; Longevity: Immortal; Safe in High Radiation; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) 5 Ionic Eyes: Nightvision 9 Honed Will: Mental Defense (15 points total) 47 Brick Tricks: Variable Power Pool, 30 base + 17 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (60 Active Points); Limited Class Of Powers Available Limited (-1/2), Custom Modifier (no figured characteristics; -1/4) 10 Ionic Resilience: Damage Resistance (10 PD/10 ED) 17 Tireless Physique: +0 STR, Reduced Endurance (1/2 END; +1/4) (17 Active Points) (Modifiers affect Base Characteristic) 25 Nefarious legacy (Ionic Energy Channeling): Elemental Control, 50-point powers 35 1) Imperious Aegis: Force Field (20 PD/20 ED), Reduced Endurance (0 END; +1/2) (60 Active Points) 25 2) Above the Rabble: Flight 20", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (56 Active Points); Custom Modifier (easily tracked flight path; -1/4) 2 Perks 15 Money: Filthy Rich Talents 17 Combat Sense (Sense) 13- Skills 3 Acrobatics 15- 3 Breakfall 15- 3 PS: Investment banking 13- 3 High Society 15- 3 Tactics 13- 3 Deduction 13- 3 Linguist 0 1) Language: English (idiomatic) (4 Active Points) 1 2) Language: French (fluent conversation) (2 Active Points) 1 3) Language: Italian (fluent conversation) (2 Active Points) 1 4) Language: Latin (fluent conversation) (2 Active Points) 1 5) Language: Nepalese (fluent conversation) (2 Active Points) 1 6) Language: Spanish (fluent conversation) (2 Active Points) 3 Power: Brick Tricks 11- 3 Meditation 15- 3 Navigation (Air, Land) 13- 20 +2 Overall 10 +2 with HTH Combat 3 Scholar 1 1) KS: Art (2 Active Points) 11- 1 2) KS: Classical studies (2 Active Points) 11- 1 3) KS: History (2 Active Points) 11- 2 4) KS: Literature (3 Active Points) 13- 1 5) KS: Religion (2 Active Points) 11- 1 6) KS: Superhuman World (2 Active Points) 11- 3 Oratory 15- 10 Defense Maneuver I-IV 1 WF: Blades Total Powers & Skill Cost: 323 Total Cost: 600 450+ Disadvantages 10 Reputation: Son of Count Nefaria, 11- 10 Distinctive Features: Red energy eyes (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 Hunted: Anastaz von Strucker 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 20 Hunted: The Mandarin and The Neo Upstarts 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Mildly Punish) 15 Hunted: SHIELD 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 10 Social Limitation: Public ID (Frequently, Minor) 15 Psychological Limitation: Driven to Redeem the Family Name (Common, Strong) 5 Hunted: Papparazi 8- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 10 Psychological Limitation: Vengeful (Uncommon, Strong) 10 Physical Limitation: Ionic Physiology makes medical treatment difficult (Infrequently, Greatly Impairing) 10 Psychological Limitation: Aristocratic attitude (Common, Moderate) 15 Psychological Limitation: Code vs Killing (Common, Strong) 0 Experience Points Total Disadvantage Points: 600
  12. Re: [Online Game]New 'Marvel: Next Generation' game Ergh.. I'm having trouble posting an hdc file, how do you do it exactly?
  13. Re: [Online Game]New 'Marvel: Next Generation' game *nod* I'd read such. Anastaz works fine in such context as he is really. Hell, they might have introduced Antimony to him at some point, tie Rafael's and Cinnabar's hunteds together and such.
  14. Re: [Online Game]New 'Marvel: Next Generation' game The thing of decadent and jaded European sociopaths and having more than one kid stashed somewheres.. Having read her backstory, it doesn't seem like that big a retcon to sub Anastaz in, for what Fenris did for Anthony, but barring that really, Andrea having a third child doesn't really strain things overly. Maybe when not managing his own domain or hunting Rafael, he contests with them for power. Maybe in the style of the group he's sort of in, he ganked them and took their stuff to demonstrate the primacy of his worthiness to the name. Or various other options..
  15. Re: [Online Game]New 'Marvel: Next Generation' game See, I liked them pre direction change, which yes, made them stupid, and was where most of their steamroller paced bevy of accomplishments were coming in. It was a cool idea that like so many things at the time got eventually handled badly. A society of the young evil powerful elite scarily establishing dominance and in loose competition for esteem and standing had tons of potential. So, I use this as an excuse to revive it some
  16. Re: [Online Game]New 'Marvel: Next Generation' game Well.. in their heyday, the old Upstarts did stuff like take over Hydra and the Hand, took over the Weapon X project, revived Omega Red, killed and tortured various members of the Hellfire club, knock Magneto off the map for years, basically dismantled the Yashida clan and had various members of Wolverine's supporting cast killed or comitting suicide.. all while playing some demented game to see who am bestest. And they themselves were young, powerful and of the elite. And then all of that got viciously retconned and tossed to the side/undone/people involve ganked, but it was a neat idea while it was there. There's worse things than invoking the name of a group that had a run like that, especially when several of their parents were members thereof.
  17. Re: [Online Game]New 'Marvel: Next Generation' game Powers wise.. Rafael is basically a flying martial brick-ish sort of thing (he's more martial than brick, didn't really come all that strongly into the superstrength) who trucks in buff base stats across the board from genetics, intense training and being a partial ionic being. Have an ionic energy EC with the usual EC stuff of force field, a damage power (an hth attack) and a movement power (flight) for when he lets himself be all charged up with the energy. Probably also going to drop German and replace it with a religion KS Rough looks like this: RAFAEL NEFARIA Val Char Cost Roll Notes 45 STR 35 18- Lift 12.8tons; 9d6; [2] 30 DEX 60 15- OCV 10 DCV 10 20 CON 20 13- 20 BODY 20 13- 20 INT 10 13- PER Roll 13- 30 EGO 40 15- ECV: 10 30 PRE 20 15- PRE Attack: 6d6 20 COM 5 13- 20/40 PD 11 Total: 20/40 PD (10/30 rPD) 20/40 ED 16 Total: 20/40 ED (10/30 rED) 6 SPD 20 Phases: 2, 4, 6, 8, 10, 12 13 REC 0 40 END 0 53 STUN 0 Total Characteristic Cost: 257 Movement: Running: 6" / 12" Swimming: 2" / 4" Leaping: 9" / 18" Flight: 20" / 80" Cost Powers END Martial Arts: Maneuver OCV DCV Notes 4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Martial Strike +0 +2 16d6 Strike 4 Martial Escape +0 +0 85 STR vs. Grabs 3 Martial Grab -1 -1 Grab Two Limbs, 80 STR for holding on 3 Martial Throw +0 +1 14d6 +v/5, Target Falls 5 Passing Strike +1 +0 14d6 +v/5; FMove 4 Martial Block +2 +2 Block, Abort 20 +5 HTH Damage Class(es) 1 Weapon Element: Blades 10 Ionic Integrity: Power Defense (10 points) 19 Ionic Physiology: Life Support (Eating: Character only has to eat once per week; Longevity: Immortal; Safe in High Radiation; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) 5 Ionic Eyes: Nightvision 9 Honed Will: Mental Defense (15 points total) 10 Ionic Resilience: Damage Resistance (10 PD/10 ED) 11 Tireless Physique: +0 STR, Reduced Endurance (1/2 END; +1/4) (11 Active Points) (Modifiers affect Base Characteristic) 25 Nefarious legacy (Ionic Energy Channeling): Elemental Control, 50-point powers 35 1) Imperious Aegis: Force Field (20 PD/20 ED), Reduced Endurance (0 END; +1/2) (60 Active Points) 25 2) Above the Rabble: Flight 20", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (56 Active Points); Custom Modifier (easily tracked flight path; -1/4) 2 18 3) Manus Invictus: Hand-To-Hand Attack +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) Perks 15 Money: Filthy Rich Talents 17 Combat Sense (Sense) 13- Skills 3 Acrobatics 15- 3 Breakfall 15- 3 PS: Investment banking 13- 3 High Society 15- 3 Tactics 13- 3 Deduction 13- 3 Linguist 0 1) Language: English (idiomatic) (4 Active Points) 1 2) Language: French (fluent conversation) (2 Active Points) 1 3) Language: German (fluent conversation) (2 Active Points) 1 4) Language: Greek (fluent conversation) (2 Active Points) 1 5) Language: Italian (fluent conversation) (2 Active Points) 1 6) Language: Latin (fluent conversation) (2 Active Points) 1 7) Language: Nepalese (fluent conversation) (2 Active Points) 1 8) Language: Spanish (fluent conversation) (2 Active Points) 3 Meditation 15- 3 Navigation (Air, Land) 13- 3 Paramedics 13- 20 +2 Overall 6 +2 with any three maneuvers or a tight group of attacks 10 +2 with DCV 3 Scholar 1 1) KS: Art (2 Active Points) 11- 1 2) KS: Classical studies (2 Active Points) 11- 1 3) KS: History (2 Active Points) 11- 2 4) KS: Literature (3 Active Points) 13- 1 5) KS: Superhuman World (2 Active Points) 11- 3 Oratory 15- 10 Defense Maneuver I-IV 1 WF: Blades Total Powers & Skill Cost: 343 Total Cost: 600 450+ Disadvantages 10 Reputation: Son of Count Nefaria, 11- 10 Distinctive Features: Red energy eyes (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 Hunted: Anastaz von Strucker 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 20 Hunted: The Mandarin and The Neo Upstarts 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Mildly Punish) 15 Hunted: SHIELD 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 10 Social Limitation: Public ID (Frequently, Minor) 15 Psychological Limitation: Driven to Redeem the Family Name (Common, Strong) 5 Hunted: Papparazi 8- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 10 Psychological Limitation: Vengeful (Uncommon, Strong) 10 Physical Limitation: Ionic Physiology makes medical treatment difficult (Infrequently, Greatly Impairing) 10 Psychological Limitation: Aristocratic attitude (Common, Moderate) 15 Psychological Limitation: Code vs Killing (Common, Strong) 0 Experience Points Total Disadvantage Points: 600
  18. Re: [Online Game]New 'Marvel: Next Generation' game So, with a similar understanding to Haven's that obviously people not in the other game have dibs, a char idea: Count Rafael Nefaria, who heroes under the name Invictus. There is a certain class of villain who hold themselves as an aristocratic elite. Wealthy, even titled, born and raised in a social class above their lessers, their right to power coming from such lofty heritage. Children are often a problem for such worthies, an exposed jugular vein for their many enemies, or worse yet, a means of falling in heroic debt when those scions end up saved by them. Yet having them raised in ignorance or obscurity with a light touch lead to debacles like Temugin's sense of morality, or Madam Masque's habitual penchant for turning on her father. A notion was hit upon in the halls of power where such luminaries met and celebrated, to take after kings who had their bastards raised in appropriate noble families, to make sure if their lineage needed to be revealed, they would already have appropriate training and mindset. To foster such children as they might have away, yes, but to carefully prepare such families and education as to have them shaped into proper successors, to begin as the elite, taught to handle power, and made ready to take up the superior legacies that would come to them. To be put in contact with each other to begin familiarity and contact networks for the banners of dominion they would take up in their generation, and ready alliance against heroes that would oppose them. The principle figures in this arrangement were Andrea von Strucker of Fenris, the Mandarin, Matsuo Tsurabya of the Hand, and Count Luchino Nefaria, though there were a few others who found interest in the idea. The equivalent of vassal families were created, established in wealth and position, and staffed with such trainers and teachers as each parent found appropriate, making for children who would, say, find it perfectly normal that the fencing instructor had a set of interesting looking scars and a tattoo of a multi-headed snake. The children lived lives of rigorous, even cruel training contrasted with bouts of lavishly opulent decadence, to shape them in appropriate inclination of privelege and station. They were taught to fight, command, think, scheme and survive, then drowned in decadence, then forced again to rigor, and expected to mentally endure the painfully jarring contrast. Nefaria's son, Rafael, took far better to the rigor, but he took to it so well, that it was not seen as much of a concern. In hindsight the problem would come from the particular flavouring Nefaria ensured his upbringing posessed. The Count had even at his criminal beginnings held a powerful concern and pride in his family's name and aristocratic heritage, such was the founding basis for his sense of right to total rule, if since twisted and maddened by his own darkness and stacked on ionic instability. To Nefaria, his perfect heir would embody the ideal nobleman in culture and dignity, power and reign. That some warped noblesse oblige would lead his child to see themselves placed by destiny above the world. And of course ensure devotion to their father, who was himself clearly the perfect nobleman. Having an unfortunately stubborn streak of sanity, Rafael certainly took to the aristocratic ideal he was raised in, but in his heart it was to the better part of it, and without delusion. That station was earned, and recriprocated to those beneath that allowed for it. He could quote Machiavelli, but he internalized the Meditations that he translated from Latin to English. Still, he believed in the right of the elite to reign, and that was meet enough in an education that mingled Classical studies, financial planning, and how to kill a man with one's bare hands, but be cleaned up in time for the ball, and what forks to use for what when there. Of the other children, Rafael from simple European geography and upper class social circles found himself most in contact with Anastaz, the child of Andrea. The two could comiserate on harsh family experience and help each other get through them, then revel at the same fetes. At times it was almost as if they were raised together, and had the closeness of brothers. Anastaz was even one of the few people that could get Rafael to indulge even slightly at more notable debauchs, and even smile through his aloof bearing. When they had events for them arranged as a group, Rafael's other bond came with Li Lian, the Mandarin's daughter, who shared his sense of austerity and destiny (and isolation), the two developing a quietly intense romantic entanglement as they talked about their future dreams. On Rafael's 17th birthday, and when the others were of similar age, they were brought together on arrangement for a weeklong celebration of sheer excess and ornate ritual, where their legacies would be revealed and fulfilled. In some cases, this arrangement was of hands reaching from beyond the grave, as the intervening years and battles had claimed several of the parents that had founded this entire effort (Nefaria for his part, had again exploded in a shower of ionic fury and had not been seen for years). Amidst representatives from the Hand, Hydra, Fenris and various crime families, the children were praised, deferred to, informed and invited to take up their positions of mastery. Anastaz had a lingering supression of mutant powers in excess of Andrea and Andreas combined removed, and he reveled in their fury. Li Lian had chi already awakened in her training further bolstered by the gift of her father's rings. Hiko Tsurabya was initiated into Hand mystic ritual. And in a prepared chamber.. Rafael was bathed in ionic energies to combine with and bring to life his genetic birthright. In a crashing wave, that act for a moment linked him to the lives of past and current wielders of ionic power alike, and what he saw horrified him. Atlas, an accidental murderer and periodic rampaging barbarian. Wonder Man, who even in his legacy of heroism had bouts of his powers driving him to madness. And worst of all, the man he now knew as his father, a vicious, twisted sadist, mouthing words about a concept he put the lie to in every action, when not simply ranting in megalomania. He believed in an ideal.. and such as these were not it. He wanted to embody an ideal, and yet was having forced on him powers that instead seem to leave a trail of insanity, corpses and treachery. Worst of all, that the people around him wanted and hoped for a man like his father to take a place among them meant they too were in opposition to such ideals as he held dear. Rafael resisted taking what he could of the power, but he was already flooded with it. Still lingering in horror and shock, he screamed into the sky with explosions in his wake, and ran, and ran, and ran. He stopped long enough to wonder when the power would take him, and yet to also remember enough of his dreams and conviction to vow that he would conquer his power, and not be conquered by it. He wandered the Earth in obscurity seeking focus and control, exploring religions, studying with yogic masters in India, isolating himself in the wilderness, working in Christian monasteries, and eventually finding himself in the mountains of Nepal, living and training with temple monks. He honed himself as a fighter, and in the practice of meditative techniques. In both he steeled his will, and even allowed himself to start to draw on the gifts of his heritage, chaining his abilities to his resolve. In growing calm serenity, he found peace with himself. Content, and managing to forget what had started him down this road in the first place, he might have lived out his life in the quiet repose it now had. And then Anastaz found him. It seemed that his former friends had never stopped being concerned about him, and inbetween pursuing their new lives, they would take time to seek out Rafael's fate. It was only natural that his "brother" find him first. Shock at Rafael's state turned to arguing. Arguing turned to fighting. Fighting turned to brutal, flying, land traversing violence that became very messy, very public, exposing and, most importantly, naming Rafael to the world. Anastaz was left with a scar across his face and a raging, vindictive hatred for his childhood friend. And yet.. Rafael was not saddened, not crushed. He is simply reminded of the events that had brought him to where he now was. He is simply reminded that he believes in an ideal, and that it is a good one. To paraphrase T.H. White, might for right, station held for the benefit of others, might sound silly, but it cannot be said that it does not exist. He is reminded that once upon a time, despite the sounding of it, the name Nefaria was respected and proud. That in his ideals, he could redeem it, if he tries long enough. He had faced his past, his powers, his enemies and his legacies, and his resolve remained firm, his person unbent, and unbroken. He would take the sobriquet of Invictus, for in every way he stood proud, and unconquered. And so Rafael rejoined the world, his vast inheritance still waiting, intent on using his wealth, his education, and his might to purify his family legacy, though the experience to date has been.. difficult. He donates to charity, and people wonder if he's laundering money. He fights a villain or rescues the imperiled, and the wary watch him for signs of coming into the full power and full madness of his father. And everywhere, /everywhere/ is the damned papparazi, drawn like moths to a flame of his title, money, power and good looks. They twitch his darker urges, sometimes.. Worst of all, beyond even Anastaz's new murderous obsession with him, is Li Lian's well meaning affection for him. In her mind, his powers /are/ affecting his mind, and this whole do gooder fiasco is a sign of it, he just needs to be brought in, given some counseling, and he can then be at her side as the man she knows he should be. Many of the other now grown children, who look to her as a leading figure in an association they call the Neo Upstarts, after the loose confederacy some of their parents were in, agree at least in the sense of wanting Rafael's power serving their causes. Ah well, cleansing yourself of darkness and embracing the light was never supposed to be easy, after all.
  19. Re: [Online Game]New 'Marvel: Next Generation' game the way those aids synergize with your powers seems a bit overly potent
  20. Re: [Online Game]New 'Marvel: Next Generation' game There's someone playing someone of Kang's line in the Avengers game, sooo, you'll want to sort things out with them if you go that route, Dynasty is the char
  21. Re: [interest in an online game?] Avengers: Generation 3 I wouldn't myself quite recommend Defenders if you want to capture the feel of such.. unless you feel up to handling, um.. 1500 point characters or so? That team's ever defining and most known by roster is Doctor Strange, the Hulk, Namor and the Silver Surfer.
  22. Re: [interest in an online game?] Avengers: Generation 3 Aaah, you could have always redone him as a pure, straightforward brick complete with a brick tricks vpp. We don't have one of those. Well, no you couldn't have, I really like the current team makeup and players I'm just sayin though, there's options.
  23. Re: CHAR: Iron Man Oh, he can also absorb, channel and redirect energy hurled at him to a certain extent, though in too powerful amounts, this renders him knocked the hell out for doing so.
  24. Re: CHAR: Iron Man He's also got sonic attacks, and he's with decent regularity detatched parts of his armour to attatch to people to drain energy from them (he's done it to the Surfer and others, though the Surfer was basically sitting on his *** and whining while Tony went to do it). Defense wise.. he's got stuff like anti telepathic defenses, anti magnetism defenses, and various other stuff. I'd recommend int 30, since Reed would be like 40. And Tony is notably above most of his fellow comic book geniuses like Hank Pym and Dane Whitman (Dane is a bonafide inventive genius across multiple fields damnit!), but still the specific inferior of Reed Richards and Doctor Doom, who are among the smartest guys in their entire multiverse. Oh, and you'll want something for his ocassionally trotted out "I channel all the power of my armour into a single mighty blow!" which sometimes will KTFO the Hulk, and sometimes bounce off the Silver Surfer's face (though admittedly the Surfer's more durable). And sometimes completely shut down his armour for trying it. And give him options for area effect attacks, he does those a fair bit. And um.. *thinks* the armour has stood up to violent re-entry, so it's likely quite buff, defense wise.
  25. Re: CHAR: Thor. (Marvel Style) I second Mjolnir as VPP, or at least something to reflext that Thor has often used it to do flat out shots of cosmic force/anti force/his big Godblast maneuver, and so forth that have nothin to do with lightning, and the various time tricks and etc.
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