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tgaptte

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Posts posted by tgaptte

  1. Re: Hero Podcast: What Would You Like To Hear?

     

    I think it might be fun for the hosts of the podcast to each bring a few "Hero Games Discussions Forums" posts of the week to talk about...these posts could be on anything that grabbed the hosts interest.

     

    This does two things...it brings the community into the podcast, and it draws the podcast audience into the discussion boards.

     

    I've seen this done on other podcasts that I listen to and it works very well.

     

    Tim

  2. Re: And 6e print books start to arrive

     

    Cross-posted...

     

    Wow!

    What did I find on my porch last night when I got home? My 6e books! Yay! I'm wondering how Tina and Jason got them to me so fast...did they take a page out of Saint Nick's book? Some strange new teleport technology that only works from Gerlach? Spontaneous creation?

     

    Well I don't know HOW THEY DID IT, but thanks! You're secret's safe with me (mostly because I don't know it), you two did an awesome job getting the books out quickly, so thank you very much!

     

    Tim

     

    And now the "Nom Nom Nom..."

  3. Re: Does this work in 6e?

     

    6e Rules question for you all:

     

    When does a dispelled defense drop? After attack? End of phase?

    I did not find a reference to this in the 6e book....can someone provide a page reference?

     

    Here's another example:

     

    Hero A dispels Villain X's Knockback Resistance in Phase 5

    Hero B then attacks Villain X with his Blast in the same Phase. Does Villain X get his Knockback resistance versus Hero B's attack?

     

    Ah...looks like BNakagawa just answered my question...and yes I knew it was cheesy when I built it...but still wanted to try it out ;)

  4. Re: Does this work in 6e?

     

    It's legal but I don't think it gets the benefit of the removed KB resistance. Just like draining a defense the attack has to go against the full defense and then subsequent attacks go against the lowered defense. Would still do the knockback of a 12d attack and for the rest of the segment the target has no kb resistance to any other attackers.

     

    6e Rules question for you all:

     

    When does a dispelled defense drop? After attack? End of phase?

    I did not find a reference to this in the 6e book....can someone provide a page reference?

     

    Here's another example:

     

    Hero A dispels Villain X's Knockback Resistance in Phase 5

    Hero B then attacks Villain X with his Blast in the same Phase. Does Villain X get his Knockback resistance versus Hero B's attack?

  5. Re: Does this work in 6e?

     

    You could do something like this:

     

    Force Push: Flight, 24 meters Usable As Attack; Horizontal Movement Only; Roll 4D6 to determine actual meters Target is Pushed.

     

    Ah cool! New rules for using a movement power as an attack? I'll have to go read those, thanks GA.

  6. Re: Does this work in 6e?

     

    Thanks!

     

    One more question, and I'll leave you be about it:

     

    the way it's built, it seems to be "powered" (for lack of a better word) by the drain. That being the case, is he getting more dice of knockback than he is "earning" via the drain?

     

    I can see that being a deal-breaker, certainly.

     

    And as-presented, it seems to be useful only against characters with knockback resistance.

     

    >>>

    the way it's built, it seems to be "powered" (for lack of a better word) by the drain. That being the case, is he getting more dice of knockback than he is "earning" via the drain?

    <<<

    My thinking was that the Dispel "effect" is what's rolled on the dice, and that's what's used for purposes of knockback. It shouldn't matter how much KNB resistance they have, just as it doesn't matter how much body a target has when calculating how much body your Blast attack does.

     

    >>>

    And as-presented, it seems to be useful only against characters with knockback resistance

    <<<

    Yes, that was the idea. See my post above about adding "Expanded Effect" to cover Growth and DI.

  7. Re: Does this work in 6e?

     

    It's a kind of "Force Push". He used it last night in my inaugural 6e game. My feeling was that it was potentially too powerful for my DC12 game. (the initial use pushed the badguy back 44m) Though I might allow it at that level as a final strike, difficult to use power (ie having extra time, Requires a Roll, and/or Extra end)

     

    Tasha :D

     

    Fortunately the speedster who was down the hallway and nearly guaranteed to be clocked by the propelled baddie was fast enough to "excite her molecules" (read: abort) to such a degree that the villain passed harmlessly through her...that doesn't mean she was happy with me for flinging him that way...

  8. Re: Does this work in 6e?

     

    Would this sort of attack work against characters using Density Increase's inherent knockback resistance' date=' or only versus characters with the Power[i'] Knockback Resistance[/i] (and of course those with none at all)?

     

    My thinking was that if they didn't have KNB resistance, this power would not work. I suppose I could add "Expanded Effect" to cover KNB resistance from DI and Growth.

  9. Re: Does this work in 6e?

     

    The game we're currently playing is to "get our feet wet" with 6e, so I wanted to try a bunch of different things to see how they played out in game. This power was one of them. I warned the GM ahead of time that it was potentially broken and would happily to make changes as needed.

  10. Re: Does this work in 6e?

     

    Well it is a 63 Active point power' date=' and 12.5 or 13 DC, so If I had either caps I would say NO, but then I am very particular about the rules I put in effect, if I say it is a 60 point cap then it is a 60 point cap...no exception (However I tend to use guidelines instead of Caps)[/quote']

     

    Would this build be completely ok in a 60AP game? My point wasn't that it was 3 points over the 60AP limit, but that the build, by its very nature, was possibly game-breaking.

     

    Transfer Inertia

    Dispel Knockback Resistance 11d6

    Does Knockback (+1/4)

    Double Knockback (+1/2)

    (58 Active Points)

     

    Now we're under the 60AP limit and still capable of doing 15d6 damage in a 12d6 game...

  11. Re: Does this work in 6e?

     

    Sure' date=' I don't see any reason why it wouldn't be. :)[/quote']

     

    Thanks Derek. Shouldn't you be in bed? ;)

     

    It just seems too powerful somehow...that's a TON of knockback and may break a 60 AP campaign damage limit (24 Body - 7 roll=17d6 average damage) if knocked back into the appropriate upright object (vault door anyone?)

  12. Re: It's the Little Things....

     

    Yeah after we were done with the function that required the bath, he would go out and roll around in the underbrush and other outdoorsie stuff to "lose the smell of Civilzation". He was basically Pigpen with a bow.

     

    Tasha :D

     

    Pigpen with a bow? Ha! Then you were "Mr. Clean in Plate!"

    ;)

  13. Re: It's the Little Things....

     

    For my paladin of the light

     

    Holy Aura: Cosmetic Transform 1 point (Dirty possessions into clean possessions, Time/Getting possessions dirty again), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Partial Transform (+1/2), Continuous (+1) (7 Active Points); Limited Target ([Very Limited]; Self only; -1), Only When Serving The God's Purposes (-1/2), No Range (-1/2), Always On (-1/2)

     

    Basically dirt wouldn't stick to her or anything that was in her possession. Which was a stark contrast to our "Ranger" who didn't take baths (unless bodily threatened).

     

    Tasha :D

    Hey! That's how he stayed "In Tune" with nature!

  14. Re: Quote of the Week from my gaming group...

     

    Ok...I crack myself up and had to post this. Pffft!

     

    So the other night we're starting up a new Super Hero game and one of the players has a plant-themed character who had a code vs killing (whereas the rest of the team does not) and she was looking for alternatives...

     

    My suggestion was for her to take "Code vs Tilling"

     

    ::ducks::

    ::dodges::

    ::runs away::

     

    :D

    Tim

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