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Posts posted by tgaptte
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Re: Help with a power: look like a statue
Thanks for all the help guys...I decided to go with Simulate Death, with the SFX being that he's a statue...
Thanks for all the good suggestions!
Tim
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Hi all,
I have a character who is a golem...I was thinking it would be cool for him to be able to stand so still, that he appeared to be nothing more than a statue...any suggestions on how I would build this?
I initially was thinking of Images with perception minuses...
Thanks!
Tim
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Re: Potions...what limitation for a potion that expires?
Just to make sure I get the question: Are you referring to --1. You drink the potion, and its effects last however long, then fade, or
2. The potion loses is potency if it isn't used in a specific length of time
?
2. ... if not used, the potion will no longer have its powers after the time period...the potion will likely have a separate duration (4 charges lasting 6 hours, etc...)
Thanks!
Tim
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Hey all,
I'm trying to come up with a way to do potions that expire over time...how would you do this? Is there some way in the system or do I have to do "Limited Power"?
I was thinking....
-1/4 - Expires in 1 month
-1/2 - Expires in 1 week
-3/4 - Expires in 1 day
-1 - Expires in 1 hour
This would be with the understanding that all potions have lengthy and involved creation times...what do you think, is this fair? I know that it may depend on the campaign...but let's just compare this to the current limitations...balanced?
Thanks!
Tim
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Re: What skill would you use to see if someone is lying?
Hi all,
Thanks for the great suggestions and discussion, it's been a big help! I should have known with this as well as everything else in HERO, TMTOWTDI!
Acronmyn TMTOWTDI descrambled here:
14-5-8-1-8-'-15- -9-7-1-8- -14-5-3-17- -7-17-8- -2-3-25- -14-7- -4-7- -18-14-!-
Tim
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What skill would you use to see if someone is lying?
Conversation?
Acting?
Perception?
I'm not talking about the power...Detect: Lie...it seems there should be an appropriate skill that folks are likely to have as an Everyman skill that would make sense to use for lie detection...I just can't seem to find one that fits in the rules.
Thanks.
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Hi all,
Here's an interesting question that came up and I'm curious what you all think...ultimately I'll go by whatever my GM wants to do, because I'm just that kind of easygoing guy
For Weapon Familiarity...is the Staffs selection under "Common Martial Arts Melee Weapons" the same as the Staffs selection under the "Uncommon Melee Weapons" section? The first one you can buy as a group and get Staffs for free...the second requires you to purchase Staffs individually.
It seems silly if you are going to take all Martial Arts Melee weapons that you'd have to take Staffs under Uncommon Melee Weapons as well to cover ALL staffs you might fight with (sticks, jo, broom handle, walking stick etc)
Of course after typing this all in, I now realize that I somehow don't have Common Martial Arts Weapons...hum...must have deleted it...boy don't I feel silly!
Ok, but the question still stands...are they the same?
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Re: The Ultimate Mystic -- Got It!
Oh, I'm jealous! I'll have to stop by tonight on my way home..woo hoo!
Tim
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Re: Hooray for Newbies! why are you suddenly here?
Don't know if someone said it...but "The Incredibles" was a huge hit...that's gotta have some pull.
Tim
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Re: Good "Four of a Kind"'s...
I'm working on that right now. I've got Chalice (Cups) done. Next will be Sword.Funny. That's the only one I didn't have an immediate idea for...care to share?
Tim
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Re: hanging PCs together
One particularly good setup for a game had the PCs working for a retired Artifact Hunter...he'd be contacted by clients or hear of something and send them off...
Two of the PCs were brothers and another was their ogre bodyguard...made for great roleplaying
Tim
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Re: A Bathroom
Bathrooms....hmmm, wouldn't that just be a Summon followed by a Dispel?
;D
Tim
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Re: The Incredibles
I'm 35. Myself and all of my friends (around the same age) can't wait for this movie! And, we're planning to go en masse to the theater to see it! "Move over, half-pint, you're in my spot!" ;D
Tim
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Re: Converting the Arduin Grimoire to Fantasy Hero
Yep, count me as interested too!
Thanks Lemming.
Tim
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If I have 3" of stretching, does my target have to be 3" away for me to get the +1d6 damage or does the "no acceleration needed" feature of Stretching mean that even if someone is right next to me, I'm granted the +1d6 for my Stretching?
Thanks Steve!
Tim
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Re: Quote of the Week from my gaming group...
The Ogre thief goes over to the gravely wounded and unconscious duelist (?) to feed him a healing potion and says "A spoon full of Ogre helps the medicine go down!"
dang...didn't see him beat me to it...
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Re: Bolstering the Fantasy Hero Grimoire
A minor quibble, correct me if I'm wrong:Gestures & Incantations at -1/4 are presumed to be throughout the length of casting, whether that is Instant or 1 Turn +.
G & I at -1/2 are presumed to be throughout the length of the Effect. Thus Cackleback's Fur Growth cited above features the spell-caster chanting and gesturing throughout the duration of the spell?
(I have FH & FHG II, but admit to not owning FHG so am blissfully ignorant of all rules & stuff contained therein).
Doug.
Hey Waiwode,
Yep, I think you're right. I got a little carried away with the Limitations...
Tim
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Re: Bolstering the Fantasy Hero Grimoire
Another possibility to consider for "Gift of Fins" and similar spells: Instead of simply giving the spell an arbitrary maximum duration, give it a Side Effect that will require it to be turned off eventually. In the case of the Fins spell, the obvious SE would be Susceptibility: Takes X damage per Y time when out of the water. You could make the time say a minute or a turn, or even a phase if you want to be really strict. This way, the spell actually turns the recipient into a water-breathing creature. He can swim as long as he wants underwater, but when he's done and wants to come out onto dry land again, he has to dismiss the spell.I had a player in a campaign who had almost all of his spells designed this way. He called it "Trade-off Magic" - for every magical effect you get, you have to give something up. He had one spell that turned his hands into weapons. IIRC, his right hand became a big sword blade and his left hand became a big hammer head. He could attack with these weapons as long has he wanted, but he always would have to dismiss the spell eventually, if he wanted to pick something up, or grab something or someone, or change his clothes, or write, or do anything that requires hands. This was simply built as a Side Effect that gives the Disadvantage Physical Limitation: no manipulatory limbs for as long as the spell persists.
Just about any spell could be built this way: The classic fireball? Make it like a "Dragon Breath" spell. Everytime you open your mouth, flame comes out. Very useful, but you have to turn it off when you want to talk or eat (or kiss).
Hey Phil, thanks! That's a really cool idea!
Tim
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Re: Bolstering the Fantasy Hero Grimoire
So...taking Paige's suggestions into account and adding a dash of salt, we have:
Gift of Fins
Casting Gift of Fins blesses the target with the ability to breathe water and survive any natural underwater conditions, along with the ability to swim at super fast speeds.
This spell requires the scales from a single barracuda as a material component, and those scales are consumed in the casting as the target is infused with the essence of the barracuda.
Game Effects
12" Swimming
LS: Expanded Breathing (underwater)
LS: Safe in High Pressure
LS: Safe in Intense Cold
ADVANTAGES: Usable by Others, one other(+0.25)
LIMITATIONS: OAF: Barracuda Scales, Expendible(-1.25), Extra Time: 5 minutes(-2), Requires a Thaumaturgy roll(-0.5), Gestures(-0.5), Incantations(-0.5), Restricted Duration (1 hour, +30 min per point the caster makes his Thaumaturgy roll by (-0.25)
4 REAL/25 ACTIVE/ -2 Magic roll / 2 END
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Re: Bolstering the Fantasy Hero Grimoire
You know what would really help the more complicated Fantasy Hero spells? A straightforward explanation of what they do in practical terms is addition to the game stats.Gift of Fins
Casting Gift of Fins blesses the target with the ability to breathe water and survive any natural underwater conditions, along with the ability to swim at super fast speeds.
This spell requires the scales from a single barracuda as a material component, and those scales are consumed in the casting as the target is infused with the essence of the barracude.
12" Swimming
LS: Expanded Breathing (underwater)
LS: Safe in High Pressure
LS: Safe in Intense Cold
ADVANTAGES: Usable by Others, one other(+0.25)
LIMITATIONS: OAF: Barracuda Scales, Expendible(-1.25), Extra Time: 5 minutes(-2), Requires a Thaumaturgy roll(-0.5), Gestures(-0.5), Incantations(-0.5)
3 REAL/20 ACTIVE/ -2 Magic roll / 2 END
Note, this spell seems to have some issues. The combination of advantages and limitations makes it seem that the spell lasts forever.
Hey Paige, thanks! I like your description...also good point about the spell lasting for ever...I'll have to correct that.
Tim
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Re: Playing 3.5 after Fantasy Hero
Advice? Check out Killer Shrike's site: http://www.killershrike.com/
Tim
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Re: Bolstering the Fantasy Hero Grimoire
Gift of Fins
12" Swimming
LS: Expanded Breathing (underwater)
LS: Safe in High Pressure
LS: Safe in Intense Cold
ADVANTAGES: Usable by Others, one other(+0.25)
LIMITATIONS: OAF: Barracuda Scales, Expendible(-1.25), Extra Time: 5 minutes(-2), Requires a Thaumaturgy roll(-0.5), Gestures(-0.5), Incantations(-0.5)
3 REAL/20 ACTIVE/ -2 Magic roll / 2 END
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Re: Bolstering the Fantasy Hero Grimoire
I like them because you kept them all at a reasonable point level. I use magic as a multipower in my campaign' date=' so I'm glad anytime I see a spell under 60 active points [/quote']Cool! Yeah, I am trying to fill out the college and it seems to be missing lower casting cost spells...so I'll try to keep them all under 30 active.
Tim
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Re: Bolstering the Fantasy Hero Grimoire
Gift of Wings
12" Flight
ADVANTAGES: Usable by Others, one other(+0.25)
LIMITATIONS: Foulable(-0.25), OAF: Eagle's feather, Expendible(-1.25), Extra Time: 5 minutes(-2), Requires a Thaumaturgy roll(-0.5), Gestures(-0.5), Incantations(-0.5)
5 REAL/30 ACTIVE/-3 Magic roll / 3 END
Instant Change
in HERO System 6th Edition Rules Questions
Posted
Hey Steve,
It seems to me that the way Instant Change is written up in ReFRED (as a Transform) that you automatically get Useable On Others (since Transform is an attack).
So...does that mean that when I buy myself Instant Change, I can now not only change my clothes, but those of anyone else?
Thanks
Tim