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Mantis

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Everything posted by Mantis

  1. Re: Did you kill Malone? Well, you're the mentalist, you already know what I think... . I think it's too easy - why spend the points on enough Mental power to read memories if all you have to do is ask a person about these memories? Perhaps all the mentalist gets is the formation of the verbal response, but with no information about whether the source is a long-held Memory or a just-created Lie. Or, if they do get some indication of Truth or Fiction, such indication may be as unreliable as the non-verbal cues used by real-life investigators when they question suspects. However, even if you decide it is that easy, what then? The Mentalist knows the suspect is guilty - how will they prove this in court? A moot point if they are a vigilante , but a court generally needs more than a mind-scan as evidence.
  2. Re: Spider-Man Death Toll : The Bronze Age started with a Vengeance Co-incidentally, there was a special on the History Channel the other night about the history of comics, which touched on some of the incidents mentioned above (GL/GA, Speedy the drug addict, etc). It concentrated on DC comics mostly (Supes and Batman) but Marvel did feature once they reached the 60's. IIRR, according to the program, comics evolved according to the world at that time. They offered hope in the Depression, fought Nazis in WWII, rebelled against authority in the 60s, and so on. Back in the '50s, though, comics were subject to a McCarthy-like witch-hunt, with comics being blamed for society's ills (some doctor established that all seath row killers had read comics, ergo, comic readers were killers), which lead to the introduction of the Comics Code Authority, which in turn killed off a lot of the offending titles - most comics were schlock horror themes at that time, not superheroic. Come the late-60s/early-70s, the comic market was dropping - the rebel storylines were getting old - and Stan Lee wanted to update Marvel comics to be more relevant to the audience. He wanted to show the effects of drug use in his comics, but couldn't because of the Comics Code, which prevented any depiction of drug-taking, no matter the context (amongst other things). So Marvel started publishing Spiderman comics *without* the CCA stamp - the first time this had been done since the CCA had been formed. In response, the CCA changed their rules to allow drug-taking to appear in comics, but not in a positive context. This change lead in turn to the Speedy and Norman Osborne addiction story arcs. The Punisher was another character who appeared around this time and I think it was another not approved by the CCA due to the amount of graphic violence it depicted. So you are probably right - there was a definite shift to darker story lines around this time, partly as a result of the CCA rules being liberalised, and partly as a result of publishers starting to publish comics not approved by the CCA. No doubt the "shock factor" of characters dying helped sell titles, an important consideration. Again IIRR, the comics industry almost died in the late sixties - it boomed because of the Batman TV series, or at least Batman titles did, but as soon as it was cancelled sales plummeted.
  3. Mantis

    What now?

    Re: What now? Okay, here's a suggestion: Space is divided into four Quadrants. You have the Earth/Terran/Human Empire/Federation/Soviet/Commonwealth/whatever in one quadrant. Two others quadrants are regions colonised by other races or groups of races, and all Empires are of similar size. The fourth region is currently unexplored. The reason is that FTL travel was range-limited, and the closest system in that quadrant to Known Space is beyond that range. However, a scientific breakthrough has increased this maximum range, and the "Great Void" can be crossed. Once across that gap, ships can refuel (solar power, skim gas giants a la Traveller, or whatever) and continue deeper into the unexplored territory. All three civilisations know about the breakthrough, and race to complete the first ships to cross the Void (called "Voidships" perhaps to differentiate them from "Starships"?). Perhaps they are mostly engine, with little room for payload (perhaps the breakthrough was simply improving the FTL engine performance sufficiently to carry a minimum payload, a natural progression, hence everyone can do the same thing at roughly the same time). The borders of Known Space are such that each civilisation borders the Void, but there are only one or two Crosspoints within each civilisation - that is, there are only one or two systems in the Dark Quadrant (do you like the names I'm giving things as I go along ?) close enough to Jump/Warp/FTL to from Known Space. From there, events are up to you... Options: 1. The ship can be small in payload - just the PCs and their supplies (think Lost in Space but without being lost). Or it can be huge, and the PCs are a key part of the team (think Star Trek). What their exact role is in this latter case depends on what you think the players would prefer - bridge crew, ship's marines, ship's fighter pilots, etc. 2. Relationships between Empires could be friendly, cordial, cool, strained, hostile, or die-you-*&%$s! This attitude may effect reactions when ships from rival Empires arrive over the same piece of Real Estate. Or the rules may change across the Void - and change either way. 3. Assume the PCs are on the first ship to Voidtrek. What will they find? New Life and New Civilisations as they Boldly Go? Will such Life be Friendly, Unfriendly or Pleased To Eat You? Maybe it will be still evolving (Welcome to Jurrasic Planet). Will they instead find shattered Ruins of an ancient civilisation, once proud rulers of the entire Quadrant, with remnants of valuable hi-tech gizmos lying around? Will some vestiges of this civilisation remain in some form? 4. As the campaign progresses, will they need to return to base periodically for supplies, or can they keep going, self-sustained ("Our five-year mission...")? At what rate will new Voidships be built and join the exploration mission? How often will the PCs encounter Voidships from their neighbours? Possible campaign events include rescuing a sister-ship, rescuing a neighbour's Voidship (perhaps from an unfriendly neighbour), or getting in trouble themselves and being rescued by another Voidship (reverse of previous scenarios). Perhaps war breaks out back "Home" and the Earth Empire's Crosspoints are captured by the enemy - the crew must find another way home, perhaps through the "neutral" third Empire. However, since the volume of the Dark Quadrant is known, there is a definite campaign goal - explore and claim as much of it as possible! Other goals may be added as desired ("Hey! According to these hieroglyphs, these long-dead aliens had a Stargate on their home planet, and they used that to leave this galaxy for another! Maybe they're not long-dead after all..."). Anyway, that's my suggested campaign skeleton. Mantis
  4. Re: Game Maps and Counters Exchange Cool thread! Would anyone have a use for PDF files of blank hex maps for printing? If so, what size map, and what size hexes, would be most useful? Mantis
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