Re: Villian Relocation
Most villains will relocate with decent bait.
Demon- could definitely see a shadowy circel of cultists commiting rituals in the gothic sewers of Paris. Lots of artifacts and "objectes artes" pass through Paris to be sold at auction or displayed who knows what poweres they actually have.
Viper- Have a small to medium sized cell to run day to day blackmial, extortion andmmaybe drug rackets. They also keep the ear to the ground for work requiring them to hire in specialists for heist or terrorism.
Detroyer- Paris is a capital city with lmany embasssies why not have the Doctor have one established. Diplomatic intrigues and incidents abound.
Foxbat- Read (well looked ot the photgraphs he doesn't speak French) and article in a Sunday magazine of Figaor or Le Monde about him. Moves to France where is genius will be appreiciated.
Tech seeking Villains- Pairs is a city where deals are done and has several high tech industries based there or a little further north to Lille. Heits and espionage opportunities.
Green card- Super merc tires of the rat race and realises he can't settle down anywhere civilised. No problem he signs up to the foriegn legion. The French goverment is unsure to begin with but is convinvced that this an opportunity for publicity. The merc does his tour with flying colours and is offered citizenship. Is he trusted by all, a hero to armed forces from his tour, have enemies cahsing, turned over a new leaf, have a secret agenda.
Borders- The EU has made it easier to travel across europe. Villain from any European nation could turn up your heroes may need to chase down. Several such as Menton and Dark Seraph have been mentioned already.
American homage- Grab a wereolf, base like villain. Attach a french name and throw him into the countryside.