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Constantine

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Posts posted by Constantine

  1. Re: Sharing END

     

    Something like that might work, but would be very difficult to manage (as you hint).

     

    I would allow a -1 limitation on the "Ony while touching Twin", and a -1/2 for the side-effect of draining END from Twin equal to amount used.

     

    The recovery is the tricky part... not sure how that would work.

     

    I am wonding if there might be a better construct... but cannot think of any that wouldn't require an attack action (yet)..

     

    Maybe something along the lines of Aid to END, triggers on touching twin:

     

    24: Pooled END Aid END 3d6, Can Add Maximum Of 40 Points, Trigger when touching twin (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; +3/4) (72 Active Points); Using Aided END will cause twin to lose an equal amount of END, and may not use more than twin's current END (-1), Self Only (-1/2), Only Restores to Starting Values (-1/2)

     

    This might be close?

     

    This is probably truer to the intent, but screams too much work to me....

  2. Re: To serve and protect

     

    Duh! Subject to Orders! Of course. I might have cops take this instead of Watched by PD though. The difference is in the good cop that does what he's told' date=' and the hot shot cop who breaks the rules to get the job done.[/quote']

     

    Both, definitely both. That way, not only do you have orders to follow, but someone is watching to make sure you do... :-)

  3. Re: Sharing END

     

    I would say only in contact with twin is a least a -1, maybe more, based on the disads quoted above. If only with others who have this power is a -1, then only with 1 specific person who has this 1 specific power would seem to be more limiting, not less.

     

    As for the "sharing" end, its not quite the effect you are looking for, but give them an end reserve that only works when they are touching...

  4. Re: How would you build this

     

    Images to the mental group' date=' -5, no range, invisible, persistent, 0 end [b']plus[/b] 15 points of mental defense, probing telepathy only.

     

    But this way you aren't going to know what the mentalist tried to order you to do. You aren't going to be able to play along...

  5. Re: How would you build this

     

    How about this. You could buy invisibility to the mental sense group, so that mentalistics would have a hard time seeing your mind at all, then you could buy a duplicate that you had a mind link (also with invisible power effects) to, whose is desolid, and who wouldn't have much in the way of mental defenses. If your duplicate never moves (don't buy any movement, and sell back the running, buy clinging Affects physical world so that its attached to you). Something like that should work, but it maybe pricey... Also, it may not work. A really good mentalist might see something is wrong, but what fun is it when something works all the time...

  6. Re: Aging Campaigns

     

    Or, you could crib from Astro City. The heroes of Astro City saw that two of their own (the superman-like Samaritan, and the wonderwoman-like Winged Victory) really needed to go out on a date. The two heroes were getting so caught up in their work, that they had almost no social life. So all the other heroes volunteered to be on duty, and not call them, no matter what, and set them up on a blind date... I'm not doing the story justice, but I'm sure you get the idea. Maybe you can hit one of the players with something like this..

    BTW, Astro City, excellent comic. Gone downhill somewhat lately, but get some of the early stuff (all collected in trades) and enjoy...

    You can usually find good inspiration for superhero campaigns in the comics... :doi:

  7. Re: Loving Your DNPCs

     

    Not to be contrary' date=' but how do you justify this? A DNPC [i']and[/i] Follower seems to be impossible. Either he's useful, or he's a disadvantage.

     

    He's just taken the whole "DNPC has useful noncombat position or skills" to a new level...

     

    I personally don't have a problem with it, as long as the PC realizes that they have a lot of points in this person. They have to realize its my duty as GM to screw with the both of them...

  8. Re: Aging Campaigns

     

    Squirrel,

    It sounds almost like an issue with your players not your game, or at least not just your game. You can make more of an effort to draw them in, but, in the end, they have to want to step into the spotlight, as opposed to just having combat after combat. Sounds like a cool game, BTW... :)

  9. Re: Help with a gun build please.

     

    Hrrmmmm,

    I think the full phase to change between modes thing is worth the -1/4 advantage. There could definitely be times when you are going to want to change modes, and change modes quickly. I have a question, though, about the str minimum, strength doesn't add subtract from attack limitation. I didn't think strength normally added to RKA, so you seem to be getting a -1 limitation for having to spend two points on strength... :confused:

  10. Re: Character for Review: Gizmo

     

    Excellent character! Nicely rounded with the skills. Plenty of attacks to choose from, good defenses. My only quibble, would be that you have beam attack on the multipower reserve, when one of the powers in it isn't an attack....

  11. Re: Can you suffocate foes with an Entangle?

     

    I'm just getting back into Hero after having been away for a while, so, granted, some of my information could be dated, but here goes. I believe that you actually can't take a recovery if you are taking damage from a continuous attack. Which would fix the problem mentioned above. Also, I believe gradual effect would spread the damge out, no wait until a turn had passed, which would be extra time...

  12. Re: Mute?

     

    I wouldnt. In the same way you can tie someone's hands up to stop them aiming their finger-tip EB, tie their hands over their eyes to stop them firing their eye-beams and so on. It's part of the SFX of the power.

     

    Having said, a oral attack may be more vulnerable to SFX-based limitations than other forms of EB, in which case the attack itself may have a -1/4 limitation, rather than exercising an extreme Hero System judgement "You can Ogre's mouth shut, but you cant hold Banshee's mouth shut, because she has a vocally-based EB"

     

    Phil

     

    I would say that unless you take some kind of limitation, even if you say a power usually originates somewhere on your body, you could manifest it from somewhere else in a pinch...

  13. Re: WWYCD: Six Million Thugs

     

    Ballistic would likely charge blithly into combat, and quickly realize she is in trouble. Any one of these guys she could take, but two whole gangs? Not likely. She'd probably use her superspeed to try and contain the damage, while calling in reinforcements. She'd run around the edges of the battle, striking where appropriate, trying to help civilians that get caught in the battle, making sure no stragglers get away. Then, when the rest of the team gets there, its time to kick butt!!!

  14. Re: Charges on Multipower

     

    If you, as GM, don't like this power, don't let him have it! Sure, its legal, but ultimately, the final arbitor is the GM. Suggest a compromise solution, 16 charges on the whole thing maybe, or tell him if he wants a zero endurance power, he has to pay for it. If he insists on using it as built, just say no...

  15. Re: "Sandy" Got Me Thinking...

     

    Damage reduction *hits self in head* why didn't I think of that. Here I am trying to add all kinds of limitations...

     

    I think you could swing energy damage reduction, if you wanted. In Sandy's case, it would represent shifting out of the way of most of the attack. Maybe a -1/2 limitation, only vs. attacks Sandy is aware of...

  16. Re: Combat Luck ruins Armor Piercing and Penetrating?

     

    My .02....

     

    I take it you are the game master, and this is one of your villians. It seems you dug this whole yourself by letting all your players take combat luck. If you knew this was one of the villians you wanted to use, you probably shouldn't have allowed all your players to take something that would defeat one of his attacks. Does it really make sense for all of them to have combat luck? Maybe you should reconsider that.

     

    That said, IMO, a half-die penetrating, 0end, autofire attack, is pure cheese.

     

    *sigh* I don't enjoy being negative, just some of the powers people discuss building on these boards really get to me...

  17. Re: Terminal Velocity

     

    Terminal velocity is 200mph and does not do 30d6 damage. It may say it in the rules but there wrong. Thats the same damage as having a mountain land you.

     

    Any GM that enforced such a ridiculous rule, thats only kept in because its a 20year old core rule, is a moron. offence intended if your such a GM.

     

    Whew! Good thing I'm not a GM...

     

    But seriously, if terminal velocity is 200 mph, and you equate falling with a move through with no strength vs the earth at that speed, provided you don't move the earth :nonp: , how much damage is that gonna be?

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