Jump to content

badmudderfugger

HERO Member
  • Posts

    38
  • Joined

  • Last visited

About badmudderfugger

  • Birthday 06/01/1976

Profile Information

  • Occupation
    Graduate Student

badmudderfugger's Achievements

  1. Re: Killer Shrimp Reputation: Delicious Pan Fried with Garlic, 14-
  2. Re: Killer Shrimp Vulnerability: Cocktail Sauce (Uncommon, 2x Body) Vulnerability: Cockatil Sauce (Uncommon, 2x Stun)
  3. Re: Advent Rising Campaign Cheers! I'm really enjoying putting the campaign together (and it's giving me a great excuse to procrastinate instead of writing essays).
  4. Re: How do I build Fear? What I was planning on using it for was for a Dark Jedi in an upcoming Star Wars game I'm going to run. I've converted Star Wars d20 over to the CODA system (Decipher's Lord of the Rings and Star Trek games) and I'm pretty satisfied with the results so far, but this Star Wars game is only going to last for a few sessions (up until the new film comes out) and then we're going to play the HERO game I've been working on. After reading around on the boards, I'm thinking that this Star Wars campaign would be a great way for my player to learn the HERO system before I start the non-Star Wars campaign. I wanted this Fear ability to act the way it does in d20 and CODA (give penalties to the target's combat abilities). I've been looking back over my HERO 5eR, and I think that the suggestion that someone made earlier of using Negative Combat Levels and adding Ranged and BOECV to it would do what I want. I don't want to use Mind Control, because I don't want the results of the Fear to be roleplayed, I want them to be mechanical. However, I do like the idea of using a Multipower to make different uses of Fear (area affect, concentrated effect, etc...).
  5. Re: How do I build Fear? Yeah, I like Personal Immunity better than Hole in the Middle. One question I have thought is, if I built the power this way, would the character have to make seperate attack rolls on each person in the area, or would he just make one and apply it to each seperately?
  6. Re: How do I build Fear? Is there another way to inflict negative CV's on other characters other than Change Environment?
  7. Re: How do I build Fear? After looking over the HERO 5R book, I think I'm with Susano on this and it should be built with Change Environment. I think I'll get what I want if I used Change Environment to give penalties to the CVs of the targets and then added the following modifiers: 1) Requires Skill Roll (Attack Roll) 2) Based on Ego Combat Value 3) No Range 4) Hole in the Middle What do you think?
  8. Howdy all, I'm trying to figure out how to build a Fear power that would be resisted by Ego, but would result in a penalty to the target's OCV/DCV. Essentially, the target would be shaken by the Fear attack. I could build this as a Pre attack, but frankly, I hate the Pre attack system. I don't think it reflects, mechanically, the impact of terror. So, how do I go about building this? Cheers!
  9. Re: Clone Wars Jedi. Parity Soul, check out the thread I have going on my upcoming Advent Rising campaign here. It features some pretty powerful psychic abilities I've dubbed the 'Advent Gifts.' I think that much of what was seen in the Clone Wars cartoon fits the power level of this campaign.
  10. Re: Anybody started a Deadwood Hero? Ha ha. Damn straight!
  11. I am hooked on HBO's series Deadwood and I'm curious if anyone has done conversions for any of the characters featured within.
  12. Re: Advent Rising Campaign Made the changes to the PC and the Nemesis that I mentioned in the last post.
  13. Re: Another: StarWars in my Sandbox It doesn't say in your Word documents, but what are you going to use instead of Speed?
  14. This may be a stupid question, but it pushing based on Active Points or Real Points? For example, when a character boosts an EB that has Advantages, does it get a flat 2d6 boost when he boosts it by 10, or do I have to factor in the Advantages and determine the cost then? I'm thinking it's Active Points, because otherwise a character with a NND EB can boost his by 2d6 for the same price as a normal EB. That said, does that mean that an EB with Disadvantages is similarly affected? Ie: an EB with a -1 Disadvantage gets a bonus 4d6 dice from a 10 point push. Cheers!
  15. Re: Advent Rising Campaign Ok, one thing that's become glaringly obvious after rolling through some combats (first against 3 Apache Helicopters, then an Abrams tank & some Bradleys) that I need to bump up the TK to 60 Str and to boost the Stun to 80 to have him last in a fight as long as I want him to. I wasn't sure how fast he'd go down to the PC and after rolling through a combat where the PC pushed his Energy Blast to 8d6, he was stunned after one shot (which dropped his force field) and down after the second. I'm also thinking I might boost the PC's Stun by a bit so he can be around in combats longer. As it stands, he's stunned pretty easily and drops pretty quickly. Maybe boosting his Stun to 50 would make him stick around a little longer (especially given his meagre Rec of 6). Any thoughts?
×
×
  • Create New...