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Basic204

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Posts posted by Basic204

  1. Ok the NPC has the power of reality warping. 

     

    Reality warping would be able to create, change, destroy, or even alter reality just by thinking about it 

    Like being able to change a players gender, or suddenly making the sky purple or doing stuff like bringing a building or objects to life or bringing people from the past to the future. They can create anything they can imagine. the NPC is a 4 year old the PCs will have to deal with. The character is 4 and is from another dimension were everyone can do this but in ours its a big problem but being this NPC is only 4 and has no real idea what they are doing is wrong the players will have to figure out how to deal with a small child with the power of damn near a god. 

     

    With reality warping they could also change physics and so on all of it real but it stops once the user is knocked out. 

    Is that good or do you need more details ? 

     

    http://powerlisting.wikia.com/wiki/Reality_Warping

  2. I was thinking of using some kind of Mind Control or Mind Blast or maybe transform happens everywhere but being this is such a huge negative for her it should be pretty cheap because se can't keep money in a bank or things in a deposit box or a facebook page or contact with friends. 

  3. I was sitting down and looking through images for super characters. I got an Idea for the Image below

     

    Most people looking at this image would think she is brick. I started thinking what if she is immortal. Can't Die, Has Healing powers but every time she uses her healing powers it causes everyone who knows her and every scrap of evidence that shows she exists just blanks. Also some times for no reason it happens. 

     

    Thinking of putting another power on top but can't think of one yet thinking maybe something like she can project a type of light bolt at enemies 

     

    I'm thinking she has these powers because she is in existence because of a paradox. That causes her to exist when she should not.

     

    How would I make a power that erases the memory of everything about the character every time she heals some one happen ? Also thinking the light bolt is just a projection of the raw energy of the paradox surrounding her  she lets lose. Also Healing she is causing the energy's of the paradox to heal some one. 

    tumblr_n6s89bCHnq1rxzv9qo1_500.jpg

  4. So far i'm trying to figure out how to make she-hulk in champions for around 500 points. 

     

    So far I'm having a problem were her strength is squared by her normal strength.

     

    Physical Transformation: As a result of a blood transfusion from her cousin Bruce Banner, AKA the Hulk, Jennifer Walters is able to alter her physical form into a female version of the Hulk. As She-Hulk, Walters' skin, hair, and eyes all turn green. Her frame also gains another 9 inches in height and 560 lbs of muscle and bone tissue. Unlike her cousin, the Hulk, much of Jennifer's gained muscle and bone mass is condensed and several times as dense as that of a human. As a result, though she is noticeably much larger than she is in her normal form, she looks much lighter than she actually is. Also unlike the Hulk, or rather certain Hulk incarnations, Jennifer retains her full intelligence and personality in her She-Hulk form. Most of the time, Walters is able to control her transformation, enabling her to change back and forth at will. This is because she did not suffer as much psychological trauma as a child as her cousin did. And while it augments her abilities, she retains greater control than her cousin.
     
    workingout.jpg
    Superhuman Strength: As She-Hulk, she is proportionally stronger than her Jennifer Walters form. This means that any extra strength gains as Jennifer Walters through intense physical training will be amplified, making her She-Hulk form that much stronger. As a result of her intense training, She-Hulk's calm strength currently surpasses the base strength levels of the Gray, Savage, and Professor incarnations of the Hulk, at least while they're in a calm emotional state. Originally She-Hulk was listed as only "class 50" (this is only a comparison scale regarding which character is stronger than who, and should not be taken literally. For example: Thor was listed as "class 95" at the time, and Hercules at exactly 100). [1] Right after she came back from the first Secret Wars as Thing's replacement in the Fantastic Four she began to workout with Thing's weights and got her strength up to at least class 75 [2] but through her career she continued to lift even greater weights, and the uppermost limit of her potential remains unknown. After prolonged weight-lifting training, she was able to easily defeat the Champion of the Universe, effortlessly supported the Thing's maximum weight with a single arm, was speculated to be stronger than Hercules, and manhandled a Thanos clone. She is currently listed as above "class 100" (Listed equal or stronger than Thor and Hercules [3]). It has been stated and shown that like her cousin, her strength increases with her emotions, such as fear and rage.[4] She-Hulk's strength has extended into her highly developed leg muscles, enabling her to leap great distances or heights. 
     
    Superhuman Speed: Due, at least partially, to the great muscular strength and development of her leg muscles, she is capable of running and moving at speeds that are beyond the natural physical limits of the finest human athlete.
     
    Superhuman Stamina: She-Hulk's highly advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of an ordinary human. She can exert herself at peak capacity for about 48 hours before fatigue begins to impair her performance.
     
    Superhuman Durability: She-Hulk's body is highly resistant to all forms of conventional injury. Her skin is capable of withstanding tremendous pressures and temperatures, falls from great heights, field-artillery canon shells, and powerful energy blasts without sustaining any injury.
    Superhuman Agility: She-Hulk's agility, balance and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete.
    Regenerative Healing Factor: Despite her body's extremely high resistance to injury, it is possible to injure her. However, she is capable of rapidly regenerating injuries that result in great tissue damage and blood loss within a matter of minutes. However, she is not capable of regenerating missing limbs or organs. She-Hulk's highly efficient metabolism renders her immune to all drugs and toxins as well as total immunity to all known Earthly diseases.
     
    Body Switch: Thanks to training by the Ovoid alien race, She-Hulk can exchange her physical characteristics and powers with the physical characteristics and powers of another being by simply focusing on a mental image of the person and willing the transfer to take place. The actual intent of the Ovoid skill is to exchange the minds of the user and another being, but it was theorized by the Ovoid who trained the She-Hulk that some factor of her gamma-mutated physiology causes her use of this talent to manifest in a different way. She rarely uses this power; unless she initiates this exchange with another superhuman being, she will become basically human in ability, but still green-skinned and generally recognizable as the She-Hulk, and thus vulnerable to attack, a fact that the super-villainess Titania took advantage of the one time the She-Hulk did use this ability.
  5. Concept of characters costume. Still working on it but this is what i got so far. Thinking he might have a eye mask he uses and a helmet as back up for other stuff. hmmm gonna change a few more things. I gave him a sword because swords are cool. Thinking about changing the color maybe to a grey or a dark purple/ green. I thought about a cape but no on that. Thinking maybe when he has time he will build a HUD in the helmet. 

     

    tumblr_n6mlyuu9jP1ry4s2xo1_1280.jpg

    tumblr_n6mlyuu9jP1ry4s2xo2_1280.jpg

  6. I was just getting power from the book under the teleport power. After the GM said it makes it look like I would never take damage. I dropped it and changed it already to something else. It now has armor piercing so I can use to escape from stuff that says I can't teleport through it.

     

     

     Also for future reference this is the power from the book that I took.

     
    REFLEX TELEPORTATION
    Effect: Teleportation 10m, Trigger (after
    Teleporting or using a Teleportation-
    related power)
    Target: Self
    Duration: Constant
    Range: Self
    END Cost: 2
    Description: To give himself some extra combat
    flexibility, the teleporter has learned how to
    activate a short-range Teleport at the end of other
    uses of Teleportation or various Teleportation
    tricks. This is particularly handy for (a) getting
    away from opponents in HTH Combat range, and
    ( B) not having to return to the character’s starting
    location with powers like Teleportation Boxing.
     
    Game Information: Teleportation 10m, Trigger
    (whenever character wants to after after Teleporting
    or using a Teleportation-related power,
    activating Trigger takes no time, Trigger immediately
    automatically resets; +1). Total cost:
    20 points.

    Alexander Frost Spatial Manulipulation Superhero updated 5-31-14.pdf

  7. When I read the champions power book (basic mentioned it I think 2 days ago) I found something that would come near to the first and last iterations of what the blink power should be like (in between was something like spider sense):

    A combination of blink teleport and reflex teleport.

     

    Thus he gains +8 DCV (costs endurance) and if the dcv would be enough to get him out of the danger (even for AOE attacks) then reflex teleport kicks in and teleports him away (thus that dcv helps also against AOE and he gets to teleport if he manages to avoid the damage thanks to the increased dcv). what do you think there? 

     

     

    I saw that as one of the possible weaknesses of the char (one of a few), Then again superman has a similar problem with kryptonite near. 

     

     

    One problem I see though when I reread the char is the "spatiolock" in combination with teleportation unified. not a "real" problem more a thinking prob there (which is also true for the power by itself): What happens if someone is 200 years old and gets his immortallity power blocked/drained? Does he die immediately, just start aging again,.... ? Or depends on what is most appropriate?

     

     

    One thing on that also: Basic mentioned yesterday he wants an immunity to time line changes. Thought there of an item in the empress book:Change environment(that temporal effects dont affect im), aoe with 2m and no range and persistent 

    or would there be other ways to do this? 

     

    Hmmm for me I would think it depends on how the power works. Like if they are powering it wit the souls they seal once the souls are taken they would die and turn to dust.I think it depends on the GM and the Player

  8. Here both HD and PDF versions of the character.

     

    The triggered TP takes a full phase at half DCV to reset(or set). Also since there's no Set TP Locations purchased, it's a blind TP. Also, I would say that the PC takes the damage BEFORE the TP action takes place (or perhaps allow a "Dive for Cover" roll to see if they can do it before the damage lands).

     

    The character IMHO is decent now, though some of the powers seem to be borne of "That looks like a good power to have, lets shoehorn it into my PC's special effect" instead of "My Special effect is Teleportation, what effects would fit that best"

     

    Normally I would tell a beginning player to write up a simple character. Include a PC that is as interesting without the Superpowers as with (ie write up a stand alone normal PC and use that as the base for everything else). Make sure the powers include:

    1. At least one non-gimmicked straight dice Blast (ie no Armor piercing, Autofire, area effect etc) After the PC has that one straight up Blast, then have no more than 4 other attacks (including Killing attacks).

     

    2. One Movement power

     

    3. Defenses (PD and ED, Con, Stun) that allow the PC to take 2-4 hits before being knocked Unconscious. With enough Recovery to erase at least one attack's landed stun

     

    Keep the character simple! Make complicated characters later.

    This is the one I gave him he is talking about. 

     

    Mostly to me he was talking about how to have higher attributes they have to be a power. 

  9. As far as the Blink Teleport to negate damage, I personally would not allow such a power. Also I'd point out that the trigger for the power is taking the damage in the first place so simply teleporting away won't make it not have happened.

    The trigger for the the blink teleport was for if his shield got broken. I also even suggested how about trigger for if something is going to crush him. 

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