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Basic204

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Posts posted by Basic204

  1. In my head I have some of his physical stats lower because he got this power and is still learning the ropes of being a hero. Thats why he does not really have a name of costume yet. He just uses motorcycle armor I planned on using his in game XP to mostly build up his physical stats. Because in game I was thinking he would have only been doing this hero stuff for a total of a week or more. He is training in his apartment every day try to get in good enough shape to keep him in a fight longer 

  2. Well so far. I wanted to use teleport as his main mode of travel and be able to use it to teleport the team to locations. being that no one can fly or has super speed or some other way of traveling to far off places. 

     

     

    Being I wanted him to be a spatial Manipulator I thought it would be cool to do alot of teleport stuff. Like being able to teleport enemy's away as an attack or teleporting people out of harms way. Then a apart of his space warping I was using telekinesis to represent him being able to move stuff through space. 

     

    I think I will remove change environment that seems pretty advanced. I was planing on having change just having random shifting spatial distortions that cause gravity to keep shifting to make it hard for anyone inside to move

     

    So far the GM really likes the background but this is his first time running the game and told me to go to the forum for help in figuring out how to get the powers to work. 

  3. So, he's a power-armor-clad, recipient-of-godlike-powered, magic-adept mutant.

     

    You missed trained-by-Tibetan-monk and crashlanded-alien but - yup, otherwise I'd say you pretty much ran the gamut of origins. :winkgrin:

     

     

    No he does not have armor. 

     

    I just came up with the idea and liked it and thought it was cool. You don't have to make fun of it.  You could be constructive and maybe give ideas on what would help make the origin better 

  4. I'm confused why would his INT drop to zero ?

     

    I'm still learning the system. 

     

    As for a background. 

     

    Alex was a tech guy for the NSA before quitting after when stuff about Edward Snowden came out he got fired because of budget cuts. He started working for his friend Megan Marco at her company. Its small little start up that builds custom tech people want. Being he is pretty good at inventing and building stuff she took him in really quickly. Alex always wanted to be a superhero so he has for years tried to build a super suit but no money so its not even a prototype yet but even so he tired to be a hero by helping people. He got his powers one night when he was just in his apartment sleeping. Unknown to Alex there was a Cult that had be working on a ritual to summon there extra dimensional god into the world for century's but that's a very long time and well they got there math a bit wrong for were the center of there ritual was. The center of this ritual happen to be  Alex's room right down to were he was sleeping in his bed. When they did the ritual being the math was off when the god was trying to come through it got destroyed but its magical energy got infused into Alex. Its did not just wake up his latent mutant mutant powers but also allowed him to do magic.

     

    His latent mutant power is the ability is Spatial Manipulation and so far he has learned a bit of Divine magic. Unknown to him he is immortal and can't died well unless (Thinking of something good right now of what stops his Resurrection. Thinking of something good right now for that.) 

     

    Also trying to come up with a name but so far nothing is coming to me right now. 

  5. So I have been building this character for a bit and got him just to were I like him but I need to get him to 400 points and I'm looking for places to cut on the character that I can get later on with XP. 

     

    I need to lose 119 points. Also trying to come up with a cool name for this guy. Thinking about Gear shift or something being he can warp space. Anyway. Yea I hoping someone whho is not attachted to this character can help me cut it down just right to get it to 400 points.

     

    https://drive.google.com/file/d/0B4ufhwmp5sHLanRQZHVmY0k5cDA/edit?usp=sharing

    Superhero Alex Johnson updated 3.pdf

  6. One more question. If I do a power like lets say I use the power 

     

    Spatial Tuning 3) Change Environment (Alterable Origin Point, Alterable Size, Long-Lasting Permanent,

    Varying Combat Effects), Area Of Effect (40 2m Areas; +1 ½) Real Cost: 90

     

    to change an area 

     

    then lets say next phase I want to use another power that costs 120 will the change on the environment stop ?

  7. Hey everyone. I'm trying to build a powerframe work with a handful of powers in it. 

     

    the vpp power pool is 120 power points and 120 control points for a total of 180 points to buy.

     

    I wanted to know lets say I teleport using  teleport that cost 100 points can I do a second attack with blast that only costs 20 ?

     

    or even if a teleport using the whole 120 control points can I just wait till my next attack phase to do something different ?

     

    This is what is looks like right now before I start changing things to make it work better any tips ?

     

    I have never used this system to build a character before and learning. 

     

    180 Spatial Manipulation Variable Power Pool, 120 base + 120 control cost

    Spatial Blasts 1) Blast 24d6 Real Cost: 120

     

    Spatial Slicing 2) Killing Attack - Ranged 3d6 (Alterable Origin Point) Real Cost: 50

     

    Spatial Tuning 3) Change Environment (Alterable Origin Point, Alterable Size, Long-Lasting Permanent,

    Varying Combat Effects), Area Of Effect (40 2m Areas; +1 ½) Real Cost: 90

     

    Spatial Tuning 4) Severe Transform 3d6, Alterable Origin Point, Area Of Effect (1 2m Areas; +¼) Real

    Cost: 62

     

    Redirected Missles 5) Reflection (91 Active Points' worth), Alterable Origin Point, Any Target (+½) Real Cost:

    100

     

    Tear 6) Extra-Dimensional Movement (Any Dimension, Any Location), x8 Increased Weight,

    Variable Special Effects (Any SFX; +½); Gate (Gate; -½) Real Cost: 60

     

    Aportation 7) Teleportation 5m, x4 Increased Mass, Ranged (+½), Usable As Attack (+1 ¼),

    MegaScale (1m = 10,000 km; +2) Real Cost: 71

     

    Teleportation 8) Teleportation 1m, No Relative Velocity, Position Shift, x2 Increased Mass, Usable As

    Attack (+1 ¼), MegaScale (1m = 1 million km; +2 ½) Real Cost: 100

     

    Spatial Sense 9) Clairsentience (Mental Group, Spatial Awareness, Combat Sense, Danger Sense And

    Detect), Discriminatory, Increased Arc Of Perception (360 Degrees) Real Cost: 50

     

    Fake Reflection 10) Sight Group Images, Alterable Origin Point Real Cost: 15

     

    Spatial imprisonment 11) Entangle 8d6, 8 PD/8 ED Real Cost: 80

     

    Deadly Aportation 12) Killing Attack - Ranged 8d6 (standard effect: 24 BODY, 48 STUN) Real Cost: 120

     

    Teleport Boxing 13) Blast 4d6, Area Of Effect (1m Radius; +¼), Autofire (10 shots; +2) Real Cost: 65

     

    Space Manipulation Area 14) Telekinesis (24 STR), Affects Porous, Alterable Origin Point, Alterable Size, Fine Manipulation, Area Of Effect (4 2m Areas; +½) Real Cost: 93

     

    Space Manipulation 15) Telekinesis (60 STR), Affects Porous, Alterable Origin Point, Fine Manipulation Real

    Cost: 115

     

    Blink Teleport 16) +8 DCV, Inherent (+¼) (Modifiers affect Base Characteristic) Real Cost: 57

     

    Reflex Teleport 17) Teleportation 1m, No Relative Velocity, Position Shift, Safe Aquatic Teleport, Trigger

    (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to

    reset; +¼), Reduced Endurance (½ END; +¼), Safe Blind Teleport (+¼), MegaScale (1m =

    1,000 km; +1 ¾) Real Cost: 73

     

    Aportion Point Defense 18) Deflection Real Cost: 20

     

    Portal 19) Teleportation 1m, Position Shift, x8 Increased Mass, Usable By Other (+¼), Area Of

    Effect (1m Radius; +¼), Constant (+½), MegaScale (1m = 1 million km; +2 ½); Gate (-½) Real

    Cost: 63

     

    Teleportation Sense 20) Clairsentience (Sight Group), Increased Arc Of Perception (360 Degrees), Targeting, MegaScale (1m = 1,000 km; +1 ¾); Only to Perceive Teleportation Locations (-1), Instant (-½)

    Real Cost: 38

     

    Spatial Targeting 21) +6 OCV (Modifiers affect Base Characteristic) Real Cost: 30

  8.  

    In other words, you want God Mode for a tabletop RPG.

     

    Divine Force Manipulation: possessed by God (omnipotent, creator of the universe)

    Mystic Generation: possessed by Sise-Neg (all-powerful, creator of the universe)

    Spatial Manipulation: possessed by Janemba (whose power over dimensions is  capable of transforming the entire universe into his own image.
     
    What fun is the game when there's no challenge?

     

     

    The GM told me to generate 3 powers I did. So now I'm just trying to figure out how to build the. Also the way I will deploy them I think will not be god mode. Ok so I think I figured out how to do the divine force manipulation by doing a blast called smite, some healing powers and stuff like that. 

     

     

    For spatial manipulation how do I do that ?

     

    from what I read I can just do stuff so far does not seem like god mode to me. So far I went with teleportation to represent folding space, What do I pick to move things through space and warp location space in an area to do random things like no gravity or its so heavy its hard to move or you step in and launched in a random direction. 

     

    would it help if put it as how do I make a spatial manipulator with divine magic powers for only 400 points ?

     

    He can learn the rest later on ?

  9. So for warping space I think one of the effects would be like some one who can manipulate the weather but he would manipulate the space of an area like causing gravity to go away or making things more heavy or other odd space warping effects. He can also move things through space also teleport and other space bending effects.

     

    What type of information do you need so I can figure out how to build these powers with the system

  10. Well I think Mystic Derivation just explains were his powers came from. and lets him do any type of magic.

    Well Divine Force Manipulation would most likely let him do stuff like healing, Attacks using light or smiting his enemy's with holy fire. bring people back fro the dead

    And well Spatial Manipulation explains itself. It would allow him to warp space. He could teleport, control space by moving things or teleporting other things, moving be between dimensions, warping space to create fields of protection,

     

    I think what I posted could explain what the powers do. such as spatial tuning basically says "Distort and warp space in specific area for various effects.

     

    Also unlimited. The GM told me to generate 3 powers. I have unlimited points to build it. 

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