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Posts posted by Nevenall
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Re: What Do I Throw At Them?
There is always the mirror-mirror option (fighting evil versions of themselves).Oooo, I'd second that. One of the best sessions I ever ran was in a fantasy game where the character's were faced by a family of demons who were loosely based on the PCs. It wasn't mirror images, but more like one demon per character with similar genres of powers and the head demon has tremendous illusion powers so far a long time the characters thought they were just visiting an ordinary family. Each of the demons would try to get their counterpart alone for long enough to do demony things to them using the surprise to their advantage.
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Re: inflict berserk power
Transform is the power to add complications on others in the long term... Change Environment is discussed in the APG as 'short term Transform'' date=' and specifically goes into adding complications via Change Environment[/quote']True, but everything in the APG is deep in optional, only-with-GM's-permission territory.
Also, Mind Control is an instant power, but it's effects can last for a relatively long time.
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Re: inflict berserk power
As a GM I would allow neither construction. The first is essential attempting to use a Side Effect limitation to attack others, which goes against the first rule of power limitations. As for the second build, Transform is the power to use to inflict Complications on others.
Personally, I'd use Mind Control to force someone to attack the nearest target.
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Re: super confused about AVAD's and NND
NND is an extra modifier that you apply to AVAD once you've calculated its value. The NND modifier doesn't cause any movement up or down the table, it alters the final result of the movement.
So for your example, you start in the Very Common category. (Killing attacks do start here because normal defenses apply against the Stun damage) then go down 3 levels to Rare because any form of defense based on the Life Support will be in the Rare category. Which is makes +1 1/2, and that is what you apply the NND modifier to to get a value of +1.
Also, keep in mind that when you take AVAD the power will only do STUN damage unless you take the Does Body advantage for +1.
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Re: Multiple Attack and DCV bonuses
1. If you are buying the DCV characteristic as a power then that would be 15 Active Points.
2. Halving of OCV or DCV is always the last thing you do.
No, you can't really get around halving your DCV for multiple attacks.
Also, taking Instant means you can't also take non-persistent. Instant powers are non-persistent by definition. However, you totally don't want to take Instant on DCV because it will last for, at most, the one segment in which you make an attack, and then go away. In other words it would be practically useless.
What's the effect you are trying for? Is your goal to do more damage to one person, or to hit more then one target? There might be a clearly way to accomplish it then trying to circumvent multiple attacks.
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Re: The Sun Rises
The principle to apply here is reasoning from effect. Making the Dawn Come is the special effect of a power that affects the game somehow, like a spell to create light.
You mentioned that the power would be rarely useful, which says to me that it won't really have any effect on the game, which means that, really, it shouldn't cost anything at all. If it's appropriate to the campaign I'd let the character do it for free. Or maybe charge 1 point.
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Re: Why would I want an Accurate AoE?
Use Accurate AoE for attacks that are easy to hit with. DnD Magic Missiles or Heat seeking rockets, for example. As the attacker you only have to hit DCV 3, rather then the target's DCV.
A real AoE of 2m would also destroy whatever objects were on or around the character, which wouldn't be appropriate for magic missile.
Also, you can already Dive for Cover to avoid ANY attack, not just AoE.
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Re: I am Spartacus
For the record, I skipped the first episode and enjoyed the rest of season one.
Some of the CGI of things passing through bodies was spectacularly bad, but those moments were rare.
The program is actually quite watchable, just skip episode 1.
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Re: 5E Rules Question: Dexterity and Figured Speed
Rules-wise, your gut is right. You don't get extra points back when you buy increments of DEX less then 10. You only get a discount if you choose to spend points on SPD.
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Re: Well done Steve!
I couldn't agree more.
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Re: 1930 Art Deco Henderson
That's one of the coolest things I've ever seen!
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Re: Things that trigger Complications / Limitations
Well, the point of Susceptibility is that you take damage from some seemingly ordinary thing (The sort of thing characters don't pay points for). Kryptonite is just another element. A rare element, but still ordinary. Holy Water is really just water. The GM would establish what conditions make it "holy." So, those don't really cost points. Though you could potentially buy a blessing spell that would Transform Water into Holy Water.
Things that affect Susceptibility shouldn't cost Character Points.
Now, Vulnerability, that's something different. In that case it depends on the special effects of the powers that you get attacked with.
If a vampire is vulnerable to "holy" attacks, then if someone bought an attack power with the special effect of holy, the vampire would take extra damage.
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Re: What do you think of Endurance Reserve in 6E?
I hadn't noticed this huge hit to the cost of END reserve from 5E. The advantages seem pretty minimal. Hmm' date=' this might be my first 6E rules reversal back to 5E. They may as well have removed the power for all good it is now.[/quote']Lets hear you say that next time you wake up with 0 END
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Re: Battlefield control a viable concept in Champions?
Absolutely. If you have a strong team mate nearby Entangle can be terribly effective.
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Re: What do you think of Endurance Reserve in 6E?
Just checked my 6E1. The third paragraph of the Endurance Reserve description, first paragraph of the Using END Reserve section, makes the advantages pretty clear.
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Re: What do you think of Endurance Reserve in 6E?
Sounds like this facet of END Reserve should be more clearly pointed out in 6E1.
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Re: What do you think of Endurance Reserve in 6E?
It's was a needed rebalance actually.
END Reserves will recover when the character cannot, such as when the character can't breath, or is in extreme temperatures, or even just hit with a Drain REC.
Also, when a character's Stun hits 0, his personal END also becomes 0. END Reserves do not.
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Re: Fantasy Hero 6th +/- Urban Fantasy?
I imagine there will be a bit about it in the new Fantasy Hero, but the 5th edition Urban Fantasy book is quite good.
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Re: How would I do this?
Also, in the Advanced Players Guide there is an optional rule for Requires a Skill Roll for just this sort of power.
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Re: Does this Power Work: Mental Wound that Never Heals
To permanently change the target you want to use Transform.
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Re: Magic Sword help 6E
I'd say, even though Adjustment powers say you can't buy Cumulative for them, go ahead and do it in this case. If the GM approves, of course.
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Re: 6th Edition Mega-Scale and Movement
This info is just from memory, but there are serious reasons not to use megascaled teleport. Non-combat teleport means you remain exactly where you are until the very end of phase in which you activate your teleport. Meaning anyone can attack you in the phase you attempt to teleport, and as has been stated any megascaled movement is considered Non-combat.
In addition, I believe, the Teleport description specifically mentions that using megascaled Teleport takes an extra phase.
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Re: STAR HERO Reading List
Add some of Lois McMaster-Bujold's Miles Vorkosigan Saga... (well' date=' she only won a *few* nebula/hugo awards for them)[/quote']I second (and third) this recommendation.
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Re: Combat Familiarity
I like this idea a lot.
6E What happened to HKA?
in HERO System Discussion
Posted
Re: 6E What happened to HKA?
I agree with you very much on this point.