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Nevenall

HERO Member
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Posts posted by Nevenall

  1. Re: Zones of Control in Hero

     

    Huh. Forgot about that. Requires a held action' date=' but guarding an area looks like it does the job (possibly slightly too well; if you just have a line of guys standing next to one another, all guarding, running up and attacking any one of them will draw attacks vs half DCV from both of his neighbors).[/quote']

     

    that's why it's a bad idea to charge a shield wall single handedly.

  2. Re: 6th edition Min Str

     

    Spoken like one who has never swung both a 2-lb rapier (where all the weight is literally in your palm) and a 2-lb hatchet (where all the weight is at the far end of the haft). Where the weight is located on the weapon makes at least as much difference as how much the weapon weighs.

     

    Which is exactly why the GM should set the STR Mins to whatever he feels is the right blend of "realism" and game balance for a particular campaign.

  3. Re: Quick Question from a New Hero

     

    for #7 I'd suggest a limited 75% damage reduction. I believe that with GM permission you can define it as affecting all powers of a particular special effect, and 75% plus some reasonable ordinary defenses is close enough to immunity for a game.

  4. That's a pretty common joke in our group, but the other day one of my players made the very interesting suggestion to start a campaign where all the points and experience were awarded to the group rather then a particular character.

     

    For example, instead of giving three players 150 points each, the group gets 450 to divide in whatever way they want. Maybe someone wants to play a more experienced Gandalf level character then the players decide as a group to give him 300 points and divide the rest equally.

     

    The same thing happens for experience, say the group gets 15 xp for an adventure, they could split it equally, or give the 300 point character 1 and split the rest between the 75 point characters so they advance more rapidly.

     

    I don't know how it would work in practice but it is an intriguing idea.

    It reminded me of the fact that the main characters for Star Wars were auditioned as a group rather then individually. One Han, one Luke, one Leia, and 1 1/2 Chewie.

  5. Re: How to make the Ultimate Character

     

    Of course, either suggestion is ridiculous, which was my real point. :)

    It's fun to imagine creating ridiculous characters, and it proves that you truly can create ANY character with HERO System and that fact is not a flaw of the system, but it's greatest strength.

    The real answer to these kinds of characters in games is 6E1 page 9.

  6. Re: Resistance to Poison/Disease

     

    I like your build, very nice.

    Personally, I'd base the Required Roll on CON.

    Somewhere I have a build for a disease with DoT where the defense was the target's CON value, instead of a NND. If you built poisons like that then, character's could buy extra CON just for Resisting Poisons.

  7. Re: 4th Edition, Independent...

     

    The limitations were meant to be cumulative. You take a Focus for your power and it can then be lost, broken, or stolen and used against you, but it can be Replaced.

    If you add Independent it means you cannot replace the Focus and get your power back. You lose the character points you spent on that power.

    Independent is probably not a good limitation to take in most superhero games. It's really intended for magical items in fantasy campaigns.

  8. Re: Quote of the Week From My Life.

     

    This child had a perfect understanding of the concept' date=' but she did not know the correct word. She used examples from her own experience that described the phenomenon in a vivid, highly descriptive way that anyone could understand. I feel that she might be a little genius in the making. I have had instructors with multiple advanced degrees that could not communicate a concept as succinctly.[/quote']

     

    Indeed. She's going to be a great GM some day, just like her daddy. :)

  9. Re: Images and Invisibility

     

    My personal take as a GM would be to allow it freely. For one thing I like to encourage creative uses of powers because it makes it more fun for everyone. For another thing, Images can be a difficult power to get your points worth from as it is. In many circumstanced 60 points of Blast is going to be a lot more useful then 60 points of Images.

     

    As your player mentioned there are several things about Images which makes it less useful then Invisibility. One being cost, another being that the Image is always detectable as an illusion. Also, the default rule for AOE powers is that they you cannot move the power once it's established, which means that this character can make himself sort of invisible, but can't move outside the 4" radius of the power without becoming visible again.

     

    Also, I don't see much of a difference between using Images for light and using it for transparency.

  10. Re: I am Spartacus

     

    Sometimes Bad, is so Bad, it's good. Lot of us that grew up back in the days when VHS first hit, remember the huge rush of direct to tape fantasy that schlocked out all of a sudden (Anyone remember the Ator stuff?).....I'm sure there will be elements I'll like. After all, it's NOT, Uwe Boll.

     

    ~Rex

     

    And sometimes bad is just bad and unwatchable.

     

    I saw the first episode on Netflix and it is utterly awful. Full disclosure I also dislike 300 intensely. Spartacus is like 300 with half as good CGI, one third the plot, and twice the stupid.

  11. Re: Time in a Bottle

     

    If you feel like it should cost more you could always adjust the cost; or take the EDM and add an Entangle that takes no damage from attacks but is vulnerable to the bottle being broken. What I'm thinking is that the EDM itself doesn't prevent the trapped character from moving around in the Null Time dimension, so you add the Entangle to represent their limited movement.

    But really, use the EDM build and make it cost what you think it should.

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