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steriaca

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Posts posted by steriaca

  1. Originally posted by Syberdwarf2

    Personally, I think L'exploit Rouge works the best. As a superhero, he'll be performing incerdible feats, the morality of which will often be tainted by the blood of his enemies. The pun still works, but you really have to look at the deeper meaning (as most Americans have oft complained about French films)

     

    Acualy, he is an assasion, and I mispeled Feet. Still, if you like the name, go with it. I'm going with Pieds Rouges for my martial arts assasion.

  2. I'm creating a group of three super-assasions based loosly on the children's ryme "Rub-a-dub-dub".

     

    The Living Weapion: The "Butcher" of the three. A man with incredable martail arts abilities.

    Firearm: The "Baker" of the three. A man who can shoot flames out of his right stump (he acadently burnted off his right hand).

    Waxman: The "Candlestick Maker" of the three. A man made of living wax.

     

    The question: What do I call this group? There not a real team (thay take turns trying to kill the target, and compeats with each other, but are friends), but are hiered together all the time for jobs.

     

    Thank you.

  3. Originally posted by Urklore

    Do we get to playtest this for accuracy and such? Also, I'd love to see elemtental form tyoe writeups. Specifically how Iceman's new pure icy form (where attacks simply blow through him or he simply freforms when shattered) would work out. This would also include things like the T-1000 from T2, pure water forms (like from Abyss), and such.

     

    For Iceman's new forme, basicly it is a special effect as far as I know. Prehaps the power Desolid best simulates the T-1000 liquid metal and Abyss' liquid body (prehaps with Shapeshift).

  4. I think I might use "The Gold Standard", just because. I already writen up Goldbug, Goldbrick, and Goldenrod, and I am working on Goldfire (formly Goldray) right now. That leaves Goldmind and Goldrush (decided the group needed a spedster).

     

    Anyone remember the names of the original members of "Project: Gold" (both real and super names)?

     

    As for the other team...The Imperative sounds intresting. It also hints that something is not right (since, if you think about it, that name is not what a bunch of mutant superteens would call themselves unless there is someone older pulling the strings).

  5. Basicly, Team One is a bunch of kid mutants learning to use there powers, and have a slight villnous bent to ther personality (like the Hellions from New Mutants). It dosen't realy help them that thay are being maipulated by Headmaster to basicly feed his ego. Headmaster wants to use the team as pawns to rule the world, but right now, has to track down and "perswade" more mutants to join his "school".

     

    Team Two: Midus' Touch sounds campy...which is just in line with the group. But I don't want to give away the secret idenity of the group leader in the name (Goldbug is board millinair Midus Mercery, a perfect supervillian secret idenity name). I wish I knew what Auric means...but it sounds like a better name.

  6. I am curently stuck on names of two supervillian teams I have created.

     

    Team One: A group of five mutants (so far) operating out of the Ortaga Insitute For Higher Learning. Curently going by the name "Ortaga Insuitute" in my notes. The members:

    1) Headmaster: Headmaster of the school, and a mutant mentlist of moderat power. Dosen't acualy go on missions, but uses his mental powers to check up on his students.

    2) Forcer: The team leader of the group. Able to fire beams of force, and also able to create a force construct (Summin).

    3) Hexen: Proability manipulator who thinks she knows magic (and only plays along with this 'mutant' stuff, even thoe she realy is a mutant). Has a crush on Surge.

    4) Pantera: Headmaster's neice who has huge claws, and an animal attitude she can bairly control. Also has a crush on Surge.

    5) Surge: Former street punk, curent reble of the group with electrokinetic powers.

     

    Team Two: A group of superbeings created by the millinar Midus Mercery to be his pet supervillians. Curently in my notes as "Project: Goldteam" (and was inspiered by Project: Gold, an old Adventer's Club supervillian team designed not to be able to take what thay dish out).

    1) Goldbug: Midus Mercery, in a suite of power armor. Leader/Owner.

    2) Goldbrick 3: The third person to take that name, he is a 'brick'.

    3) Goldenrod: A martial artest who is to depended on his weapion (a gold colored rod).

    4) Goldmind 2: The second person to take the name Goldmind, she is a mentlist.

    5) Goldray: An energy blaster who is able to shoot golden colored lazer beams.

  7. Originally posted by BobGreenwade

    Irrelavent. Starting the engine has nothing to do with whether the driver can breathe.

     

    Life Suport for a vehical is difrent than Life Suport for a human. The Life Suport repersents what enviroment a vehical can work in without major problems. Think about it this way...a can needs to eat (fule...gasolien), needs air (exhast), and needs water (radiator, to cool the engin). This, a car is like a person...well, almost like one.

  8. Hear is one about snezing (an Japanies proverb).

     

    "Sneze once, someone is talking about you...

    sneze twice, and there saying something good (about you)...

    sneze three times, and there saying something bad (about you)...

    sneze four times, and your catching a cold."

    (About an old japanies wives tale about snezes and rumors)

  9. Re: The Santa Claus Gang

     

    Originally posted by Dynamo

    For a tongue-in-cheek holiday-themed adventure I've run a few times, I use the Santa Claus Gang. There are either 7 or 8 members, depending on how deep a plot I want (see notes about Rudolph), all based on the names of Santa's reindeer. The members of the gang all grew up as orphans, and they go on a minor crime-spree robbing toy stores to deliver massive crates of gifts to orphanages across the state. They mean well and are all actually decent people (except Rudolph).

     

    Comet - forcefield-protected flyer specializing in move-throughs.

     

    Cupid - martial artist with a hand crossbow, bolts tipped with emotion-affecting drugs.

     

    Donner - brick with thunder-based HtH attack.

     

    Blitzen - electrical energy projector.

     

    Dancer/Prancer - duplicating martial artist with loads of levels coordinating with herself.

     

    Dasher - speedster

     

    Vixen - superhumanly beautiful minor brick who's actually a vulpine variation on a World of Darkness werewolf.

     

    Rudolph - very high-powered light-based energy projector. I use Rudolph to force the PCs to team up with the still conscious members of the gang when he goes berserk with power and becomes a menace to public safety. Then the players don't feel bad when Big Toys Inc. declines to press charges for PR reasons and the gang goes free.

     

    Reminds me of a villian team my old GM, Dan Conway, sicked on us. Thay first appeared calling themselves the Raindear Raiders, on Cristmass Eve. Later, thay changed there handle to Demolition.

     

    The Members:

     

    Master Blaster (Rudolf): Power suit with an amazing aray of lazers. Is the leader of the team.

     

    Lovejoy (Vixen): A female with phnonomin based mind control, only vs men.

     

    Highstept and Lowkick (Dancer and Prancer): Mutant twins, master martial artest speclising in kicks. Also, thay suffer from the Coscigan Effect (hit one brother, harm them both).

     

    Thoes were all the members which stood out in my mind. There are about five more members (9 total).

  10. I might as well chime in.

     

    The Genetic Warlords: A group of mutent teen street gain members.

     

    Brainchild (posably to be renamed Proto-G...thanks Steve for taking that name): A 13 year old mentlist, who leads the team.

     

    Drive-By: A speedster with an AK-47.

     

    Big G: A brick with tons of KB resistance.

     

    Looks: A beutiful teen girl runaway with an aura of inocence around her. People have a hard time hurting her because of it.

     

    "Bruce" (AKA Bruce Leroy...I got to think up a better name): A martial arts fan with a mutant ability to copy anyone's fighting style (VVP, only for Martial Arts Abilities, and a gereric martial arts style with lots of manuvers in it).

  11. Yes, defently watch as much serials as you can get your grubbie littel hands on. Why, you may ask? Well...

    1) Thay show you how to set up a good clifhanger. Just remember to leave the heros (and prehaps the pritty leggy NPC damsel) in a bind until next week.

    2) Thay give you ideals on action sceens.

    3) Thay give you ideals on deathtraps. Especaly the sound era serials, since many of them went away with the simple girl tied to the train tracks/buzzsaw, and done some new things.

    4) Thay give you the ideal of how, fitunaly, that erra was like.

     

    The same can also be said about comic books and pulp magazeens of the time period, of course.

     

    Steriaca.

  12. I have created a villian who based his 'style' on bad melodrama villians. His name is Mister Wicked. Now, the great questions of the moment.

     

    1) I already defined a coil of rope for him as a Entangle, 2d6 2 DEF, OAF (coil of rope, -1), Real Weapion (-1/4). This is enougth to tie up normals. He has no real plans to go after super powered targets. Should I up this amount anyways?

     

    2) How would you build a cloth gag? Images VS Voice? Entangle with the Stops Voice Sence adder? Another way?

     

    3) Would you leave it up to the senerio to give him a near-deathtrap to put the damsel in distress in, or should he have a "deathtrap" VVP?

     

    Thank you.

  13. Originally posted by Fedifensor

    Hmm. Can you do a Tunneling Damage Shield? :)

     

    Nope, cause Tunneling is not an attack power. If you can make it Usable By Others (as Attack, +1), then it might be able to be Damage Shield...if your GM accepts it.

  14. Re: Not bad

     

    Originally posted by Hermit

    I've certainly heard worse. :)

     

    The press or someone else may end up referring to them as just "The Avatars" but still, the full name sounds good for formal occasions.

     

    Also important, the initials of the group aren't anything embarrasing. :D

     

    Ya want a bad group name. Try MetaGuard.

  15. Squack The Ravin! More! More!

     

    Alright guys. I understand the complants of vageness of all thoes acronims. My solution is to make up your own leaders.

     

    For example, I just created a writup for one small leader of a Ravin cell named Black Caporcorn. He was a count of the Ducery of Kalaisto (a small europiean country), who was topled from power by a mysterous thieth who gave some of his secret files to UNTIL. To excape, he set off some bombs at his castle, and basicly blew himself up good. Enter Ravin, and there scientist, to rebuild him into a cyborg.

     

    Yes, I stold him from the anime film Castle of Colistro (if your going to 'borrow' something, borrow from the best).

     

    Remember, with Ravin, your dealing with a bunch of aristcrates and aristcratic wantabes. And, of course, people who acualy want to serve aristocrates, and beleve thay can do whatever thay please.

     

    Steriaca.

  16. Originally posted by Chaosliege

    I'd personally like to see more Brick Tricks. Too many bricks are just jump-n-punch. With STR giving so many figured characteristics, it's easily the most cost efective type of hero. Sometimes to the point of being unbalanced.

     

    Save some Brick Tricks for the Ultimate Brick. The UNTIL Superpower Database is going to be one big book. Don't forget the popular but not eveyone is doing it special effects.

     

    Hear are more special effects to think of.

     

    Friction to Heat conversion (I had writen up a speedster named Hotstreak who's special effect is to convert friction into heat).

    Sound to Light conversion.

    Light to Sound conversion.

    Hot to Cold conversion.

    Cold to Hot conversion.

    Ki/C'hi/Mana special effects (as long as thay don't take to much thunder away from Ultimate Martial Artest and Ninja Hero).

    Energy Control powers (not just generate, but control of that energy in others).

    Biological Control ("deathtouch" and other nasty things).

     

    I do like the ideal of "plug and play" (and I do agree on what a newbie thinks...thay think "I want x powers" first, and hates to think up the special effects first, and work backwords...which is why charater writups are so popular as examples of powers). Remember, we were ALL newbies once.

     

    Anyways, that is my .02$.

     

    Steriaca.

  17. Originally posted by OneSmallGod

    I'm still taking commissions.

    :D

     

    Cool, cause I woulden't mind if you could creat a sketch of a superhero I played once in a Play By E-Mail Champions Campain. He was a crossdreser/chemist who found a cemical coumpound which would make any cloth which soaked in it vertualy indistructable. The 'prototype' was an old southern bell dress he had, and he decided to become a crossdresing superhero by the name of The Damsel.

     

    Dress: White, with frills and lace, typical of the late 19th centery, with leg-o-mutton sleves.

     

    Face: Totaly white, with red lips and cheeks.

     

    Hair (wig): Blond sausage curls.

     

    Weapion: A white parasol. Also a string of perls and a female purse of the style of the late 19th centery.

     

    Looks: Defently an afemimen looking guy (looks more like a female than a man). The fact that 'she' is a he is not known to the general public.

     

    Thanks.

     

    Coad Name: The Damsel.

  18. Originally posted by Tyrant

    Not bad,

    there's a lot of potential plot hooks that can come out of that basic premise. not to mention the potential for a bunch of varried characters.

     

    Tyrant.

     

    Thank you. Your welcomed to have it, if you want it. Just remember to say, somewhere, "based on an outline by Stanley R. Teriaca".

  19. Story Ideal

     

    Setting: 1850's Hong Kong.

     

    Plot: The daughter of an important Hong Kong buisnessman has just returned from a trip to England (and has adopted some of there fashion sence). An evil Tong Leader wants to force the buisnessman to suport his tong in an atempt to drive the English out of Hong Kong. When the buisnessman refuses, the Tong Leader leaves with veled threats to his daughter's safty. The buisnessman hiers a mixture of english and Hong Kong heros to protect his daughter from the Tong Leader.

     

    So, what do you think?

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