Hero Stats on early firearms?
I want to get some herosystem write ups for the firearms of the early 1600's, when it became more apparent that heavy armor would not protect against infantrymen with massed firearms.
I want my swashbucklers/musketeers to have a good reason for not simply loading up on armor beyond simple genre compliance. A prevalence of one-shot, inaccurate firearms which can be easily dodged by an unarmored man but which can put a man down even in the heaviest armor ought to do it.
I figure the projectile would be relatively huge, the accuracy would be abysmal, and the rate of fire worse.
Something like a 2d6rka w +1 stun multiplier and -1 to hit per 1" range, reload time taking total concentration for five action-phases? And of course a real good chance of a misfire on each shot....