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Kaze9999

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Everything posted by Kaze9999

  1. I have an opening for one new character in my Narnia homage--with some twists, of course--game on Hero Central. http://www.herocentral.net/campaignInformation.htm?campaignId=462474
  2. Ghost In the Machine (GiM) in twenty-five words GiM: The Librarian Lady. Impossible to see or hear, GiM struggles to be perceived as a 'real girl' not an interactive database or computer virus.
  3. Re: X-Men: The Next Generation campaign on Hero Central For GiM it'd be, Mary Anne, 'Computer', and Tuesday.
  4. Re: X-Men: The Next Generation campaign on Hero Central Ghost in the Machine's parents are proposed Sue Richards and The Vision; either from another dimension or in the game dimension depending on what will be the most fun for the GM. I am particularly looking forward to her encountering the legitimate children of Sue Richards with Reed Richards or The Vision with The Scarlet Witch.
  5. Re: X-Men: The Next Generation campaign on Hero Central Ghost In the Machine! Or, 'GiM'. I imagine the embarrassing love child of Sue Richards and The Vision who, while not a direct descendant of an X-Man, was deposited with 'normal' people to be raised and developed her powers in puberty, leading her to think that she was a mutant. Only later did she discover her true heritage when she was sworn to secrecy about it to protect her biological (and bio-mechanical) parents' reputations. She has imperfect control over her abilities, being permanently invisible but rendered blind by being unable to control her ability enough to perceive light. She has senses which extend into the radio spectrum, however, and can perceive sounds and images through electronic devices when she interfaces with them. Best friend--at least--of previously submitted 'Compassion', I've played an early teen version in the same game where Compassion is played. Here is her current write up which would be heavily modified and extended to the point where she learns her true heritage and why she cannot claim it, choosing instead to join the New X-Men as a 'mutant'.
  6. Re: New Game: Remnants of Hope Thanks! I downloaded the files and will look through them; I am grateful for any idea and advice for making Seline more efficient to free up points for defenses and character skills.
  7. Re: New Game: Remnants of Hope Yes, I would think her power ups would be based on one of two special effects: (1) She used to be a mighty sorceress and has forgotten her magic, but could remember/relearn it; (2) She's really an ancient vampire whose been drained to a pale shadow of her true power by the events which allowed Takofanes to basically own the will of all other undead on the planet (well, all other undead that Seline knows about anyway). She could get better. I will try to tweak her for more efficiency to get points for defenses. Spending time recovering or unconscious is better in a way than what I was thinking; I was kind of thinking she might die alot, sort of a 'Highlander' effect, what with her regeneration-only-for-resurrection. I am hoping that lore on how to keep a vampire from coming back is not common knowledge due to a dearth of independent minded vampires.
  8. Seline (wolf) SELINE (WOLF) Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 17 DEX 21 12- OCV: 6/DCV: 6 20 CON 20 13- 18 BODY 16 13- 18 INT 8 13- PER Roll 16-/22- 20 EGO 20 13- ECV: 7 25 PRE 15 14- PRE Attack: 5d6 22 COM 6 13- 8 PD 6 Total: 8 PD (1 rPD) 6 ED 2 Total: 6 ED (1 rED) 4 SPD 13 Phases: 3, 6, 9, 12 6 REC 0 40 END 0 33 STUN 0 Total Characteristic Cost: 126 Movement: Running: 9"/18" Leaping: 2"/4" Swimming: 1"/2" Cost Powers END Undead body 13 1) Hard To Slay: Healing 1 BODY, Resurrection (others can stop resurrection by burning the body, driving a stake through the vampire's heart, or cutting off its head and filling its mouth with holy wafers), Reduced Endurance (0 END; +½), Persistent (+½) (60 Active Points); Extra Time (Regeneration-Only) 1 Day (-2 ¾), Self Only (-½), Resurrection Only (-½) 47 2) Undead Vitality: Life Support (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) 5 3) Vampire's Eyes: Nightvision 6 4) Vampire's Senses: +2 PER with All Sense Groups Wolf Powers (Not an EC, just a list) 8 1) Bite: HKA ½d6 (1d6+1 w/STR) (10 Active Points); Reduced Penetration (-¼) 1 6 2) Swift: Running +3" (9" total) 1 1 3) Tough Skin: Damage Resistance (1 PD/1 ED) 3 4) Wolf Senses: +1 PER with All Sense Groups but Sight Group 5 5) Wolf's Eyes: Nightvision 6 6) Wolf's Nose: +3 PER with Smell/Taste Group 5 7) Wolf's Nose: Tracking with Normal Smell 6 8) Wolf's Ears: +3 PER with Hearing Group 3 9) Wolf's Ears: Ultrasonic Perception (Hearing Group) (Hearing Group) 48 Call Dark Creatures: Summon 32 90-point wolves, rats, or bats, Expanded Class of Beings Very Limited Group (+¼), Slavishly Devoted (+1) (97 Active Points); Arrives Under Own Power (-½), Summoned Being Must Inhabit Locale (-½) 10 Skills 40 +5 with All Combat 3 Acting 14- 5 Animal Handler (Canines, Equines, Other Rodents, Raptors) 14- 3 Concealment 13- 3 High Society 14- 0 Language: English (idiomatic; literate) (5 Active Points) 5 Seduction 15- 3 Stealth 12- Total Powers & Skill Cost: 224 Total Cost: 350 200+ Disadvantages 10 Physical Limitation: Cannot Enter A Dwelling Without Invitation (Infrequently, Greatly Impairing) 15 Physical Limitation: Poor Eyesight, suffers -2 to all Sight PER Rolls Frequently, Greatly Impairing 15 Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing 10 Psychological Limitation: Bound By Duty (Common, Moderate) 10 Psychological Limitation: Capricious and Playful (Common, Moderate) 10 Psychological Limitation: Considers Humanity Cattle Common, Moderate 10 Psychological Limitation: Curious (Common, Moderate) 25 Susceptibility: when in contact with holy objects and places 2d6 damage per Phase Common 35 Susceptibility: to direct sunlight 2d6 damage per Segment Very Common 10 Vulnerability: 2x STUN Wood Attacks Uncommon 10 Vulnerability: 2x BODY Wood Attacks Uncommon Total Disadvantage Points: 350 Background/History: Seline has no past before 'the event' which transformed the Earth (some parts of it more then others); her first memory is that day. She surmises that she was either transformed from some previous existence, possibly as a human woman, or created from whole clothe on that day. She is sure that in either case, it was the tremendous power of Takafanes which caused her current existence, apparently an inadvertant side effect of the cataclysmic power of the magic he employed that day. She hasn't aged a day since then. Personality/Motivation: Seline sees herself as a sort of farmer, practicing animal husbandry upon her livestock, the human race. She cares for humans as precious resources, and avoids killing them when it's not too inconvenient. She greatly opposes the goals of The Collective, The Pains of the Dead, the Black Reaches, and anyone else who would cause the human race to become unpalatable. She has only been a vampire for about sixty years, and has avoided creating any fellow vampires, though she is aware that she can. Humans fascinate her; she could watch them for hours. She doesn't really enjoy interacting with them all that much, but she loves to watch them go about their lives. She has over the years tried her hand at encouraging some humans to mate and produce offspring in an attempt to improve the breed, mostly for taste. Seline will ally herself with humans trying to defend humanity as a race for her own existence's sake. She will ally with humans trying to resist injustice and fight for freedom out of a sense of curiosity. She finds repressive police states to be boring; less variety among the humans. Freedom creates much more interesting variety, in her opinion. Out and out anarchy seems to quickly turn into repressive tyranny, however, and she does not support it. Quote: I? Oh I am a friend. Just a friend. You would not want to be more then that. Powers/Tactics: Seline is at heart an observer, a spy. She can do some damage in a sudden, suprise attack, but is not suited to a stand up fight. She likes to collect secrets, and she likes to release rather then horde them, at strategic times for maximum entertainment effect. Campaign Use: Appearance: Seline is tall and thin with an unearthly beauty about her.
  9. Seline (mist) SELINE (MIST) Val Char Cost Roll Notes -10 STR -20 7- Lift 6.3kg; -2d6 10 DEX 0 11- OCV: 3/DCV: 3 20 CON 20 13- 18 BODY 16 13- 18 INT 8 13- PER Roll 15- 20 EGO 20 13- ECV: 7 25 PRE 15 14- PRE Attack: 5d6 10 COM 0 11- 6 PD 6 Total: 6 PD (0 rPD) 6 ED 2 Total: 6 ED (0 rED) 4 SPD 20 Phases: 3, 6, 9, 12 4 REC 0 40 END 0 28 STUN 0 Total Characteristic Cost: 73 Movement: Flight: 7"/14" Cost Powers END Undead body 13 1) Hard To Slay: Healing 1 BODY, Resurrection (others can stop resurrection by burning the body, driving a stake through the vampire's heart, or cutting off its head and filling its mouth with holy wafers), Reduced Endurance (0 END; +½), Persistent (+½) (60 Active Points); Extra Time (Regeneration-Only) 1 Day (-2 ¾), Self Only (-½), Resurrection Only (-½) 47 2) Undead Vitality: Life Support (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) 5 3) Vampire's Eyes: Nightvision 6 4) Vampire's Senses: +2 PER with All Sense Groups Mist Powers (not an EC, just a list) 65 1) Mist 'Body': Desolidification (affected by affected by wind, heat, or cold), Inherent (+¼), Reduced Endurance (0 END; +½), Persistent (+½), Invisible Power Effects (Fully Invisible; +1) (130 Active Points); Cannot Pass Through Solid Objects (-½), Always On (-½) 35 2) Flight 7", Reduced Endurance (0 END; +½), Invisible Power Effects (Fully Invisible; +1) (35 Active Points) 72 3) I'm just a little black rain cloud, pay no attention to me: Invisibility to Sight, Hearing, Smell/Taste and Mental Groups and Detect , No Fringe, Inherent (+¼), Reduced Endurance (0 END; +½), Persistent (+½) (108 Active Points); Always On (-½) Skills 0 Language: English (idiomatic; literate) (5 Active Points) Total Powers & Skill Cost: 243 Total Cost: 316 200+ Disadvantages 20 Distinctive Features: Invisible to reflections and all other mechanical sensors Not Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 10 Physical Limitation: Cannot Enter A Dwelling Without Invitation (Infrequently, Greatly Impairing) 10 Psychological Limitation: Bound By Duty (Common, Moderate) 10 Psychological Limitation: Capricious and Playful (Common, Moderate) 10 Psychological Limitation: Considers Humanity Cattle Common, Moderate 10 Psychological Limitation: Curious (Common, Moderate) 25 Susceptibility: when in contact with holy objects and places 2d6 damage per Phase Common 35 Susceptibility: to direct sunlight 2d6 damage per Segment Very Common 10 Vulnerability: 2x STUN Fire Attacks Uncommon 10 Vulnerability: 2x BODY FireAttacks Uncommon Total Disadvantage Points: 316 Background/History: Seline has no past before 'the event' which transformed the Earth (some parts of it more then others); her first memory is that day. She surmises that she was either transformed from some previous existence, possibly as a human woman, or created from whole clothe on that day. She is sure that in either case, it was the tremendous power of Takafanes which caused her current existence, apparently an inadvertant side effect of the cataclysmic power of the magic he employed that day. She hasn't aged a day since then. Personality/Motivation: Seline sees herself as a sort of farmer, practicing animal husbandry upon her livestock, the human race. She cares for humans as precious resources, and avoids killing them when it's not too inconvenient. She greatly opposes the goals of The Collective, The Pains of the Dead, the Black Reaches, and anyone else who would cause the human race to become unpalatable. She has only been a vampire for about sixty years, and has avoided creating any fellow vampires, though she is aware that she can. Humans fascinate her; she could watch them for hours. She doesn't really enjoy interacting with them all that much, but she loves to watch them go about their lives. She has over the years tried her hand at encouraging some humans to mate and produce offspring in an attempt to improve the breed, mostly for taste. Seline will ally herself with humans trying to defend humanity as a race for her own existence's sake. She will ally with humans trying to resist injustice and fight for freedom out of a sense of curiosity. She finds repressive police states to be boring; less variety among the humans. Freedom creates much more interesting variety, in her opinion. Out and out anarchy seems to quickly turn into repressive tyranny, however, and she does not support it. Quote: I? Oh I am a friend. Just a friend. You would not want to be more then that. Powers/Tactics: Seline is at heart an observer, a spy. She can do some damage in a sudden, suprise attack, but is not suited to a stand up fight. She likes to collect secrets, and she likes to release rather then horde them, at strategic times for maximum entertainment effect. Campaign Use: Appearance: Seline is tall and thin with an unearthly beauty about her. COMBAT INFORMATION Base OCV 3 Base DCV 3 Adjustments +/- Adjustments +/- ___________ ____ ________ ____ ___________ ____ ________ ____ Total OCV ____ Total DCV ____ Combat Skill Levels: COMBAT MODIFIERS Range 0-4 5-8 9-16 17-32 33-64 65-128 RMOD 0 -2 -4 -6 -8 -10 Targeting Shot OCV Hit Location Head shot (Head to Shoulders) -4 1d6+3 High shot (Head to Vitals) -2 2d6+1 Body shot (Hands to Legs) -1 2d6+4 Low shot (Shoulders to Feet) -2 2d6+7 Leg shot (Vitals to Feet) -4 1d6+12 HIT LOCATION CHART STUN NOR BODY To Defense Roll Location X STUN X Hit Weight 3-5 Head x5 x2 x2 -8 __ / __ 6 Hands x1 x½ x½ -6 __ / __ 7-8 Arms x2 x½ x½ -5 __ / __ 9 Shoulders x3 x1 x1 -5 __ / __ 10-11 Chest x3 x1 x1 -3 __ / __ 12 Stomach x4 x1.5 x1 -7 __ / __ 13 Vitals x4 x1.5 x2 -8 __ / __ 14 Thighs x2 x1 x1 -4 __ / __ 15-16 Legs x2 x½ x½ -6 __ / __ 17-18 Feet x1 x½ x½ -8 __ / __ Average Def ______ DCV Modifier ___ Total Weight 0.00 lbs DEFENSES Amount Defense SFX Physical Defense 6 ___________ Resistant Physical Defense 0 ___________ Energy Defense 6 ___________ Resistant Energy Defense 0 ___________ Mental Defense 0 ___________ Flash Defense (________) ______ ___________ Power Defense 0 ___________ COMBAT MANEUVERS Maneuver Phase OCV DCV Effect Block ½ +0 +0 Block, abort Brace 0 +2 ½ +2 vs. Range Mod. Disarm ½ -2 +0 Can disarm Dodge ½ — +3 Abort, vs. all attacks Grab ½ -1 -2 Grab two limbs Grab By ½ -3 -4 Move and Grab Haymaker ½* +0 -5 x1.5 attack damage Move By ½ -2 -2 STR/2 + v/5 Move Through ½ -v/5 -3 STR + v/3 Set 1 +1 +0 ranged attacks only Strike ½ +0 +0 STR or weapon ATTACKS Primary attack power Secondary attack power 1d6 Tertiary attack power Attack SFX Other attack SFX _______________ DAMAGE AND CHARGE TRACKER STUN (28) ❑❑❑❑❑❑❑❑❑❑ ❑❑❑❑❑❑❑❑❑❑ ❑❑❑❑❑❑❑❑❑❑ ❑❑❑❑❑❑❑❑❑❑ ❑❑❑❑❑❑❑❑❑❑ ❑❑❑❑❑❑❑❑❑❑ ❑❑❑❑❑❑❑❑❑❑ ❑❑❑❑❑❑❑❑❑❑ ❑❑❑❑❑❑❑❑❑❑ ❑❑❑❑❑❑❑❑❑❑ END (40) ❑❑❑❑❑❑❑❑❑❑ ❑❑❑❑❑❑❑❑❑❑ ❑❑❑❑❑❑❑❑❑❑ ❑❑❑❑❑❑❑❑❑❑ ❑❑❑❑❑❑❑❑❑❑ ❑❑❑❑❑❑❑❑❑❑ ❑❑❑❑❑❑❑❑❑❑ ❑❑❑❑❑❑❑❑❑❑ ❑❑❑❑❑❑❑❑❑❑ ❑❑❑❑❑❑❑❑❑❑ BODY (18) ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ CHARGES ❑❑❑ ❑❑❑ ❑❑❑ ❑❑❑ ❑❑❑ ❑❑❑ ❑❑❑ ❑❑❑ ❑❑❑ CHARGES ❑❑❑❑ ❑❑❑❑ ❑❑❑❑ ❑❑❑❑ ❑❑❑❑ ❑❑❑❑ ❑❑❑❑ ❑❑❑❑ ❑❑❑❑ CHARGES ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  10. Seline - Vampire I posted the background and links to the .hdc files (multi-form: http://www.herogames.com/forums/showpost.php?p=1347170&postcount=33 ) but here's text: SELINE (GREATER VAMPIRE) Val Char Cost Roll Notes 30 STR 20 15- Lift 1600.0kg; 6d6 [3] 30 DEX 60 15- OCV: 10/DCV: 10 20 CON 20 13- 18 BODY 16 13- 18 INT 8 13- PER Roll 15- 20 EGO 20 13- ECV: 7 25 PRE 15 14- PRE Attack: 5d6 22 COM 6 13- 10 PD 4 Total: 10 PD (0 rPD) 6 ED 2 Total: 6 ED (0 rED) 6 SPD 20 Phases: 2, 4, 6, 8, 10, 12 10 REC 0 40 END 0 43 STUN 0 Total Characteristic Cost: 191 Movement: Running: 6"/12" Leaping: 6"/12" Swimming: 2"/4" Cost Powers END Undead body 13 1) Hard To Slay: Healing 1 BODY, Resurrection (others can stop resurrection by burning the body, driving a stake through the vampire's heart, or cutting off its head and filling its mouth with holy wafers), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Extra Time (Regeneration-Only) 1 Day (-2 3/4), Self Only (-1/2), Resurrection Only (-1/2) 27 2) No Reflection (can't be photographed, etc): Invisibility to Sight Group , No Fringe, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (67 Active Points); Only invisible to reflection and mechanical sensors Power loses about half of its effectiveness (-1), Always On (-1/2) 47 3) Undead Vitality: Life Support (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) 5 4) Vampire's Eyes: Nightvision 6 5) Vampire's Senses: +2 PER with All Sense Groups 105 Vampire Powers: Multipower, 105-point reserve 5u 1) Call Dark Creatures: Summon 32 90-point wolves, rats, or bats, Expanded Class of Beings Very Limited Group (+1/4), Slavishly Devoted (+1) (97 Active Points); Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2) 10 9u 2) Claws: HKA 4d6 (6d6 w/STR), Reduced Endurance (0 END; +1/2) (90 Active Points) 2u 3) Create Vampire: Major Transform 1d6 ((humans into lesser vampires, heals back through special exorcisms and holy rituals), special exorcisms and holy rituals), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Continuous (+1), Penetrating (x4; +2) (75 Active Points); Gradual Effect (1 Day ( actually 3 days); -1 3/4), Must Drain All But 1 BODY Of Victim's Blood With Drink Blood, Then Have Him Drink 1/2d6 BODY'S Worth Of Vampire's Blood (-1), No Range (-1/2), Limited Target Humans (-1/2) 4u 4) Drink Blood: (Total: 105 Active Cost, 45 Real Cost) RKA 1/2d6, Reduced Endurance (0 END; +1/2), NND (defense is not having blood or protective skin or equipment too thick to bite through) ([standard]; +1), Does BODY (+1), Continuous (+1) (45 Active Points); No Range (-1/2), Fangs Must Do BODY First Power does not work in Common Circumstances (-1/2), -2 Decreased STUN Multiplier (-1/2) (Real Cost: 18) plus Healing BODY 1d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Decreased Re-use Duration (1 Turn; +1 1/2) (45 Active Points); Only while drinking blood; max body healed: body damage to victim (-1/2), Self Only (-1/2) (Real Cost: 22) plus Mind Control 1d6, Cumulative (+1/2), Reduced Endurance (0 END; +1/2), Penetrating (x2; +1) (15 Active Points); No Range (-1/2), Set Effect Only to create intense pleasure and euphoria (-1/2), Stops Working If Mentalist Is Stunned (-1/2), Only while drinking blood Power does not work in Common Circumstances (-1/2) (Real Cost: 5) 1u 5) Fangs: HKA 1 point (1/2d6 w/STR), Penetrating (x4; +2) (15 Active Points) 1 7u 6) Hypnotic Gaze: Mind Control 14d6, Telepathic (+1/4), Reduced Endurance (1/2 END; +1/4) (105 Active Points); Eye Contact Required (-1/2) 4 10u 7) Mist Wolf Forms: Multiform (assume 350-point Mist and Wolf Form) (500 Character Points in the most expensive form) (x2 Number Of Forms) (105 Active Points) Skills 40 +5 with All Combat 3 Acting 14- 5 Animal Handler (Canines, Equines, Other Rodent, Raptors) 14- 3 Climbing 15- 3 Concealment 13- 3 High Society 14- 0 Language: English (idiomatic; literate) (5 Active Points) 3 Riding 15- 5 Seduction 15- 3 Stealth 15- Total Powers & Skill Cost: 309 Total Cost: 500 350+ Disadvantages 20 Distinctive Features: Invisible to reflections and all other mechanical sensors Not Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 10 Physical Limitation: Cannot Enter A Dwelling Without Invitation (Infrequently, Greatly Impairing) 10 Psychological Limitation: Bound By Duty (Common, Moderate) 10 Psychological Limitation: Capricious and Playful (Common, Moderate) 10 Psychological Limitation: Considers Humanity Cattle Common, Moderate 10 Psychological Limitation: Curious (Common, Moderate) 25 Susceptibility: when in contact with holy objects and places 2d6 damage per Phase Common 35 Susceptibility: to direct sunlight 2d6 damage per Segment Very Common 10 Vulnerability: 2x STUN Wood Attacks Uncommon 10 Vulnerability: 2x BODY Wood Attacks Uncommon Total Disadvantage Points: 500 Background/History: Seline has no past before 'the event' which transformed the Earth (some parts of it more then others); her first memory is that day. She surmises that she was either transformed from some previous existence, possibly as a human woman, or created from whole clothe on that day. She is sure that in either case, it was the tremendous power of Takafanes which caused her current existence, apparently an inadvertant side effect of the cataclysmic power of the magic he employed that day. She hasn't aged a day since then. Personality/Motivation: Seline sees herself as a sort of farmer, practicing animal husbandry upon her livestock, the human race. She cares for humans as precious resources, and avoids killing them when it's not too inconvenient. She greatly opposes the goals of The Collective, The Pains of the Dead, the Black Reaches, and anyone else who would cause the human race to become unpalatable. She has only been a vampire for about sixty years, and has avoided creating any fellow vampires, though she is aware that she can. Humans fascinate her; she could watch them for hours. She doesn't really enjoy interacting with them all that much, but she loves to watch them go about their lives. She has over the years tried her hand at encouraging some humans to mate and produce offspring in an attempt to improve the breed, mostly for taste. Seline will ally herself with humans trying to defend humanity as a race for her own existence's sake. She will ally with humans trying to resist injustice and fight for freedom out of a sense of curiosity. She finds repressive police states to be boring; less variety among the humans. Freedom creates much more interesting variety, in her opinion. Out and out anarchy seems to quickly turn into repressive tyranny, however, and she does not support it. Quote: I? Oh I am a friend. Just a friend. You would not want to be more then that. Powers/Tactics: Seline is at heart an observer, a spy. She can do some damage in a sudden, suprise attack, but is not suited to a stand up fight. She likes to collect secrets, and she likes to release rather then horde them, at strategic times for maximum entertainment effect. Campaign Use: Appearance: Seline is tall and thin with fair pale skin and dark brown long straight hair and dark brown hypnotic eyes and an unearthly beauty about her.
  11. The .50 Beowulf 'Monster Slayer' I love this gun! http://en.wikipedia.org/wiki/.50_Beowulf http://www.alexanderarms.com/beowulf.htm I would be interested in other people's write ups. I did one, but suspect that I went all 'fan-boy' on it and exaggerated the numbers:
  12. I'd buy that for a fiver! Two suggestions: That sounds great! i'd definitely buy one. I have two suggestions for general consideration: (1) Do it as an e-book only, at least at first, to ease distribution and printing and bypass shipping costs. (2) Do it as a series (in true 'comic book' fashion) with "Issue #0" being the first one with maybe the best ten or fifteen submissions (or the ones with the ten best art, either way) per "issue". And personally, even if it was an e-book with no shipping cost, I'd still pay $5 in the hope that the people doing all the work of organizing it and the artists would still be able to make a buck off sales...
  13. Re: Traveller Hero Update So...how's it going on those core books? I bought the starship PDF...and am now starved for more Traveller Hero products to buy.
  14. Re: New Game: Remnants of Hope Okay, here's a first draft. First the background as the character knows it: Now, unbeknownst to the character I am thinking that all the world-class magic spells going off--especially Takofanes--had the effect of stripping all the existing undead of their independant intellects and making them into slaves, and that Seline had been a very old vampiress and very accomplished sorceress and managed to survive as an independent intellect but only as an amnesic shadow of her former self. Not sure if that's a good fit, but it would explain why there weren't any other vampires (either above or below her in rank and status) and also gives a nice path to future 'power ups' as she regains pieces of memory and mystic lore and spells casting abilities or innate mystic-but experience/skill-based abilities. Okay, the mechanics. Uh...I have to say up front that I am much more of a role-player then a strategist or design engineer, and my builds tend to be more about how I will play them then about being efficient. Um, not on purpose, just not good w attention span and such for building really intricate effective powers. I started with the base template of the Bestiary's "Greater Vampire". Okay I am totally open to suggestions from others on making her more able to pull her own weight (like how to do the same thing for less points and buy up her defenses); here's some .hdc files (plural cause she's got a multi-form): http://www.herodesigner.com/getCharacter/222063/Seline.hdc http://www.herodesigner.com/getCharacter/222064/Seline%20-%20Bat.hdc http://www.herodesigner.com/getCharacter/222065/Seline%20-%20Mist.hdc http://www.herodesigner.com/getCharacter/222066/Seline%20-%20Rat.hdc http://www.herodesigner.com/getCharacter/222067/Seline%20-%20Wolf.hdc
  15. Still open? I'm thinking of an undead character who can 'pass' for human and who doesn't want to be a slave. Vampire probably, living among the population of either the Warlord's or Dr. Destroyer's domain. Does that sound likely in principle?
  16. Re: New Game: Remnants of Hope Fascinating idea! Are you still taking apps for the Hero Central version of this game?
  17. Re: Traveller Hero Update Will these products be available in the Hero Games Online Store in the 'Licensed Products' area? Please?
  18. General guidelines more then rules, really... Sort of off topic here but regarding luck effects I find the whole 'five points per level' assumption to be helpful. That is, whenever a PC's 'luck' kicks in, I don't generally do anything more then 5 points per level in some other power would have accomplished. So if a wall does fall on someone because they're attacking someone with five levels of luck, it isn't going to be more then a 5d6 normal damage wall in my game...though that would certainly be enough to luckily warn the PC someone was sneaking up on him....
  19. Re: Real life drug effects in Hero terms? Perfect, thanks! I found it on sale online and in near mint condition! Whether it has the drug write ups or not, it will be a fun pick up. Thanks again. http://img234.imageshack.us/my.php?image=151708hc0.jpg
  20. Re: Real life drug effects in Hero terms? Aw, your sketch of a write up perfectly sums up my own problem. I did look up the drug, and find that when I do my own write ups I end up sidetracked into way too much detail, much more then necessary. Your suggested write up for LSD would be fine considering we're just talking about a game here, but if I did the write up myself I'd be frustrated at not being able to reflect the stuff that I learned about it. The 'hardwiring' part for example is much less defined and much more complicated IRL. Anyway, I if I'm going to do my own write ups, I'll just do the research and then make up my own drug with a made up name so that I won't obsess over everything that's not 'right' when I use it in a game. For some reason, I have no trouble using published write ups that are at a level of detail and accuracy sufficient for an RPG.
  21. Hey, is there any place where real life drug effects are written out in Hero System terms? Like for example, if a PC gets dosed with LSD. I was thinking that'd be in Dark Champions, but haven't located anything.
  22. This has actually come up in a game I'm in, and I'm not sure how to resolve it without giving less then full value for either the power or the advantage or else just saying that the advantage cannot be applied to the power. Okay, how would this work? The Darkness power does two main things, it keeps whatever is in the area of the darkness from being able to use the affected sense(s), and it keeps whatever is outside the area of darkness from being able to perceive what's in the area--and possibly what's on the other side of the area--of the darkness with the affected sense(s). So, if the darkness power has the full +1 'invisible power effects' advantage, no one should know that there is in fact a darkness effect over the area, but they still shouldn't be able to see into the area or see at all if they're in the area or see what's on the other side of the area. Right?
  23. I've got a player who wants to build a 1d6 Suppression of Technological devices with a one-hex area effect centered on himself at 0 end cost with the 'Cumulative' advantage. It seems to me that for a relatively low cost in character points, he will be able to simply lean against any technological device for a couple minutes, and it will fall to pieces. Unless of course it has 6 points of power defense. Is that pretty much the way that would work?
  24. Re: How's *this* for a new setting. Hm...well, this was posted 2 and more years ago now, but I am trying to ramp up such a campaign now. Well, with a twist or two. http://www.herocentral.net/campaignInformation.htm?campaignId=462474
  25. Anyone read and enjoyed John Ringo's Legacy of Aldenata series enough to try converting it into Star Hero terms? http://www.amazon.com/exec/obidos/tg/detail/-/0671318411/ref=pd_sim_b_3/104-5087295-6820751?%5Fencoding=UTF8&v=glance I saw what looks like a promise of official licensed source material for traveller, probably d20...blech. http://www.travellerrpg.com/Aldenata/
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