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Rhino

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Posts posted by Rhino

  1. A spell that increase the damage of any bladed weapon it is cast on for the duration of a fight. It costs endurance from an endurance reserve to cast, but not to maintain or use once cast. It requires concentration, gestures, vocalization and a focus to cast, but not to maintain or use once cast. It takes extra time to cast, but not to use once cast.

     

    I thought HKA was the way to go, but I think that would require endurance, concentration, gestures, etc. for each swing.

     

    I thought using 3 pt. combat skill levels as a power might work, limited to only increase DC and cost endurance, but then it seems to be so much a better deal than HKA that I thought I must be missing something.

     

    Any thoughts?

  2. What specific body parts correspond to each specific hit location number on 3d6?

     

    I am going to use sectional defenses. I noted that the FH Historical Sectional Armor Weight Table indicated that location 3 was the face, because a Helm covered 4-5, Cap covered 5 and a Full Helmet covered 3-5. However, the DC Faceshield indicates the face is the front side of location 4. Am I reading these entries correctly?

     

    Can you target the face or neck at the same -8 OCV penalty for targeting the head (locations 3-5)?

  3. I previously posted a similiar query in the Dark Champions forum. I posted it here in a modified and extended form for better visibility.

     

    I am preparing to start a Dark Champions game and want to use sectional body armor. The Dark Champions book references the Activation roll, but does not reference the specific locations covered.

     

    The main rulebook references specific locations covered associated with certain Activation rolls. 11- equates to a helmet without a face plate and a vest that does not cover the shoulders. 14- equates to a helmet with a face plate, jacket with sleeves (but no gloves), pants and armored boots (that somehow leave part of the leg exposed). Am I reading this right?

     

    However, there appears to be a conflict between the main rulebook and the Dark Champions book, in that the main rulebook indicates hit location 3 is the face because a helmet without a face plate covers locations 4 and 5 and a full helmet covers locations 3, 4 and 5. In the Dark Champions book the gear indicates that a faceplate covers location 4 and a helmet covers locations 3 and 5.

     

    Does anyone have a listing of sectional Dark Champions body armor by pieces with the locations covered and the mass of each piece, like was done for sectional armor in FH?

     

    Thanks.

  4. I am preparing to start a Dark Champions game and want to use sectional body armor. The Dark Champions book references the Activation roll, but does not reference the specific locations covered.

     

    The main rulebook references specific locations covered associated with certain Activation rolls. 11- equates to a helmet without a face plate and a vest that does not cover the shoulders. 14- equates to a helmet with a face plate, jacket with sleeves (but no gloves), pants and armored boots (that somehow leave part of the leg exposed). Am I reading this right?

     

    Does anyone have a listing of sectional Dark Champions body armor by pieces with the locations covered and the mass of each piece, like was done for sectional armor in FH?

     

    Thanks.

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