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Samaritan

HERO Member
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Posts posted by Samaritan

  1. Re: The cranky thread

     

    Every time I'm stopped at a light and see someone toss a cigarette out their window' date=' I want to get out of the truck, go over and pick up the cigarette, and toss it back in the car. "Here, you dropped this. No, no need to thank me."[/quote']

     

    This very thing happened to me this weekend no less than SIX TIMES on my way up from Yorktown, VA. Just want you to know I thought of you every time, SCUBA. ;)

     

    Ain't that just sweet?

  2. Re: Would you consider this an abuse of the system?

     

    Can the character just hand the focus to a friend to invoke these other powers? If so' date=' I would probably consider it a -0 Limitation and encourage the use of Multiform. (With Multiform, there's no problem keeping the same memories as a special effect; just make sure both forms have the same skills.)[/quote']

     

    Hadn't thought of that (see? I'm not the abusive player type!), honestly. Nice catch. My knee-jerk response would be 'No. It has to be taken away without his consent." But I suppose that could be a lot of record keeping... though it might also encourage the GM to make use of the weakness of the focus (something I don't see often... not many Disarms/Grabs going on in my gaming group).

     

    Multiform... yeah, I suppose that would probably be it, too. Can one form have a focus, and the other not (just out of curiosity)?

  3. Re: Martial Arts to represent "Basic Training"

     

    I disagree, one day firing the M-16 does not equal Weapon Proficincy: Now I do think from what I have heard that the Marines and Army deserves that as part of basic, don't know about the navy at all...

     

    I did not handle any pistols or shotguns while in the AF

     

    Marines teach a wide variety of weapon familiarity, even to non combat personnel (M16A2, M249 SAW, M240, M2 .50 cal, M203 grenade launcher, MK19 automatic grenade launcher). You learn the M9 9mm pistol if your speciality requires it, or you make Staff Sgt or higher (including officers). Army follows similar guidelines (though not the M2, MK19 or M203, if I heard right).

     

    Marines also teach VERY basic martial arts in boot camp. Army does, too, I think, though I might be wrong.

     

    Not sure about AF or Navy.

  4. I'm putting together a concept for a magic based character that will be using a focus for part of his powers. Part of the concept is that the focus acts as a 'channel' for the mystical power that infuses his body... allows him to fly, fire energy bolts, etc.

     

    Without it, he becomes essentially a brick (high STR and ED/PD) with a magic special f/x.

     

    As such, I'm thinking of building the suite of foci powers via a Multipower (I don't think you can do EC via a focus, can you?), and then buying the powers that 'kick in' without the focus with a Limitation ("Only without focus", -1/4 or so).

     

    Would this be considered an abuse? Or simply a weird useage of the rules? Or should it be a Multiform instead (I'd like him to keep the same appearance and personality, memories, etc.)?

     

    Think of those 'multi tiered' bosses you encounter in video games... the mroe you beat up on him, the more his tactics change. Frankly, I like the idea of enemies thinking he's powerless without the focus, and then be shocked when he chucks a car at them.

     

    Any input would be appreciated!

  5. Re: Mecha HERO?

     

    TUV has quite a bit on mecha -- an entire chapter, in fact.

     

    Sadly, I understand that this will be more or less the end of mecha from the company (at any rate, Steve has said that the Thorgon Warstrider in Spacer's Toolkit will be the closest thing to a mech the Hero Universe will ever have).

     

    Sad to hear it... unfo, Mekton Z has little in the way of support anymore around here... though DP9's "SilCORE" ruleset is interesting.

     

    I just have a hankering for putting some superheroes up against a small army of giant alient robots. ;)

  6. Re: Mecha HERO?

     

    I haven't done this since "Robot Warriors", which made considerable modifications to the old pre-5th edition rules.

     

    But I believe there are mecha in either The Ultimate Vehicle or the Hero System Vehicle Sourcebook (I forget which). Both are 5th edition products.

     

    Ult. Vehicle, I think. Haven't picked it up. Anyone think it's worth it for someone interested in the Really Big Stompy Robot genre?

  7. I'm trying to figure out the vehicle rules (I really only ever play superhero and 'character' scale games with HERO) to see if I can do a 'mecha' type game. Giant robots, and all that- either "Shogun Warrior" or "Robotech" style.

     

    Curious if anyone's tried this? What have your mecha HERO experiences been?

  8. Re: The cranky thread

     

    That is annoying.

     

    I'm cranky about the fact that this AM I grabbed some Chemical Brothers and Mercury Rev discs I intended to listen to at work - then set them down when I realized I'd left my laptop out of the bag and had to put that in...then left them at home, so here I am without anything I feel like listening to on a rare day (these days) where I do want to listen to something.

     

    I dig me some Chemical Bros. I know how it pisses one off to leave your CDs at home. This prompts me to post a 'what kind of music do you enjoy' thread...

  9. Re: Imposing disads or limitations... and Luck!

     

    The problem here is, even though the special effect is Bad Luck, or Probability Alteration, or whatever, you remove the "luck" element if you are choosing the effect, and you limit possibilities by having a set list of options. The best idea I have would be a VPP with Activation amd "Character Has No Choice of Powers", or perhaps the less severe "Powers Dictated by Situation" - if the situation is that the villain is trying to shoot you, it makes more sense for his gun to jam (Transform or Dispel) than it does for a meteorite to just happen to strike him (Indirect RKA), even if you'd rather he just got blown away.

     

    Yeah, I just didn't want him to be ineffective simply because I'm rolling poorly. Having a small suite of more reliable (if less spectacular) powers might be nice... a Deflect or something.

     

    The change environment might work... I'll have to read around when I get home and see if that could happen...

  10. Re: Imposing disads or limitations... and Luck!

     

    Enhanced hearing/ sight (special effect is that whenever other people try to sneak around him, it doesn't work, because, as luck would have it, they just happen to step on a branch they didn't notice, or a random light falls on them, or they fart uncontrollably, or some such thing)

     

    Security systems (character might not see the lazer tripwire, but he never seems to step on it. Today they forgot to put new batteries in the weight sensor. you get the idea)

     

    Gambling skill. but that was obvious.

     

    combat luck. again, obvious.

     

    Summon friendly NPC (just bump into someone who's amicable to your cause without much persuasion, and just happens to have the security codes you need. One of the henchmen on your firing squad has a massive and inexplicable change of heart, and turns on his fellows)

     

    Niiiiiiice.... *prints out page*

  11. Re: Imposing disads or limitations... and Luck!

     

    In comparison, Negative CSLs cost 5 points per 1d6 as an attack (no range), and work reliably (though Power Defense applies).

     

    I certainly wouldn't mind if someone wanted to purchase Unluck Usable as an attack. The occasional great result would be spectacularly fun, the unreliability factor adds a bit of excitement, and no imbalance is likely to occur, but I sure don't see this as a cost-effective power construct.

     

    That's... actually pretty cool! Thanks for your input folks. :)

     

    Hmmm... Negative CSLs, require a Power or or Activation or Skill roll to reflect the 'unreliabiilty' of fortune/fate/luck kicking in? Though I agree, the possibility of getting multiple sixes on dice... that would be just too fun... I often don't do the most point efficient way of construction; I go by concept and what would be 'neat to be able to do'. :)

     

    On the other part of my post... any advice on how to construct 'less intangible' effects? Heavy things dropping on opposition at the right moment (Indirect EB, perhaps?)? Bullets missing altogether, or a gun jamming (SE of Deflection and Drain vs. mechanical device, maybe)? I'd love to hear other ideas.

  12. Okay... I know I posted something along these lines (I think it was, "How do I make a character who can impose the "Uncontrollable" limitation on another character?). I seem to recall the idea of Transformation coming up...

     

    So... how would I make a character who could 'jinx' another character (mechanically, give them dice of Unluck)? How could I lend 'fortune' to another character (give them dice of Luck)?

     

    I'm designing a character called the Lucky Star; virtually all his powers are Luck based. Aside from what I've seen in the UNTIL Database, how would you construct luck based powers?

     

    Thanks!

  13. Re: The cranky thread

     

    For that matter, who in the hell thought up the auto-flushing commodes? I mean, I understand auto-flushing urinals. But, with the commodes, you're sitting there, and if you lean too far forward, or end up shifting your weight by too much (depending on the sensitivity of the sensor), you get an assfull of cold toilet water; sometimes, not entirely *clean* toilet water.

     

    It wouldn't have bothered me so much, except there was a guy here who got caught... well, with his pants down... when the toilet on which he sat decided to overflow.

     

    I can only imagine the colorful metaphors that ensued.

  14. Re: The cranky thread

     

    I despise hypocrites with a passion. :mad:

     

    Yeah, I know. I'm just venting. (I'm assuming you're referring to my actually crapping in the sink, or doing as tkdguy suggests.)

     

    As is, a user on another forum came up with an effective (I thought, even though childish on some level) solution.

     

    Put up a sign in the restroom that reads: "To the guy leaving his snot on the walls: I know who you are. I've left a surprise of my own for you somewhere. Enjoy."

     

    Don't even need to follow through on it. ;)

  15. Re: The cranky thread

     

    I guess this is the place for this. I'm having a bit of a... disappointing week at work, and it's affecting my normally low-key, accepting mindset.

     

    Why is it that when I go to use the restroom, I have to stare at some nugget of snot that some prior visitor has decided to grace the walls or plumbing with whilst I stand at the urinal? What the hell is that? Are they marking their territory or something? Am I to believe that they can identify their own boogers when the time comes?

     

    Then, I stand there thinking, 'should I go use another urinal?'. Because, fellas, you know that once you've started something like that, stopping mid-stream is... bothersome, on some primal level. But, being a lowly admin, I wouldn't want to upset the social structure and use some project manager's chosen piss pot. No sir, don't wanna do that.

     

    I mean, I get passed up for promotion for the umpteenth time, for a job for which I was assured I'd be a perfect match, and now I have to stare at the product of some other cube-zombie's nasal passages.

     

    I feel like I should up the ante somehow. Crap in the sink or something. I dunno.

  16. Re: Is anyone gaming the Iraq war?

     

    I had planned on doing a write-up for a version of King Nebuchadnezzar (as a spirit who possessed a German worker during the excavation of 1904- one of the ships that was bound for Germany sank, losing a good deal of gold... figure that the host had forced it to sink, and now Neb has the funds to fuel a take over of some sort, and a whole crew's worth of undead servants)

     

    I was over there last year and got to see the ruins of Babylon first hand... man, what an AWESOME place for ideas for maps of ruins, etc.

  17. Hey all-

     

    After having seen the new Spider Man movie, and playing the game on Xbox, I've got a question...

     

    How would you construct the powers of using his web to swing opponents around (and attacking other opponents); and of blinding an opponent/shutting their mouth (Flash attack?).

     

    Just curious... interested in hearing ideas!

  18. Hey all-

     

    This has probably been proposed before, but here goes- I'm trying to create a character that can cause another character's powers to go awry; mechanically, imposing the 'Uncontrollable' limitation on the target character.

     

    I'd like to hear suggestions on how to make this work..

     

    Thanks!

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