I have a question for the board on how to do something in terms of boosting a superheroic character's characteristic stats in the most cost effective manner.
The original issue was that I have a player who wanted to create a genetically engineered super-human (like Khan from Star Trek) using an elemental control to build his characteristic stats. He invoked the "werewolf and vampire" examples as justification for doing this. I read the 5th ed rules and by my reading, I said it was no dice. Steve Long confirmed this for me and said I should post my remaining questions here.
Does anyone see any way this could be done in a relatively 'cheap' fashion? I tried giving an example by boosting each characteristic of interest using nanite implants (IIF). Not exactly the same thing, but it appeared to get the job done in terms of stats. I also said if he were to do this, the final cost of each improved stat could only come 1/2 from the implants; the other half he had to make up by buying them in the normal cost way, e.g., a 30 STR would have to be gained by 10 pts the normal way and 10 could come from the IIF. If it was an OIF, I might be willing to allow more points to come from the device.
Thanks in advance for any help,
Mad_Ernie