To introduce myself, I'm just getting back into Hero after a number of years away, and am going to be running a Harn campaign. One thing I have never liked is how most games handle shields. A shield should not only provide improved DCV, but it does also get directly in the way and provide additional defense to the user.
I've divided shields into three categories (in additional to the standard size classes); wooden, metal rimmed, and metal. A wooden shield has a DEF of 1, a metal rimmed one a DEF of 2, and a metal shield has a DEF of 3. In order to deal with the fact a shield cannot always be interposed I also add activation rolls based on the size of the shield. A small shield activates on an 8-, a normal shield on an 11- and a large shield on a 14-. I haven't done out the point costs as this is for a Fantasy Hero campaign and they won't be paying points for them anyway.
Any one have any thoughts?