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RPMiller

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Everything posted by RPMiller

  1. Any comments? Wu Ping Klane Player: Val Char Cost 15 STR 10 18 DEX 24 13 CON 12 12 BODY 8 13 INT 3 11 EGO 2 15 PRE 5 10 COM 0 5 PD 3 5 ED 3 4 SPD 12 8 REC 8 30 END 2 35 STUN 13 8" RUN82" SWIM06" LEAP0Characteristics Cost: 113 Cost Power END 17 Far Fists: Energy Blast 6d6 (vs. PD), Double Knockback (2x KB; +3/4) (52 Active Points); Extra Time (Delayed Phase; -1/4), Character May Take No Other Actions (-1/4), Gestures (-1/4), Requires both hands (-1/4), Restrainable (-1/2), Increased Endurance Cost (2x END; -1/2) 10 8 Iron Body: (Total: 8 Active Cost, 8 Real Cost) +0 PD, Hardened (+1/4) (1 Active Points) (Modifiers affect Base Characteristic) (added to Primary Value) (Real Cost: 1) plus +0 ED, Hardened (+1/4) (1 Active Points) (Modifiers affect Base Characteristic) (added to Primary Value) (Real Cost: 1) plus Damage Resistance (5 PD / 5 ED), Hardened (+1/4) (6 Active Points) (Real Cost: 6) 8 Iron Will: +8 Mental Defense (10 points total) 13 Steps of the Dragon: Invisibility to Sight Group, Reduced Endurance (0 END; +1/2) (30 Active Points); Only When Not Attacking (-1/2), Instant (-1/2), Requires A Stealth Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4) 4 Immovable Stance: Knockback Resistance -2" 13 Steps of the Wind: Flight 8" (16 Active Points); Only In Contact With A Surface (-1/4) 2 3 Retreating Crane: Leaping +3" (6" forward, 3" upward) (added to Primary Value) 1 10 Floating Cloud Hands: Missile Deflection (Arrows, Slings, Etc.) Powers Cost: 76 Cost Martial Arts Maneuver Kung Fu (Wu Shu) 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +20 STR to Disarm roll 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Escape: 1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs 5 Flying Kick: 1/2 Phase, +1 OCV, -2 DCV, STR +6d6 Strike 3 Joint Lock/Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on 5 Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike 4 Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls 4 Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike 3 Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls 4 Tien-hsueh Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND 4 Tiger/Dragon Claw: 1/2 Phase, +0 OCV, +0 DCV, STR +6d6 Crush, Must Follow Grab 4 Uproot/Sand Palm: 1/2 Phase, +0 OCV, +0 DCV, +25 STR to Shove 10 Use art with: Axes, Maces, Hammers, and Picks, Blades, Chain & Rope Weapons, Clubs, Hook Sword, Polearms and Spears, Staffs, Three-Section Staff, Whips, Wind and Fire Wheels 8 +2 HTH Damage Class(es) Martial Arts Cost: 73 Cost Skill 3 Acrobatics 13- 3 Breakfall 13- 6 +2 with Kung Fu 3 Contortionist 13- 10 Defense Maneuver: I-IV 2 KS: Chinese Healing 11- 2 KS: Chinese Philosophy 11- 2 KS: Kung Fu 11- 1 Language: English: (basic conversation) (Mandarin is native) 3 Sleight Of Hand 13- 8 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Hook Sword, Off Hand, Three-Section Staff, Wind and Fire Wheels Skills Cost: 43 Cost Perk 2 Reputation: Kung Fu Master (martial arts world 11-) +2/+2d6 Perks Cost: 2 Cost Talent 15 Combat Sense 12- 25 Danger Sense (12-) (Area: immediate vicinity, Sensitivity: out of combat) 3 Lightning Reflexes: +2 DEX to act first with All Actions Talents Cost: 43 Total Character Cost: 350 Val Disadvantages 5 Distinctive Features: Kung Fu Master, stoic, at peace, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses 25 Hunted: Mandarin, More Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence 15 Hunted: other Kung Fu Masters, As Powerful, 11- (Frequently), Harshly Punish 10 Money, Destitute 30 Normal Characteristic Maxima: 60+ Years Old 15 Psychological Limitation: Code Versus Killing, Common, Strong 15 Psychological Limitation: Hates To Fight, Common, Strong 5 Reputation: Kung Fu master, Frequently (11-), Known Only Within Martial Arts World 10 Social Limitation: Doesn't Understand The "New World", Frequently (11-), Minor 20 Vulnerability: from Magic, Common, Vulnerability Multiplier (2x STUN) Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  2. This is actually something that I do for my various powered armor characters. The focus limitation just isn't fitting for a Armored char. unless you are looking for points...
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