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Wu Ping Klane
Player:
Val
Char
Cost
15
STR
10
18
DEX
24
13
CON
12
12
BODY
8
13
INT
3
11
EGO
2
15
PRE
5
10
COM
0
5
PD
3
5
ED
3
4
SPD
12
8
REC
8
30
END
2
35
STUN
13
8" RUN82" SWIM06" LEAP0Characteristics Cost: 113
Cost
Power
END
17
Far Fists: Energy Blast 6d6 (vs. PD), Double Knockback (2x KB; +3/4) (52 Active Points); Extra Time (Delayed Phase; -1/4), Character May Take No Other Actions (-1/4), Gestures (-1/4), Requires both hands (-1/4), Restrainable (-1/2), Increased Endurance Cost (2x END; -1/2)
10
8
Iron Body: (Total: 8 Active Cost, 8 Real Cost) +0 PD, Hardened (+1/4) (1 Active Points) (Modifiers affect Base Characteristic) (added to Primary Value) (Real Cost: 1) plus +0 ED, Hardened (+1/4) (1 Active Points) (Modifiers affect Base Characteristic) (added to Primary Value) (Real Cost: 1) plus Damage Resistance (5 PD / 5 ED), Hardened (+1/4) (6 Active Points) (Real Cost: 6)
8
Iron Will: +8 Mental Defense (10 points total)
13
Steps of the Dragon: Invisibility to Sight Group, Reduced Endurance (0 END; +1/2) (30 Active Points); Only When Not Attacking (-1/2), Instant (-1/2), Requires A Stealth Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
4
Immovable Stance: Knockback Resistance -2"
13
Steps of the Wind: Flight 8" (16 Active Points); Only In Contact With A Surface (-1/4)
2
3
Retreating Crane: Leaping +3" (6" forward, 3" upward) (added to Primary Value)
1
10
Floating Cloud Hands: Missile Deflection (Arrows, Slings, Etc.)
Powers Cost: 76
Cost
Martial Arts Maneuver
Kung Fu (Wu Shu)
4
Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +20 STR to Disarm roll
4
Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
Escape: 1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs
5
Flying Kick: 1/2 Phase, +1 OCV, -2 DCV, STR +6d6 Strike
3
Joint Lock/Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on
5
Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike
4
Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6
3
Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls
4
Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike
3
Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls
4
Tien-hsueh Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND
4
Tiger/Dragon Claw: 1/2 Phase, +0 OCV, +0 DCV, STR +6d6 Crush, Must Follow Grab
4
Uproot/Sand Palm: 1/2 Phase, +0 OCV, +0 DCV, +25 STR to Shove
10
Use art with: Axes, Maces, Hammers, and Picks, Blades, Chain & Rope Weapons, Clubs, Hook Sword, Polearms and Spears, Staffs, Three-Section Staff, Whips, Wind and Fire Wheels
8
+2 HTH Damage Class(es)
Martial Arts Cost: 73
Cost
Skill
3
Acrobatics 13-
3
Breakfall 13-
6
+2 with Kung Fu
3
Contortionist 13-
10
Defense Maneuver: I-IV
2
KS: Chinese Healing 11-
2
KS: Chinese Philosophy 11-
2
KS: Kung Fu 11-
1
Language: English: (basic conversation) (Mandarin is native)
3
Sleight Of Hand 13-
8
WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Hook Sword, Off Hand, Three-Section Staff, Wind and Fire Wheels
Skills Cost: 43
Cost
Perk
2
Reputation: Kung Fu Master (martial arts world 11-) +2/+2d6
Perks Cost: 2
Cost
Talent
15
Combat Sense 12-
25
Danger Sense (12-) (Area: immediate vicinity, Sensitivity: out of combat)
3
Lightning Reflexes: +2 DEX to act first with All Actions
Talents Cost: 43
Total Character Cost: 350
Val
Disadvantages
5
Distinctive Features: Kung Fu Master, stoic, at peace, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses
25
Hunted: Mandarin, More Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence
15
Hunted: other Kung Fu Masters, As Powerful, 11- (Frequently), Harshly Punish
10
Money, Destitute
30
Normal Characteristic Maxima: 60+ Years Old
15
Psychological Limitation: Code Versus Killing, Common, Strong
15
Psychological Limitation: Hates To Fight, Common, Strong
5
Reputation: Kung Fu master, Frequently (11-), Known Only Within Martial Arts World
10
Social Limitation: Doesn't Understand The "New World", Frequently (11-), Minor
20
Vulnerability: from Magic, Common, Vulnerability Multiplier (2x STUN)
Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0