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The Main Man

HERO Member
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Everything posted by The Main Man

  1. Re: Infinite Crisis So far, I'm liking all of this Infinite Crisis stuff. I really got into comics because of Identity Crisis. I currently get Plastic Man, Firestorm, JLA, JSA, Infinite Crisis, All-Star Batman & Robin, The Boy Wonder, Ultimate Spiderman, Ultimate X-Men, Ultimate Fantastic Four, The Ultimates, and many other things that catch my interest, mainstream or not. I still don't know half of what there is to know about DC or Marvel, but I work at that comic shop know, so I learn one way or another. So how's that for new readership?
  2. There are some characters that are shrouded with mystery in the Champions Universe. For me, Mechanon and the Monster are the first to come into mind. So what are the origins of such characters in your campaigns? I'll start with my origin of the Monster. One of the former characters a player used before we had one of our campaign shifts was a character called the Boogeyman. He was basically like Spiderman mixed with Batman and with a hint of more creepiness and brooding, but he wasn't really "iron age." So here's what I did. I have taken cues from the Mystic World to create my Antimaterial Plane which = DC's Anti-Matter universe or Marvel's Counter Earth. There's the Sephirothic Tree Of Life, and then there's the Qliphothic Tree Of Death. The Antimaterial Plane is the only Qliphothic plane that can be reached through non-magical means. This is because, just like Assiah, it doesn't run on magic, or anti-magic or whatever. And like pretty much any anti-matter dimension, it contains opposites. The Boogeyman belonged to a super-group that preceded our current one, called the Fantastic Uniters, and they disappeared after an adventure battling Bowser, the King of the Koopas in a cybernetic dimension(but that is a different story). The Boogeyman is all about preparation, and quick wittedness, but like Batman, he's still human for the most part. But on the Antimaterial plane, his opposite is the Monster. The Boogeyman preys upon criminals using his wits and technology and skill where the Monster preys upon the weak and innocent on Anti-Earth using brute strength and pure evil. The Monster belonged to an up and coming super-team called the Phantom Syndicaters, and they mysteriously disappeared when battling a supernatural menace. The Monster and his allies all appeared on our Earth, and are looking for each other. His mind is difficult to penetrate, and is downright harmful because he is from the Qliphothic planes, and is far from human. I'll save Mechanon for later.
  3. Re: Rifts HERO? Well, here's what I have since come up with (I used to be Dr. Dementos) after researching other's ideas and concocting my own. First, I like the Mega-Damage = +7 DCs idea, that is the best approach. Second, based on that, you can then make equivalent DEF based on MDC Just use the HERO's geometric scale for comparison A character with, say, 100 MDC is equivalent to having enough defense to defend against an average 7DC attack = 7 DEF This also means that any given MDC creature or structure should have 7 DEF in addition to their other defenses So let's take that Glitterboy for example. Glitterboy Main Body = 770 MDC 2^9.5 = 724 3 Active Points to 2 DEF for every 5 Active Points to 1 Damage Class (3/5) 9.5 x 3 = 28.5 Active Points / 1.5 = 19 DEF + 7 DEF = 26 DEF. So maybe Rifts is not so powerful, just imbalanced. We all have super-characters that can take this guy. But what about his Boom Gun? If memory serves me correctly, that is 3d6x10 MDC This is my personal preference for damage conversion, but it has its kinks: I take the type of die of damage that an attack does, divide by 2 to simulate the standard effect. This damage must be assumed to be BODY damage. That remaining number is the equivalent # of Damage Classes. So back to the Boom Gun: 3d6, using these rules = 9 DCs x10 has already been established as = +3 DCs MDC = x100 = +7 DCs 9 DCs +3 DCs +7 DCs = 19 DCs = 19d6 Normal Damage or 6d6+1 Killing Damage. There's your Boom Gun Damage. And the rest is relatively easy to convert. Sometime later I'll post about how I have decided to go about converting OCCs and RCCs.
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