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The Main Man

HERO Member
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Everything posted by The Main Man

  1. Re: CHAMPIONS UNIVERSE II - What Do You Want To See? I agree that Grond needs to be tougher. You can't fool me, Ripper and Obelisque would both beat him, yet he has all the reputation; it's time to back it up. If it were up to me, I would use the Ultimate Brick version and then give him Martial Arts simulating his combat experience and maybe +5-10 DEF and then I would be happy. I would like to see updates to other villains as well, and perhaps one villain per each threat level moves up one level. For example, maybe the Slug is now Omega while Ankylosaur is now Delta.
  2. Re: Rifts HERO? After a discussion about the costs of knives, a stroke of inspiration led me to compare credit costs later in the day. In my campaign, I declare that 1 Credit is equal to $1/3.
  3. Re: I need someone to make KOS-MOS from Xenosaga Just from that question, I would hope that he means as she is played. After all, if she has stats, she doesn't need to be a plot device.
  4. Re: I need someone to make KOS-MOS from Xenosaga Not sure if I can help either, THEHENTAIWIZARD! But I'm sure someone on these boards has played Xenosaga. Where's Mike Surbrook when you need him, eh.
  5. Re: Rifts HERO? Lately, I've seen a rule used in several members' games in superheroic campaigns that may benefit me in the long run. Some GMs use the rule that if you are attacking characters of a considerably lower power level than you, i.e. normals vs. supers, then normal things have Vulnerability: 2x BODY, STUN, and/or Effect to all truly superheroic powers. Using this, I can have smaller builds for my Rifts HERO characters, while still giving them a sense of power. I've also thought of implementing the reverse of the rule as well: if normals attack "mega-damage" characters, the "MDC" PC has 50% Damage Reduction versus normal-power attacks. The only problem is that some PCs in Rifts may not qualify, so I do not know whether to make it an everyman power that can be sold back, or if it just bought like everything else, unless it is part of the armor, etc.
  6. Re: SomethingAwful.com has motivational posters for supervillians. That was some pretty funny stuff. I'll definitely be showing my friends.
  7. Re: CHAMPIONS UNIVERSE II - What Do You Want To See? I wouldn't mind seeing a pumped-up Mechanon for more experienced PCs, as well as a few other updates of villains, maybe even a legacy villain, and of course we need a new master villain.
  8. Re: The Ultimate Skill (micro review) My friends all want to borrow it too. I can't believe that both of my main suggestions* made it into the book! Steve you are the Main Main Man! *My two main suggestions were power-skill relation description and to a degree the modified Cramming rules.
  9. Re: HP Lovecraft movies Stephen King's It (at least in the book) has very Lovecraftian elements, especially at the confrontation. The Thing was actually based on a story called Who Goes There? by John W. Campbell, Jr. Or are you saying that it borrowed from At The Mountains Of Madness (I have yet to read it, but do check the credits of The Thing so you see my point)?
  10. Re: Rifts HERO? Note taken, but it still doesn't explain their value.
  11. Re: Rifts HERO? That's the conclusion that I came to as well. It's almost good enough to be legal defense maneuver (see The Chewbacca Defense). I think that I may need assistance in creating a proper credit system. I probably could use the Star HERO price chart as a basis; that would be a good start...
  12. Re: Rifts HERO? Here's something that I am still rying to work out: Credits. I am not sure how a Credit compares to a dollar. I wish that Rifts contained a brief guide to the Rifts-Earth economy, much like D&D explains Platinum, Gold, Silver, and Copper pieces. Perhaps we could work something out?
  13. Re: Your scenario style For years, I was GM but rarely a player. Some of my players wanted to GM, so we worked out a routine that keeps our campaigns fresh. Every GM's campaign(s) is given 3 game sessions at a time. The GM does not have to finish in this time, they just are given this much. If they don't finish after 3 sessions, they now have the time to plan for their next 3 sessions to continue the story.
  14. Re: The things I've learned playing a munchkin A smart GM sets campaign limits. A smart Munchkin sets themself under the bar and buys 0 END Succors.
  15. Re: Rifts HERO? That's a pretty close conversion to what I would have done.
  16. Re: Your PCs might be overpowered if... ...they play Chuck Norris, Vin Diesel, and Mr. T. The joke ones.
  17. Re: Rifts HERO? Prodigyduck: Those Robot Vehicle Conversions are almost identical to mine. Good job! Candid Gamera: While I don't understand the Force Wall aspect; one idea is (now this is going to sound very munchkin) to make the power Summon Ley Line. But beyond that, I think he is just designing them to be a structured plot device. Sunday I got World Book 11: Coalition War Campaign. Pretty neat, but it just further justifies HERO conversion. Note: I was just looking in a retailer magazine called ICV2 and HERO was #8 on Quarter 4 Top 10 RPG lines. Rifts/Palladium was #10. Just thought I would mention it.
  18. Re: Rifts HERO? Actually, wouldn't giving "squishies" precautionary CON-Stun measures negate calling them "squishy" in the first place? Nonetheless I figure that purchasing Resistant Damage Reduction - STUN Only should suffice.
  19. Re: Rifts HERO? Actually, PCs that are supposed to be Mega-Damage (like a supernatural being or a 'Borg) DO in fact have a large amount of BODY in my game. By conversion, a PC is given as much BODY as they have DEF to start. For example, an objectively converted 'Borg yields 180 MDC --> 27 DEF, 27 BODY. After conversion, the BODY and DEF are independant of each other. Example: Hardened 180 MDC --> 22 rDEF, 27 BODY Interestingly enough, one of my PCs last game was whining (I just have to use that word here) about how he took 2 BODY damage from a couple of Coalition Soldiers. Evidently superheroes gaming has gotten to his head. But you do raise a good point, and I will indeed lower Penetrating level, since I do not actually see many write-ups that would have Hardened (x2) coming along (Glitter Boy being a likely example). New Generic Ion Blaster - EB 14d6 (vs. ED); Penetrating (+0.5), 30 Charges (+0.25); OAF (-1), Beam (-0.25), Limited Range (260"; -0.25) Base Cost: 70 CP Active Cost: 123 CP Real Cost: 49 CP New Generic Particle Beam Blaster - RKA 4.5d6 (vs. ED); Penetrating (+0.5), 30 Charges (+0.25); OAF (-1), Beam (-0.25), Limited Range (260"; -0.25) Base Cost: 70 CP Active Cost: 123 CP Real Cost: 49 CP
  20. Re: Rifts HERO? The game went without a hitch, and the players like it so far. Here's some Generic Weapon Conversions, assuming that each type assumes Palladium damage of 1d6 MDC, and of course through my conversion system. Generic Laser - RKA 4 1/2d6 (vs. ED) - Armor Piercing (+0.5), Invisible (Hearing Group; +0.25), 52 Charges (+0.5); OAF (-1), Beam (-0.25), No Knockback (-0.25), -1 Decreased STUN Multiplier (-0.25); +2 Vs. Range Modifier Base Points: 73 CP Active Points: 161 CP Real Points: 60 CP Generic Ion Blaster - EB 14d6 (vs. ED) - Penetrating (x2; +1), 23 Charges (+0.25); OAF (-1), Beam (-0.25), Limited Range (395"; -0.25) Base Points: 70 CP Active Points: 158 CP Real Points: 63 CP Generic Particle Beam Weapon - RKA 4 1/2d6 (vs. ED) - Penetrating (x2; +1), 23 Charges (+0.25); OAF (-1), Beam (-0.25), Limited Range (395"; -0.25) Base Points: 70 CP Active Points: 158 CP Real Points: 63 CP Generic Rail Gun - RKA 7d6 (vs. PD) - Autofire (10 Shots; +1), 500 Charges (+1); OAF Bulky (-1.5), Beam (-0.25), Real Weapon (-0.25) Base Points: 105 CP Active Points: 315 CP Real Points: 105 CP Generic Plasma Weapon - Multipower 158 Point Reserve - 22 Charges (+0.25); OAF (-1), No Range (-0.5) Base Points: 158 CP Active Points: 198 CP Real Points: 79 CP 1) Stream - RKA 7d6 (vs. ED) - Area Of Effect (13" Line; +1), +1 Increased STUN Multiplier (+0.25) Base Points: 105 CP Active Points: 158 CP Real Points: 32u CP 2) Cone - RKA 7d6 (vs. ED) - AOE (13" Cone; +1), +1 Increased STUN Multiplier (+0.25) Base Points: 105 CP Active Points: 158 CP Real Points: 32u CP 3) Splatter - RKA 7d6 (vs. ED) AOE (13" Radius; +1), +1 Increased STUN Multiplier (+0.25) Base Points: 105 CP Active Points: 158 CP Real Points: 32u CP
  21. Re: Genres HERO GAMES may want to avoid (intended to be humorous) Headache HERO Rules Lawyer HERO
  22. Re: Irksome players I've a player that is rather new to Role-Playing and doesn't quite understand the differences between Powers and Equipment. He wants to be able to create "Equipment" that is better off being Powers, like a personally designed Magic Device. This same player also doesn't understand why HERO is better by light years than Palladium (he lacks the experience to know, but he's still not convinced after a 3-hour debate. ) Another player I have has GMed a couple of times, and he's not that bad, but what gets to me is his rubbing it in my face that the other players like his campaign as much as mine, but he boasts about ignoring the rules. If he would just shut up about ignoring the rules, I would be okay.
  23. Re: Call of Cthulhu: Gremlins Very interesting... (gets the fire axe)
  24. Re: Rifts HERO? Also, don't forget that just because a weapon is Autofire that you need to make a Multipower; You can just choose to fire less than the maximum (it's what I do). First game is tomorrow, and I'm scrambling to finish up the PCs. Here's a basic synopsis of the PCs if anyone's curious: Vock Wolfblood - A Green Mana mage from a Magic: The Gathering world that accidentally rifted onto Earth. Jacques Envingionne - A Crazy who thinks that he's French and uses Tri-Blade gloves. Marcus - A 'Borg that is a Brian Fury (Tekken video game series) emulation. Alexander O'Reilly - A SAMAS pilot and expert sniper and scout. Just a note: I post from surrogate computers (i.e. no Internet at home:mad: ), so it is difficult for me to simply post conversions from Hero Designer, but that will soon be averted.
  25. Re: Rifts HERO? Easy. 100 MDC --> 26 rPD/ 26 rED To better understand my methods, check Posts #107 and #109, which are on page 8 In other news, I realize that I have made a goof on E-Clips. I spotted information about E-Clips in the GM's Guide, and this makes things way easier. There was most definitely a resounding sigh. Assume that all E-Clips are END Reserves with OIF (-0.5) and have 10 REC; Limited Recovery (-2) Mini - 160 END (Base/Active - 26 points ; Real - 14 points) Standard - 320 END (Base/Active - 42 points; Real - 24 points) Long - 480 END (Base/Active - 58 points; Real - 35 points)
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