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DasBroot

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Posts posted by DasBroot

  1. Unless expressly stated that the game will last years (and thus they'll croak unless they buy it off at some point) I'd echo what the other said - on its own not worth anything.

     

    However, it could be an excuse for some mental or social complications: "What the hell, I'm dying anyways." - overconfidence, bad tempered, even criminal tendencies like kleptomania.

     

    It goes the opposite way as well.  I run a game with an NPC that is a suicidal immortal.  He can't turn his powers off but rather than slapping always on to everything (because it's not *really* a limitiaton) it's reflected by a 5 point physical limitation that he can't turn his powers off.  

  2. It is a decent way to leak just a little bit of damage through, so more metagame than simulation on my part.

     

    It's just a taser.  Should damage really leak through against a highly energy resistant hero like Superman? Should the Silver Surfer do the funky chicken? Or Bishop - whose power is to absorb energy?  

     

    I'm with the EB stun only crowd on this (though given people can and have died from them even that's not entirely accurate).  In my mind's eye it's the very definition of EB stun only (I don't have a visual for PD stun only).

  3. Many years ago (in the group I've mentioned frequently lately) one of us made an offhand joking comment about WWF: the Roleplaying Game (note: WWF was what is now called WWE).  

     

    This actually existed, though:

     

    http://www.sjgames.com/pyramid/sample.html?id=809

     

    https://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_16428_A_InventoryID_E_0_A_ProductLineID_E_2137418007_A_ManufacturerID_E_160_A_CategoryID_E_12_A_GenreID_E_

  4. I think most of these solutions would fit the bill but  are really expensive - too expensive (aside from the one from APG built exactly because of this issue) - and so a sensible GM would have to decide exactly how to price it in addition to how to build it based on how useful the ability would prove in the game.  In my opinion If it's every bit as useful as the knight's heavy magic armor or the wizards most powerful spells then it should cost similar. If it's less useful then it should cost less. Regardless of what the RAW pricing is.

     

    It's like building a smartphone - it *could* be worth over a hundred active points  but should it be?

  5. At the same time to cold stop a vehicle travelling 24 m by the rules you'd have to have 24m/2 * 5 str per 2 meters = 60 str.

     

    That's not 72 but it's the same as the base entangle ... and the entangle is ranged and doesn't care if the target is going 24, 30, 50, or 1000 unlike str (which is good for something going up to 28 m/phase at 72 points) so should cost more.

  6. Comprehensive caps and the expectation that they'll be followed.

     

    If the game is 12 DC, 8 combat value, 30 numeric value cap on each defense (resistant and normal combined), no damage negation, and direct GM approval of all 'stop' powers - then a new player showing up with a 10d6 killing attack on his character is a non-starter:  Adjust down or make a new character.

  7. Hey Wonder Woman in the old tv series stopped a plane taxiing. Iirc held the wing and made it turn in circles.

     

    Most of these feats of strength make perfect sense in Champions with the addition of 1 little power:

     

    Clinging (10 points for character's strength I believe).

     

    Now the character is strong enough to hold the plane by a wing, strong enough to hold the ground, and the ground is strong enough to hold the plane.

     

    It also fixes lifting up things like iron beams, cars, and busses - things that a hero is strong enough to lift by one end and swing like a bat (and are things that are tough enough to survive being picked up by one end) but logically can't even consider because they weigh so much more than the hero that the far end will fall, strength be damned (hand waved in most games as a genre convention).

     

    You can even buy it with 'only works on horizontal surfaces' if you don't want to use it to grapple or climb walls, and it even throws in an extra dice of protection  when calculating knockback.

     

    Clinging. It's not just for wall crawlers. :)

  8. And the Spider-sense feels vibrations/is a product of heightened senses is a relatively new approach to the power - like him having organic webshooters for a bit in the early 2000s it's because that's how they made it make sense in the movies.

     

    There are dozens of instances where its let him know someone was disguised, spying on him from 10 stories up, about to pull the wrong wire to defuse a bomb, about to go down a trapped corridor ....

  9. Yes.

    Lifting all wheels off the ground is all that's needed.

     

    HM

     

    I've ruled it that way as well before but it does give a disproportionate advantage to TK for stopping moving objects - it's really just supposed to be, and is priced as, STR with Ranged. Selectively applying the strength rules for dramatic or sensible purposes could be a slippery slope.

     

    After all if you don't need to beat a vehicles strength and movement to stop it from moving - just be strong enough to lift it - why would you need to beat the Hulk's?

  10. I'm now imagining Alibi sitting in the front row of a criminal mastermind's trial, right behind and to the right of him, and then shapeshifting into the defendant just as his high priced and theatrical comic book / law show procedural defense lawyer asks the prosecution's key witness to point to the man they saw that night.

  11. The rules have us covered on this one:

     

     

     

    MOVEMENT AND STRENGTH
    Characters can use their Flight or Leaping to enhance their
    ability to lift or push. Every 4m of Combat Movement becomes
    +1 point of STR. Any movement “velocity” used in this way
    cannot be used for movement at the same time, nor can the STR
    granted be used for any purpose except lifting or pushing.
     
    Characters can also use STR to oppose another character’s
    or object’s movement (such as to stop a speeding car). The
    character first Grabs the object; the object may make a STR
    Roll (with additions to STR from movement) every Phase to
    break free from the character’s grip. For every 5 points of STR a
    character has (including STR added from movement), he may
    subtract 2m of movement per Phase. If the character doesn’t
    stop the target’s movement completely the first Phase, and it
    doesn’t break free from his grip, he’s dragged along with it unless
    he lets go. A character can only stop a resisting object if he has
    enough STR to lift that object when it’s not in motion
     
     
     
    A sedan has 30 str.  If it hasn't moved yet all you have to do it overcome that 30 str with TK.
     
    If it was already moving at 24, for example, then he'd have to beat a 36 STR and if he had a 40 TK strength he could slow it by 8 meters (stopping it in 3 phases).
     
    Where it gets fuzzy is if it's already driving non-combat speeds - the rules state 'combat movement' but that doesn't really work well for me.  I'd break the car's speed down to movement per segment (not phase) and use that as the 'combat strength'.  For example  stopping a car going 100 km/h (27 m/s = m/segment)  would require a 37 strength and a strong enough hero (say 50 ) could stop it safely in 3 phases. 
  12. I'm more in favor of velocity based with moving vehicles. If a train engine collides with you from a cold start and traveling only 1 meter, it might nudge you. If it is moving at speed, well, we know what kind of damage a train can do.

     

    You would think it might nudge you but my ex's father worked in the train-yards - guys getting hospitalised because they got 'bumped' by a barely moving train happened all the time.  

     

    Also apparently jumping into a moving train is among the stupidest things you can try - if your speed is off even by a little bit and you get clipped by the boxcar door opening instead of making it inside you don't just get to go 'oof' as it knocks you to the ground: it can, and quite possibly will, break half the bones in your upper body.

     

    And cow catchers are called 'hamburger plows'.

  13. Yes.  By the system's reasoning STR is STR - if you can lift it,you can hit with the same strength needed to lift it to keep things simple.

     

    (I prefer a mass based solution, as anyone following the quirk thread might suspect.  For example a train engine can pull a half a million pounds but shouldn't really hit for 24-30d6 by moving one meter to 'attack' you, even while unloaded.  Instead it should go by the mass of the engine alone - closer to 12-13d6, which will still put a normal person in a hospital and threaten them with death - as it should.  All other damage from a train hitting you should be added from move through)

  14. except superman's powers are charged by a yellow sun - which an unborn baby has not been exposed to

     

     

    Okay wait--so if you keep Superman in the dark he loses his powers?  Like if you put him in a coffin and buried him for a while?

     

    In canon it's not the light of the yellow sun - it's a specific form of *radiation* from a yellow sun (one a blue sun produces more of).

     

    This radiation penetrates solid matter (he doesn't start losing his powers at night, if deep underground, at the bottom of the ocean, on super overcast days like hanging around England during a typical spring day, etc) - his rate of absorption is just slower so he can actually run his battery down if he uses too much.  Thus the now iconic bursting through the clouds or flying closer to the sun 'charge up' scenes when he's being taxed. 

     

    It's all comic book magic anyways, but that's their official explanation.  

  15. Not that hard.  Here's the thing.  There's a distinction between "beyond a reasonable doubt" and "beyond any doubt".  For example it's always possible that the police and forensic people in any given real world case are lying liars who lie.  But unless you can provide some indication that the ones associated with this case are actually liars your defense will usually be shown the door.  Even in Baltimore.  Mr or Ms. A. Chaser Esq. can only bring up "My client was impersonated by a shapeshifter" under the roughly same circumstances where it could bring up "My client has been mistaken for an unknown sibling".  He needs to present evidence suggesting that his client was in two places at the same time.  Or that someone saw him or someone else in the vicinity turning into a bird and flying away.  

     

    See, now I want to make a super villain for my game called "Alibi" - for the right price he/she/it will be sure to be seen somewhere else while you commit a crime.

     

    Or for a higher price maybe they'll make sure that they're one of the jurors the day of deliberation...

     

    Maybe that's how the villains keep getting set free. :) 

  16. Gladiatorial exhibition matches are actually a thing in my superhero game.

     

    I just handle everything with the Pull a Punch rule for the mechanics, and a co-operative Acting roll to sell to the crowd that you didn't use Pull a Punch.

     

    "Oh my god! Oh my god! Captain Novastar just unleashed his full Novabeam on Captain Fistpunch! There's no way he's still alive!"

     

    "Arrrrghhhhh!." goes Captain Fistpunch, really ignoring the half body vs his defenses.

     

    And yes there's a jerk notorious for 'accidentally' forgetting to pull his punches. 

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