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Oruncrest

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Posts posted by Oruncrest

  1. In 6th ed., the Velocity Factor rules are in the Advanced Player's Guide. The basics are like this:

     

    A Velocity Factor (VF) of 10 means that your maximum movement (multiply your meters of movement × your SPD) is at or under 1000 meters/turn. +1VF increases the max by ×1.5, +2 VF increases the max by ×2. Likewise, -1VF lowers the max by ×.75, -2 VF lowers the max by ×0.5. When using VF in combat, replace any instance of v/6 or v/10 with VF.

     

    Example: Kinetic (in Champions Complete) has 40m flight, 7 SPD and a Passing Strike that does 5d6+ v/10 VFd6. Assuming Kinetic can get up to his full velocity, his maximum movement per turn will be 280 m/turn. Doing the math reveals that 280 is more than 250 (1000 × 1/2 × 1/2; VF6) and less than 375 (1000 × 1/2 × 3/4; VF 7) so Kinetic's VF is 7. If Kinetic performs a Passing Strike at full speed, then he'll do 12D6 damage instead of the 9D6 he would have done if he used v/10.

  2. The problem is that this is a complication that might work as a power.

     

    If "technolgoy destroyer guy" Touchejs Tony Starks Ironman Armor, is it negatively affected?

    What if he enters a grapple or is held by him?

    What if he touches a electronic lock long enough?

    If it's a Complication, it's not gonna affect Iron Man AT ALL. The character's aura only affects technological items that he tries to use, so unless he tries to use the armor, his aura won't come into play. And Heaven help him if he tries to put it on...

     

    And touching an electronic lock won't make it shut down and open the door for him. It would be more likely that the interface would explode and the door stays locked.

  3. I wasn't looking at the book at the time, but rather going off of memory and past usage. The essence of why it wont work is that the non-Universal Focus does not actually contain the Power, its necessary for activation and usage of the Power and only by the character who has the Power. I call that a crutch; you can call it whatever you like.

     

    But the only reason you're calling it a crutch is because of your past usage, but there's more than one way to interpret a personal focus; it could be 'keyed' to one particular individual, like a hi-tech gun with a palmprint scanner in the grip. It could be like Mjolnir, which is enchanted to enable Thor to fly, control the weather, travel from Earth to Asgard, and various other things, but 'only the worthy can lift'. In short a non-universal focus can (not always, but can) actually contain the power that the wielder uses, and that's why I copy/pasted the rules.

     

    To avoid your ire, I'll try to be more specific in the future and only answer questions with a copy of the rules pdf handy to copy and paste out of.

     

    Since you only copy and pasted some of the rules for Personal Foci, here's the full paragraph:

     

    6e1 380

    A Personal Focus is one which only the

    character can use if someone else Grabs it, its

    useless to that person (though the GM can make

    exceptions to this rule). Some examples of this

    include magic items keyed to the character or

    technological items that enhance the characters

    unique physiology (and thus wouldnt affect

    anyone else). The advantage of a Personal Focus

    is that a villain cant take it and use it against the

    character; the Complication is that it cant be

    loaned to a friend.

     

    That's a pretty straightforward statement. A Power with a Personal Focus cannot be used against the character, and it can't be "loaned" i.e. used by others.

     

    However, the RAW doesn't explain how the UBO rules interact with the 'personal' focus rules (I suspect that it's because nobody ever expected it to come up), and that's the loophole that's being exploited here: UBO makes a power, even a power in a personal focus, 'loanable'. Worse, the writeup of 'Here You Go' is set up so that the victim has to 'loan' it to the thief, and can't use it again until the thief either gives it back or falls unconscious.

     

    But' date=' even if a GM were to allow this, it doesn't address the fact that just because something LOOKS like it might be a Focus doesn't mean that it is actually modeled that way. I.e. a targets "gun" may not be a Focus at all.[/quote']

     

    Bigdamnhero specifically said 'focus', as in the game-mechanic, not 'equipment' or 'gadget'. If he meant the latter two, all he'd have to do is change one word in 'Here You Go'.

     

  4. o

    It depends on how the Foci is defined...if its a Personal focus then it obviously wont work because the Focus doesn't contain the actual power' date=' the character does and just needs the Focus as a crutch.[/quote']

     

    That's not how it's written in the HSR.

     

    A Personal Focus is one which only the character can use — if someone else Grabs it, it’s useless to that person (though the GM can make exceptions to this rule). Some examples of this include magic items “keyed†to the character or technological items that enhance the character’s unique physiology (and thus wouldn’t affect anyone else).

     

    Neither of the examples in the paragraph imply that the character has the power and that the focus is a crutch. The only thing that you can take away from the above is that only the character who 'bought' the focus can use it, and that's what the second part of Bigdamhero's power build is for.

     

    And about that part... Sorry BDH, but it doesn't work as written.

     

    The Grantor has to have UBO to grant the power to the Recipient, that's how Usable by Others works. The Recipient can't claim that the Grantor granted her the power simply because the Recipient has UBO. The 'Recipient' has to grant the UBO power to the victim for the 'Grantor' to grant the power to the Recipient.

     

    Can it be done in HERO? Yes. Yes, it can. Read on and smell the Limburger.

     

    0 Here You Go: Naked Advantage: Usable by One Other for up t0 60 points of Focus-Derived powers; Recipient controls power, Recipient pays END, can only grant to others, Standard Range, Trigger: Upon recieving this power, 0 END; RP:60

    Notes: Focus-thief doesn't have this power, but it's written up seperately to show its effect on the victim. the cost of this 'power' is included in...

     

    150 Gimme Your Focus: Naked Advantage: Usable as Attack for up to 60 points of Here You Go; can only grant power, Standard Range,

     

    Note that with this, not only do you no longer need TK for grabbing, but you can also target inaccessible foci. Of course, it costs like mad, but it does exactly what you want, and that's what you asked for, right?

  5. Here's a Complication no player would want for a superhero: "Code Against Not Killing". To this character, the death of an enemy is the only successful resolution to a crisis. He NEVER turns criminals over to the authorities (perhaps he doesn't trust them), believing that the only suitable punishment is death for just about any crime you can think of (maybe not jaywalking or littering, but just about anything worse).

     

    Not a playable complication for a hero. But for an opposing vigilante who thinks everyone secretly shares his sense of "justice"....

     

    That's not even a playable comp for a vigilante. Vigilantes consider themselves Judge, Jury, and Executioner and have the Vigilante Mentality to represent that. Someone with a Code vs Not Killing can't interact with anybody without at least trying to kill them. In fact, killing everyone he meets would be the bulk of his interactions. This is an even nastier psyche lim than Casual Killer (at least a Casual Killer can decide you're not worth killing right now).

     

    Not even The Joker would want to be near this guy.

     

    It might make a good psyche lim for Doomsday, though...

  6. Here's a Complication no player would want for a superhero: "Code Against Not Killing". To this character, the death of an enemy is the only successful resolution to a crisis. He NEVER turns criminals over to the authorities (perhaps he doesn't trust them), believing that the only suitable punishment is death for just about any crime you can think of (maybe not jaywalking or littering, but just about anything worse).

     

    Not a playable complication for a hero. But for an opposing vigilante who thinks everyone secretly shares his sense of "justice"....

     

    That's not even a playable comp for a vigilante. Vigilantes consider themselves Judge, Jury, and Executioner and have the Vigilante Mentality to represent that. Someone with a Code vs Not Killing can't interact with anybody without at least trying to kill them. In fact, killing everyone he meets would be the bulk of his interactions. This is an even nastier psyche lim than Casual Killer (at least a Casual Killer can decide you're not worth killing right now).

     

    Not even The Joker would want to be near this guy.

     

    It might make a good psyche lim for Doomsday, though...

  7. Re: Your Not Any Hero Of Note Unless You Have Cross-Time Versions Of Yourself.

     

    I have never seen a version of Superman with 2-5 before.

     

    2) Not an ape, true, but on DCs Earth C-Minus, Superlamb is a member of the JLA (Justa Lotta Animals)

    3) Okay, you got me there...

    4) Not Steampunk, but JLA Age of Wonders had Supes as a genius ending the 'steam' era and creating the 'electro' era (Electropunk? Radiopunk?)

    5) He missed the action, but Clark Kent can be found in Justice Riders

  8. Re: Teen Mystics or Magical Girls For CHAMPIONS campaigns

     

    But how would the rest of the DC Universe react to japanies style magical girls? Um...that universe has Zantana...and Amathiss(bad spelling. The princess of Gem World)...so' date=' never mind.[/quote']

     

    Yes, but (classic) Amethyst doesn't have magic on Earth, and in any dimension she would have magic, she ages to her early 20s, so she probably doesn't qualify for Maho Shoujo (the current Amethyst is 17 and stuck on Nilaa, so it's debatable as to wether she'd qualify either. The animated one (Opal curse Cartoon Network for taking off the DC block) probably qualifies, but...). Zatanna (and Raven, for that matter) is a girl who uses magic, which is different from a magical girl.

     

    It's not that DC doesn't have magical girls (pre-CRISIS, we had Lana Lang become Insect Queen occasionally, and the Yellow Peri, but we lost them when Superboy was excised from Superman's history. Jade (Alan Scott's daughter), the Earth-born angel Supergirl and Mary Marvel could qualify, and there's Kwai from Milestone-Earth's Blood Syndicate), but DC (the corporate entity) seems to have developed a severe hatred of 'fun' characters in the past decade and feels that they need to remake them in angst-ier forms. Right now, the closest thing we've got to a Magical Girl at DC is Arisa from Green Lantern (she still has a presence there, doesn't she).

     

    As for how would the JLA react to a Magical Girl:

     

    SUPERMAN: Would not be happy. He wouldn't be mad at the Magical Girl. He'd see her as more proof of the nobility of humanity. But he'd round on Mipple, Meeple, and any other 'mascots' and chew them the Hell out. "How dare you go around recruiting children for your private war!"

     

    BATMAN: Would see the Magical Girl as proof of the determination of the human spirit. He might even treat her with kid gloves (like he treated Halo, another candidate for Magical Girl, in Batman and the Outsiders) depending on how well the writer 'gets' Frank Miller. The 'mascots' though... "Explain to me again why you picked up a preteen girl, gave her the magical equivalent of a gun, and then tossed her out into your private war without any training whatsoever!!"

     

    WONDER WOMAN: Wouldn't be upset with them at all (female empowerment and all that). She would offer to teach them Hand-to-Hand combat skills in case they're ever in a situation where they can't use magic.

     

    GREEN LANTERN: Like I said, Hal knows Arisa, and she's as gutsy as any GL above the age of Majority, so he wouldn't be too concerned about the MG's age (he would be nervous if she tried to flirt with him. Like I said, Hal knows Arisa). And he met the Guardians, and if the mascot doesn't seem as incompetent as the Guardians, he has no problem with them.

     

    FLASH: Barry would be like the Batman. Wally would be on the phone with Dick to see if they could find a spot for her on the Titans (you don't give a preteen the magical equivalent of a gun and the toss her out on the battlefield without any training whatsoever).

     

    MARTIAN MANHUNTER: Would be reminded of his daughter and offer to mentor the MG, and would occasionally check up on them with his shapeshifting powers (it would be interesting for Rei Hino, Shinto Miko to meet Rei Hino, reporter for Daily Planet Tokyo, ne?

     

    AQUAMAN: No idea. Maybe a little of Batman's attitude, but with more gruff.

  9. Re: A DC Animated-style HeroMachine

     

    Are you refering to the Teen-Titans Nemisi (The hive guys, can't remember team name) that Included Jynx, Mammoth, and that migit with a jetpack?

     

    Actually, I'm referring more to the Fearsome Five from the comics. Formed by Dr. Light (Reeza-Sensei) and included Psimon (Simone), Mammoth (Mastodon), his sister Shimmer(Godai), and Gizmo (Widget) who was 'Three foot of Man, and six foot of Mean' before Psiomon kicked out Light and (much later) picked up Jinx (Aghori). They lost a lot when they became the Hive Academy class / Hive Five (especially Shimmer, who was the hottest thing on the team) on the Teen Titans cartoon, but they were at least able to maintain a membership.

  10. Re: A DC Animated-style HeroMachine

     

    Kidzukai was founded by Reeza-sensei and consisted of Mastadon, Godai, and Simone, but Reeza-sensei was kicked out of the group and Simone took over group. Aghori was Reeza-sensei's replacement in the group.

     

    Well. that confirms who these five are supposed to be.

     

    Quite a fearsome lot, arent they?

  11. Re: [Request] West Coast Avengers Write Ups

     

     

    Also, for every time the Penguin clobbers Batman with an umbrella, there's the time he took out Darkseid.

     

    To be fair, I think Batman's taken out Darkseid only once. Maybe twice (I remember Bats being in a JLA/JSA/New Gods crossover, but I don't remember how it ended). Better to say that for every time the Penguin clobbers Batman with an umbrella, there's the two times he's beaten Superman like a red-haired stepchild. ;)

     

    and it's also a time that makes me wanna read this. :D

  12. Re: Resistant Defenses

     

    Since nobody else felt like answering, I'll say yes. If you wanted to make all 10 PD resistant, you multiplied the cost of the FULL characteristic (in this case, 10 pts for 10 PD) by the cost of the advantage (in this case, Resistant, × 1/2) to get what the cost of the advantage will cost you (in this case, 5 pts). With the 8 pts that you already paid to have 10 PD, it would cost you 13 pts total to have 10 rPD.

     

    Hope this helps.

  13. Re: Nets with hooks?

     

    The first question that should be asked is, "When do you see it applying damage?"

     

    If it applies on the phase you threw the net then it's just a linked KA.

     

    If it applies on the phase you threw and then continues the net then it's a linked KA Damage shield, 0 END of course.

     

    If it applies whenever the victim tries to get out of the net, then it's either an entangle with backlash or a 0 END KA with Trigger (whenever an entangled victim tries to get out).

  14. Re: A DC Animated-style HeroMachine

     

    Hamilton's her creator. He's been lying to Kara from the word go.

     

    As the Question pointed out, this all started when Darkseid brainwashed Superman and sicced him on Earth. At one point Lois Lane & Supergirl to stop him Supergirl on a physical level (only to get beat down badly), but that enabled Lois to try and reach him on an emotional level. That didn't work, but it set up Superman for a surprise attack from the military using an anti-kryptonian missile. After the battle, Supes and Kara were imprisoned by the military using red sunlight projectors, to keep them from recovering. This was bad for Kara, because she sustained massive internal injuries in the battle, and needed medical help (which the military didn't want to provide, since Supes punked them so easily). Lois managed to stage a breakout (in which Kara was hurt even more) and they went to the only facilities that had a clue about Kryptonian physiology: S.T.A.R. Labs in Metropolis.

     

    Only they didn't want to help, claiming that saving the life of a girl who tried to stop an out-of-control Superman would be an act of treason.

     

    Superman wasn't having their mealy-mouthed excuses, picked up Hamilton by the lab coat, and demanded that they save her. Hamilton agreed (as he should have done without needing Supes to threaten him). I'm sure you can now figure out where they could've gotten the genetic material neccesary to make Galatea.

     

    As Hamilton slunk away like the whipped dog that he is, I suspected that the writers had planned out future stories where that one scene would come back to haunt Supes. Fearful Symmetry confirmed those suspicions.

  15. Re: Question on Proportions

     

    I'm 5'11', and have a 3.5" pinky. So if I were enlarged to the point that my pinky was 4' long, I'd be about 81'2" tall.

     

    13 times human size. Or size: Gigantic.

     

    Hope that helps.

     

     

    Oruncrest (who first thought that you were just talking about the pinky)

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