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grandmastergm

HERO Member
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Posts posted by grandmastergm

  1. Howdy!

     

    The answer to just about any "Why" question is pretty much: Because I thought I knew what I was doing, haha.

     

    That said, I'm still learning quite a bit from tweaking El Toro.

     

    I'll actually be the GM for our game, I just wanted to try my hand at character creation since I'll have to be the one helping everyone. I definitely can't wait for someone else to take over as GM so I can play this guy and suplex my way to victory!

     

    Aaaaanyway, I took all the points to heart and made some tweaks. The biggest change is that I've made El Toro's mask an OIF that gives the character his stat boosts.

     

    4.) I changed Bull's Gore to a more toned down, HKA.

     

    5.) I dropped Chokehold as a power and added a Sleeper Hold as a maneuver.

     

    6.) I didn't buy any CSLs, but I did get something a little more fitting :snicker:

     

    All in all, I think this is a lot closer to what I originally envisioned the character as, so thank you for the help!

     

    Cool.  El Toro is hilariously awesome.  I do think you should raise his defenses, or give him damage reduction- as he's a little on the weak side as far as defense- if you're going for a brick.  If you want to keep him as a martial artist (brawler) subtype, then I would keep him as is- but just understand his limitations.

  2. I have European enemies, and I think Red Doom, but not Red Guard.  Any group or character that's been reprinted in later editions I'm avoiding though, just trying to find old characters to rebuild for use today. As I recall European Enemies was pretty awful though.

     

    The only one that survived from those books was Glacier- the Black Druid is kind of similar to 6e Cairngorm, but they do have different names.  The European Enemies book is highly flawed, but has some amusing villains which a GM that I used to play with used in his campaign.

  3. Hey Supabeasto,

     

    Just a few things:

     

    1) Why is the well-oiled body a -1 disadvantage?  Do you want it to be OAF, as far as being easily taken off/disarmed?  The perceivable is fine if you keep it by itself- you might want to make it OIF so it's harder to be taken off (which would make the perceivable unavailable).

     

    2) I would give your character some kind of damage reduction- perhaps requiring a CON roll to make it cheaper.

     

    3) I'd make you buy the danger sense without costing endurance or the additional skill roll- but depends on what the GM will allow.

     

    4) Your Bull's Gore is a 23d6 (115 pt) attack- is the GM going to allow that?

     

    5) Buy Chokehold as a martial arts maneuver, you can add damage classes to it.

     

    6) Are you going to buy any CSLs? You may have a hard time hitting targets with only a 6 OCV, unless you have a party member who will entangle enemies for you, grab them, or knock them prone.

     

    The character is hilariously awesome though.

  4. Sorry to intrude on your thread, Mr. Taylor- but I was wondering if you would mind if I posted the updated European Enemies, Red Doom, and Red Guard supers in this thread?  I did them back in 2013-2014 for a little project that never quite got off the ground.

     

    I can submit them to you along with the B & W images.

  5. I actually am running a Necessary Evil game set in the HERO/Champions universe.  It's more of a globe-trotting game than the Savage Worlds book- as the heroes have travelled to: Millennium City, Los Angeles, Vibora Bay, Washington DC, Hudson City, London, Amsterdam, Montreal and Tokyo.

     

    Is your game still going?  I started mine back in January and it's still going strong despite having a player drop out and another player replace him. 

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