grandmastergm
-
Posts
491 -
Joined
-
Last visited
Content Type
Profiles
News
Store
Forums
Downloads
Events
Posts posted by grandmastergm
-
-
How has the campaign been going?
-
I'll be running a HERO game in Arlington VA on Saturday, December 9th. Would anyone here in the DC area be up for attending?
-
On 11/7/2017 at 12:16 PM, Lawnmower Boy said:
Thanks for that! Always good to see Champions of the North in use. I do wonder about using StarForce as a source of pregen characters, though. Some of the writeups, particularly Argosy, seem awfully underwhelming. It's almost as though Scott skilfully designed them to not overshadow the PC party!
I upgraded them to 6e, and I buffed up Argosy so that he was on part with the other PCs, but he was built on 25 less points (475)than most of them (500) with the exception of Prism girl who was built on 525.
-
On 10/12/2017 at 8:11 PM, grandmastergm said:
Hello everyone,
I plan on running a 6e Champions game over at U-Con this year. I'm presently working on it- as it adapts characters from the 5e book Champions of the North. The PCs will be playing official Canadian superheroes who are tasked with saving their country from the combined forces of Baron Nihil and Tilingkoot, who have joined forces to dimensionally merge the Great White North with Nihil's dimension.
Player Characters (Star-Force)
Argosy- a mentalist from the Maritime Provinces
The Constable- a martial brick from British Columbia
Justiciar- a cyborg from Northern Canada
Prism Girl- a duplicating energy projector from Ontario
Dust Devil- a speedster-brick from the Prairies
Chateleine- a mage from Quebec (actually a member of another super-team, but her teammates have vanished)
Villains
Tilingkoot
Tilingkoot's minions (Loupe Garou/Adlet, Wendigo, other "lost" or evil spirits)
Baron Nihil
Baron Nihil's minions (the Knights of Saguenay)
Encounter Locations
Downtown Toronto
Ungava Peninsula
Parliament Hill, Ottawa
All right folks, I finally came up with the adventure. I play-tested it with a group of friends a few weeks back and they really enjoyed it, so without further adieu; here is: Baron Nihil's revenge!
Let me know what you think,
-
Actually, you could write Champions of France. That would rule.
Or, at least, provide us with some characters that would impress all us idiotic Anglophones.
Personally, I would love to write Champions Down Under (the Champions sourcebook for Australia, but I can't do it). My attention span doesn't last that long.
Funny that you mention this Assault, Champions Worldwide features the following:
Heroes (93-99)
-Brigade: Martial Brick
-Harrier: Weaponmaster with a wingpack and blaster
-Walkabout: Aborigine Mystic
Villains (203-209)
-Anathema: Mentalist with Emotion Control
-Lightning Man: Mystic Weaponmaster with an axe
-Taipan: Speedster with Lethal Poison
-Marmoo: Aborigine Evil Spirit (Hidden Lands 94-96)
-
i always loved to imagine picture in Canada. But I was never able to get the book...
so, how can we help ?
The key would just be with helping with things for story, non-villain npcs, and making combat interesting.
I'll post the revised characters in 6e, but I will be using the villains from the Champions Villains books.
-
On an earlier incarnation of the Hero Games website, Scott Bennie put up a free PDF of outtakes from his Champions Of The North manuscript which were cut due to space considerations. A lot of it deals with people and things mentioned but not statted in the published COTN. There may be something there you can use for your game.
Thank you Lord Liaden. This is quite useful!
-
Hello everyone,
I plan on running a 6e Champions game over at U-Con this year. I'm presently working on it- as it adapts characters from the 5e book Champions of the North. The PCs will be playing official Canadian superheroes who are tasked with saving their country from the combined forces of Baron Nihil and Tilingkoot, who have joined forces to dimensionally merge the Great White North with Nihil's dimension.
Player Characters (Star-Force)
Argosy- a mentalist from the Maritime Provinces
The Constable- a martial brick from British Columbia
Justiciar- a cyborg from Northern Canada
Prism Girl- a duplicating energy projector from Ontario
Dust Devil- a speedster-brick from the Prairies
Chateleine- a mage from Quebec (actually a member of another super-team, but her teammates have vanished)
Villains
Tilingkoot
Tilingkoot's minions (Loupe Garou/Adlet, Wendigo, other "lost" or evil spirits)
Baron Nihil
Baron Nihil's minions (the Knights of Saguenay)
Encounter Locations
Downtown Toronto
Ungava Peninsula
Parliament Hill, Ottawa
-
Would anyone be willing to help me with PC descriptions and backstory? I could use some help.
-
... upon typing that I went re-read knockback and I have no idea where I got it from. It's literally how I've always calculated knockback since the 80s.
I like it, and it makes sense to me (probably why I've never questioned it in my head), but wow... I think I've been wrong for literally decades. Was knockback ever calculated like that (First, second, third edition?) or did my group literally pull it out of thin air?
It probably was an old rule that they updated/changed in the 5th edition. Thank you for the clarification! Hey, it happens- you're not the first veteran player who has been mistaken about rules- I remember that a GM didn't realize that END drops to 0 when you are knocked out even though he had been playing for 30 years.
-
I thought knockback did 1d6 per hex if you hit something, and 1d6 per 2 hexes if you hit the ground or a less solid object. Correct me if I'm wrong?
-
Thanks guys- I'm the player that DJ is talking about in the first post. I was satisfied with the solution he came up with. I'll let you know how it goes in the next session.
-
The PCs ended up surprisingly surviving, although most of them got knocked unconscious during the fight.
-
I ended up letting players purchase their weapons upgrades for $1,000 per 1 real equipment point. It seems to have worked out rather well- inflating the weapons costs simulated the additional effect of lifestyle costs as well.
-
Hello everyone,
I know the MHI book gives a list of PUFF bounties per monster, but I was wondering when the players get the cash- what could they spend it on?
How would you calculate expenses like lifestyle, rent, etc?And how much should weapons cost? Drones, ammo, vehicles, buildings, etc?
Let me know how you resolved this dilemma in the past.
-
Good to know, thank you!
-
I plan on running "Death of a Fixer." The PCs are freelancers hired by a mysterious party to provide security for a gathering at a bar. They discover that the gathering is a group of fixers who are haggling over the data and possessions of a recently deceased fixer- which happens to include a lot of valuable and compromising information.
Predictably, they have to contend with some party crashers sent by some parties that want the information seized or destroyed, as well as the fact some fixers are willing to use any means necessary to get what they want.
-
I like my Ultimate sheet. It's generic flavored, but as long as you have equipment it will include the Hit Location chart on the Combat page.
http://www.herogames.com/forums/files/file/192-6e-html-tashas-ultimate-character-sheet/
That might work. Thank you!
-
Hello everyone,
I just wanted to see how people would build a commercial surveillance drone. One of the PCs wants to make one that can also deliver explosive bombs.
How should I go about building it? Should it be a vehicle or a focus?
If any of you have built one in the past, let me know how you built it.
-
Hello everyone,
I borrowed a friend's copy of Michael Surbrook's awesome Anime-Cyberpunk campaign setting Kazei 5. I'm thinking of running a campaign in that setting, but I do need ideas for adventurers and characters.
Has anyone else run or played in campaigns in the setting?
Please let me know,
Grandmaster GM
-
Hello everyone,
Did anyone make xenomorphs, yautja and colonial marines for HERO System?
I would love to run an Alien vs Predator game, run like the way I imagined the movie to be instead of the horrifically lame movies from 2004 and 2007.I would also like to see Ellen Riley and Dutch team up, so if anyone ever stated them out- that would be a big help!
Let me know,
Grandmaster GM
-
-
How doesn't it work?
I'm come to the conclusion that a vehicle version of Iron Man doesn't work.
I might build a version with JARVIS/FRIDAY as a Follower.
-
Hey guys,
Does anyone have MHI character sheet pdfs or export templates for hero designer? I would like to convert my MHI pcs into the proper format, as the standard pdfs don't include things like encumbrance.
Please let me know.
Why Does the Monk Class Work in DnD
in Fantasy Hero
Posted
I think people like the monk for several reasons:
1) the popularity of martial arts movies and media
2) the monk is the fastest class, and can run faster than most mounts at the highest levels
3) the monk has the most attacks of any of the classes, in pretty much any edition
4) the monk tends to play like a rogue but with elements of other classes (barbarian speed, cleric wisdom, and fighter armor class)
5) the monk was really overpowered in 3rd edition with some feat and item combinations, 4e and 5e balanced out the system much better
You could do a combination of eastern monk (martial arts) and western monk (religious devotion), I just made one for a convention game I plan on running