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grandmastergm

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Posts posted by grandmastergm

  1. On 5/28/2017 at 5:18 PM, Nolgroth said:

    I've always felt that the DnD monk, being based on Far Eastern philosophy and traditions clashes with the Western European feel of D&D. So why is it so popular a class? Is it because of the powers associated with it? Does it fill a niche that the other classes don't? Is it because of the prevalence in martial arts action heroes in modern media?

     

    The reason I ask these questions is because I am building what amounts to a class system for a game I am planning. I keep looking at the classes that I've built (which are really just archetypes that have Characteristics spreads in them) and I am debating on whether the Asian mystic martial artist has a place in there. I would love to get more opinions than my own internal, conflicting voices. :)

     

    I think people like the monk for several reasons:

     

    1) the popularity of martial arts movies and media

    2) the monk is the fastest class, and can run faster than most mounts at the highest levels

    3) the monk has the most attacks of any of the classes, in pretty much any edition

    4) the monk tends to play like a rogue but with elements of other classes (barbarian speed, cleric wisdom, and fighter armor class)

    5) the monk was really overpowered in 3rd edition with some feat and item combinations, 4e and 5e balanced out the system much better

     

    You could do a combination of eastern monk (martial arts) and western monk (religious devotion), I just made one for a convention game I plan on running

  2. On 11/7/2017 at 12:16 PM, Lawnmower Boy said:

    Thanks for that! Always good to see Champions of the North in use. I do wonder about using StarForce as a source of pregen characters, though. Some of the writeups, particularly Argosy, seem awfully underwhelming. It's almost as though Scott skilfully designed them to not overshadow the PC party!

     

    I upgraded them to 6e, and I buffed up Argosy so that he was on part with the other PCs, but he was built on 25 less points  (475)than most of them (500) with the exception of Prism girl who was built on 525.

    Argosy.hdc

    Argosy.HTML

    Argosy.RTF

    Chatelaine.hdc

    Chatelaine.HTML

    Chatelaine.RTF

    Dust Devil.hdc

    Dust Devil.HTML

    Dust Devil.RTF

    Justiciar.hdc

    Justiciar.HTML

    Justiciar.RTF

    Prism Girl Duplicates.hdc

    Prism Girl.hdc

    Prism Girl.HTML

    Prism Girl.RTF

    The Constable.hdc

    The Constable.HTML

    The Constable.RTF

  3. On 10/12/2017 at 8:11 PM, grandmastergm said:

    Hello everyone,

     

    I plan on running a 6e Champions game over at U-Con this year.  I'm presently working on it- as it adapts characters from the 5e book Champions of the North.  The PCs will be playing official Canadian superheroes who are tasked with saving their country from the combined forces of Baron Nihil and Tilingkoot, who have joined forces to dimensionally merge the Great White North with Nihil's dimension.

     

    Player Characters (Star-Force)

    Argosy- a mentalist from the Maritime Provinces

    The Constable- a martial brick from British Columbia

    Justiciar- a cyborg from Northern Canada

    Prism Girl- a duplicating energy projector from Ontario

    Dust Devil- a speedster-brick from the Prairies

    Chateleine- a mage from Quebec (actually a member of another super-team, but her teammates have vanished)

     

    Villains

    Tilingkoot

    Tilingkoot's minions (Loupe Garou/Adlet, Wendigo, other "lost" or evil spirits)

    Baron Nihil

    Baron Nihil's minions (the Knights of Saguenay)

     

    Encounter Locations

    Downtown Toronto

    Ungava Peninsula

    Parliament Hill, Ottawa

     

    All right folks, I finally came up with the adventure. I play-tested it with a group of friends a few weeks back and they really enjoyed it, so without further adieu; here is: Baron Nihil's revenge!

     

    Let me know what you think,

    Baron Nihils Revenge.docx

  4. Actually, you could write Champions of France. That would rule.

     

    Or, at least, provide us with some characters that would impress all us idiotic Anglophones.

     

    Personally, I would love to write Champions Down Under (the Champions sourcebook for Australia, but I can't do it). My attention span doesn't last that long.

    Funny that you mention this Assault, Champions Worldwide features the following:

     

    Heroes  (93-99)

    -Brigade: Martial Brick

    -Harrier: Weaponmaster with a wingpack and blaster

    -Walkabout: Aborigine Mystic

     

    Villains (203-209)

    -Anathema: Mentalist with Emotion Control

    -Lightning Man: Mystic Weaponmaster with an axe

    -Taipan: Speedster with Lethal Poison

    -Marmoo: Aborigine Evil Spirit (Hidden Lands 94-96)

  5. i always loved to imagine picture in Canada. But I was never able to get the book...

     

    so, how can we help ?

     

    The key would just be with helping with things for story, non-villain npcs, and making combat interesting.

     

    I'll post the revised characters in 6e, but I will be using the villains from the Champions Villains books.

  6. On an earlier incarnation of the Hero Games website, Scott Bennie put up a free PDF of outtakes from his Champions Of The North manuscript which were cut due to space considerations. A lot of it deals with people and things mentioned but not statted in the published COTN. There may be something there you can use for your game.

     

    Thank you Lord Liaden. This is quite useful! 

  7. Hello everyone,

     

    I plan on running a 6e Champions game over at U-Con this year.  I'm presently working on it- as it adapts characters from the 5e book Champions of the North.  The PCs will be playing official Canadian superheroes who are tasked with saving their country from the combined forces of Baron Nihil and Tilingkoot, who have joined forces to dimensionally merge the Great White North with Nihil's dimension.

     

    Player Characters (Star-Force)

    Argosy- a mentalist from the Maritime Provinces

    The Constable- a martial brick from British Columbia

    Justiciar- a cyborg from Northern Canada

    Prism Girl- a duplicating energy projector from Ontario

    Dust Devil- a speedster-brick from the Prairies

    Chateleine- a mage from Quebec (actually a member of another super-team, but her teammates have vanished)

     

    Villains

    Tilingkoot

    Tilingkoot's minions (Loupe Garou/Adlet, Wendigo, other "lost" or evil spirits)

    Baron Nihil

    Baron Nihil's minions (the Knights of Saguenay)

     

    Encounter Locations

    Downtown Toronto

    Ungava Peninsula

    Parliament Hill, Ottawa

  8. ... upon typing that I went re-read knockback and I have no idea where I got it from.  It's literally how I've always calculated knockback since the 80s.

     

    I like it, and it makes sense to me (probably why I've never questioned it in my head), but wow... I think I've been wrong for literally decades. Was knockback ever calculated like that (First, second, third edition?) or did my group literally pull it out of thin air?

    It probably was an old rule that they updated/changed in the 5th edition.  Thank you for the clarification!  Hey, it happens- you're not the first veteran player who has been mistaken about rules- I remember that a GM didn't realize that END drops to 0 when you are knocked out even though he had been playing for 30 years.

  9. Hello everyone,

     

    I know the MHI book gives a list of PUFF bounties per monster, but I was wondering when the players get the cash- what could they spend it on?

    How would you calculate expenses like lifestyle, rent, etc?

     

    And how much should weapons cost? Drones, ammo, vehicles, buildings, etc?

     

    Let me know how you resolved this dilemma in the past.

  10. I plan on running "Death of a Fixer."  The PCs are freelancers hired by a mysterious party to provide security for a gathering at a bar.  They discover that the gathering is a group of fixers who are haggling over the data and possessions of a recently deceased fixer- which happens to include a lot of valuable and compromising information.

     

    Predictably, they have to contend with some party crashers sent by some parties that want the information seized or destroyed, as well as the fact some fixers are willing to use any means necessary to get what they want.

  11. Hello everyone,

     

    I just wanted to see how people would build a commercial surveillance drone.  One of the PCs wants to make one that can also deliver explosive bombs. 
     

    How should I go about building it? Should it be a vehicle or a focus?

     

    If any of you have built one in the past, let me know how you built it.

     

  12. Hello everyone,

     

    I borrowed a friend's copy of Michael Surbrook's awesome Anime-Cyberpunk campaign setting Kazei 5.  I'm thinking of running a campaign in that setting, but I do need ideas for adventurers and characters.

     

    Has anyone else run or played in campaigns in the setting?

     

    Please let me know,

    Grandmaster GM

  13. Hello everyone,

     

    Did anyone make xenomorphs, yautja and colonial marines for HERO System?

    I would love to run an Alien vs Predator game, run like the way I imagined the movie to be instead of the horrifically lame movies from 2004 and 2007.

     

    I would also like to see Ellen Riley and Dutch team up, so if anyone ever stated them out- that would be a big help!

     

    Let me know,

    Grandmaster GM

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