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Ndreare

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Posts posted by Ndreare

  1. I would like to create a partialy limted Multipower for a spell caster in a High Fantasy Game.

     

    However the rules do not allow for one framework to affect another. Does this rule aply to my situation?

     

    30: Multi Power 30 Points

    3u: 6D6 EB

    3u: 15" Flight

    3u: 2D6 Cosmetic Transfrom +2 into anything.

     

    15: Multi Power +30 Points X2 end -1/2, Getures -1/4, Incantation -1/4 = -1

    1u: +6D6 EB X2 end -1/2

    1u: +15" Flight X2 end -1/2

    1u: +2D6 Cosmetic Transfrom +2 into anything. X2 end -1/2

  2. Re: My System

     

    Originally posted by Keneton

    Sounding like Aaron Nimzovitch there for a sec!

     

    Please see DH#3 for The Effectiveness Rating. This is a 12 years playtested system that has evolved to rate and control campaigns in numerous states and with extremely varying power levels. It has yet to fail!

     

    We use a cap of 100 for player characters on the ER. The Spreadsheet is availlable for free in the Fee Stuff section of this board. The URL is given below.

     

    http://herogame.dans.cust.servlets.net/FreeStuff/csheets.htm

     

    I accept e-mails from players with ER questions and try to be quick on responses. If you have a chance to read the article, you will find the mechanics sound.

     

    I am not stating that this sytem replaces a proactive GM, but I ma saying that this tool makes GM rulings sound and fair from a mathmatical standpoint and not arbitrary.

     

    Anyone who knows me will attest to the soundness of my approach and I highly reccomend it.

    ;)

     

    Is this a system that has a copy rite or is there a way to review it without DH#3?

     

    I ask because I niether have nor can I aford a DH subscription.

  3. Originally posted by Keneton

    So the strength 60 = 60 active points, but what if he has 50" of movement and +10 levels with move through and can crank out a 28d6 movethough at the same 8 OCV. Your formula leaves a HUGE hole. I am not trying to sound critical, but you leave open all types of things like find weakness, movement, fast draw, desolidification, and damage shileds to name a few.

     

    Also lets be very reasonale and imagine that the sytem could allow for a 250 Offensive and a 150 Defensive. For the offensive I take. . .

     

    20 OCV, 8 Speed, 4 1/2d6 HKA (which I can easily push to crank out 5+1 Killing!)

    My DCV Max is also 20 with 18 Defense Both ways and 14 points of exotic defenses covering flash, mental and resistant 10/10.

     

    This character would grease Mechanon inside of a turn, and is easily fare under your system.

     

    You are not looking at this with the correct line of thinking these things are always limited by common sense. Any body reguardless of the system can create abuse. lets look at the 60 active point thing

     

    1d6-1 RKA: avld, Lack of Weakness +1 1/2; Does Body +1/2; Auto Fire +1/2; 0-end +1. here is an attack that will hurt any being under the sun even Doctor D. (Can you think of any printed character with Resistent Lack of Weakness)

     

    Any rule of X should be a guideline with common sense kicking in when looking at abusive charcters.

     

    I did not say my system was perfect just that it has never failed me.

  4. The system IO use for my games is

     

    Rule of X (Combined Offence and Deffence with no more than a 50% Variance between the two.)

    Activepoints in attack + (OCV*5) + Active Points in Speed= offensive x

     

    Active Points in ALL Defence + (DCV*5)= Deffencive X

     

    Example:

    Super Heroes Rule of X =400

    Strength 60, Speed 4, OCV 8= 140 Offensive X

    Armor 30 rPD 20 rED, 10 Flash Deffence, 20 Body, 60 stun and 5 DCV= 210 Deffensive CombatValue

    Well with in the 400 limit.

     

    This allows character that are primaraly deffecive or offensive, does not penalize the character who is neer immune to energy with a giant penalty as if he had high deffences all the way around, and works well for mages or psys becouse it counts their values for mental deffences and powers not just dice of effect.

     

    I have used this system since forth (Even before "Fuzion" was know to me) and it always worked fine.

     

    Fantasy: 200

    Heroic Black Ops: 300

    Super Heroic: 400

    Cosmic: 600

    I have never tested it above cosmic level heroes.

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