Jump to content

Ndreare

HERO Member
  • Posts

    1,833
  • Joined

  • Last visited

Posts posted by Ndreare

  1. I wrote up a version of him for our 350 Champions game but the player did some mods take alook it should be a good start.

     

    The idea behind the high defenses was he seems to be stun able but not easily killable. It is not perfect but hey we all play for fun anyways

     

    Stitch

     

    Player: Riordan Sims

     

    Val Char Cost
    57 STR 47
    20 DEX 30
    30 CON 40
    18 BODY 16
    20 INT 10
    20 EGO 20
    20 PRE 10
    20 COM 5
    26 PD 0
    25 ED 4
    5 SPD 20
    25 REC 16
    60 END 0
    62 STUN 0
    10" RUN02" SWIM016" LEAP0Characteristics Cost: 218

     

    Cost Power END
    5 4 Arms & Tail: Extra Limbs
    30 Resilient Body : Physical Damage Reduction, Resistant, 50%
    45 Tough Skin: Armor (15 PD/15 ED)
    9 Super toughness: Regeneration: Healing 1 BODY (Can Heal Limbs), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Always On (-1/2)
    10 Lack Of Weakness (-10) for Normal Defense
    10 Clinging (normal STR)
    Engeneered Body
    5 1) Leaping +5" (16" forward, 8" upward) 1
    8 2) +4" Running (10" total) 1
    Powers Cost: 122

     

     

    Cost Skill
    2 TF: Space Vehicles
    4 WF: Energy Weapons, Vehicle Weapons
    3 Combat Piloting 13-
    3 Power Usage (STR-based) 20-
    Skills Cost: 12

     

     

     

     

    Total Character Cost: 352

     

    Val Disadvantages
    25 Distinctive Features: Small Blue with four arms Not Concealable, Extreme Reaction, Detectable By Commonly-Used Senses
    20 Hunted: Firewing command 11- (Frequently), As Powerful, Harshly Punish, PC has a Public ID or is otherwise very easy to find
    10 Physical Limitation: Knows little of Phase World Frequently, Slightly Impairing
    10 Reputation: Reckless Frequently (11-)
    20 Psychological Limitation: Refuses to back down or be bullied Very Common, Strong
    10 Vulnerability: 2x STUN From Ice and Cold Uncommon
    10 Vulnerability: 2x Effect form Drains Uncommon
    10 Psychological Limitation: Overprotective of his friends Common, Moderate
    15 Psychological Limitation: Shoot first ask Q-later Common, Strong
    20 Social Limitation: Freak Very Frequently (14-), Major

    Disadvantage Points: 150

     

    Base Points: 200

    Experience Required: 2

    Total Experience Available: 2

    Experience Unspent: 0

  2. Palladium level based powers don’t convert very easily however the way I did it when converting the NPC’s for my game was that most powers were given 40 Active points +5 per level of the Palladium Character. So a twelfth level character like Voltaic would have 100 active points in his electricity and magnetism powers. (NON-COM multipliers are a must for Sonic and Regular Movement Powers) and almost all the other powers can be easily built with the HERO 5 book. Mimic is a little harder but do to Pallaiums rule that a character with mimic looses his own powers while mimicking others I simply made it as follows.

     

     

    Cost Power

    194 MIMIC: Variable Power Pool, 125 base + 69 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2), No Skill Roll Required (+1) (281 Active Points); Character Has No Choice Regarding How Powers Change: Powers of Target or (Insert normal power here) (-1/2), Limited Power: Requires Contact to Change Power loses about a third of its effectiveness (-1/2), Limited Class Of Powers Available: No skill based powers, tech, or magic Slightly Limited (-1/4)

    Powers Cost: 194

     

    (Remember most Mimics don't have a whole lot else going so you can jack the pool as high as possible.)

     

    This Conversion worked well for a long time and only a few exceptions were needed.

  3. Well I have had the book for about a week now but did not want to post until I have read the whole thing.

     

    This book is awesome!

     

    Any editing problems people notice are more easily over looked than focused on. And because they build the power for you, you can easily see any game mechanic that is wrong and fix.

     

     

    Thank You Steve

  4. I believe DR Devise has the rite idea make it a fact of the world don't make the players waste all their points on FX like these.

     

     

    P.S.: An EB AVLD (MD) Does Bod linked to telepathy would do all these things any way. So for every three dice of mind scan they take 1die of Energy blast. and allow MD to resist but remember few people should ever have an ego over 20 ie a MD over 4.

  5. I believe in the basic discription of Transform it covers giving a disadvantage/limitation to characters as...

     

     

    Transform Xd6 target into target with activation on powers. Limited Target people with powers -1/2, Major Change =15 AC and 10 RC per die then you would have to transform the entire amount of their body and an aditional amount of points equal to the change desired. As transform is inherantly cumalative this could be as cheep or expensive as you like.

     

    However I would buy it as the following which would not be a transform game mechanicly but would work well

     

    55 Jinx: Custom Power "Activation -11 on up to 60 Active points worth of powers" 30 Active Points= Variable Special Effects Limited Group of SFX (+1/4), Ranged (+1/2), Usable As Attack (+1) (82 Active Points); Costs Endurance Costs END Every Phase (-1/2) 8

     

    You are basicly changing the value of the character by X many points. So it all depends on weather you want an instant effect or a acheaved effect.

  6. Alternative Presence/Mind Control rules.

     

     

    This topic applies to all contested characteristic rolls and not just PRE but that is what I am using to play test it.

     

    I have been playing with the idea of making pre rolls a contested effect of dice against dice counting number of body over the looser and using the existing table for effects but dividing by 5. This has had the effect of making a 30 presence truly impressive instead of slightly inclining. It also helps maintain the attribute exponential ratio I prefer.

     

     

    Have any of you played with other rules variations fro presence or other contested Stat rolls?

     

    The following is an example. (I also allow a increase in Pre attacks based on situations like those in the book.)

     

     

    “Chill†is telling “Louie the Rat†if he doesn’t pipe up he will have this pipe up in about five seconds… (While holding a large pipe in front of his captive)

     

    Chill has a PRE 15 (3D), a Reputation for crossing the line +1D and is in a position of power +1D = 5D Rolls and gets 6, 4, 6, 3, & 1= 6 “BODYâ€

     

    Louie the Rat has a PRE of 10 (2D) and nothing else = 2D Rolls and gets a 5 & 2 = 2 “BODYâ€

     

    Chill beet Louie by 4 “BODY†looking on the chart Louie tells thing he would have rather lied about or never said. If we used the normal system he would have made it by only 10 over his PRE and Louie would have said things he would not have minded telling.

     

    I think the alternative system more accurately represents how things should go down.

     

    So what do you think?

  7. I actually have two questions based on his question.

     

    1:Would a character with TK be able to use Full STR TK on multiple targets by starting it in multiple phases?

     

    2: And I am personally curious about Entangle when I entangle some one do I pay end every phase or only in the initial phase as I would with a mental power. I have always been a little curious about this and have been running it like a mental power but would like to know the correct way.

  8. Here is another one I am asking steve and thought I would get oppinions.

     

    Hello Steve I was talking to one of my players when the idea of a flash vs. Mental Awareness came up.

     

    Would a flash vs. Mental Awareness allow a character to reduce another characters DECV to 0 the way a flash vs. Sight could allow you to potentially drop a characters DCV to 0.

     

    If so then would you simply apply the rules for a regular flash or would you need new ones made up? Also could you then consider you other senses as non targeting senses for the purposes of rolling a non-targeting perception roll to get 1/2 DECV and OECV.

  9. Hello Steve I was talking to one of my players when the idea of a flash vs. Mental Awareness came up.

     

    Would a flash vs. Mental Awareness allow a character to reduce another characters DECV to 0 the way a flash vs. Sight could allow you to potentially drop a characters DCV to 0.

     

    If so then would you simply apply the rules for a regular flash or would you need new ones made up? Also could you then consider your other senses as non targeting senses for the purposes of rolling a non-targeting perception roll to get 1/2 DECV and OECV.

  10. I thought about the V.P.P. but it seamed not only to cheep cost wise but Skills as powers are considered special powers.

     

    Also I should point out that the character has a 13D6 Mind Scan outside of his Mental multipower so he can often find people he knows with the skills necisary. So 15 points for almost always having the correct skill seemed to cheep for me while at the same time I agree with monolith that my way is to far on the other side of cost balance. Maybe if I thought some more on the actual gains.

     

    A primary concern I had was that the power would be to cheep but it sounds like that is not something other GM's would be bothered by. (I kept thinking this is to cheep then this is to expensive and was unable to make up my mind.)

  11. Save your self the head each and create the caracters for the players. Then they will be balanced and you can have as many of them as you want.

     

    (If you are familiar with the Mojoverse you could use the Baby X-men he created they were around for a couple of issues basicly they had all the powers of the X-men but weaker.)

  12. Well I was wondering if you guys have done this before or if any of you see any problems with this power?

     

    Hello I am creating a villian for a game and want to give him the power to use the skills of another after reading their mind with telepathy. So I am wondering if this is a valid power construction or if I am breaking a rule I did not see in the books.

     

     

    Cost Power

    58 Barrow Skill: (Total: 79 Active Cost, 58 Real Cost) Transfer 1d6, Can Transfer Maximum Of 10 Points, Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4), Reduced Endurance 0 END (+1/2), Based On EGO Combat Value (Mental Defense; +1), Variable Effect Four Skills Simultaneously (+1) (64 Active Points); Limited Power Must get Ego +30 on telepathy roll. (-1/2) (Real Cost: 43) plus Target Keeps Skill: Naked Modifier, Usable Simultaneously (+1/2), Variable Effect Four Skills Simultaneously (+1) (15 Active Points) (Real Cost: 15)

    Powers Cost: 58

    [end quote]

  13. Hello I am creating a villian for a game and want to give him the power to use the skills of another after reading their mind with telepathy. So I am wondering if this is a valid power construction or if I am breaking a rule I did not see in the books.

     

     

    Cost Power

    58 Barrow Skill: (Total: 79 Active Cost, 58 Real Cost) Transfer 1d6, Can Transfer Maximum Of 10 Points, Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4), Reduced Endurance 0 END (+1/2), Based On EGO Combat Value (Mental Defense; +1), Variable Effect Four Skills Simultaneously (+1) (64 Active Points); Limited Power Must get Ego +30 on telepathy roll. (-1/2) (Real Cost: 43) plus Target Keeps Skill: Naked Modifier, Usable Simultaneously (+1/2), Variable Effect Four Skills Simultaneously (+1) (15 Active Points) (Real Cost: 15)

    Powers Cost: 58

  14. First: Is it legal to buy skill penelty levels for the move through/move-by penalties or would you have to buy CSL's with them?

     

    This has come up with a speedster player in a group I am playing in and one of the other players believes PSL's are to cheep for the benifit of the move by-move through. So I agreed to go with a second rulling. (As the GM it has not upset game balance as the player told me durring creation this was his planned primary attack form and followed my DC/OCV limits.)

     

    Second: Should PSL's be counted when giving a maximum OCV level for a game? (I have not been counting them.)

×
×
  • Create New...