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Rick

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Posts posted by Rick

  1. This also depends on the how common magic weapons are in your game world. If every NPC has one or two items then the PC's will probably end up W/a few themselves.

     

    There are ways to reduce this even in monty hall type worlds. Perhaps evil NPC's use evil items: give the PC's reasons not to put those items on their character sheets. Maybe some magical items need a certain skill: if you don't have the skill you can't use the item. Some items may be personal items they only work in the right persons hands: if the item hasn't chosen you, you can't work the item.

     

    These will obviously vary from game to game, but there are ways to control these things with out making it hurt in ep's.

     

    My prefered way is to make Magic items vary rare and valuable. In my world magic items grow W/their PC, so that the PC doesn't always feel like they have up grade. The sword (or whatever) awakens and grows in power as the PC discovers more about themselves and the blade.

  2. They do mention compontents worth ep's in FH. Something like A low magic Item (eye of newt, tongue of frog) would be worth 1-3 points, a moderatly magical item (Some special steal, Dragon scales, minotaur testicle) would be worth 4-7 points and VERY MAGICAL items (Dragon's tear, unicorn blood, Bascalisc spline, mythril or a nail from the crufix) would be worth 8 and up.

     

    It's basicly mix to the consistency you like. Those numbers are from memory and are probably really wrong.

  3. Nope I meant the Agents of shave, long time arch-ememies and pursuers, of the Russian beard and the Spanish mustache.

     

    Tick: "Hey Taft does your mustache ever hurt you?"

     

    Taft: "Sure like when I get it caught on a zipper or my sweater..."

     

    Tick: "...or when it grabs a lamp and beats you over the head W/it!?!?"

  4. Here's the deal W/dividing by 3. It comes into play after you, the GM, defines magic in his game. SO most of the Lim's will be self-evident. It isn't just a Divide by three and chinse the points on your spells. It's an after the fact point break to allow spell caster to stay around 150 pts (or whatever point limit you set) at creation. IT also makes spells accessible with only a few eps.

     

    So first you create the spell all appropriate advantages and limitations. This is where the GM does it himself or works W/the player, then after all of that is done you divide the real cost by, whatever.

     

    So now 10 games down the road, wihile the fighters are buying levels for theirprimary weapons and thieves are buying DEX levels, the wizards are buying new, better and more powerful spells. So they get the same ramping up as the other characters. So don't take it as a minimaxer's wet dream, but as a liberty offered to GM's to really reflect how they want magic, in magic rich worlds, to work.

     

    Then again if you still don't like it, don't use it. :P

  5. Well in Fantasy hero they give guidlines to give spellcasters a point break on there spells. One method was by dividing the real cost by a factor in relation to the feel you want magic to have in your game. In TA Steve Long chose to divide the cost by 3. There are other methods too, in the magic section of Fantasy hero.

  6. The word should be replaced W/the word could in my last post. As to how many points it's worth you need to decide how such an ability balances in the rest of the world. I DOn't see it having an enorously unbalancing feel to it. You could still limit the use of a shield, and beyond that it wouldn't really effect anything else. This is why I suggested the Weapon Fam route.

  7. YEs it would that's allow anyone to use it one handed. That's why you should make it a skill like Weapon Familiarity, or sometype of talent. My vote would be the Weapon Fam. variation, 2 pts and you can use one specific 2-handed weapon (Glaive, or long spear, or Naginata or Kwon Doa) W/one hand.

  8. You know in glancing over your last post (I don't have a lot of time I'm vurrently writing a new piece) I realized that my last responce came off as radly condisending. I apologize, it was not intended as such. I was trying to point out that technical aspects of Star Wars don't do anything for me.

     

    I'm sorry for the tone of my lst responce, I can only chalk it up to finals, tomuch work and a lack of sleep.

  9. Complaining about a lack of a coherent back story for lightsabers in a Galaxy where spaceship make sounds in space and bank......????

     

    Did it ever occur to you that Lightsabers are magic swords and who cares how they work? That: it doesn't detract from their coolness one bit not to know the specs on it. How does a Hyperdrive work, or a repulsor or a blaster. Who cares Star Wars is not science FICTION it's science FANTASY. It's all PFM, 'P'ure 'F'uckin 'M'agic. Now that to me is one of the charms of Star Wars, and wy I love it so dearly. It doesn't worry about the inconsiquential.

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