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Everything posted by Villain In Glasses
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Hi Jkeown, Would you let me know which script was causing compatibility problems? If it is something that is likely to be used in parallel to mine, I might be able to sort out the problem. The importer should make a new character sheet or overwrite one with the same name if that option is selected. If there is a particular character that is causing problems it would be great for me to try it out myself. Thanks for posting, by the way. Feedback is always welcome. Cheers, ViG
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HeroSystem6eHeroic_HDImporter v1.0 released! The importer API script was approved and is now available in the Roll20 API GitHub site. Hopefully it will appear in the Mod Library soon although these things can take some time. Please note that to use the API script you will need a Roll20 Pro-level subscription. Please see the HeroSystem6eHeroic_HDImporter GitHub site for documentation, API script, Hero Designer export file, and sample character files. I posted a companion message with the hde file in the Hero Designer export formats forum as well. If you encounter bugs, you may post a reply here or contact me via Roll20. I would also like to thank the authors of BeyondImporter, which this script is based on. Cheers, Villain In Glasses
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HeroSystem6eHeroic View File This export format is used to translate a Hero Designer character into a plain text file, which may be imported into a Roll20 HeroSystem6eHeroic character sheet using the API script HeroSystem6eHeroic_HDImporter. One of the challenges of running a Hero game in Roll20 is the time required to prepare pre-gen characters, NPCs, and monsters within Roll20. The importer was tested with more than a hundred characters and monsters from Dead Orc Pass, Kazei 5, and Monster Hunter International. Many more should work, although the HeroSystem6eHeroic sheet is currently limited to ten powers. Basic steps: 1) Export a character from Hero Designer using HeroSystem6eHeroic.hde. 2) Open the text file in a text editor. 3) Copy all of the text (use cmd-A or ctrl-A). 4) Paste the text into the Roll20 chat window of a HeroSystem6eHeroic campaign, which has been configured to use HeroSystem6eHeroic_HDImporter. 5) Hit enter. The script should provide notification of success and the character will appear along with other characters. 6) Optionally, if the Hero Designer file included an avatar image this will be exported separately. You may import the image via the 'Edit' button at the top of the character window in the usual way. The avatar will appear on the character sheet. For best results use images with dimensions of 250x250 pixels. Note that use of the Roll20 API requires a Pro-level subscription. For more information please see the HeroSystem6eHeroic_HDImporter documentation, script, and sample files located at its GitHub site. Submitter Villain In Glasses Submitted 08/20/2022 Category Export Formats Output Format TXT (Plain text) Rules Version HERO System 6th Edition
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Version 2.0
143 downloads
This export format is used to translate a Hero Designer character into a plain text file, which may be imported into a Roll20 HeroSystem6eHeroic character sheet using the API script HeroSystem6eHeroic_HDImporter. One of the challenges of running a Hero game in Roll20 is the time required to prepare pre-gen characters, NPCs, and monsters within Roll20. The importer was tested with more than a hundred characters and monsters from Dead Orc Pass, Kazei 5, and Monster Hunter International. Many more should work, although the HeroSystem6eHeroic sheet is currently limited to ten powers. Basic steps: 1) Export a character from Hero Designer using HeroSystem6eHeroic.hde. 2) Open the text file in a text editor. 3) Copy all of the text (use cmd-A or ctrl-A). 4) Paste the text into the Roll20 chat window of a HeroSystem6eHeroic campaign, which has been configured to use HeroSystem6eHeroic_HDImporter. 5) Hit enter. The script should provide notification of success and the character will appear along with other characters. 6) Optionally, if the Hero Designer file included an avatar image this will be exported separately. You may import the image via the 'Edit' button at the top of the character window in the usual way. The avatar will appear on the character sheet. For best results use images with dimensions of 250x250 pixels. Note that use of the Roll20 API requires a Pro-level subscription. For more information please see the HeroSystem6eHeroic_HDImporter documentation, script, and sample files located at its GitHub site.- 6 comments
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Hello everyone, here's the mid-July update. I've worked my way through the Kazei 5 characters and NPCs and fixed the problems I've encountered. I am now pretty satisfied with the current state of the importer. I've also made a few small changes to the sheet over the last few weeks such as adding the options to identify a power as "unified" or "compound." Kazei 5 has a lot of characters with compound powers and this caused me a bit of trouble. Unified or compound powers that are part of a multipower may not work perfectly, but I think these are unusual cases. These are my next steps: I want to re-check all of the characters in the test group just to make sure a fix on a later one didn't break an early one. I need to write instructions. I will create a repository and submit the script for approval by the Roll20 team. Assuming there are no problems, I will post news of the release. 🙂
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I've worked my way through the heroes, villains, and monsters in the Monster Hunter character pack, which is about 90 characters. This is a pretty good pack for testing since just about every file has a lot of powers. I had to fix many things big and small as well as write some workarounds for various issues with compound powers. Fortunately there is a limited set common to many monsters. A few things have become clear after working through this pack: (A) I probably need to add more power slots to the sheet. While ten is probably fine for most characters, it is not unusual for a monster to have 12-15 powers. Many of them are nearly one-line powers, but it would be good to accommodate them. I don't want to get distracted so this will be a project for after the importer is released. (B) I'd like to add a sheet option for automaton type monsters so that the total point costs use appropriate base characteristic values. This might be a simple change. (C ) Modifiers to stats, usually reduced END for STR, aren't supported on the sheet. I wrote a workaround that should work when importing monsters by guessing an appropriate base cost, but it is a bit of a hack. I think this is a minor problem, but it would be nice to add support. Not a high priority, however. I'm going to work through at least one more pack of characters before release. Sci-fi type characters might present issues I haven't covered yet, particularly with equipment, AI, robots, etc.
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I've made good progress on the importer. It now imports the 19 NPCs from Dead Orc Pass. 🙃 Some of these characters have really high points costs. I have attempted to capture powers, talents, and perks that go over the sheet's limit. These are saved in the notes fields. I have some ideas on improving the sheet for these cases. A couple of the characters have over 50 skills. I'm not sure what I will do about that if anything. I don't want to spend too much time on unusual cases. My next step is to move on to another character pack and work my way through whatever issues I may encounter. There's been more than a few surprises and head-scratchers.
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New update live on Roll20. Basic equipment, general skills, and powers can be rearranged. A seemingly small thing, but it took a bit of work. The Hero Designer importer effort really elevated this feature as a priority. One really needs to be able to tidy up after an import. 🙂 Talents, perks, and complications would be good candidates for this feature too. I'll add them to the list. Still tracking down and fixing bugs on the importer.
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HDE Export Format for skill type?
Villain In Glasses replied to Villain In Glasses's topic in HERO Designer
Thanks, Simon. -
HDE Export Format for skill type?
Villain In Glasses replied to Villain In Glasses's topic in HERO Designer
This is for an importer for the Roll20 sheet HeroSystem6eHeroic. Looking at eepjr24's importer for HeroSystem6e, I see that he uses "<!--ATTRIBUTE_VALUE-->getCharacteristicString<!--/ATTRIBUTE_VALUE-->". I think this will almost cover it. -
Hi All, I wonder if there is an export format for skill type? That is, intellect, agility, combat, etc? I can't seem to find what I need from the docs or available HDE files. But perhaps I'm just missing it? Thank you, ViG
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Hi Baron, I'm glad you discovered the sheet. 🙂 1) Yes, everything has to be entered manually. 2.1) When you select a skill type such as DEX, the sheet will calculate your success roll based on the number of points you spend. For a DEX skill, 1 point or "familiarity with" is (8-), 2 points is (10-), 3 points is (DEX/5 + 9), and after that you are adding skill levels at +1 for each additional 2 points. You will have to click in another field or anywhere else really to get the result to update. This is a limitation of Roll20 that I couldn't find a solution to. It's not really a big deal however. 2.2) Every skill check roll is 3d6, with a success being a result less than or equal to your skill plus or minus GM-assigned bonuses or penalties. 3) Combat rolls are on the "Gear" page next to each weapon or maneuver. There are enough variables in combat that the GM really needs to step in and determine the chance for success. Even combat skill levels are very flexible as they can be assigned to things like OCV, DCV, or damage. HERO isn't really as complicated as it first appears, but it does give players a lot of choices. I hope this is helpful. Please let me know if you get a game going and how it works out. Cheers, ViG
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I made a lot of progress, but didn't quite finish before my move. Powers, equipment, weapons, armor, and martial arts maneuvers are pretty much done. The last page to do is skills, which I don't expect to cause too many problems. There are some ambiguities like group levels that may not work right, but overall I don't think it will be too bad. The hardest thing to deal with so far has been shields, because they are multipowers. After skills I will need to clean up the importer code and remove stuff from the D&D Beyond Importer source material that isn't going to be used. I'm going to shoot for end of January if possible. Does anyone know if there is a prefab package with armor that uses hit locations? It doesn't matter what genre.
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That is not really true. While the OS might have been 64-bit, 32-bit applications were supported up to including macOS Mojave. My last critical application holdout was Kaleidagraph, which only became 64-bit in November. And yes, this isn't the main point, but it does illustrate that an application can break unexpectedly, especially in the Apple universe.