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Querysphinx

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Posts posted by Querysphinx

  1. Re: Quote of the Week from my gaming group...

     

    Who needs villains when you have teenagers and a megaton of missed social queues.... (because now Ivy thinks somethings wrong with her since Manny won't kiss her... even she didn't want to be kissed in the first place...)

     

    Rolf (Trickster) will gladly demonstrate that there is nothing wrong with Ivy. ;)

  2. Re: Interesting article about Sexism in Geek Communities

     

    I agree with "No means no!" Unfortunately, in the broader context of society, persistence frequently wins. As long as the hitter has any chance whatsoever of gaining compliance, the hitting-on will persist. The hit-upon party said "no" 22 times, but might say "yes" on the 23rd time. It's the same mentality that keeps people playing the lotto.

     

    For my own part, whenever I enter a room with a lone woman, even one who I've known for a long time, I try not to block the rout to the door. I wonder if any notice.

  3. Re: Interesting article about Sexism in Geek Communities

     

    You know, I have a really simple answer. Just treat women like people: they are, you know.

    Don't think about "Ooh, she's woman! What do you say to women? How should I respond?" etc. Treat women the way you'd treat another guy: a normal, polite response never goes amiss.

    It's always worked for me!

     

    cheers, Mark

     

    Having a heck of a time figuring out how to phrase this. I get along well with people, as far as I can tell, but I spend most of my waking hours in a place where empty smiles and paranoia are inculcated and literally everyone lies about something (In my case, they are lies of omission meant to conceal my home-life from inmates; the omissions spread to other staff because too may of them gossip). It get to be very hard to trust that anyone's reactions are genuine and not merely polite.

  4. Re: Quote of the Week from my gaming group...

     

    Heh. In a very early campaign from many years ago. A friend of mine named Donald came up with an awesome idea for a character that was just slightly too expensive to make. Being somewhat unclear on the concept, he used STUN as a dump stat. Nobody caught the error until the first battle when he charged into combat, knocked over an agent, and then got hit with a fusillade of agent level blaster fire. He left combat, unconscious, twice as fast as he'd come in. Henceforth this became known as "The Donald trick."

  5. Re: Interesting article about Sexism in Geek Communities

     

    "Starting today' date=' I will be aware of what I was and try to improve my behavior for the future. I will respect someone's wishes if they tell me 'no'. I will respect boundaries and be aware of triggers. I will not assume silence means 'yes' or 'OK'. I will understand that willingly changing my behavior will take time and that people around me may not be supportive. I will understand that changing my behavior does not now entitle me to automatic ally cookies or sex. And I will understand that I am not being asked to feel guilty about privilege, just to be aware that I have it. If I offend in ignorance, I will apologize for my actions and not say 'sorry you're offended/too sensitive'."[/quote']

     

    This more or less answers the question I was going to pose which is. As a guy, I am incapable of doing more than merely imagining what a gamer geek girl goes through. Being unable to understand the situation, how do I correct it? More to the point, how do I tell if I'm succeeding?

  6. Re: Question: Does TK Grab function like STR Grabs?

     

    As a GM, I'd never want to stop the action in my game to figure out he total additive lift capacity of a whole bunch of assailants and then reverse engineer that to get a mass push strength. If, however, all the pushers happen to have the same STR then you can figure it quite simply. Each 2x the number of pusher/lifters = +5 STR. So if normal guy has a STR of 8 and his buddy helps him then it's 13 STR, and if two more friends join in it gets up to 18 and so on.

  7. Re: I like Playing Bricks! Is that wrong?

     

    Personally, I figure out how to put Flight on every single Superhero I play, even when it's conceptually sketchy.

     

    Because I think Superhero's should fly. And for no other reason.

     

    We all have our favorite little bits of gaming, superhero or otherwise, and damn the man who tells us we're having fun wrong.

     

    That explains Melt's otherwise entirely incongruous flight power. Now with a NCM

  8. Re: Quote of the Week from my gaming group...

     

    Magni punches a powerful villain knocking him off his feet and putting him down and out....

    Manny: Booyah! I mean...Have at Thee!

     

    Enjoy!

     

    Lonewalker

     

    You forgot the one where Ivy did her Raven impression

     

    After tag-teaming an enormous rock elemental named Megalith

    Magni: Boooyah! Fist bump!

    Ivy: *flat dead stare* no.

  9. Re: Building a Precog

     

    Telepathy defined as, "I see what you are about to do" Limited so that it can only be used to see the target's next action.

     

    Desolidification along the lines of the ultimate dodge, just defined as knowing where the bullets are not going to be.

     

    Combat levels defined as knowing what is going to happen next.

  10. Re: Homing

     

    My house rule is that HOMING is a +1/2 advantage. Roll to hit as normal. If the homing attack misses, it tries again on the firer's next phase. (The OCV remains the same, range penalties = how many the attack missed by the first time: usually best to buy levels vs. range penalties to counter this. ) If it misses the second time it ends as usual. The number of additional attacks doubles for each additional +1/4 advantages. This attack is inherently indirect, attacking from whichever direction it missed by last time.

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