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Hermit

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Posts posted by Hermit

  1. While, as far as I know, Hero doesn't do "race books" or such ("The complete guide to the Malvan" ;)), it does seem quite a few species in the Terran Empire that already exist could use some fleshing out. A few because they're so fascinating, and a few, well, because they seem rather 'so so' with what little we have on them.

     

    Do you think Hero/DoJ should try to flesh some of them out more? If so, which ones? And how (entire books, DH articles, etc?)?

  2. Re: Name That Villain

     

    Originally posted by CrosshairCollie

    Hi there. Had a slight problem in last week's game ... I had my new 'master villain' made up, had his background, personality, that sort of thing ... but at the last minute, I realized he had a kinda dippy name (I'm too embarassed to actually repeat it ... I must have been drunk or something). Now, by 'last minute', I mean, 'Crap, I'm about to have him show his face and I can't come up with a better name than THAT' last minute.:o

     

    So, I had him not choose a 'super-name' yet, hoping that one of the PCs would say something memorable or useful that he could adopt as a name, but no luck. So, I thought I'd ask you guys for some help, as I *still* haven't been able to come up with a decent name for the guy.

     

    Basics:

    1. Wears black armor with gold trim, simple design with no frills, capes, spikes, etc.

    2. Aging scientist suffering from a variety of hazards of old age; hired mercenaries to capture some nano-bots which he injected into himself after programming them, thusly correcting his physical and mental impairments.

    3. Primary goal is to cybernize (aka Borgify) humanity, thereby correcting their faults and frailties (disease, aging, accidents, etc). He has no interest in asking for anybody's permission before 'improving' them (one of those 'twisted visionary' kinda things).

    4. Powers: As a walking nanobot factory, he can basically reshape his body's cybernetic parts into anything he needs, whenever he needs it (Cosmic Pool), but it has to be generated technologically (for a -0, since about all that leaves out is Magic).

     

    Any thoughts? Best name will get a kitty scritched on his or her behalf.

     

    Promethian "I will bring humanity a new fire, so they might forge their destiny, and themselves."

     

    Oh, if you use that... forget the kitty, pet a dog instead. ;)

  3. Originally posted by Lord Liaden

    I also recall a memorable story arc in the New Warriors in which the second Sphinx transformed the modern world into an ancient Middle East-flavored version of itself. Modern technology etc. still existed, but the Avengers included the god Horus wielding a magic ankh, and a swarthy-faced "Captain Assyria." ;)

     

    Heh, I liked that one. Though it was weird how many folks DIDN'T translate to Egyptian.

  4. Blub blub blub

     

    Originally posted by Nevenall

     

    And how about something kind of equivalent to intelligent space whales. Gigantic and peaceful? creatures who roam space in large and majestic pods. Utter ludicrous from a what-do-they-eat perspective, but still I kind of dig the image.

     

    Unfortunately, the only concept with "Space Whales" I could come up with (that I liked) ended up being too close to the Az'Arc'a.

  5. While it looks like they're going to have ARGENT fill this niche, Teleios could also be the veritable "Devil" that heroes might be tempted to deal with even though they KNOW it's a bad idea.

     

    "Tired of being ugly? I can cure you... for a price."

     

    "Wouldn't you like to have control over your powers?"

     

    "Of course your wife is dead... but I can give her back to you; I'll need a few things."

  6. Sorry guys, I didn't mean to imply that Coolness, Sex appeal, and trust was based entirely, or even major league on archetypes; just that archetypes were simple ways to break it down, and therefore easy to try (however inaccuately).

     

    Naturally, we could scrap the archetypes all together and talk about what makes those qualities shine most, but that's almost too OPEN a field ;)

  7. Hmm well, without an origin or back story it is hard to tell whether I'd 'like him" or not, but it seems decent. I have to agree that given the 11 EGO, and 10 PRE; the poor guy will have a rough time against his first villain presence attacks. Fortunately, Presence is fairly cheap, so nothing either a little finagling with points or saving of exp on adventures can't cure.

     

    I notice the 10 points for your secret ID, does he have an easier time hiding his, or does he care about it less ?

  8. Originally posted by Enforcer84

    Elitist gaming Snobs!

     

    Yeah, stabbed in the back by my own kind... uhm.. wait.. ;)

     

    Originally posted by Enforcer84

    never fear, Hermit, it was a good review. [/b]

     

    No fear, I've gotten good at taking negative experiences and feeding my social anxiety disorder with them, until my belly is one tense ball of seething bitterness against humanity.

     

    Hmmm, I wonder if Dr. Destroyer got his start this way? ;)

  9. *Sighs* Apparently the only response I've gotten on RPG net was some guy handled "Xero" telling me "This isn't a review" .

     

    No more, no less. Gee, thanks guy, that was helpful.

     

    I suppose he could be fussing how I haven't even played it yet, but considering the speed at which some products are reviewed on RPG net, if that's a "requirement" it's not well enforced.

  10. Originally posted by zornwil

    Q: Why do you think Hermit will be successful in destroying the world?

     

    A: And then I said, "Von who?"

     

    Q: So, why did Von D-man eject you out of the airlock anyways?

     

    A: it appears to be some sort of implosive explosive incendery device that once activated, can not be stopped!

  11. Originally posted by zornwil

    Q: Why are we casting Carrot Top as Captain America, REALLY!?

    (sorry Hermit...couldn't resist...)

     

    A: Duck duck duck duck duck duck duck - moose?

     

    Q: So, how do they play it in the Yukon?

     

    A: He has Von D-man's guile, and Zornwil's reptilian cunning combined under a seemingly simplistic facade.

  12. Originally posted by Crimson Arrow

    No. More of a general comment that mystics always seem to have capes and it has become a bit of a cliche. At least Doctor Strange's one has some use, so you can understand why he wears such a cumbersome item. His is particularly bulky, but the "living" qualities of the cloak explain why he doesn't fall over it.

     

    Okay then ;) Sorry for my misunderstanding. Yeah, perhaps Fate and Strange get a bit TOO emulated in wardrobe. However,it's tradition, and I'm big on tradition.

     

    Which is why I prefer female mystics wear fishnets or high boots *EG*

  13. Yes, this is inspired by another thread about mystics and mentalists :)

     

    I'm going with the 'official' archetypes, because most of us at least know what we mean by that, and its a common ground.

    However, in case you need a refersher...

    Brick

    Energy Projector

    Gadgeteer

    Martial Artist

    Mentalist

    Metamorph

    Mystic

    Patriot

    Powered Armor

    Speedster

    Weapon Master

     

     

    So, very generally speaking: which archetype has the best

    1) Coolness factor?

    2) Sex appeal?

    3) Trust ? (Understated, but let's face it, an important side effect in how you fight crime is how you're trusted by the public)

  14. Originally posted by Crimson Arrow

    On the other, they often have cheesy villains, dodgy-looking costumes (can you say "cape"?) and go around talking about "Hoary Hosts of Hoggoth".

     

    Hey, if that's a dig at Doctor S, I got one thing to say...Don't dis the cape. That Cape is so cool, that Spawn stole it. That cape is a mystic's best friend, not nearly as pushy as some helmets I could mention , nor primadonna as certain amulets. ;)

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